this.origin = ReadVector();
setorigin(this, this.origin);
- this.angles_x = ReadAngle();
- this.angles_y = ReadAngle();
- this.angles_z = ReadAngle();
+ this.angles = ReadAngleVector();
this.drawmask = MASK_NORMAL;
setmodel(this, MDL_Null); // give it a size for clientcamera
entity gen = NULL;
if(ons_roundlost)
{
- IL_EACH(g_onsgenerators, GetResourceAmount(it, RESOURCE_HEALTH) <= 0,
+ IL_EACH(g_onsgenerators, GetResource(it, RES_HEALTH) <= 0,
{
gen = it;
break;