]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc
Merge branch 'master' into Lyberta/WaypointIcons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / nexball / sv_nexball.qc
diff --git a/qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc
new file mode 100644 (file)
index 0000000..ba59112
--- /dev/null
@@ -0,0 +1,975 @@
+#include "sv_nexball.qh"
+
+#include <server/client.qh>
+#include <server/command/vote.qh>
+#include <server/gamelog.qh>
+#include <common/ent_cs.qh>
+#include <common/mapobjects/triggers.qh>
+
+.entity ballcarried;
+
+int autocvar_g_nexball_goalleadlimit;
+#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
+
+bool autocvar_g_nexball_basketball_jumppad = true;
+float autocvar_g_nexball_basketball_bouncefactor;
+float autocvar_g_nexball_basketball_bouncestop;
+float autocvar_g_nexball_basketball_carrier_highspeed;
+bool autocvar_g_nexball_basketball_meter;
+float autocvar_g_nexball_basketball_meter_maxpower;
+float autocvar_g_nexball_basketball_meter_minpower;
+float autocvar_g_nexball_delay_collect;
+float autocvar_g_nexball_delay_goal;
+float autocvar_g_nexball_delay_start;
+bool autocvar_g_nexball_football_jumppad = true;
+float autocvar_g_nexball_football_bouncefactor;
+float autocvar_g_nexball_football_bouncestop;
+bool autocvar_g_nexball_radar_showallplayers;
+bool autocvar_g_nexball_sound_bounce;
+int autocvar_g_nexball_trail_color;
+bool autocvar_g_nexball_playerclip_collisions = true;
+
+float autocvar_g_nexball_safepass_turnrate;
+float autocvar_g_nexball_safepass_maxdist;
+float autocvar_g_nexball_safepass_holdtime;
+float autocvar_g_nexball_viewmodel_scale;
+float autocvar_g_nexball_tackling;
+vector autocvar_g_nexball_viewmodel_offset;
+
+float autocvar_g_balance_nexball_primary_animtime;
+float autocvar_g_balance_nexball_primary_refire;
+float autocvar_g_balance_nexball_primary_speed;
+float autocvar_g_balance_nexball_secondary_animtime;
+float autocvar_g_balance_nexball_secondary_force;
+float autocvar_g_balance_nexball_secondary_lifetime;
+float autocvar_g_balance_nexball_secondary_refire;
+float autocvar_g_balance_nexball_secondary_speed;
+
+void basketball_touch(entity this, entity toucher);
+void football_touch(entity this, entity toucher);
+void ResetBall(entity this);
+const int NBM_NONE = 0;
+const int NBM_FOOTBALL = 2;
+const int NBM_BASKETBALL = 4;
+float nexball_mode;
+
+float OtherTeam(float t)  //works only if there are two teams on the map!
+{
+       entity e;
+       e = find(NULL, classname, "nexball_team");
+       if(e.team == t)
+               e = find(e, classname, "nexball_team");
+       return e.team;
+}
+
+const int ST_NEXBALL_GOALS = 1;
+void nb_ScoreRules(int teams)
+{
+    GameRules_scoring(teams, 0, 0, {
+        field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+        field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+        field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+    });
+}
+
+void LogNB(string mode, entity actor)
+{
+       string s;
+       if(!autocvar_sv_eventlog)
+               return;
+       s = strcat(":nexball:", mode);
+       if(actor != NULL)
+               s = strcat(s, ":", ftos(actor.playerid));
+       GameLogEcho(s);
+}
+
+void ball_restart(entity this)
+{
+       if(this.owner)
+               DropBall(this, this.owner.origin, '0 0 0');
+       ResetBall(this);
+}
+
+void nexball_setstatus(entity this)
+{
+       this.items &= ~IT_KEY1;
+       if(this.ballcarried)
+       {
+               if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
+               {
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
+                       entity e = this.ballcarried;
+                       DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
+                       ResetBall(e);
+               }
+               else
+                       this.items |= IT_KEY1;
+       }
+}
+
+void relocate_nexball(entity this)
+{
+       tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
+       if(trace_startsolid)
+       {
+               vector o = this.origin;
+               if (!move_out_of_solid(this)) {
+                       objerror(this, "could not get out of solid at all!");
+        }
+        LOG_INFOF(
+            "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s",
+            this.classname,
+            vtos(o - '0 0 1'),
+            vtos(this.origin - o)
+        );
+               this.origin = o;
+       }
+}
+
+void DropOwner(entity this)
+{
+       entity ownr;
+       ownr = this.owner;
+       DropBall(this, ownr.origin, ownr.velocity);
