#ifdef SVQC
// For FL_POWERUP
- #include <server/constants.qh>
+ #include <common/constants.qh>
#endif
#include "pickup.qh"
this.m_respawnsound = SND_STRENGTH_RESPAWN;
#endif
this.netname = "strength";
- this.m_name = "Strength Powerup";
+ this.m_name = _("Strength");
this.m_icon = "strength";
this.m_color = '0 0 1';
this.m_waypoint_text = _("Strength");
this.m_waypoint_icon = "waypoint_strength";
this.m_waypointblink = 2;
+#ifdef GAMEQC
this.m_itemid = IT_STRENGTH;
+#endif
#ifdef SVQC
this.m_iteminit = powerup_strength_init;
#endif
this.m_respawnsound = SND_SHIELD_RESPAWN;
#endif
this.netname = "invincible";
- this.m_name = "Shield";
+ this.m_name = _("Shield");
this.m_icon = "shield";
this.m_color = '1 0 1';
this.m_waypoint_text = _("Shield");
this.m_waypoint_icon = "waypoint_shield";
this.m_waypointblink = 2;
+#ifdef GAMEQC
this.m_itemid = IT_INVINCIBLE;
+#endif
#ifdef SVQC
this.m_iteminit = powerup_shield_init;
#endif