]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
Merge branch 'master' into Lyberta/PlayerTemplates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
diff --git a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
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+#include "sv_lms.qh"
+
+#include <common/mutators/mutator/instagib/items.qh>
+#include <server/campaign.qh>
+#include <server/command/_mod.qh>
+
+int autocvar_g_lms_extra_lives;
+bool autocvar_g_lms_join_anytime;
+int autocvar_g_lms_last_join;
+bool autocvar_g_lms_regenerate;
+
+// main functions
+float LMS_NewPlayerLives()
+{
+       float fl;
+       fl = autocvar_fraglimit;
+       if(fl == 0)
+               fl = 999;
+
+       // first player has left the game for dying too much? Nobody else can get in.
+       if(lms_lowest_lives < 1)
+               return 0;
+
+       if(!autocvar_g_lms_join_anytime)
+               if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
+                       return 0;
+
+       return bound(1, lms_lowest_lives, fl);
+}
+
+void ClearWinners();
+
+// LMS winning condition: game terminates if and only if there's at most one
+// one player who's living lives. Top two scores being equal cancels the time
+// limit.
+int WinningCondition_LMS()
+{
+       entity first_player = NULL;
+       int total_players = 0;
+       FOREACH_CLIENT(IS_PLAYER(it), {
+               if (!total_players)
+                       first_player = it;
+               ++total_players;
+       });
+
+       if (total_players)
+       {
+               if (total_players > 1)
+               {
+                       // two or more active players - continue with the game
+
+                       if (autocvar_g_campaign)
+                       {
+                               FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+                                       float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+                                       if (!pl_lives)
+                                               return WINNING_YES; // human player lost, game over
+                                       break;
+                               });
+                       }
+               }
+               else
+               {
+                       // exactly one player?
+
+                       ClearWinners();
+                       SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
+
+                       if (LMS_NewPlayerLives())
+                       {
+                               // game still running (that is, nobody got removed from the game by a frag yet)? then continue
+                               return WINNING_NO;
+                       }
+                       else
+                       {
+                               // a winner!
+                               // and assign him his first place
+                               GameRules_scoring_add(first_player, LMS_RANK, 1);
+                               if(warmup_stage)
+                                       return WINNING_NO;
+                               else
+                                       return WINNING_YES;
+                       }
+               }
+       }
+       else
+       {
+               // nobody is playing at all...
+               if (LMS_NewPlayerLives())
+               {
+                       // wait for players...
+               }
+               else
+               {
+                       // SNAFU (maybe a draw game?)
+                       ClearWinners();
+                       LOG_TRACE("No players, ending game.");
+                       return WINNING_YES;
+               }
+       }
+
+       // When we get here, we have at least two players who are actually LIVING,
+       // now check if the top two players have equal score.
+       WinningConditionHelper(NULL);
+
+       ClearWinners();
+       if(WinningConditionHelper_winner)
+               WinningConditionHelper_winner.winning = true;
+       if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
+               return WINNING_NEVER;
+
+       // Top two have different scores? Way to go for our beloved TIMELIMIT!
+       return WINNING_NO;
+}
+
+// mutator hooks
+MUTATOR_HOOKFUNCTION(lms, reset_map_global)
+{
+       lms_lowest_lives = 999;
+}
+
+MUTATOR_HOOKFUNCTION(lms, reset_map_players)
+{
+       FOREACH_CLIENT(true, {
+               TRANSMUTE(Player, it);
+               it.frags = FRAGS_PLAYER;
+               GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
+               PutClientInServer(it);
+       });
+}
+
+MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.frags == FRAGS_SPECTATOR)
+               TRANSMUTE(Observer, player);
+       else
+       {
+               float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
+               if(tl < lms_lowest_lives)
+                       lms_lowest_lives = tl;
+               if(tl <= 0)
+                       TRANSMUTE(Observer, player);
+               if(warmup_stage)
+                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+       }
+}
+
+MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(warmup_stage)
+               return false;
+       if(player.frags == FRAGS_SPECTATOR)
+               return true;
+       if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
+       {
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+               return true;
+       }
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerDies)
+{
+       entity frag_target = M_ARGV(2, entity);
+
+       frag_target.respawn_flags |= RESPAWN_FORCE;
+}
+
+void lms_RemovePlayer(entity player)
+{
+       static int quitters = 0;
+       float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
+       if (!player_rank)
+       {
+               int pl_cnt = 0;
+               FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+               if (player.lms_spectate_warning != 2)
+               {
+                       if(IS_BOT_CLIENT(player))
+                               bot_clear(player);
+                       player.frags = FRAGS_LMS_LOSER;
+                       GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
+               }
+               else
+               {
+                       lms_lowest_lives = 999;
+                       FOREACH_CLIENT(true, {
+                               if (it.frags == FRAGS_LMS_LOSER)
+                               {
+                                       float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
+                                       if (it_rank > player_rank && it_rank <= 256)
+                                               GameRules_scoring_add(it, LMS_RANK, -1);
+                                       lms_lowest_lives = 0;
+                               }
+                               else if (it.frags != FRAGS_SPECTATOR)
+                               {
+                                       float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
+                                       if(tl < lms_lowest_lives)
+                                               lms_lowest_lives = tl;
+                               }
+                       });
+                       GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
+                       if(!warmup_stage)
+                       {
+                               GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
+                               ++quitters;
+                       }
+                       player.frags = FRAGS_LMS_LOSER;
+                       TRANSMUTE(Observer, player);
+               }
+               if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
+                       lms_lowest_lives = 0; // end the game now!
