]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc
Merge branch 'master' into Lyberta/PlayerTemplates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keyhunt / sv_keyhunt.qc
diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc b/qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc
new file mode 100644 (file)
index 0000000..cce2ffb
--- /dev/null
@@ -0,0 +1,1322 @@
+#include "sv_keyhunt.qh"
+
+float autocvar_g_balance_keyhunt_damageforcescale;
+float autocvar_g_balance_keyhunt_delay_collect;
+float autocvar_g_balance_keyhunt_delay_damage_return;
+float autocvar_g_balance_keyhunt_delay_return;
+float autocvar_g_balance_keyhunt_delay_round;
+float autocvar_g_balance_keyhunt_delay_tracking;
+float autocvar_g_balance_keyhunt_return_when_unreachable;
+float autocvar_g_balance_keyhunt_dropvelocity;
+float autocvar_g_balance_keyhunt_maxdist;
+float autocvar_g_balance_keyhunt_protecttime;
+
+int autocvar_g_balance_keyhunt_score_capture;
+int autocvar_g_balance_keyhunt_score_carrierfrag;
+int autocvar_g_balance_keyhunt_score_collect;
+int autocvar_g_balance_keyhunt_score_destroyed;
+int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
+int autocvar_g_balance_keyhunt_score_push;
+float autocvar_g_balance_keyhunt_throwvelocity;
+
+//int autocvar_g_keyhunt_teams;
+int autocvar_g_keyhunt_teams_override;
+
+// #define KH_PLAYER_USE_ATTACHMENT
+// #define KH_PLAYER_USE_CARRIEDMODEL
+
+#ifdef KH_PLAYER_USE_ATTACHMENT
+const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
+const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
+const vector KH_PLAYER_ATTACHMENT = '0 0 0';
+const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
+const string KH_PLAYER_ATTACHMENT_BONE = "";
+#else
+const float KH_KEY_ZSHIFT = 22;
+const float KH_KEY_XYDIST = 24;
+const float KH_KEY_XYSPEED = 45;
+#endif
+const float KH_KEY_WP_ZSHIFT = 20;
+
+const vector KH_KEY_MIN = '-10 -10 -46';
+const vector KH_KEY_MAX = '10 10 3';
+const float KH_KEY_BRIGHTNESS = 2;
+
+bool kh_no_radar_circles;
+
+// kh_state
+//     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
+//     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
+//     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
+//     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
+.float siren_time;  //  time delay the siren
+//.float stuff_time;  //  time delay to stuffcmd a cvar
+
+int kh_keystatus[17];
+//kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
+//replace 17 with cvar("maxplayers") or similar !!!!!!!!!
+//for(i = 0; i < maxplayers; ++i)
+//     kh_keystatus[i] = "0";
+
+int kh_Team_ByID(int t)
+{
+       if(t == 0) return NUM_TEAM_1;
+       if(t == 1) return NUM_TEAM_2;
+       if(t == 2) return NUM_TEAM_3;
+       if(t == 3) return NUM_TEAM_4;
+       return 0;
+}
+
+//entity kh_worldkeylist;
+.entity kh_worldkeynext;
+entity kh_controller;
+//bool kh_tracking_enabled;
+int kh_teams;
+int kh_interferemsg_team;
+float kh_interferemsg_time;
+.entity kh_next, kh_prev; // linked list
+.float kh_droptime;
+.int kh_dropperteam;
+.entity kh_previous_owner;
+.int kh_previous_owner_playerid;
+
+int kh_key_dropped, kh_key_carried;
+
+int kh_Key_AllOwnedByWhichTeam();
+
+const int ST_KH_CAPS = 1;
+void kh_ScoreRules(int teams)
+{
+       GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
+        field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+        field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+        field(SP_KH_PUSHES, "pushes", 0);
+        field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
+        field(SP_KH_PICKUPS, "pickups", 0);
+        field(SP_KH_KCKILLS, "kckills", 0);
+        field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
+       });
+}
+
+bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
+{
+       if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
+               if(!kh_tracking_enabled)
+                       return false;
+
+       return true;
+}
+
+bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
+{
+       if(!kh_tracking_enabled)
+               return false;
+       if(!this.owner)
+               return true;
+       if(!this.owner.owner)
+               return true;
+       return false;  // draw only when key is not owned
+}
+
+void kh_update_state()
+{
+       entity key;
+       int f;
+       int s = 0;
+       FOR_EACH_KH_KEY(key)
+       {
+               if(key.owner)
+                       f = key.team;
+               else
+                       f = 30;
+               s |= (32 ** key.count) * f;
+       }
+
+       FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
+
+       FOR_EACH_KH_KEY(key)
+       {
+               if(key.owner)
+                       STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
+       }
+       //print(ftos((nextent(NULL)).kh_state), "\n");
+}
+
+
+
+
+var kh_Think_t kh_Controller_Thinkfunc;
+void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
+{
+       kh_Controller_Thinkfunc = func;
+       kh_controller.cnt = ceil(t);
+       if(t == 0)
+               kh_controller.nextthink = time; // force
+}
+void kh_WaitForPlayers();
+void kh_Controller_Think(entity this)  // called a lot
+{
+       if(game_stopped)
+               return;
+       if(this.cnt > 0)
+       {
+               if(getthink(this) != kh_WaitForPlayers)
+                       this.cnt -= 1;
+       }
+       else if(this.cnt == 0)
+       {
+               this.cnt -= 1;
+               kh_Controller_Thinkfunc();
+       }
+       this.nextthink = time + 1;
+}
+
+// frags f: take from cvar * f
+// frags 0: no frags
+void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
+{
+       string s;
+       if(game_stopped)
+               return;
+
+       if(frags_player)
+               UpdateFrags(player, frags_player);
+
+       if(key && key.owner && frags_owner)
+               UpdateFrags(key.owner, frags_owner);
+
+       if(!autocvar_sv_eventlog)  //output extra info to the console or text file
+               return;
+
+       s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
+
+       if(key && key.owner)
+               s = strcat(s, ":", ftos(key.owner.playerid));
+       else
+               s = strcat(s, ":0");
+
+       s = strcat(s, ":", ftos(frags_owner), ":");
+
+       if(key)
+               s = strcat(s, key.netname);
+
+       GameLogEcho(s);
+}
+
+vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
+{
+       if(e.tag_entity)
+       {
+               makevectors(e.tag_entity.angles);
+               return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
+       }
+       else
+               return e.origin;
+}
+
+void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
+{
+#ifdef KH_PLAYER_USE_ATTACHMENT
+       entity first = key.owner.kh_next;
+       if(key == first)
+       {
+               setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
+               if(key.kh_next)
+               {
+                       setattachment(key.kh_next, key, "");
+                       setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
+                       setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
+                       key.kh_next.angles = '0 0 0';
+               }
+               else
+                       setorigin(key, KH_PLAYER_ATTACHMENT);
+               key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
+       }
+       else
+       {
+               setattachment(key, key.kh_prev, "");
+               if(key.kh_next)
+                       setattachment(key.kh_next, key, "");
+               setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
+               setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
+               key.angles = '0 0 0';
+       }
+#else
+       setattachment(key, key.owner, "");
+       setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
+       key.angles_y -= key.owner.angles.y;
+#endif
+       key.flags = 0;
+       if(IL_CONTAINS(g_items, key))
+               IL_REMOVE(g_items, key);
+       key.solid = SOLID_NOT;
+       set_movetype(key, MOVETYPE_NONE);
+       key.team = key.owner.team;
+       key.nextthink = time;
+       key.damageforcescale = 0;
+       key.takedamage = DAMAGE_NO;
+       key.modelindex = kh_key_carried;
+       navigation_dynamicgoal_unset(key);
+}
+
+void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
+{
+#ifdef KH_PLAYER_USE_ATTACHMENT
+       entity first = key.owner.kh_next;
+       if(key == first)
+       {
+               if(key.kh_next)
+               {
+                       setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
+                       setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
+                       key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
+               }
+       }
+       else
+       {
+               if(key.kh_next)
+                       setattachment(key.kh_next, key.kh_prev, "");
+               setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
