ons_Initialize();
ActivateTeamplay();
- SetLimits(autocvar_g_onslaught_point_limit, -1, -1, -1);
+ SetLimits(autocvar_g_onslaught_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
have_team_spawns = -1; // request team spawns
}
.int havocbot_role_flags;
.float havocbot_attack_time;
-void havocbot_role_ons_defense();
-void havocbot_role_ons_offense();
-void havocbot_role_ons_assistant();
+void havocbot_role_ons_defense(entity this);
+void havocbot_role_ons_offense(entity this);
+void havocbot_role_ons_assistant(entity this);
-void havocbot_ons_reset_role(entity bot);
-void havocbot_goalrating_items(float ratingscale, vector org, float sradius);
-void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius);
+void havocbot_ons_reset_role(entity this);
+void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);
+void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius);
// score rule declarations
const int ST_ONS_CAPS = 1;
// CaptureShield Functions
// =======================
-bool ons_CaptureShield_Customize()
-{SELFPARAM();
+bool ons_CaptureShield_Customize(entity this)
+{
entity e = WaypointSprite_getviewentity(other);
- if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return false; }
- if(SAME_TEAM(self, e)) { return false; }
+ if(!this.enemy.isshielded && (ons_ControlPoint_Attackable(this.enemy, e.team) > 0 || this.enemy.classname != "onslaught_controlpoint")) { return false; }
+ if(SAME_TEAM(this, e)) { return false; }
return true;
}
-void ons_CaptureShield_Touch()
-{SELFPARAM();
- if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, other.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return; }
+void ons_CaptureShield_Touch(entity this)
+{
+ if(!this.enemy.isshielded && (ons_ControlPoint_Attackable(this.enemy, other.team) > 0 || this.enemy.classname != "onslaught_controlpoint")) { return; }
if(!IS_PLAYER(other)) { return; }
- if(SAME_TEAM(other, self)) { return; }
+ if(SAME_TEAM(other, this)) { return; }
- vector mymid = (self.absmin + self.absmax) * 0.5;
+ vector mymid = (this.absmin + this.absmax) * 0.5;
vector othermid = (other.absmin + other.absmax) * 0.5;
- Damage(other, self, self, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ons_captureshield_force);
+ Damage(other, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ons_captureshield_force);
if(IS_REAL_CLIENT(other))
{
play2(other, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
- if(self.enemy.classname == "onslaught_generator")
+ if(this.enemy.classname == "onslaught_generator")
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED);
else
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_CONTROLPOINT_SHIELDED);
shield.team = generator.team;
shield.colormap = generator.colormap;
shield.reset = ons_CaptureShield_Reset;
- shield.touch = ons_CaptureShield_Touch;
- shield.customizeentityforclient = ons_CaptureShield_Customize;
+ settouch(shield, ons_CaptureShield_Touch);
+ setcefc(shield, ons_CaptureShield_Customize);
shield.effects = EF_ADDITIVE;
shield.movetype = MOVETYPE_NOCLIP;
shield.solid = SOLID_TRIGGER;
WriteByte(MSG_ENTITY, sendflags);
if(sendflags & 1)
{
- WriteCoord(MSG_ENTITY, self.goalentity.origin_x);
- WriteCoord(MSG_ENTITY, self.goalentity.origin_y);
- WriteCoord(MSG_ENTITY, self.goalentity.origin_z);
+ WriteCoord(MSG_ENTITY, this.goalentity.origin_x);
+ WriteCoord(MSG_ENTITY, this.goalentity.origin_y);
+ WriteCoord(MSG_ENTITY, this.goalentity.origin_z);
}
if(sendflags & 2)
{
- WriteCoord(MSG_ENTITY, self.enemy.origin_x);
- WriteCoord(MSG_ENTITY, self.enemy.origin_y);
- WriteCoord(MSG_ENTITY, self.enemy.origin_z);
+ WriteCoord(MSG_ENTITY, this.enemy.origin_x);
+ WriteCoord(MSG_ENTITY, this.enemy.origin_y);
+ WriteCoord(MSG_ENTITY, this.enemy.origin_z);
}
if(sendflags & 4)
{
- WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16
+ WriteByte(MSG_ENTITY, this.clientcolors); // which is goalentity's color + enemy's color * 16
}
return true;
}
-void ons_Link_CheckUpdate()
-{SELFPARAM();
+void ons_Link_CheckUpdate(entity this)
+{
// TODO check if the two sides have moved (currently they won't move anyway)
float cc = 0, cc1 = 0, cc2 = 0;
- if(self.goalentity.islinked || self.goalentity.iscaptured) { cc1 = (self.goalentity.team - 1) * 0x01; }
- if(self.enemy.islinked || self.enemy.iscaptured) { cc2 = (self.enemy.team - 1) * 0x10; }
+ if(this.goalentity.islinked || this.goalentity.iscaptured) { cc1 = (this.goalentity.team - 1) * 0x01; }
+ if(this.enemy.islinked || this.enemy.iscaptured) { cc2 = (this.enemy.team - 1) * 0x10; }
cc = cc1 + cc2;
- if(cc != self.clientcolors)
+ if(cc != this.clientcolors)
{
- self.clientcolors = cc;
- self.SendFlags |= 4;
+ this.clientcolors = cc;
+ this.SendFlags |= 4;
}
- self.nextthink = time;
+ this.nextthink = time;
}
-void ons_DelayedLinkSetup()
-{SELFPARAM();
- self.goalentity = find(world, targetname, self.target);
- self.enemy = find(world, targetname, self.target2);
- if(!self.goalentity) { objerror("can not find target\n"); }
- if(!self.enemy) { objerror("can not find target2\n"); }
+void ons_DelayedLinkSetup(entity this)
+{
+ this.goalentity = find(world, targetname, this.target);
+ this.enemy = find(world, targetname, this.target2);
+ if(!this.goalentity) { objerror(this, "can not find target\n"); }
+ if(!this.enemy) { objerror(this, "can not find target2\n"); }
- LOG_DEBUG(strcat(etos(self.goalentity), " linked with ", etos(self.enemy), "\n"));
- self.SendFlags |= 3;
- self.think = ons_Link_CheckUpdate;
- self.nextthink = time;
+ LOG_DEBUG(strcat(etos(this.goalentity), " linked with ", etos(this.enemy), "\n"));