+       makevectors(ownr.v_angle.y * '0 1 0');
+       ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
+       UNSET_ONGROUND(ownr);
+}
+
+void GiveBall(entity plyr, entity ball)
+{
+       .entity weaponentity = weaponentities[0]; // TODO: find ballstealer
+       entity ownr = ball.owner;
+       if(ownr)
+       {
+               ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
+               ownr.ballcarried = NULL;
+               GameRules_scoring_vip(ownr, false);
+               if(STAT(NB_METERSTART, ownr))
+               {
+                       STAT(NB_METERSTART, ownr) = 0;
+                       ownr.(weaponentity).state = WS_READY;
+               }
+               WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
+       }
+       else
+       {
+               WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
+       }
+
+       //setattachment(ball, plyr, "");
+       setorigin(ball, plyr.origin + plyr.view_ofs);
+
+       if(ball.team != plyr.team)
+               ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
+
+       ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
+       ball.weaponentity_fld = weaponentity;
+       ball.team = plyr.team;
+       plyr.ballcarried = ball;
+       GameRules_scoring_vip(plyr, true);
+       ball.nb_dropper = plyr;
+
+       plyr.effects |= autocvar_g_nexball_basketball_effects_default;
+       ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
+
+       ball.velocity = '0 0 0';
+       set_movetype(ball, MOVETYPE_NONE);
+       settouch(ball, func_null);
+       ball.effects |= EF_NOSHADOW;
+       ball.scale = 1; // scale down.
+
+       WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER);
+       WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+       if(autocvar_g_nexball_basketball_delay_hold)
+       {
+               setthink(ball, DropOwner);
+               ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
+       }
+
+       STAT(WEAPONS, plyr.(weaponentity)) = STAT(WEAPONS, plyr);
+       plyr.m_switchweapon = plyr.(weaponentity).m_weapon;
+       STAT(WEAPONS, plyr) = WEPSET(NEXBALL);
+       Weapon w = WEP_NEXBALL;
+       w.wr_resetplayer(w, plyr);
+       plyr.(weaponentity).m_switchweapon = WEP_NEXBALL;
+       W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity);
+}
+
+void DropBall(entity ball, vector org, vector vel)
+{
+       ball.effects |= autocvar_g_nexball_basketball_effects_default;
+       ball.effects &= ~EF_NOSHADOW;
+       ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
+
+       setattachment(ball, NULL, "");
+       setorigin(ball, org);
+       set_movetype(ball, MOVETYPE_BOUNCE);
+       UNSET_ONGROUND(ball);
+       ball.scale = ball_scale;
+       ball.velocity = vel;
+       ball.nb_droptime = time;
+       settouch(ball, basketball_touch);
+       setthink(ball, ResetBall);
+       ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
+
+       if(STAT(NB_METERSTART, ball.owner))
+       {
+               STAT(NB_METERSTART, ball.owner) = 0;
+               .entity weaponentity = ball.weaponentity_fld;
+               ball.owner.(weaponentity).state = WS_READY;
+       }
+
+       WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
+       WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
+       WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+       entity e = ball.owner; ball.owner = NULL;
+       e.ballcarried = NULL;
+       GameRules_scoring_vip(e, false);
+}
+
+void InitBall(entity this)
+{
+       if(game_stopped) return;
+       UNSET_ONGROUND(this);
+       set_movetype(this, MOVETYPE_BOUNCE);
+       if(this.classname == "nexball_basketball")
+               settouch(this, basketball_touch);
+       else if(this.classname == "nexball_football")
+               settouch(this, football_touch);
+       this.cnt = 0;
+       setthink(this, ResetBall);
+       this.nextthink = time + autocvar_g_nexball_delay_idle + 3;
+       this.teamtime = 0;
+       this.pusher = NULL;
+       this.team = false;
+       _sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM);
+       WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
+       LogNB("init", NULL);
+}
+
+void ResetBall(entity this)
+{
+       if(this.cnt < 2)        // step 1
+       {
+               if(time == this.teamtime)
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
+
+               settouch(this, func_null);
+               set_movetype(this, MOVETYPE_NOCLIP);
+               this.velocity = '0 0 0'; // just in case?
