#include <server/client.qh>
#include <server/command/vote.qh>
#include <server/gamelog.qh>
+#include <server/world.qh>
#include <common/ent_cs.qh>
#include <common/mapobjects/triggers.qh>
+#include <common/mutators/base.qh>
.entity ballcarried;
spawnfunc(nexball_basketball)
{
nexball_mode |= NBM_BASKETBALL;
- this.classname = "nexball_basketball";
if (!(balls & BALL_BASKET))
{
/*
spawnfunc(nexball_football)
{
nexball_mode |= NBM_FOOTBALL;
- this.classname = "nexball_football";
this.solid = SOLID_TRIGGER;
balls |= BALL_FOOT;
this.pushable = autocvar_g_nexball_football_jumppad;