+ this.SendFlags |= 3;
+ setthink(this, ons_Link_CheckUpdate);
+ this.nextthink = time;
}
return 0;
}
-void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
+void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
if(damage <= 0) { return; }
- if (self.owner.isshielded)
+ if (this.owner.isshielded)
{
// this is protected by a shield, so ignore the damage
- if (time > self.pain_finished)
+ if (time > this.pain_finished)
if (IS_PLAYER(attacker))
{
play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
- self.pain_finished = time + 1;
+ this.pain_finished = time + 1;
attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
}
}
if(IS_PLAYER(attacker))
- if(time - ons_notification_time[self.team] > 10)
+ if(time - ons_notification_time[this.team] > 10)
{
- play2team(self.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
- ons_notification_time[self.team] = time;
+ play2team(this.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
+ ons_notification_time[this.team] = time;
}
- self.health = self.health - damage;
- if(self.owner.iscaptured)
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ this.health = this.health - damage;
+ if(this.owner.iscaptured)
+ WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
else
- WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / ONS_CP_THINKRATE));
- self.pain_finished = time + 1;
+ WaypointSprite_UpdateBuildFinished(this.owner.sprite, time + (this.max_health - this.health) / (this.count / ONS_CP_THINKRATE));
+ this.pain_finished = time + 1;
// particles on every hit
pointparticles(EFFECT_SPARKS, hitloc, force*-1, 1);
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
- if (self.health < 0)
+ if (this.health < 0)
{
- sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(EFFECT_ROCKET_EXPLODE, self.origin, '0 0 0', 1);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
+ sound(this, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
+ pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_CPDESTROYED), this.owner.message, attacker.netname);
PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
PlayerScore_Add(attacker, SP_SCORE, 10);
- self.owner.goalentity = world;
- self.owner.islinked = false;
- self.owner.iscaptured = false;
- self.owner.team = 0;
- self.owner.colormap = 1024;
+ this.owner.goalentity = world;
+ this.owner.islinked = false;
+ this.owner.iscaptured = false;
+ this.owner.team = 0;
+ this.owner.colormap = 1024;
- WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0);
+ WaypointSprite_UpdateMaxHealth(this.owner.sprite, 0);
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- setself(self.owner);
- activator = self;
- SUB_UseTargets ();
- setself(this);
+ SUB_UseTargets(this.owner, this, NULL);
- self.owner.waslinked = self.owner.islinked;
- if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel_fixsize(self.owner, MDL_ONS_CP_PAD1);
- //setsize(self, '-32 -32 0', '32 32 8');
+ this.owner.waslinked = this.owner.islinked;
+ if(this.owner.model != "models/onslaught/controlpoint_pad.md3")
+ setmodel_fixsize(this.owner, MDL_ONS_CP_PAD1);
+ //setsize(this, '-32 -32 0', '32 32 8');
- remove(self);
+ remove(this);
}
- self.SendFlags |= CPSF_STATUS;
+ this.SendFlags |= CPSF_STATUS;
}
-void ons_ControlPoint_Icon_Think()
-{SELFPARAM();
- self.nextthink = time + ONS_CP_THINKRATE;
+void ons_ControlPoint_Icon_Think(entity this)
+{
+ this.nextthink = time + ONS_CP_THINKRATE;
if(autocvar_g_onslaught_cp_proxydecap)
{
int _enemy_count = 0;
int _friendly_count = 0;
- float _dist;
- FOREACH_CLIENT(IS_PLAYER(it) && it.deadflag == DEAD_NO, LAMBDA(
- _dist = vlen(it.origin - self.origin);
- if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
+ if(vdist(it.origin - this.origin, <, autocvar_g_onslaught_cp_proxydecap_distance))
{
- if(SAME_TEAM(it, self))
+ if(SAME_TEAM(it, this))
++_friendly_count;
else
++_enemy_count;
}
- ));
+ });
_friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
_enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
- self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
- self.SendFlags |= CPSF_STATUS;
- if(self.health <= 0)
+ this.health = bound(0, this.health + (_friendly_count - _enemy_count), this.max_health);
+ this.SendFlags |= CPSF_STATUS;
+ if(this.health <= 0)
{
- ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0');
+ ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, this.origin, '0 0 0');
return;
}
}
- if (time > self.pain_finished + 5)
+ if (time > this.pain_finished + 5)
{
- if(self.health < self.max_health)
+ if(this.health < this.max_health)
{
- self.health = self.health + self.count;
- if (self.health >= self.max_health)
- self.health = self.max_health;
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ this.health = this.health + this.count;
+ if (this.health >= this.max_health)
+ this.health = this.max_health;
+ WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
}
}
- if(self.owner.islinked != self.owner.waslinked)
+ if(this.owner.islinked != this.owner.waslinked)
{
// unteam the spawnpoint if needed
- int t = self.owner.team;
- if(!self.owner.islinked)
- self.owner.team = 0;
+ int t = this.owner.team;
+ if(!this.owner.islinked)
+ this.owner.team = 0;
- setself(self.owner);
- activator = self;
- SUB_UseTargets ();
- setself(this);
+ SUB_UseTargets(this.owner, this, NULL);
- self.owner.team = t;
+ this.owner.team = t;
- self.owner.waslinked = self.owner.islinked;
+ this.owner.waslinked = this.owner.islinked;
}
// damaged fx
- if(random() < 0.6 - self.health / self.max_health)
+ if(random() < 0.6 - this.health / this.max_health)
{
