#define AMMO_H
#include "pickup.qh"
CLASS(Ammo, Pickup)
- ATTRIB(Ammo, m_ammoPic, string, string_null)
#ifdef SVQC
ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo))