]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapobjects/func/train.qc
Merge branch 'master' into martin-t/echo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapobjects / func / train.qc
diff --git a/qcsrc/common/mapobjects/func/train.qc b/qcsrc/common/mapobjects/func/train.qc
new file mode 100644 (file)
index 0000000..4e9c334
--- /dev/null
@@ -0,0 +1,351 @@
+#include "train.qh"
+.float train_wait_turning;
+.entity future_target;
+void train_next(entity this);
+#ifdef SVQC
+void train_use(entity this, entity actor, entity trigger);
+#endif
+void train_wait(entity this)
+{
+       SUB_UseTargets(this.enemy, NULL, NULL);
+       this.enemy = NULL;
+
+       // if turning is enabled, the train will turn toward the next point while waiting
+       if(this.platmovetype_turn && !this.train_wait_turning)
+       {
+               entity targ, cp;
+               vector ang;
+               targ = this.future_target;
+               if((this.spawnflags & TRAIN_CURVE) && targ.curvetarget)
+                       cp = find(NULL, targetname, targ.curvetarget);
+               else
+                       cp = NULL;
+
+               if(cp) // bezier curves movement
+                       ang = cp.origin - (this.origin - this.view_ofs); // use the origin of the control point of the next path_corner
+               else // linear movement
+                       ang = targ.origin - (this.origin - this.view_ofs); // use the origin of the next path_corner
+               ang = vectoangles(ang);
+               ang_x = -ang_x; // flip up / down orientation
+
+               if(this.wait > 0) // slow turning
+                       SUB_CalcAngleMove(this, ang, TSPEED_TIME, this.ltime - time + this.wait, train_wait);
+               else // instant turning
+                       SUB_CalcAngleMove(this, ang, TSPEED_TIME, 0.0000001, train_wait);
+               this.train_wait_turning = true;
+               return;
+       }
+
+#ifdef SVQC
+       if(this.noise != "")
+               stopsoundto(MSG_BROADCAST, this, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway
+#endif
+
+#ifdef SVQC
+       entity tg = this.future_target;
+       if(tg.spawnflags & TRAIN_NEEDACTIVATION)
+       {
+               this.use = train_use;
+               setthink(this, func_null);
+               this.nextthink = 0;
+       }
+       else
+#endif
+            if(this.wait < 0 || this.train_wait_turning) // no waiting or we already waited while turning
+       {
+               this.train_wait_turning = false;
+               train_next(this);
+       }
+       else
+       {
+               setthink(this, train_next);
+               this.nextthink = this.ltime + this.wait;
+       }
+}
+
+entity train_next_find(entity this)
+{
+       if(this.target_random)
+       {
+               RandomSelection_Init();
+               for(entity t = NULL; (t = find(t, targetname, this.target));)
+               {
+                       RandomSelection_AddEnt(t, 1, 0);
+               }
+               return RandomSelection_chosen_ent;
+       }
+       else
+       {
+               return find(NULL, targetname, this.target);
+       }
+}
+
+void train_next(entity this)
+{
+       entity targ = NULL, cp = NULL;
+       vector cp_org = '0 0 0';
+
+       targ = this.future_target;
+
+       this.target = targ.target;
+       this.target_random = targ.target_random;
+       this.future_target = train_next_find(targ);
+
+       if (this.spawnflags & TRAIN_CURVE)
+       {
+               if(targ.curvetarget)
+               {
+                       cp = find(NULL, targetname, targ.curvetarget); // get its second target (the control point)
+                       cp_org = cp.origin - this.view_ofs; // no control point found, assume a straight line to the destination
+               }
+       }
+       if (this.target == "")
+               objerror(this, "train_next: no next target");
+       this.wait = targ.wait;