- Send_Effect(EFFECT_ELECTRIC_SPARKS, self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRIC_SPARKS, this.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
if(random() > 0.8)
- sound(self, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
else if (random() > 0.5)
- sound(self, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
}
}
-void ons_ControlPoint_Icon_BuildThink()
-{SELFPARAM();
+void ons_ControlPoint_Icon_BuildThink(entity this)
+{
int a;
- self.nextthink = time + ONS_CP_THINKRATE;
+ this.nextthink = time + ONS_CP_THINKRATE;
// only do this if there is power
- a = ons_ControlPoint_CanBeLinked(self.owner, self.owner.team);
+ a = ons_ControlPoint_CanBeLinked(this.owner, this.owner.team);
if(!a)
return;
- self.health = self.health + self.count;
+ this.health = this.health + this.count;
- self.SendFlags |= CPSF_STATUS;
+ this.SendFlags |= CPSF_STATUS;
- if (self.health >= self.max_health)
+ if (this.health >= this.max_health)
{
- self.health = self.max_health;
- self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
- self.think = ons_ControlPoint_Icon_Think;
- sound(self, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
- self.owner.iscaptured = true;
- self.solid = SOLID_BBOX;
+ this.health = this.max_health;
+ this.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
+ setthink(this, ons_ControlPoint_Icon_Think);
+ sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
+ this.owner.iscaptured = true;
+ this.solid = SOLID_BBOX;
- Send_Effect(EFFECT_CAP(self.owner.team), self.owner.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_CAP(this.owner.team), this.owner.origin, '0 0 0', 1);
- WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ WaypointSprite_UpdateMaxHealth(this.owner.sprite, this.max_health);
+ WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
- if(IS_PLAYER(self.owner.ons_toucher))
+ if(IS_PLAYER(this.owner.ons_toucher))
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message);
- Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_ENT_4(self.owner.ons_toucher, CENTER_ONS_CAPTURE_), self.owner.message);
- Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message);
- PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1);
- PlayerTeamScore_AddScore(self.owner.ons_toucher, 10);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, this.owner.ons_toucher.netname, this.owner.message);
+ Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE), this.owner.message);
+ Send_Notification(NOTIF_ONE, this.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, this.owner.message);
+ PlayerScore_Add(this.owner.ons_toucher, SP_ONS_CAPS, 1);
+ PlayerTeamScore_AddScore(this.owner.ons_toucher, 10);
}
- self.owner.ons_toucher = world;
+ this.owner.ons_toucher = world;
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- setself(self.owner);
- activator = self;
- SUB_UseTargets ();
- setself(this);
+ SUB_UseTargets(this.owner, this, NULL);
- self.SendFlags |= CPSF_SETUP;
+ this.SendFlags |= CPSF_SETUP;
}
- if(self.owner.model != MDL_ONS_CP_PAD2.model_str())
- setmodel_fixsize(self.owner, MDL_ONS_CP_PAD2);
+ if(this.owner.model != MDL_ONS_CP_PAD2.model_str())
+ setmodel_fixsize(this.owner, MDL_ONS_CP_PAD2);
- if(random() < 0.9 - self.health / self.max_health)
- Send_Effect(EFFECT_RAGE, self.origin + 10 * randomvec(), '0 0 -1', 1);
+ if(random() < 0.9 - this.health / this.max_health)
+ Send_Effect(EFFECT_RAGE, this.origin + 10 * randomvec(), '0 0 -1', 1);
}
-void onslaught_controlpoint_icon_link(entity e, void() spawnproc);
+void onslaught_controlpoint_icon_link(entity e, void(entity this) spawnproc);
void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
{
}
}
-void ons_ControlPoint_Touch()
-{SELFPARAM();
+void ons_ControlPoint_Touch(entity this)
+{
entity toucher = other;
int attackable;
return;
if(!IS_PLAYER(toucher)) { return; }
- if(toucher.frozen) { return; }
- if(toucher.deadflag != DEAD_NO) { return; }
+ if(STAT(FROZEN, toucher)) { return; }
+ if(IS_DEAD(toucher)) { return; }
- if ( SAME_TEAM(self,toucher) )
- if ( self.iscaptured )
+ if ( SAME_TEAM(this,toucher) )
+ if ( this.iscaptured )
{
if(time <= toucher.teleport_antispam)
Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time));
Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT);
}
- attackable = ons_ControlPoint_Attackable(self, toucher.team);
+ attackable = ons_ControlPoint_Attackable(this, toucher.team);
if(attackable != 2 && attackable != 4)
return;
// we've verified that this player has a legitimate claim to this point,
// so start building the captured point icon (which only captures this
// point if it successfully builds without being destroyed first)
- ons_ControlPoint_Icon_Spawn(self, toucher);
+ ons_ControlPoint_Icon_Spawn(this, toucher);
- self.ons_toucher = toucher;
+ this.ons_toucher = toucher;
onslaught_updatelinks();
}
-void ons_ControlPoint_Think()
-{SELFPARAM();
- self.nextthink = time + ONS_CP_THINKRATE;
- CSQCMODEL_AUTOUPDATE(self);
+void ons_ControlPoint_Think(entity this)
+{
+ this.nextthink = time + ONS_CP_THINKRATE;
+ CSQCMODEL_AUTOUPDATE(this);
}
void ons_ControlPoint_Reset(entity this)
this.iscaptured = false;
this.islinked = false;
this.isshielded = true;
- this.think = ons_ControlPoint_Think;
+ setthink(this, ons_ControlPoint_Think);
this.ons_toucher = world;
this.nextthink = time + ONS_CP_THINKRATE;
setmodel_fixsize(this, MDL_ONS_CP_PAD1);
onslaught_updatelinks();
- activator = this;
- SUB_UseTargets(); // to reset the structures, playerspawns etc.
+ SUB_UseTargets(this, this, NULL); // to reset the structures, playerspawns etc.
