]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/nexball/nexball.qh
Add a gametype flag to signify that the mode forces its own weapon arena (allows...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / nexball / nexball.qh
index 9a8fca3ab9c874d6745217ce71e8add77791d6b3..a8fdaa4ef5d9ebd2502b5bd3f3fd266dba0a502b 100644 (file)
@@ -8,7 +8,7 @@ void HUD_Mod_NexBall(vector pos, vector mySize);
 CLASS(NexBall, Gametype)
     INIT(NexBall)
     {
-        this.gametype_init(this, _("Nexball"),"nb","g_nexball",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
+        this.gametype_init(this, _("Nexball"),"nb","g_nexball",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_WEAPONARENA,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
     }
     METHOD(NexBall, m_generate_mapinfo, void(Gametype this, string v))
     {