+       if (!this.wait)
+               this.wait = 0.1;
+
+       if(targ.platmovetype)
+       {
+               // this path_corner contains a movetype overrider, apply it
+               this.platmovetype_start = targ.platmovetype_start;
+               this.platmovetype_end = targ.platmovetype_end;
+       }
+       else
+       {
+               // this path_corner doesn't contain a movetype overrider, use the train's defaults
+               this.platmovetype_start = this.platmovetype_start_default;
+               this.platmovetype_end = this.platmovetype_end_default;
+       }
+
+       if (targ.speed)
+       {
+               if (cp)
+                       SUB_CalcMove_Bezier(this, cp_org, targ.origin - this.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
+               else
+                       SUB_CalcMove(this, targ.origin - this.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
+       }
+       else
+       {
+               if (cp)
+                       SUB_CalcMove_Bezier(this, cp_org, targ.origin - this.view_ofs, TSPEED_LINEAR, this.speed, train_wait);
+               else
+                       SUB_CalcMove(this, targ.origin - this.view_ofs, TSPEED_LINEAR, this.speed, train_wait);
+       }
+
+       if(this.noise != "")
+               _sound(this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
+}
+
+REGISTER_NET_LINKED(ENT_CLIENT_TRAIN)
+
+#ifdef SVQC
+float train_send(entity this, entity to, float sf)
+{
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_TRAIN);
+       WriteByte(MSG_ENTITY, sf);
+
+       if(sf & SF_TRIGGER_INIT)
+       {
+               WriteString(MSG_ENTITY, this.platmovetype);
+               WriteByte(MSG_ENTITY, this.platmovetype_turn);
+               WriteByte(MSG_ENTITY, this.spawnflags);
+
+               WriteString(MSG_ENTITY, this.model);
+
+               trigger_common_write(this, true);
+
+               WriteString(MSG_ENTITY, this.curvetarget);
+
+               WriteVector(MSG_ENTITY, this.pos1);
+               WriteVector(MSG_ENTITY, this.pos2);
+
+               WriteVector(MSG_ENTITY, this.size);
+
+               WriteVector(MSG_ENTITY, this.view_ofs);
+
+               WriteAngle(MSG_ENTITY, this.mangle_x);
+               WriteAngle(MSG_ENTITY, this.mangle_y);
+               WriteAngle(MSG_ENTITY, this.mangle_z);
+
+               WriteShort(MSG_ENTITY, this.speed);
+               WriteShort(MSG_ENTITY, this.height);
+               WriteByte(MSG_ENTITY, this.lip);
+               WriteByte(MSG_ENTITY, this.state);
+               WriteByte(MSG_ENTITY, this.wait);
+
+               WriteShort(MSG_ENTITY, this.dmg);
+               WriteByte(MSG_ENTITY, this.dmgtime);
+       }
+
+       if(sf & SF_TRIGGER_RESET)
+       {
+               // used on client
+       }
+
+       return true;
+}
+
+void train_link(entity this)
+{
+       //Net_LinkEntity(this, 0, false, train_send);
+}
+
+void train_use(entity this, entity actor, entity trigger)
+{
+       this.nextthink = this.ltime + 1;
+       setthink(this, train_next);
+       this.use = func_null; // not again, next target can set it again if needed
+       if(trigger.target2 && trigger.target2 != "")
+               this.future_target = find(NULL, targetname, trigger.target2);
+}
+
+void func_train_find(entity this)
+{
+       entity targ = train_next_find(this);
+       this.target = targ.target;
+       this.target_random = targ.target_random;
+       // save the future target for later
+       this.future_target = train_next_find(targ);
+       if (this.target == "")
+               objerror(this, "func_train_find: no next target");
+       setorigin(this, targ.origin - this.view_ofs);
+
+       if(!(this.spawnflags & TRAIN_NEEDACTIVATION))
+       {
+               this.nextthink = this.ltime + 1;
+               setthink(this, train_next);
+       }
+
+       train_link(this);
+}
+
+#endif
+
+/*QUAKED spawnfunc_func_train (0 .5 .8) ?