CSQCMODEL_AUTOUPDATE(this);
}
-void ons_DelayedControlPoint_Setup()
-{SELFPARAM();
+void ons_DelayedControlPoint_Setup(entity this)
+{
onslaught_updatelinks();
// captureshield setup
- ons_CaptureShield_Spawn(self, false);
+ ons_CaptureShield_Spawn(this, false);
- CSQCMODEL_AUTOINIT(self);
+ CSQCMODEL_AUTOINIT(this);
}
void ons_ControlPoint_Setup(entity cp)
-{SELFPARAM();
- // declarations
- setself(cp); // for later usage with droptofloor()
-
+{
// main setup
cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
ons_worldcplist = cp;
cp.team = 0;
cp.solid = SOLID_BBOX;
cp.movetype = MOVETYPE_NONE;
- cp.touch = ons_ControlPoint_Touch;
- cp.think = ons_ControlPoint_Think;
+ settouch(cp, ons_ControlPoint_Touch);
+ setthink(cp, ons_ControlPoint_Think);
cp.nextthink = time + ONS_CP_THINKRATE;
cp.reset = ons_ControlPoint_Reset;
cp.colormap = 1024;
{
setorigin(cp, cp.origin + '0 0 20');
cp.noalign = false;
- setself(cp);
- droptofloor();
+ droptofloor(cp);
cp.movetype = MOVETYPE_TOSS;
}
// waypointsprites
- WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
- WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
+ WaypointSprite_SpawnFixed(WP_Null, cp.origin + CPGEN_WAYPOINT_OFFSET, cp, sprite, RADARICON_NONE);
+ WaypointSprite_UpdateRule(cp.sprite, cp.team, SPRITERULE_TEAMPLAY);
InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
}
}
}
-void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
+void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
if(damage <= 0) { return; }
if(warmup_stage || gameover) { return; }
if(!round_handler_IsRoundStarted()) { return; }
- if (attacker != self)
+ if (attacker != this)
{
- if (self.isshielded)
+ if (this.isshielded)
{
// this is protected by a shield, so ignore the damage
- if (time > self.pain_finished)
+ if (time > this.pain_finished)
if (IS_PLAYER(attacker))
{
play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
attacker.typehitsound += 1;
- self.pain_finished = time + 1;
+ this.pain_finished = time + 1;
}
return;
}
- if (time > self.pain_finished)
+ if (time > this.pain_finished)
{
- self.pain_finished = time + 10;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && SAME_TEAM(it, self), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK)));
- play2team(self.team, SND(ONS_GENERATOR_UNDERATTACK));
+ this.pain_finished = time + 10;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && SAME_TEAM(it, this), Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK));
+ play2team(this.team, SND(ONS_GENERATOR_UNDERATTACK));
}
}
- self.health = self.health - damage;
- WaypointSprite_UpdateHealth(self.sprite, self.health);
+ this.health = this.health - damage;
+ WaypointSprite_UpdateHealth(this.sprite, this.health);
// choose an animation frame based on health
- self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1);
+ this.frame = 10 * bound(0, (1 - this.health / this.max_health), 1);
// see if the generator is still functional, or dying
- if (self.health > 0)
+ if (this.health > 0)
{
- self.lasthealth = self.health;
+ this.lasthealth = this.health;
}
else
{
- if (attacker == self)
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_));
+ if (attacker == this)
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME));
else
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED));
PlayerScore_Add(attacker, SP_SCORE, 100);
}
- self.iscaptured = false;
- self.islinked = false;
- self.isshielded = false;
- self.takedamage = DAMAGE_NO; // can't be hurt anymore
- self.event_damage = func_null; // won't do anything if hurt
- self.count = 0; // reset counter
- self.think = func_null;
- self.nextthink = 0;
- //self.think(); // do the first explosion now
-
- WaypointSprite_UpdateMaxHealth(self.sprite, 0);
- WaypointSprite_Ping(self.sprite);
- //WaypointSprite_Kill(self.sprite); // can't do this yet, code too poor
+ this.iscaptured = false;
+ this.islinked = false;
+ this.isshielded = false;
+ this.takedamage = DAMAGE_NO; // can't be hurt anymore
+ this.event_damage = func_null; // won't do anything if hurt
+ this.count = 0; // reset counter
+ setthink(this, func_null);
+ this.nextthink = 0;
+ //this.think(); // do the first explosion now
+
+ WaypointSprite_UpdateMaxHealth(this.sprite, 0);
+ WaypointSprite_Ping(this.sprite);
+ //WaypointSprite_Kill(this.sprite); // can't do this yet, code too poor
onslaught_updatelinks();
}
// Throw some flaming gibs on damage, more damage = more chance for gib
if(random() < damage/220)
{
- sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
}
else
{
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
}
- self.SendFlags |= GSF_STATUS;
+ this.SendFlags |= GSF_STATUS;
}
-void ons_GeneratorThink()
-{SELFPARAM();
- self.nextthink = time + GEN_THINKRATE;
+void ons_GeneratorThink(entity this)
+{
+ this.nextthink = time + GEN_THINKRATE;
if (!gameover)
{
- if(!self.isshielded && self.wait < time)
+ if(!this.isshielded && this.wait < time)
{
- self.wait = time + 5;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
- if(SAME_TEAM(it, self))
+ this.wait = time + 5;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
+ if(SAME_TEAM(it, this))
{
Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
soundto(MSG_ONE, it, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
}
else
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
- ));
+ Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(this.team, CENTER_ONS_NOTSHIELDED));
+ });
}
}
}
this.islinked = true;
this.isshielded = true;
this.event_damage = ons_GeneratorDamage;
- this.think = ons_GeneratorThink;
+ setthink(this, ons_GeneratorThink);
this.nextthink = time + GEN_THINKRATE;
Net_LinkEntity(this, false, 0, generator_send);
onslaught_updatelinks();
}
-void ons_DelayedGeneratorSetup()
-{SELFPARAM();
+void ons_DelayedGeneratorSetup(entity this)
+{
// bot waypoints
- waypoint_spawnforitem_force(self, self.origin);
- self.nearestwaypointtimeout = 0; // activate waypointing again
- self.bot_basewaypoint = self.nearestwaypoint;
+ waypoint_spawnforitem_force(this, this.origin);
+ this.nearestwaypointtimeout = 0; // activate waypointing again
+ this.bot_basewaypoint = this.nearestwaypoint;
// captureshield setup
- ons_CaptureShield_Spawn(self, true);
+ ons_CaptureShield_Spawn(this, true);
onslaught_updatelinks();
- Net_LinkEntity(self, false, 0, generator_send);
+ Net_LinkEntity(this, false, 0, generator_send);
}
-void onslaught_generator_touch()
-{SELFPARAM();
+void onslaught_generator_touch(entity this)
+{
if ( IS_PLAYER(other) )
- if ( SAME_TEAM(self,other) )
- if ( self.iscaptured )
+ if ( SAME_TEAM(this,other) )
+ if ( this.iscaptured )
{
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_TELEPORT);
}
}
void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
-{SELFPARAM();
+{
// declarations
int teamnumber = gen.team;
- setself(gen); // for later usage with droptofloor()
// main setup
gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
gen.bot_attack = true;
gen.event_damage = ons_GeneratorDamage;
gen.reset = ons_GeneratorReset;
- gen.think = ons_GeneratorThink;
+ setthink(gen, ons_GeneratorThink);
gen.nextthink = time + GEN_THINKRATE;
gen.iscaptured = true;
gen.islinked = true;
gen.isshielded = true;
- gen.touch = onslaught_generator_touch;
+ settouch(gen, onslaught_generator_touch);
// appearence
// model handled by CSQC
gen.colormap = 1024 + (teamnumber - 1) * 17;
// generator placement
- setself(gen);
- droptofloor();
+ droptofloor(gen);
// waypointsprites
- WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
- WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
- WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.sprite, self.health);
+ WaypointSprite_SpawnFixed(WP_Null, gen.origin + CPGEN_WAYPOINT_OFFSET, gen, sprite, RADARICON_NONE);
+ WaypointSprite_UpdateRule(gen.sprite, gen.team, SPRITERULE_TEAMPLAY);
+ WaypointSprite_UpdateMaxHealth(gen.sprite, gen.max_health);
+ WaypointSprite_UpdateHealth(gen.sprite, gen.health);
InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
}
if(winner_team > 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1);
}
else if(winner_team == -1)
round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it), {
it.ons_roundlost = true;
it.player_blocked = true;
nades_Clear(it);
- ));
+ });
return 1;
}
void Onslaught_RoundStart()
{
entity tmp_entity;
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.player_blocked = false));
+ FOREACH_CLIENT(IS_PLAYER(it), it.player_blocked = false);
for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
tmp_entity.sprite.SendFlags |= 16;
// NOTE: LEGACY CODE, needs to be re-written!