+       }
+       // in any case:
+       setattachment(key, NULL, "");
+       setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
+       key.angles = key.owner.angles;
+#else
+       setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
+       setattachment(key, NULL, "");
+       key.angles_y += key.owner.angles.y;
+#endif
+       key.flags = FL_ITEM;
+       if(!IL_CONTAINS(g_items, key))
+               IL_PUSH(g_items, key);
+       key.solid = SOLID_TRIGGER;
+       set_movetype(key, MOVETYPE_TOSS);
+       key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
+       key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
+       key.takedamage = DAMAGE_YES;
+       // let key.team stay
+       key.modelindex = kh_key_dropped;
+       navigation_dynamicgoal_set(key, key.owner);
+       key.kh_previous_owner = key.owner;
+       key.kh_previous_owner_playerid = key.owner.playerid;
+}
+
+void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
+{
+       if(key.owner == player)
+               return;
+
+       int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
+
+       if(key.owner)
+       {
+               kh_Key_Detach(key);
+
+               // remove from linked list
+               if(key.kh_next)
+                       key.kh_next.kh_prev = key.kh_prev;
+               key.kh_prev.kh_next = key.kh_next;
+               key.kh_next = NULL;
+               key.kh_prev = NULL;
+
+               if(key.owner.kh_next == NULL)
+               {
+                       // No longer a key carrier
+                       if(!kh_no_radar_circles)
+                               WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
+                       WaypointSprite_DetachCarrier(key.owner);
+               }
+       }
+
+       key.owner = player;
+
+       if(player)
+       {
+               // insert into linked list
+               key.kh_next = player.kh_next;
+               key.kh_prev = player;
+               player.kh_next = key;
+               if(key.kh_next)
+                       key.kh_next.kh_prev = key;
+
+               float i;
+               i = kh_keystatus[key.owner.playerid];
+                       if(key.netname == "^1red key")
+                               i += 1;
+                       if(key.netname == "^4blue key")
+                               i += 2;
+                       if(key.netname == "^3yellow key")
+                               i += 4;
+                       if(key.netname == "^6pink key")
+                               i += 8;
+               kh_keystatus[key.owner.playerid] = i;
+
+               kh_Key_Attach(key);
+
+               if(key.kh_next == NULL)
+               {
+                       // player is now a key carrier
+                       entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
+                       wp.colormod = colormapPaletteColor(player.team - 1, 0);
+                       player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
+                       WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
+                       if(player.team == NUM_TEAM_1)
+                               WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
+                       else if(player.team == NUM_TEAM_2)
+                               WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
+                       else if(player.team == NUM_TEAM_3)
+                               WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
+                       else if(player.team == NUM_TEAM_4)
+                               WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
+                       if(!kh_no_radar_circles)
+                               WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
+               }
+       }
+
+       // moved that here, also update if there's no player
+       kh_update_state();
+
+       key.pusher = NULL;
+
+       int ownerteam = kh_Key_AllOwnedByWhichTeam();
+       if(ownerteam != ownerteam0)
+       {
+               entity k;
+               if(ownerteam != -1)
+               {
+                       kh_interferemsg_time = time + 0.2;
+                       kh_interferemsg_team = player.team;
+
+                       // audit all key carrier sprites, update them to "Run here"
+                       FOR_EACH_KH_KEY(k)
+                       {
+                               if (!k.owner) continue;
+                               entity first = WP_Null;