+               if(!this.cnt)
+                       LogNB("resetidle", NULL);
+               this.cnt = 2;
+               this.nextthink = time;
+       }
+       else if(this.cnt < 4)     // step 2 and 3
+       {
+//             dprint("Step ", ftos(this.cnt), ": Calculated velocity: ", vtos(this.spawnorigin - this.origin), ", time: ", ftos(time), "\n");
+               this.velocity = (this.spawnorigin - this.origin) * (this.cnt - 1); // 1 or 0.5 second movement
+               this.nextthink = time + 0.5;
+               this.cnt += 1;
+       }
+       else     // step 4
+       {
+//             dprint("Step 4: time: ", ftos(time), "\n");
+               if(vdist(this.origin - this.spawnorigin, >, 10)) // should not happen anymore
+                       LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
+                                  vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n");
+               this.velocity = '0 0 0';
+               setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway
+               set_movetype(this, MOVETYPE_NONE);
+               setthink(this, InitBall);
+               this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
+       }
+}
+
+void football_touch(entity this, entity toucher)
+{
+       if(toucher.solid == SOLID_BSP)
+       {
+               if(time > this.lastground + 0.1)
+               {
+                       _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+                       this.lastground = time;
+               }
+               if(this.velocity && !this.cnt)
+                       this.nextthink = time + autocvar_g_nexball_delay_idle;
+               return;
+       }
+       if (!IS_PLAYER(toucher) && !IS_VEHICLE(toucher))
+               return;
+       if(GetResource(toucher, RES_HEALTH) < 1)
+               return;
+       if(!this.cnt)
+               this.nextthink = time + autocvar_g_nexball_delay_idle;
+
+       this.pusher = toucher;
+       this.team = toucher.team;
+
+       if(autocvar_g_nexball_football_physics == -1)   // MrBougo try 1, before decompiling Rev's original
+       {
+               if(toucher.velocity)
+                       this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
+       }
+       else if(autocvar_g_nexball_football_physics == 1)         // MrBougo's modded Rev style: partially independant of the height of the aiming point
+       {
+               makevectors(toucher.v_angle);
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
+       }
+       else if(autocvar_g_nexball_football_physics == 2)         // 2nd mod try: totally independant. Really playable!
+       {
+               makevectors(toucher.v_angle.y * '0 1 0');
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+       }
+       else     // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
+       {
+               makevectors(toucher.v_angle);
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+       }
+       this.avelocity = -250 * v_forward;  // maybe there is a way to make it look better?