-void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius)
+{
entity head;
float t, c;
bool needarmor = false, needweapons = false;
// Needs armor/health?
- if(self.health<100)
+ if(this.health<100)
needarmor = true;
// Needs weapons?
c = 0;
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
- if(self.weapons & (it.m_wepset))
+ FOREACH(Weapons, it != WEP_Null, {
+ if(this.weapons & (it.m_wepset))
if(++c >= 4)
break;
- ));
+ });
if(c<4)
needweapons = true;
if(!needweapons && !needarmor)
return;
- LOG_DEBUG(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n"));
- LOG_DEBUG(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
+ LOG_DEBUG(strcat(this.netname, " needs weapons ", ftos(needweapons) , "\n"));
+ LOG_DEBUG(strcat(this.netname, " needs armor ", ftos(needarmor) , "\n"));
// See what is around
head = findchainfloat(bot_pickup, true);
if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
if (vlen(head.origin - org) < sradius)
{
- t = head.bot_pickupevalfunc(self, head);
+ t = head.bot_pickupevalfunc(this, head);
if (t > 0)
- navigation_routerating(head, t * ratingscale, 500);
+ navigation_routerating(this, head, t * ratingscale, 500);
}
head = head.chain;
}
}
-void havocbot_role_ons_setrole(entity bot, int role)
+void havocbot_role_ons_setrole(entity this, int role)
{
- LOG_DEBUG(strcat(bot.netname," switched to "));
+ LOG_DEBUG(strcat(this.netname," switched to "));
switch(role)
{
case HAVOCBOT_ONS_ROLE_DEFENSE:
LOG_DEBUG("defense");
- bot.havocbot_role = havocbot_role_ons_defense;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_defense;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
+ this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_ASSISTANT:
LOG_DEBUG("assistant");
- bot.havocbot_role = havocbot_role_ons_assistant;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_assistant;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
+ this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_OFFENSE:
LOG_DEBUG("offense");
- bot.havocbot_role = havocbot_role_ons_offense;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_offense;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
+ this.havocbot_role_timeout = 0;
break;
}
LOG_DEBUG("\n");
}
-void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale)
+{
entity cp, cp1, cp2, best, wp;
float radius, bestvalue;
int c;
continue;
// Ignore owned controlpoints
- if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team]))
+ if(!(cp2.isgenneighbor[this.team] || cp2.iscpneighbor[this.team]))
continue;
// Count team mates interested in this control point
// (easier and cleaner than keeping counters per cp and teams)
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
- if(SAME_TEAM(it, self))
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ if(SAME_TEAM(it, this))
if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
if(it.havocbot_ons_target == cp2)
++c;
- ));
+ });
// NOTE: probably decrease the cost of attackable control points
cp2.wpcost = c;
{
bestvalue = cp1.wpcost;
cp = cp1;
- self.havocbot_ons_target = cp1;
+ this.havocbot_ons_target = cp1;
}
}
if (!cp)
return;
- LOG_DEBUG(strcat(self.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
+ LOG_DEBUG(strcat(this.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
if(cp.goalentity)
{
if(best)
{
- navigation_routerating(best, ratingscale, 10000);
+ navigation_routerating(this, best, ratingscale, 10000);
best.cnt += 1;
- self.havocbot_attack_time = 0;
- if(checkpvs(self.view_ofs,cp))
- if(checkpvs(self.view_ofs,best))
- self.havocbot_attack_time = time + 2;
+ this.havocbot_attack_time = 0;
+ if(checkpvs(this.view_ofs,cp))
+ if(checkpvs(this.view_ofs,best))
+ this.havocbot_attack_time = time + 2;
}
else
{
- navigation_routerating(cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale, 10000);
}
- LOG_DEBUG(strcat(self.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
+ LOG_DEBUG(strcat(this.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
}
else
{
// Should be touched
- LOG_DEBUG(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
+ LOG_DEBUG(strcat(this.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
found = false;
// Look for auto generated waypoint
{
if(wp.classname=="waypoint")
{
- navigation_routerating(wp, ratingscale, 10000);
+ navigation_routerating(this, wp, ratingscale, 10000);
found = true;
}
}
// Nothing found, rate the controlpoint itself
if (!found)
- navigation_routerating(cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale, 10000);
}
}
-bool havocbot_goalrating_ons_generator_attack(float ratingscale)
-{SELFPARAM();
+bool havocbot_goalrating_ons_generator_attack(entity this, float ratingscale)
+{
entity g, wp, bestwp;
bool found;
int best;
for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
{
- if(SAME_TEAM(g, self) || g.isshielded)
+ if(SAME_TEAM(g, this) || g.isshielded)
continue;
// Should be attacked
if(bestwp)
{
LOG_DEBUG("waypoints found around generator\n");
- navigation_routerating(bestwp, ratingscale, 10000);
+ navigation_routerating(this, bestwp, ratingscale, 10000);
bestwp.cnt += 1;
- self.havocbot_attack_time = 0;
- if(checkpvs(self.view_ofs,g))
- if(checkpvs(self.view_ofs,bestwp))
- self.havocbot_attack_time = time + 5;
+ this.havocbot_attack_time = 0;
+ if(checkpvs(this.view_ofs,g))
+ if(checkpvs(this.view_ofs,bestwp))
+ this.havocbot_attack_time = time + 5;
return true;
}
{
LOG_DEBUG("generator found without waypoints around\n");
// if there aren't waypoints near the generator go straight to it
- navigation_routerating(g, ratingscale, 10000);
- self.havocbot_attack_time = 0;
+ navigation_routerating(this, g, ratingscale, 10000);
+ this.havocbot_attack_time = 0;
return true;
}
}
