#include "armor.qh"
#ifdef SVQC
- #include "../../../server/t_items.qh"
+ #include <common/t_items.qh>
+#endif
+
+#ifndef MENUQC
+MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3"));
+SOUND(ArmorSmall, "misc/armor1");
#endif
REGISTER_ITEM(ArmorSmall, Armor) {
- this.m_model = "item_armor_small.md3";
- this.m_sound = "misc/armor1.wav";
+#ifndef MENUQC
+ this.m_model = MDL_ArmorSmall_ITEM;
+ this.m_sound = SND_ArmorSmall;
+#endif
this.m_name = "5 Armor";
this.m_icon = "armor";
#ifdef SVQC
#endif
}
+#ifndef MENUQC
+MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
+SOUND(ArmorMedium, "misc/armor10");
+#endif
+
REGISTER_ITEM(ArmorMedium, Armor) {
- this.m_model = "item_armor_medium.md3";
- this.m_sound = "misc/armor10.wav";
+#ifndef MENUQC
+ this.m_model = MDL_ArmorMedium_ITEM;
+ this.m_sound = SND_ArmorMedium;
+#endif
this.m_name = "25 Armor";
this.m_icon = "armor";
#ifdef SVQC
#endif
}
+#ifndef MENUQC
+MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
+SOUND(ArmorLarge, "misc/armor17_5");
+#endif
+
REGISTER_ITEM(ArmorLarge, Armor) {
- this.m_model = "item_armor_big.md3";
- this.m_sound = "misc/armor17_5.wav";
+#ifndef MENUQC
+ this.m_model = MDL_ArmorLarge_ITEM;
+ this.m_sound = SND_ArmorLarge;
+#endif
this.m_name = "50 Armor";
this.m_icon = "armor";
this.m_color = '0 1 0';
#endif
}
+#ifndef MENUQC
+MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
+SOUND(ArmorMega, "misc/armor25");
+#endif
+
REGISTER_ITEM(ArmorMega, Armor) {
- this.m_model = "item_armor_large.md3";
- this.m_sound = "misc/armor25.wav";
+#ifndef MENUQC
+ this.m_model = MDL_ArmorMega_ITEM;
+ this.m_sound = SND_ArmorMega;
+#endif
this.m_name = "100 Armor";
this.m_icon = "item_large_armor";
this.m_color = '0 1 0';