+       }
+
+       if(CS(player).killcount != FRAGS_SPECTATOR)
+               if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
+               else
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
+}
+
+MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
+{
+       entity player = M_ARGV(0, entity);
+
+       lms_RemovePlayer(player);
+}
+
+MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
+{
+       entity player = M_ARGV(0, entity);
+
+       if (!IS_PLAYER(player))
+               return true;
+
+       lms_RemovePlayer(player);
+       return true;  // prevent team reset
+}
+
+MUTATOR_HOOKFUNCTION(lms, ClientConnect)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
+       {
+               GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
+               player.frags = FRAGS_SPECTATOR;
+       }
+}
+
+MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
+{
+       if(autocvar_g_campaign)
+               return false;
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.deadflag == DEAD_DYING)
+               player.deadflag = DEAD_RESPAWNING;
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
+{
+       if(autocvar_g_lms_regenerate)
+               return false;
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
+{
+       // forbode!
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
+{
+       entity frag_target = M_ARGV(1, entity);
+
+       if (!warmup_stage)
+       {
+               // remove a life
+               int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
+               if(tl < lms_lowest_lives)
+                       lms_lowest_lives = tl;
+               if(tl <= 0)
+               {
+                       int pl_cnt = 0;
+                       FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+                       if(IS_BOT_CLIENT(frag_target))
+                               bot_clear(frag_target);
+                       frag_target.frags = FRAGS_LMS_LOSER;
+                       GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
+               }
+       }
+       M_ARGV(2, float) = 0; // frag score
+
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, SetStartItems)
+{
+       start_items &= ~IT_UNLIMITED_AMMO;
+       start_health       = warmup_start_health       = cvar("g_lms_start_health");
+       start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
+       start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
+       start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
+       start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+       start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
+       start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
+       start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
+}
+
+MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
+{
+       // don't clear player score
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition)
+{
+       entity definition = M_ARGV(0, entity);
+
+       if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife)
+       {
+               return false;
+       }
+       return true;
+}
+
+void lms_extralife(entity this)
+{
+       StartItem(this, ITEM_ExtraLife);
+}
+
+MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
+{
+       if (!autocvar_g_powerups) return false;
+       if (!autocvar_g_lms_extra_lives) return false;
+
+       entity ent = M_ARGV(0, entity);
+
+       // Can't use .itemdef here
+       if (ent.classname != "item_health_mega") return false;
+
+       entity e = spawn();
+       setthink(e, lms_extralife);
+
+       e.nextthink = time + 0.1;
+       e.spawnflags = ent.spawnflags;
+       e.noalign = ent.noalign;
+       setorigin(e, ent.origin);
+
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, ItemTouch)
+{
+       entity item = M_ARGV(0, entity);
+       entity toucher = M_ARGV(1, entity);
+
+       if(item.itemdef == ITEM_ExtraLife)
+       {
+               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+               GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
+               return MUT_ITEMTOUCH_PICKUP;
+       }
+
+       return MUT_ITEMTOUCH_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
+{
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+               ++M_ARGV(0, int); // activerealplayers
+               ++M_ARGV(1, int); // realplayers
+       });
+
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(warmup_stage || player.lms_spectate_warning)
+       {
+               // for the forfeit message...
+               player.lms_spectate_warning = 2;
+       }
+       else
+       {
+               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
+               {
+                       player.lms_spectate_warning = 1;
+                       sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+               }
+               return MUT_SPECCMD_RETURN;
+       }
+       return MUT_SPECCMD_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
+{
+       M_ARGV(0, float) = WinningCondition_LMS();
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, WantWeapon)
+{
+       M_ARGV(2, bool) = true; // all weapons
+}
+
+MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
+{
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
+{
+       if(game_stopped)
+       if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
+               return true; // allow writing to this field in intermission as it is needed for newly joining players
+}
+
+void lms_Initialize()
+{
+       lms_lowest_lives = 9999;
+}