return false;
}
-void havocbot_role_ons_offense()
-{SELFPARAM();
- if(self.deadflag != DEAD_NO)
+void havocbot_role_ons_offense(entity this)
+{
+ if(IS_DEAD(this))
{
- self.havocbot_attack_time = 0;
- havocbot_ons_reset_role(self);
+ this.havocbot_attack_time = 0;
+ havocbot_ons_reset_role(this);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 120;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 120;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ons_reset_role(self);
+ havocbot_ons_reset_role(this);
return;
}
- if(self.havocbot_attack_time>time)
+ if(this.havocbot_attack_time>time)
return;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- navigation_goalrating_start();
- havocbot_goalrating_enemyplayers(20000, self.origin, 650);
- if(!havocbot_goalrating_ons_generator_attack(20000))
- havocbot_goalrating_ons_controlpoints_attack(20000);
- havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000);
- navigation_goalrating_end();
+ navigation_goalrating_start(this);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+ if(!havocbot_goalrating_ons_generator_attack(this, 20000))
+ havocbot_goalrating_ons_controlpoints_attack(this, 20000);
+ havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
+ navigation_goalrating_end(this);
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
}
}
-void havocbot_role_ons_assistant()
-{SELFPARAM();
- havocbot_ons_reset_role(self);
+void havocbot_role_ons_assistant(entity this)
+{
+ havocbot_ons_reset_role(this);
}
-void havocbot_role_ons_defense()
-{SELFPARAM();
- havocbot_ons_reset_role(self);
+void havocbot_role_ons_defense(entity this)
+{
+ havocbot_ons_reset_role(this);
}
-void havocbot_ons_reset_role(entity bot)
-{SELFPARAM();
- if(self.deadflag != DEAD_NO)
+void havocbot_ons_reset_role(entity this)
+{
+ if(IS_DEAD(this))
return;
- bot.havocbot_ons_target = world;
+ this.havocbot_ons_target = world;
// TODO: Defend control points or generator if necessary
- havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+ havocbot_role_ons_setrole(this, HAVOCBOT_ONS_ROLE_OFFENSE);
}
* Find control point or generator owned by the same team self which is nearest to pos
* if max_dist is positive, only control points within this range will be considered
*/
-entity ons_Nearest_ControlPoint(vector pos, float max_dist)
-{SELFPARAM();
+entity ons_Nearest_ControlPoint(entity this, vector pos, float max_dist)
+{
entity tmp_entity, closest_target = world;
tmp_entity = findchain(classname, "onslaught_controlpoint");
while(tmp_entity)
{
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, this))
if(tmp_entity.iscaptured)
- if(max_dist <= 0 || vlen(tmp_entity.origin - pos) <= max_dist)
- if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ if(max_dist <= 0 || vdist(tmp_entity.origin - pos, <=, max_dist))
+ if(vlen2(tmp_entity.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == world)
closest_target = tmp_entity;
tmp_entity = tmp_entity.chain;
}
tmp_entity = findchain(classname, "onslaught_generator");
while(tmp_entity)
{
- if(SAME_TEAM(tmp_entity, self))
- if(max_dist <= 0 || vlen(tmp_entity.origin - pos) < max_dist)
- if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ if(SAME_TEAM(tmp_entity, this))
+ if(max_dist <= 0 || vdist(tmp_entity.origin - pos, <, max_dist))
+ if(vlen2(tmp_entity.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == world)
closest_target = tmp_entity;
tmp_entity = tmp_entity.chain;
}
* if max_dist is positive, only control points within this range will be considered
* This function only check distances on the XY plane, disregarding Z
*/
-entity ons_Nearest_ControlPoint_2D(vector pos, float max_dist)
-{SELFPARAM();
+entity ons_Nearest_ControlPoint_2D(entity this, vector pos, float max_dist)
+{
entity tmp_entity, closest_target = world;
vector delta;
float smallest_distance = 0, distance;
delta_z = 0;
distance = vlen(delta);
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, this))
if(tmp_entity.iscaptured)
if(max_dist <= 0 || distance <= max_dist)
if(closest_target == world || distance <= smallest_distance )
delta_z = 0;
distance = vlen(delta);
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, this))
if(max_dist <= 0 || distance <= max_dist)
if(closest_target == world || distance <= smallest_distance )
{
return closest_target;
}
/**
- * find the number of control points and generators in the same team as self
+ * find the number of control points and generators in the same team as this
*/
-int ons_Count_SelfControlPoints()
-{SELFPARAM();
+int ons_Count_SelfControlPoints(entity this)
+{
entity tmp_entity;
tmp_entity = findchain(classname, "onslaught_controlpoint");
int n = 0;
while(tmp_entity)
{
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, this))
if(tmp_entity.iscaptured)
n++;
tmp_entity = tmp_entity.chain;
tmp_entity = findchain(classname, "onslaught_generator");
while(tmp_entity)
{
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, this))
n++;
tmp_entity = tmp_entity.chain;
}
// ==============
MUTATOR_HOOKFUNCTION(ons, reset_map_global)
-{SELFPARAM();
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+{
+ FOREACH_CLIENT(IS_PLAYER(it), {
it.ons_roundlost = false;
it.ons_deathloc = '0 0 0';
- WITH(entity, self, it, PutClientInServer());
- ));
+ WITHSELF(it, PutClientInServer());
+ });
return false;
}
MUTATOR_HOOKFUNCTION(ons, ClientDisconnect)
-{SELFPARAM();
- self.ons_deathloc = '0 0 0';
- return false;
+{
+ entity player = M_ARGV(0, entity);
+
+ player.ons_deathloc = '0 0 0';
}
MUTATOR_HOOKFUNCTION(ons, MakePlayerObserver)
-{SELFPARAM();
- self.ons_deathloc = '0 0 0';
- return false;
+{
+ entity player = M_ARGV(0, entity);
+
+ player.ons_deathloc = '0 0 0';
}
