]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/survival/cl_survival.qc
Replace 'sv' into 'surv' to avoid possible future confusions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / survival / cl_survival.qc
index c35418647ed9c78b66407895d25b501f68749f6e..02d0907abccf0a40b28a6c388455fd962cd8f2ad 100644 (file)
@@ -11,13 +11,13 @@ void HUD_Mod_Survival(vector pos, vector mySize)
        string player_text = "";
        vector player_color = '1 1 1';
        //string player_icon = "";
-       if(mystatus == SV_STATUS_HUNTER)
+       if(mystatus == SURV_STATUS_HUNTER)
        {
                player_text = _("Hunter");
                player_color = '1 0 0';
                //player_icon = "player_red";
        }
-       else if(mystatus == SV_STATUS_PREY)
+       else if(mystatus == SURV_STATUS_PREY)
        {
                player_text = _("Survivor");
                player_color = '0 1 0';
@@ -32,27 +32,27 @@ void HUD_Mod_Survival(vector pos, vector mySize)
        drawstring_aspect(pos, player_text, vec2(mySize.x, mySize.y), player_color, panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
-REGISTER_MUTATOR(cl_sv, true);
+REGISTER_MUTATOR(cl_surv, true);
 
-MUTATOR_HOOKFUNCTION(cl_sv, ForcePlayercolors_Skip, CBC_ORDER_LAST)
+MUTATOR_HOOKFUNCTION(cl_surv, ForcePlayercolors_Skip, CBC_ORDER_LAST)
 {
        if(!ISGAMETYPE(SURVIVAL))
                return false;
-               
+
        entity player = M_ARGV(0, entity);
        entity e = entcs_receiver(player.entnum - 1);
        int surv_status = ((e) ? e.survival_status : 0);
        int mystatus = entcs_receiver(player_localnum).survival_status;
 
-       int plcolor = SV_COLOR_PREY; // default to survivor
-       if((mystatus == SV_STATUS_HUNTER || intermission || STAT(GAME_STOPPED)) && surv_status == SV_STATUS_HUNTER)
-               plcolor = SV_COLOR_HUNTER;
+       int plcolor = SURV_COLOR_PREY; // default to survivor
+       if((mystatus == SURV_STATUS_HUNTER || intermission || STAT(GAME_STOPPED)) && surv_status == SURV_STATUS_HUNTER)
+               plcolor = SURV_COLOR_HUNTER;
 
        player.colormap = 1024 + plcolor;
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(cl_sv, DrawScoreboard_Force)
+MUTATOR_HOOKFUNCTION(cl_surv, DrawScoreboard_Force)
 {
        // show the scoreboard when the round ends, so players can see who the hunter was
        return STAT(GAME_STOPPED);