#include <common/mutators/base.qh>
//someone who understands numbers better check if 2 following floats can be ints without imprecision, I'm scared of spaghettimonsters
float autocvar_g_mayhem_fraglimit;
-float autocvar_g_mayhem_point_limit;
+float autocvar_g_mayhem_visual_score_limit;
float mayhempointmultiplier = 1000/30;
void mayhem_Initialize();