MUTATOR_HOOKFUNCTION(ons, PlayerSpawn)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(!round_handler_IsRoundStarted())
{
- self.player_blocked = true;
+ player.player_blocked = true;
return false;
}
l.sprite.SendFlags |= 16;
}
- if(ons_stalemate) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); }
+ if(ons_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); }
if ( autocvar_g_onslaught_spawn_choose )
- if ( self.ons_spawn_by )
- if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) )
+ if ( player.ons_spawn_by )
+ if ( ons_Teleport(player,player.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) )
{
- self.ons_spawn_by = world;
+ player.ons_spawn_by = world;
return false;
}
{
float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random;
entity tmp_entity, closest_target = world;
- vector spawn_loc = self.ons_deathloc;
+ vector spawn_loc = player.ons_deathloc;
// new joining player or round reset, don't bother checking
if(spawn_loc == '0 0 0') { return false; }
for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
{
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, player))
if(random_target)
RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
iteration_scale -= i / 10;
loc = closest_target.origin + '0 0 96' * iteration_scale;
loc += ('0 1 0' * random()) * 128 * iteration_scale;
- tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, self);
+ tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
if(trace_fraction == 1.0 && !trace_startsolid)
{
traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
if(trace_fraction == 1.0 && !trace_startsolid)
{
- setorigin(self, loc);
- self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
+ setorigin(player, loc);
+ player.angles = normalize(loc - closest_target.origin) * RAD2DEG;
return false;
}
}
{
float random_target = autocvar_g_onslaught_spawn_at_generator_random;
entity tmp_entity, closest_target = world;
- vector spawn_loc = self.ons_deathloc;
+ vector spawn_loc = player.ons_deathloc;
// new joining player or round reset, don't bother checking
if(spawn_loc == '0 0 0') { return false; }
RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
else
{
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, player))
if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
closest_target = tmp_entity;
}
iteration_scale -= i / 10;
loc = closest_target.origin + '0 0 128' * iteration_scale;
loc += ('0 1 0' * random()) * 256 * iteration_scale;
- tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, self);
+ tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
if(trace_fraction == 1.0 && !trace_startsolid)
{
traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
if(trace_fraction == 1.0 && !trace_startsolid)
{
- setorigin(self, loc);
- self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
+ setorigin(player, loc);
+ player.angles = normalize(loc - closest_target.origin) * RAD2DEG;
return false;
}
}
}
MUTATOR_HOOKFUNCTION(ons, PlayerDies)
-{SELFPARAM();
+{
+ entity frag_target = M_ARGV(2, entity);
+
frag_target.ons_deathloc = frag_target.origin;
entity l;
for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
}
if ( autocvar_g_onslaught_spawn_choose )
- if ( ons_Count_SelfControlPoints() > 1 )
- stuffcmd(self, "qc_cmd_cl hud clickradar\n");
+ if ( ons_Count_SelfControlPoints(frag_target) > 1 )
+ stuffcmd(frag_target, "qc_cmd_cl hud clickradar\n");
return false;
}
MUTATOR_HOOKFUNCTION(ons, MonsterMove)
-{SELFPARAM();
- entity e = find(world, targetname, self.target);
- if (e != world)
- self.team = e.team;
+{
+ entity mon = M_ARGV(0, entity);
- return false;
+ entity e = find(world, targetname, mon.target);
+ if (e != world)
+ mon.team = e.team;
}
-void ons_MonsterSpawn_Delayed()
-{SELFPARAM();
- entity e, own = self.owner;
+void ons_MonsterSpawn_Delayed(entity this)
+{
+ entity own = this.owner;
- if(!own) { remove(self); return; }
+ if(!own) { remove(this); return; }
if(own.targetname)
{
- e = find(world, target, own.targetname);
+ entity e = find(world, target, own.targetname);
if(e != world)
{
own.team = e.team;
- activator = e;
- own.use();
+ own.use(own, e, NULL);
}
}
- remove(self);
+ remove(this);
}
MUTATOR_HOOKFUNCTION(ons, MonsterSpawn)
-{SELFPARAM();
+{
+ entity mon = M_ARGV(0, entity);
+
entity e = spawn();
- e.owner = self;
+ e.owner = mon;
InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET);
-
- return false;
}
-void ons_TurretSpawn_Delayed()
-{SELFPARAM();
- entity e, own = self.owner;
+void ons_TurretSpawn_Delayed(entity this)
+{
+ entity own = this.owner;
- if(!own) { remove(self); return; }
+ if(!own) { remove(this); return; }
if(own.targetname)
{
- e = find(world, target, own.targetname);
+ entity e = find(world, target, own.targetname);
if(e != world)
{
own.team = e.team;
own.active = ACTIVE_NOT;
- activator = e;
- own.use();
+ own.use(own, e, NULL);
}
}
- remove(self);
+ remove(this);
}
MUTATOR_HOOKFUNCTION(ons, TurretSpawn)
-{SELFPARAM();
+{
+ entity turret = M_ARGV(0, entity);
+
entity e = spawn();
- e.owner = self;
+ e.owner = turret;
InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET);
return false;
}
MUTATOR_HOOKFUNCTION(ons, HavocBot_ChooseRole)
-{SELFPARAM();
- havocbot_ons_reset_role(self);
+{
+ entity bot = M_ARGV(0, entity);
+
+ havocbot_ons_reset_role(bot);
return true;
}
}
MUTATOR_HOOKFUNCTION(ons, SpectateCopy)
-{SELFPARAM();
- self.ons_roundlost = other.ons_roundlost; // make spectators see it too
- return false;
+{
+ entity spectatee = M_ARGV(0, entity);
+ entity client = M_ARGV(1, entity);
+
+ client.ons_roundlost = spectatee.ons_roundlost; // make spectators see it too
}
MUTATOR_HOOKFUNCTION(ons, SV_ParseClientCommand)
-{SELFPARAM();
+{
if(MUTATOR_RETURNVALUE) // command was already handled?