+Ridable platform, targets spawnfunc_path_corner path to follow.
+speed : speed the train moves (can be overridden by each spawnfunc_path_corner)
+target : targetname of first spawnfunc_path_corner (starts here)
+*/
+#ifdef SVQC
+spawnfunc(func_train)
+{
+       if (this.noise != "")
+               precache_sound(this.noise);
+
+       if (this.target == "")
+               objerror(this, "func_train without a target");
+       if (!this.speed)
+               this.speed = 100;
+
+       if (!InitMovingBrushTrigger(this))
+               return;
+       this.effects |= EF_LOWPRECISION;
+
+       if(this.spawnflags & TRAIN_NEEDACTIVATION)
+               this.use = train_use;
+
+       if (this.spawnflags & TRAIN_TURN)
+       {
+               this.platmovetype_turn = true;
+               this.view_ofs = '0 0 0'; // don't offset a rotating train, origin works differently now
+       }
+       else
+               this.view_ofs = this.mins;
+
+       // wait for targets to spawn
+       InitializeEntity(this, func_train_find, INITPRIO_FINDTARGET);
+
+       setblocked(this, generic_plat_blocked);
+       if(this.dmg && (this.message == ""))
+               this.message = " was squished";
+    if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
+       if(this.dmg && (!this.dmgtime))
+               this.dmgtime = 0.25;
+       this.dmgtime2 = time;
+
+       if(!set_platmovetype(this, this.platmovetype))
+               return;
+       this.platmovetype_start_default = this.platmovetype_start;
+       this.platmovetype_end_default = this.platmovetype_end;
+
+       // TODO make a reset function for this one
+}
+#elif defined(CSQC)
+void train_draw(entity this)
+{
+       //Movetype_Physics_NoMatchServer();
+       Movetype_Physics_MatchServer(this, autocvar_cl_projectiles_sloppy);
+}
+
+NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
+{
+       float sf = ReadByte();
+
+       if(sf & SF_TRIGGER_INIT)
+       {
+               this.platmovetype = strzone(ReadString());
+               this.platmovetype_turn = ReadByte();
+               this.spawnflags = ReadByte();
+
+               this.model = strzone(ReadString());
+               _setmodel(this, this.model);
+
+               trigger_common_read(this, true);
+
+               this.curvetarget = strzone(ReadString());
+
+               this.pos1 = ReadVector();
+               this.pos2 = ReadVector();
+
+               this.size = ReadVector();
+
+               this.view_ofs = ReadVector();
+
+               this.mangle_x = ReadAngle();
+               this.mangle_y = ReadAngle();
+               this.mangle_z = ReadAngle();
+
+               this.speed = ReadShort();
+               this.height = ReadShort();
+               this.lip = ReadByte();
+               this.state = ReadByte();
+               this.wait = ReadByte();
+
+               this.dmg = ReadShort();
+               this.dmgtime = ReadByte();
+
+               this.classname = "func_train";
+               this.solid = SOLID_BSP;
+               set_movetype(this, MOVETYPE_PUSH);
+               this.drawmask = MASK_NORMAL;
+               this.draw = train_draw;
+               if (isnew) IL_PUSH(g_drawables, this);
+               this.entremove = trigger_remove_generic;
+
+               if(set_platmovetype(this, this.platmovetype))
+               {
+                       this.platmovetype_start_default = this.platmovetype_start;
+                       this.platmovetype_end_default = this.platmovetype_end;
+               }
+
+               // everything is set up by the time the train is linked, we shouldn't need this
+               //func_train_find();
+
+               // but we will need these
+               train_next(this);
+
+               set_movetype(this, MOVETYPE_PUSH);
+               this.move_time = time;
+       }
+
+       if(sf & SF_TRIGGER_RESET)
+       {
+               // TODO: make a reset function for trains
+       }
+
+       return true;
+}
+
+#endif