#include "cl_nexball.qh"
#include <client/hud/panel/modicons.qh>
+#include <common/mutators/base.qh>
// Nexball HUD mod icon
void HUD_Mod_NexBall(vector pos, vector mySize)
return true;
return false;
}
+
+MUTATOR_HOOKFUNCTION(cl_nb, DrawScoreboardAccuracy)
+{
+ return ISGAMETYPE(NEXBALL); // accuracy is not a factor in this gamemode
+}