+}
+
+void basketball_touch(entity this, entity toucher)
+{
+       if(toucher.ballcarried)
+       {
+               football_touch(this, toucher);
+               return;
+       }
+       if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
+       {
+               if(GetResource(toucher, RES_HEALTH) < 1)
+                       return;
+               LogNB("caught", toucher);
+               GiveBall(toucher, this);
+       }
+       else if(toucher.solid == SOLID_BSP)
+       {
+               _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+               if(this.velocity && !this.cnt)
+                       this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime);
+       }
+}
+
+void GoalTouch(entity this, entity toucher)
+{
+       entity ball;
+       float isclient, pscore, otherteam;
+       string pname;
+
+       if(game_stopped) return;
+       if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
+               ball = toucher.ballcarried;
+       else
+               ball = toucher;
+       if(ball.classname != "nexball_basketball")
+               if(ball.classname != "nexball_football")
+                       return;
+       if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
+               return;
+       EXACTTRIGGER_TOUCH(this, toucher);
+
+
+       if(NumTeams(nb_teams) == 2)
+               otherteam = OtherTeam(ball.team);
+       else
+               otherteam = 0;
+
+       if((isclient = IS_CLIENT(ball.pusher)))
+               pname = ball.pusher.netname;
+       else
+               pname = "Someone (?)";
+
+       if(ball.team == this.team)               //owngoal (regular goals)
+       {
+               LogNB("owngoal", ball.pusher);
+               bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
+               pscore = -1;
+       }
+       else if(this.team == GOAL_FAULT)
+       {
+               LogNB("fault", ball.pusher);
+               if(NumTeams(nb_teams) == 2)
+                       bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
+               else
+                       bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
+               pscore = -1;
+       }
+       else if(this.team == GOAL_OUT)
+       {
+               LogNB("out", ball.pusher);
+               if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
+                       bprint(pname, "^7 went out of bounds.\n");
+               else
+                       bprint("The ball was returned.\n");
+               pscore = 0;
+       }
+       else                                                       //score
+       {
+               LogNB(strcat("goal:", ftos(this.team)), ball.pusher);
+               bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
+               pscore = 1;
+       }
+
+       _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE);
+
+       if(ball.team && pscore)
+       {
+               if(NumTeams(nb_teams) == 2 && pscore < 0)
+                       TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
+               else
+                       TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
+       }
+       if(isclient)
+       {
+               if(pscore > 0)
+                       GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore);
+               else if(pscore < 0)
+                       GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore);
+       }
+
+       if(ball.owner)  // Happens on spawnflag GOAL_TOUCHPLAYER
+               DropBall(ball, ball.owner.origin, ball.owner.velocity);
+
+       WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
+
+       ball.cnt = 1;
+       setthink(ball, ResetBall);
+       if(ball.classname == "nexball_basketball")
+               settouch(ball, football_touch); // better than func_null: football control until the ball gets reset
+       ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT);
+}
+
+//=======================//
+//        team ents       //
+//=======================//
+spawnfunc(nexball_team)
+{
+       if(!g_nexball)
+       {
+               delete(this);
+               return;
+       }
+       this.team = this.cnt + 1;
+}
+
+void nb_spawnteam(string teamname, float teamcolor)
+{
+       LOG_TRACE("^2spawned team ", teamname);
+       entity e = new(nexball_team);
+       e.netname = teamname;
+       e.cnt = teamcolor;
+       e.team = e.cnt + 1;
+       //nb_teams += 1;
+}
+
+void nb_spawnteams()
+{
+       bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
+       entity e;
+       for(e = NULL; (e = find(e, classname, "nexball_goal"));)
+       {
+               switch(e.team)
+               {
+               case NUM_TEAM_1:
+                       if(!t_red)
+                       {
+                               nb_spawnteam("Red", e.team-1)   ;
+                               nb_teams |= BIT(0);
+                               t_red = true;
+                       }
+                       break;
+               case NUM_TEAM_2:
+                       if(!t_blue)
+                       {
+                               nb_spawnteam("Blue", e.team-1)  ;
+                               t_blue = true;
+                               nb_teams |= BIT(1);
+                       }
+                       break;
+               case NUM_TEAM_3:
+                       if(!t_yellow)
+                       {
+                               nb_spawnteam("Yellow", e.team-1);
+                               t_yellow = true;
+                               nb_teams |= BIT(2);
+                       }