return false;
+ entity player = M_ARGV(0, entity);
+ string cmd_name = M_ARGV(1, string);
+ int cmd_argc = M_ARGV(2, int);
+
if ( cmd_name == "ons_spawn" )
{
- vector pos = self.origin;
+ vector pos = player.origin;
if(cmd_argc > 1)
pos_x = stof(argv(1));
if(cmd_argc > 2)
if(cmd_argc > 3)
pos_z = stof(argv(3));
- if ( IS_PLAYER(self) )
+ if ( IS_PLAYER(player) )
{
- if ( !self.frozen )
+ if ( !STAT(FROZEN, player) )
{
- entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
+ entity source_point = ons_Nearest_ControlPoint(player, player.origin, autocvar_g_onslaught_teleport_radius);
- if ( !source_point && self.health > 0 )
+ if ( !source_point && player.health > 0 )
{
- sprint(self, "\nYou need to be next to a control point\n");
- return 1;
+ sprint(player, "\nYou need to be next to a control point\n");
+ return true;
}
- entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius);
+ entity closest_target = ons_Nearest_ControlPoint_2D(player, pos, autocvar_g_onslaught_click_radius);
if ( closest_target == world )
{
- sprint(self, "\nNo control point found\n");
- return 1;
+ sprint(player, "\nNo control point found\n");
+ return true;
}
- if ( self.health <= 0 )
+ if ( player.health <= 0 )
{
- self.ons_spawn_by = closest_target;
- self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
+ player.ons_spawn_by = closest_target;
+ player.respawn_flags = player.respawn_flags | RESPAWN_FORCE;
}
else
{
if ( source_point == closest_target )
{
- sprint(self, "\nTeleporting to the same point\n");
- return 1;
+ sprint(player, "\nTeleporting to the same point\n");
+ return true;
}
- if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,true) )
- sprint(self, "\nUnable to teleport there\n");
+ if ( !ons_Teleport(player,closest_target,autocvar_g_onslaught_teleport_radius,true) )
+ sprint(player, "\nUnable to teleport there\n");
}
- return 1;
+ return true;
}
- sprint(self, "\nNo teleportation for you\n");
+ sprint(player, "\nNo teleportation for you\n");
}
- return 1;
+ return true;
}
- return 0;
+ return false;
}
MUTATOR_HOOKFUNCTION(ons, PlayerUseKey)
-{SELFPARAM();
+{
if(MUTATOR_RETURNVALUE || gameover) { return false; }
- if((time > self.teleport_antispam) && (self.deadflag == DEAD_NO) && !self.vehicle)
+ entity player = M_ARGV(0, entity);
+
+ if((time > player.teleport_antispam) && (!IS_DEAD(player)) && !player.vehicle)
{
- entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
+ entity source_point = ons_Nearest_ControlPoint(player, player.origin, autocvar_g_onslaught_teleport_radius);
if ( source_point )
{
- stuffcmd(self, "qc_cmd_cl hud clickradar\n");
+ stuffcmd(player, "qc_cmd_cl hud clickradar\n");
return true;
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ons, PlayHitsound)
{
+ entity frag_victim = M_ARGV(0, entity);
+
return (frag_victim.classname == "onslaught_generator" && !frag_victim.isshielded)
|| (frag_victim.classname == "onslaught_controlpoint_icon" && !frag_victim.owner.isshielded);
}
MUTATOR_HOOKFUNCTION(ons, SendWaypoint)
{
- if(wp_sendflags & 16)
+ entity wp = M_ARGV(0, entity);
+ entity to = M_ARGV(1, entity);
+ int sf = M_ARGV(2, int);
+ int wp_flag = M_ARGV(3, int);
+
+ if(sf & 16)
{
- if(self.owner.classname == "onslaught_controlpoint")
+ if(wp.owner.classname == "onslaught_controlpoint")
{
- entity wp_owner = self.owner;
- entity e = WaypointSprite_getviewentity(wp_sendto);
+ entity wp_owner = wp.owner;
+ entity e = WaypointSprite_getviewentity(to);
if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { wp_flag |= 2; }
if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { wp_flag |= 2; }
}
- if(self.owner.classname == "onslaught_generator")
+ if(wp.owner.classname == "onslaught_generator")
{
- entity wp_owner = self.owner;
+ entity wp_owner = wp.owner;
if(wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { wp_flag |= 2; }
if(wp_owner.health <= 0) { wp_flag |= 2; }
}
}
- return false;
+ M_ARGV(3, int) = wp_flag;
}
MUTATOR_HOOKFUNCTION(ons, TurretValidateTarget)
{
+ entity turret_target = M_ARGV(1, entity);
+
if(substring(turret_target.classname, 0, 10) == "onslaught_") // don't attack onslaught targets, that's the player's job!
{
- ret_float = -3;
+ M_ARGV(3, float) = -3;
return true;
}
MUTATOR_HOOKFUNCTION(ons, TurretThink)
{
+ entity turret = M_ARGV(0, entity);
+
// ONS uses somewhat backwards linking.
- if(self.target)
+ if(turret.target)
{
- entity e = find(world, targetname, self.target);
+ entity e = find(world, targetname, turret.target);
if (e != world)
- self.team = e.team;
+ turret.team = e.team;
}
- if(self.team != self.tur_head.team)
- turret_respawn();
-
- return false;
+ if(turret.team != turret.tur_head.team)
+ turret_respawn(turret);
}
*/
spawnfunc(onslaught_link)
{
- if(!g_onslaught) { remove(self); return; }
+ if(!g_onslaught) { remove(this); return; }
- if (self.target == "" || self.target2 == "")
- objerror("target and target2 must be set\n");
+ if (this.target == "" || this.target2 == "")
+ objerror(this, "target and target2 must be set\n");
- self.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
- ons_worldlinklist = self;
+ this.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
+ ons_worldlinklist = this;
- InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
- Net_LinkEntity(self, false, 0, ons_Link_Send);
+ InitializeEntity(this, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
+ Net_LinkEntity(this, false, 0, ons_Link_Send);
}
/*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
spawnfunc(onslaught_controlpoint)
{
- if(!g_onslaught) { remove(self); return; }
+ if(!g_onslaught) { remove(this); return; }
- ons_ControlPoint_Setup(self);
+ ons_ControlPoint_Setup(this);
}
/*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
*/
spawnfunc(onslaught_generator)
{
- if(!g_onslaught) { remove(self); return; }
- if(!self.team) { objerror("team must be set"); }
+ if(!g_onslaught) { remove(this); return; }
+ if(!this.team) { objerror(this, "team must be set"); }
- ons_GeneratorSetup(self);
+ ons_GeneratorSetup(this);
}
// scoreboard setup
ScoreRules_basics_end();
}
-void ons_DelayedInit() // Do this check with a delay so we can wait for teams to be set up
+void ons_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up
{
ons_ScoreRules();