ATTRIB(GameItem, m_name, string);
ATTRIB(GameItem, m_icon, string);
ATTRIB(GameItem, m_color, vector, '1 1 1');
- ATTRIB(GameItem, m_waypoint_text, string);
- ATTRIB(GameItem, m_waypoint_icon, string);
+ ATTRIB(GameItem, m_waypoint_text, string);
+ ATTRIB(GameItem, m_waypoint_icon, string);
ATTRIB(GameItem, m_waypointblink, int, 1);
#ifdef GAMEQC
ATTRIB(GameItem, m_glow, bool, false);