#pragma once
+.float modelscale;
+
#ifdef CSQC
entityclass(Wall);
classfield(Wall) .float lip;
classfield(Wall) .float loddistance1, loddistance2;
classfield(Wall) .vector saved;
+void Ent_Wall_Draw(entity this);
+
+void Ent_Wall_Remove(entity this);
+#endif
+
// Needed for interactive clientwalls
.bool inactive; // Clientwall disappears when inactive
.float alpha_max, alpha_min;
// fade_vertical_offset is a vertival offset for player position
.float fade_start, fade_end, fade_vertical_offset;
.float default_solid;
-
-void Ent_Wall_Draw(entity this);
-
-void Ent_Wall_Remove(entity this);
-#endif