+                       break;
+               case NUM_TEAM_4:
+                       if(!t_pink)
+                       {
+                               nb_spawnteam("Pink", e.team-1)  ;
+                               t_pink = true;
+                               nb_teams |= BIT(3);
+                       }
+                       break;
+               }
+       }
+}
+
+void nb_delayedinit(entity this)
+{
+       if(find(NULL, classname, "nexball_team") == NULL)
+               nb_spawnteams();
+       nb_ScoreRules(nb_teams);
+}
+
+
+//=======================//
+//       spawnfuncs       //
+//=======================//
+
+void SpawnBall(entity this)
+{
+       if(!g_nexball) { delete(this); return; }
+
+//     balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
+
+       if(this.model == "")
+       {
+               this.model = "models/nexball/ball.md3";
+               this.scale = 1.3;
+       }
+
+       precache_model(this.model);
+       _setmodel(this, this.model);
+       setsize(this, BALL_MINS, BALL_MAXS);
+       ball_scale = this.scale;
+
+       relocate_nexball(this);
+       this.spawnorigin = this.origin;
+
+       this.effects = this.effects | EF_LOWPRECISION;
+
+       if(cvar(strcat("g_", this.classname, "_trail")))  //nexball_basketball :p
+       {
+               this.glow_color = autocvar_g_nexball_trail_color;
+               this.glow_trail = true;
+       }
+
+       set_movetype(this, MOVETYPE_FLY);
+
+       if(autocvar_g_nexball_playerclip_collisions)
+               this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
+
+       if(!autocvar_g_nexball_sound_bounce)
+               this.noise = "";
+       else if(this.noise == "")
+               this.noise = strzone(SND(NB_BOUNCE));
+       //bounce sound placeholder (FIXME)
+       if(this.noise1 == "")
+               this.noise1 = strzone(SND(NB_DROP));
+       //ball drop sound placeholder (FIXME)
+       if(this.noise2 == "")
+               this.noise2 = strzone(SND(NB_STEAL));
+       //stealing sound placeholder (FIXME)
+       if(this.noise) precache_sound(this.noise);
+       precache_sound(this.noise1);
+       precache_sound(this.noise2);
+
+       WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
+
+       this.reset = ball_restart;
+       setthink(this, InitBall);
+       this.nextthink = game_starttime + autocvar_g_nexball_delay_start;
+}
+
+spawnfunc(nexball_basketball)
+{
+       nexball_mode |= NBM_BASKETBALL;
+       this.classname = "nexball_basketball";
+       if (!(balls & BALL_BASKET))
+       {
+               /*
+               CVTOV(g_nexball_basketball_effects_default);
+               CVTOV(g_nexball_basketball_delay_hold);
+               CVTOV(g_nexball_basketball_delay_hold_forteam);
+               CVTOV(g_nexball_basketball_teamsteal);
+               */
+               autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
+       }
+       if(!this.effects)
+               this.effects = autocvar_g_nexball_basketball_effects_default;
+       this.solid = SOLID_TRIGGER;
+       this.pushable = autocvar_g_nexball_basketball_jumppad;
+       balls |= BALL_BASKET;
+       this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
+       this.bouncestop = autocvar_g_nexball_basketball_bouncestop;
+       SpawnBall(this);
+}
+
+spawnfunc(nexball_football)
+{
+       nexball_mode |= NBM_FOOTBALL;
+       this.classname = "nexball_football";
+       this.solid = SOLID_TRIGGER;
+       balls |= BALL_FOOT;
+       this.pushable = autocvar_g_nexball_football_jumppad;
+       this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
+       this.bouncestop = autocvar_g_nexball_football_bouncestop;
+       SpawnBall(this);
+}
+
+bool nb_Goal_Customize(entity this, entity client)
+{
+       entity e = WaypointSprite_getviewentity(client);
+       entity wp_owner = this.owner;
+       if(SAME_TEAM(e, wp_owner)) { return false; }
+
+       return true;
+}
+
+void SpawnGoal(entity this)
+{
+       if(!g_nexball) { delete(this); return; }
+
+       EXACTTRIGGER_INIT;
+
+       if(this.team != GOAL_OUT && Team_IsValidTeam(this.team))
+       {
+               entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
+               wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
+               setcefc(this.sprite, nb_Goal_Customize);
+       }
+
+       this.classname = "nexball_goal";
+       if(this.noise == "")
+               this.noise = "ctf/respawn.wav";
+       precache_sound(this.noise);
+       settouch(this, GoalTouch);
+}
+
+spawnfunc(nexball_redgoal)
+{
+       this.team = NUM_TEAM_1;
+       SpawnGoal(this);
+}
+spawnfunc(nexball_bluegoal)
+{
+       this.team = NUM_TEAM_2;
+       SpawnGoal(this);
+}
+spawnfunc(nexball_yellowgoal)
+{
+       this.team = NUM_TEAM_3;
+       SpawnGoal(this);
+}
+spawnfunc(nexball_pinkgoal)
+{
+       this.team = NUM_TEAM_4;
+       SpawnGoal(this);
+}
+
+spawnfunc(nexball_fault)
+{
+       this.team = GOAL_FAULT;
+       if(this.noise == "")
+               this.noise = strzone(SND(TYPEHIT));
+       SpawnGoal(this);
+}
+
+spawnfunc(nexball_out)
+{
+       this.team = GOAL_OUT;
+       if(this.noise == "")
+               this.noise = strzone(SND(TYPEHIT));
+       SpawnGoal(this);
+}
+
+//
+//Spawnfuncs preserved for compatibility
+//
+
+spawnfunc(ball)
+{
+       spawnfunc_nexball_football(this);
+}
+spawnfunc(ball_football)
+{
+       spawnfunc_nexball_football(this);
+}
+spawnfunc(ball_basketball)
+{
+       spawnfunc_nexball_basketball(this);
+}
+// The "red goal" is defended by blue team. A ball in there counts as a point for red.