+                               FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
+                               entity third = WP_Null;
+                               FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
+                               WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
+                       }
+               }
+               else
+               {
+                       kh_interferemsg_time = 0;
+
+                       // audit all key carrier sprites, update them to "Key Carrier"
+                       FOR_EACH_KH_KEY(k)
+                       {
+                               if (!k.owner) continue;
+                               entity first = WP_Null;
+                               FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
+                               entity third = WP_Null;
+                               FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
+                               WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
+                       }
+               }
+       }
+}
+
+void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
+{
+       if(this.owner)
+               return;
+       if(ITEM_DAMAGE_NEEDKILL(deathtype))
+       {
+               this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
+               return;
+       }
+       if(force == '0 0 0')
+               return;
+       if(time > this.pushltime)
+               if(IS_PLAYER(attacker))
+                       this.team = attacker.team;
+}
+
+void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
+{
+       sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
+
+       if(key.kh_dropperteam != player.team)
+       {
+               kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
+               GameRules_scoring_add(player, KH_PICKUPS, 1);
+       }
+       key.kh_dropperteam = 0;
+       int realteam = kh_Team_ByID(key.count);
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
+
+       kh_Key_AssignTo(key, player); // this also updates .kh_state
+}
+
+void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
+{
+       if(game_stopped)
+               return;
+
+       if(this.owner) // already carried
+               return;
+
+       if(ITEM_TOUCH_NEEDKILL())
+       {
+               this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
+               return;
+       }
+
+       if (!IS_PLAYER(toucher))
+               return;
+       if(IS_DEAD(toucher))
+               return;
+       if(toucher == this.enemy)
+               if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
+                       return;  // you just dropped it!
+       kh_Key_Collect(this, toucher);
+}
+
+void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
+{
+       entity o = key.owner;
+       kh_Key_AssignTo(key, NULL);
+       if(o) // it was attached
+               WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
+       else // it was dropped
+               WaypointSprite_DetachCarrier(key);
+
+       // remove key from key list
+       if (kh_worldkeylist == key)
+               kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
+       else
+       {
+               o = kh_worldkeylist;
+               while (o)
+               {
+                       if (o.kh_worldkeynext == key)
+                       {
+                               o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
+                               break;
+                       }
+                       o = o.kh_worldkeynext;
+               }
+       }
+
+       delete(key);
+
+       kh_update_state();
+}
+
+void kh_FinishRound()  // runs when a team captures the keys
+{
+       // prepare next round
+       kh_interferemsg_time = 0;
+       entity key;
+
+       kh_no_radar_circles = true;
+       FOR_EACH_KH_KEY(key)
+               kh_Key_Remove(key);
+       kh_no_radar_circles = false;
+
+       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
+       kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
+}
+
+void nades_GiveBonus(entity player, float score);
+
+void kh_WinnerTeam(int winner_team)  // runs when a team wins
+{
+       // all key carriers get some points
+       entity key;
+       float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
+       DistributeEvenly_Init(score, NumTeams(kh_teams));
+       // twice the score for 3 team games, three times the score for 4 team games!
