WriteVector(MSG_ENTITY, this.size);
- WriteAngle(MSG_ENTITY, this.mangle_x);
- WriteAngle(MSG_ENTITY, this.mangle_y);
- WriteAngle(MSG_ENTITY, this.mangle_z);
+ WriteAngleVector(MSG_ENTITY, this.mangle);
WriteShort(MSG_ENTITY, this.speed);
WriteShort(MSG_ENTITY, this.height);
this.angles = '0 0 0';
this.classname = "plat";
+ this.draggable = drag_undraggable;
if (!InitMovingBrushTrigger(this))
return;
this.effects |= EF_LOWPRECISION;
this.size = ReadVector();
- this.mangle_x = ReadAngle();
- this.mangle_y = ReadAngle();
- this.mangle_z = ReadAngle();
+ this.mangle = ReadAngleVector();
this.speed = ReadShort();
this.height = ReadShort();