+spawnfunc(ball_redgoal)
+{
+       spawnfunc_nexball_bluegoal(this);       // I blame Revenant
+}
+spawnfunc(ball_bluegoal)
+{
+       spawnfunc_nexball_redgoal(this);        // but he didn't mean to cause trouble :p
+}
+spawnfunc(ball_fault)
+{
+       spawnfunc_nexball_fault(this);
+}
+spawnfunc(ball_bound)
+{
+       spawnfunc_nexball_out(this);
+}
+
+bool ball_customize(entity this, entity client)
+{
+       if(!this.owner)
+       {
+               this.effects &= ~EF_FLAME;
+               this.scale = 1;
+               setcefc(this, func_null);
+               return true;
+       }
+
+       if(client == this.owner)
+       {
+               this.scale = autocvar_g_nexball_viewmodel_scale;
+               if(this.enemy)
+                       this.effects |= EF_FLAME;
+               else
+                       this.effects &= ~EF_FLAME;
+       }
+       else
+       {
+               this.effects &= ~EF_FLAME;
+               this.scale = 1;
+       }
+
+       return true;
+}
+
+void nb_DropBall(entity player)
+{
+       if(player.ballcarried && g_nexball)
+               DropBall(player.ballcarried, player.origin, player.velocity);
+}
+
+MUTATOR_HOOKFUNCTION(nb, ClientDisconnect)
+{
+       entity player = M_ARGV(0, entity);
+
+       nb_DropBall(player);
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerDies)
+{
+       entity frag_target = M_ARGV(2, entity);
+
+       nb_DropBall(frag_target);
+}
+
+MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver)
+{
+       entity player = M_ARGV(0, entity);
+
+       nb_DropBall(player);
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerPreThink)
+{
+       entity player = M_ARGV(0, entity);
+
+       makevectors(player.v_angle);
+       if(nexball_mode & NBM_BASKETBALL)
+       {
+               if(player.ballcarried)
+               {
+                       // 'view ball'
+                       player.ballcarried.velocity = player.velocity;
+                       setcefc(player.ballcarried, ball_customize);
+
+                       vector org = player.origin + player.view_ofs +
+                                         v_forward * autocvar_g_nexball_viewmodel_offset.x +
+                                         v_right * autocvar_g_nexball_viewmodel_offset.y +
+                                         v_up * autocvar_g_nexball_viewmodel_offset.z;
+                       setorigin(player.ballcarried, org);
+
+                       // 'safe passing'
+                       if(autocvar_g_nexball_safepass_maxdist)
+                       {
+                               if(player.ballcarried.wait < time && player.ballcarried.enemy)
+                               {
+                                       //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname));
+                                       player.ballcarried.enemy = NULL;
+                               }
+
+
+                               //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
+                               crosshair_trace(player);
+                               if( trace_ent &&
+                                       IS_CLIENT(trace_ent) &&
+                                       !IS_DEAD(trace_ent) &&
+                                       trace_ent.team == player.team &&
+                                       vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) )
+                               {
+
+                                       //if(player.ballcarried.enemy != trace_ent)
+                                       //      centerprint(player, sprintf("Locked to %s", trace_ent.netname));
+                                       player.ballcarried.enemy = trace_ent;
+                                       player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
+
+
+                               }
+                       }
+               }
+               else
+               {
+                       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+                       {
+                               .entity weaponentity = weaponentities[slot];
+
+                               if(STAT(WEAPONS, player.(weaponentity)))
+                               {
