CVTOV(g_nexball_delay_idle); //10
CVTOV(g_nexball_football_physics); //0
*/
- radar_showennemies = autocvar_g_nexball_radar_showallplayers;
+ radar_showenemies = autocvar_g_nexball_radar_showallplayers;
InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;