+       // note: for a win by destroying the key, this should NOT be applied
+       FOR_EACH_KH_KEY(key)
+       {
+               float f = DistributeEvenly_Get(1);
+               kh_Scores_Event(key.owner, key, "capture", f, 0);
+               GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
+               nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
+       }
+
+       bool first = true;
+       string keyowner = "";
+       FOR_EACH_KH_KEY(key)
+               if(key.owner.kh_next == key)
+               {
+                       if(!first)
+                               keyowner = strcat(keyowner, ", ");
+                       keyowner = key.owner.netname;
+                       first = false;
+               }
+
+       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
+
+       first = true;
+       vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
+       FOR_EACH_KH_KEY(key)
+       {
+               vector thisorigin = kh_AttachedOrigin(key);
+               //dprint("Key origin: ", vtos(thisorigin), "\n");
+               midpoint += thisorigin;
+
+               if(!first)
+                       te_lightning2(NULL, lastorigin, thisorigin);
+               lastorigin = thisorigin;
+               if(first)
+                       firstorigin = thisorigin;
+               first = false;
+       }
+       if(NumTeams(kh_teams) > 2)
+       {
+               te_lightning2(NULL, lastorigin, firstorigin);
+       }
+       midpoint = midpoint * (1 / NumTeams(kh_teams));
+       te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
+
+       play2all(SND(KH_CAPTURE));
+       kh_FinishRound();
+}
+
+void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
+{
+       float f;
+       entity attacker = NULL;
+       if(lostkey.pusher)
+               if(lostkey.pusher.team != loser_team)
+                       if(IS_PLAYER(lostkey.pusher))
+                               attacker = lostkey.pusher;
+
+       if(attacker)
+       {
+               if(lostkey.kh_previous_owner)
+                       kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
+                       // don't actually GIVE him the -nn points, just log
+               kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
+               GameRules_scoring_add(attacker, KH_PUSHES, 1);
+               //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
+       }
+       else
+       {
+               int players = 0;
+               float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
+
+               FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
+
+               entity key;
+               int keys = 0;
+               FOR_EACH_KH_KEY(key)
+                       if(key.owner && key.team != loser_team)
+                               ++keys;
+
+               if(lostkey.kh_previous_owner)
+                       kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
+                       // don't actually GIVE him the -nn points, just log
+
+               if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
+                       GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
+
+               DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
+
+               FOR_EACH_KH_KEY(key)
+                       if(key.owner && key.team != loser_team)
+                       {
+                               f = DistributeEvenly_Get(of);
+                               kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
+                       }
+
+               int fragsleft = DistributeEvenly_Get(players);
+
+               // Now distribute these among all other teams...
+               int j = NumTeams(kh_teams) - 1;
+               for(int i = 0; i < NumTeams(kh_teams); ++i)
+               {
+                       int thisteam = kh_Team_ByID(i);
+                       if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
+                               continue;
+
+                       players = 0;
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
+
+                       DistributeEvenly_Init(fragsleft, j);
+                       fragsleft = DistributeEvenly_Get(j - 1);
+                       DistributeEvenly_Init(DistributeEvenly_Get(1), players);
+
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
+                               f = DistributeEvenly_Get(1);
+                               kh_Scores_Event(it, NULL, "destroyed", f, 0);
+                       });
+
+                       --j;
+               }
+       }
+
+       int realteam = kh_Team_ByID(lostkey.count);
+       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
+       if(attacker)
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
+       else
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
+
+       play2all(SND(KH_DESTROY));
+       te_tarexplosion(lostkey.origin);
+
+       kh_FinishRound();
+}
+
+void kh_Key_Think(entity this)  // runs all the time
+{
+       if(game_stopped)
+               return;
+
+       if(this.owner)
+       {
+#ifndef KH_PLAYER_USE_ATTACHMENT
+               makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
+               setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
+#endif
+       }
+
+       // if in nodrop or time over, end the round
+       if(!this.owner)
+               if(time > this.pain_finished)
+                       kh_LoserTeam(this.team, this);
+
+       if(this.owner)
+       if(kh_Key_AllOwnedByWhichTeam() != -1)
+       {
+               if(this.siren_time < time)
+               {
+                       sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