+                                       STAT(WEAPONS, player) = STAT(WEAPONS, player.(weaponentity));
+                                       Weapon w = WEP_NEXBALL;
+                                       w.wr_resetplayer(w, player);
+                                       player.(weaponentity).m_switchweapon = player.m_switchweapon;
+                                       W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);
+
+                                       STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
+                               }
+                       }
+               }
+
+       }
+
+       nexball_setstatus(player);
+}
+
+MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
+{
+       entity spectatee = M_ARGV(0, entity);
+       entity client = M_ARGV(1, entity);
+
+       STAT(NB_METERSTART, client) = STAT(NB_METERSTART, spectatee);
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
+{
+       entity player = M_ARGV(0, entity);
+
+       STAT(NB_METERSTART, player) = 0;
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
+       }
+
+       if (nexball_mode & NBM_BASKETBALL)
+               STAT(WEAPONS, player) |= WEPSET(NEXBALL);
+       else
+               STAT(WEAPONS, player) = '0 0 0';
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerPhysics_UpdateStats)
+{
+       entity player = M_ARGV(0, entity);
+       // these automatically reset, no need to worry
+
+       if(player.ballcarried)
+               STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_nexball_basketball_carrier_highspeed;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon)
+{
+       //entity player = M_ARGV(0, entity);
+       entity wepent = M_ARGV(1, entity);
+
+       return wepent.m_weapon == WEP_NEXBALL;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon)
+{
+       //entity player = M_ARGV(0, entity);
+       int wep = M_ARGV(1, int);
+
+       return wep == WEP_MORTAR.m_id; // TODO: what is this for?
+}
+
+MUTATOR_HOOKFUNCTION(nb, FilterItem)
+{
+       entity item = M_ARGV(0, entity);
+
+       if(Item_IsLoot(item))
+       if(item.weapon == WEP_NEXBALL.m_id)
+               return true;
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ItemTouch)
+{
+       entity item = M_ARGV(0, entity);
+       entity toucher = M_ARGV(1, entity);
+
+       if(item.weapon && toucher.ballcarried)
+               return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister!
+
+       return MUT_ITEMTOUCH_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(nb, TeamBalance_CheckAllowedTeams)
+{
+       M_ARGV(1, string) = "nexball_team";
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(nb, WantWeapon)
+{
+       M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(nb, DropSpecialItems)
+{
+       entity frag_target = M_ARGV(0, entity);
+
+       if(frag_target.ballcarried)
+               DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity);
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
+{
+       M_ARGV(2, int) &= ~0x80;
+}
+
+REGISTER_MUTATOR(nb, false)
+{
+    MUTATOR_STATIC();
+       MUTATOR_ONADD
+       {
+               g_nexball_meter_period = autocvar_g_nexball_meter_period;
+               if(g_nexball_meter_period <= 0)
+                       g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
+               g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
+
+               // General settings
+               /*
+               CVTOV(g_nexball_football_boost_forward);   //100
+               CVTOV(g_nexball_football_boost_up);             //200
+               CVTOV(g_nexball_delay_idle);                       //10
+               CVTOV(g_nexball_football_physics);               //0
+               */
+               radar_showenemies = autocvar_g_nexball_radar_showallplayers;
+
+               InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
+               WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+
+               GameRules_teams(true);
+               GameRules_limit_score(autocvar_g_nexball_goallimit);
+               GameRules_limit_lead(autocvar_g_nexball_goalleadlimit);
+       }
+
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+       }
+       return 0;
+}