+                       this.siren_time = time + 2.5;  // repeat every 2.5 seconds
+               }
+
+               entity key;
+               vector p = this.owner.origin;
+               FOR_EACH_KH_KEY(key)
+                       if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
+                               goto not_winning;
+               kh_WinnerTeam(this.team);
+LABEL(not_winning)
+       }
+
+       if(kh_interferemsg_time && time > kh_interferemsg_time)
+       {
+               kh_interferemsg_time = 0;
+               FOREACH_CLIENT(IS_PLAYER(it), {
+                       if(it.team == kh_interferemsg_team)
+                               if(it.kh_next)
+                                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
+                               else
+                                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
+                       else
+                               Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
+               });
+       }
+
+       this.nextthink = time + 0.05;
+}
+
+void key_reset(entity this)
+{
+       kh_Key_AssignTo(this, NULL);
+       kh_Key_Remove(this);
+}
+
+const string STR_ITEM_KH_KEY = "item_kh_key";
+void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
+{
+       entity key = spawn();
+       key.count = i;
+       key.classname = STR_ITEM_KH_KEY;
+       settouch(key, kh_Key_Touch);
+       setthink(key, kh_Key_Think);
+       key.nextthink = time;
+       key.items = IT_KEY1 | IT_KEY2;
+       key.cnt = _angle;
+       key.angles = '0 360 0' * random();
+       key.event_damage = kh_Key_Damage;
+       key.takedamage = DAMAGE_YES;
+       key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
+       key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
+       key.modelindex = kh_key_dropped;
+       key.model = "key";
+       key.kh_dropperteam = 0;
+       key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+       setsize(key, KH_KEY_MIN, KH_KEY_MAX);
+       key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
+       key.reset = key_reset;
+       navigation_dynamicgoal_init(key, false);
+
+       switch(initial_owner.team)
+       {
+               case NUM_TEAM_1:
+                       key.netname = "^1red key";
+                       break;
+               case NUM_TEAM_2:
+                       key.netname = "^4blue key";
+                       break;
+               case NUM_TEAM_3:
+                       key.netname = "^3yellow key";
+                       break;
+               case NUM_TEAM_4:
+                       key.netname = "^6pink key";
+                       break;
+               default:
+                       key.netname = "NETGIER key";
+                       break;
+       }
+
+       // link into key list
+       key.kh_worldkeynext = kh_worldkeylist;
+       kh_worldkeylist = key;
+
+       Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
+
+       WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
+       key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
+
+       kh_Key_AssignTo(key, initial_owner);
+}
+
+// -1 when no team completely owns all keys yet
+int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
+{
+       entity key;
+       int teem = -1;
+       int keys = NumTeams(kh_teams);
+       FOR_EACH_KH_KEY(key)
+       {
+               if(!key.owner)
+                       return -1;
+               if(teem == -1)
+                       teem = key.team;
+               else if(teem != key.team)
+                       return -1;
+               --keys;
+       }
+       if(keys != 0)
+               return -1;
+       return teem;
+}
+
+void kh_Key_DropOne(entity key)
+{
+       // prevent collecting this one for some time
+       entity player = key.owner;
+
+       key.kh_droptime = time;
+       key.enemy = player;
+
+       kh_Scores_Event(player, key, "dropkey", 0, 0);
+       GameRules_scoring_add(player, KH_LOSSES, 1);
+       int realteam = kh_Team_ByID(key.count);
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
+
+       kh_Key_AssignTo(key, NULL);
+       makevectors(player.v_angle);
+       key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
+       key.pusher = NULL;
+       key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
+       key.kh_dropperteam = key.team;
+
+       sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
+}
+
+void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
+{
+       if(player.kh_next)
+       {
+               entity mypusher = NULL;
+               if(player.pusher)
+                       if(time < player.pushltime)
+                               mypusher = player.pusher;
+
+               entity key;
+               while((key = player.kh_next))
+               {
+                       kh_Scores_Event(player, key, "losekey", 0, 0);
+                       GameRules_scoring_add(player, KH_LOSSES, 1);
+                       int realteam = kh_Team_ByID(key.count);
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
+                       kh_Key_AssignTo(key, NULL);
+                       makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
+                       key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
+                       key.pusher = mypusher;
+                       key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
+                       if(suicide)
+                               key.kh_dropperteam = player.team;
+               }
+               sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
+       }
+}
+
+int kh_GetMissingTeams()
+{
+       int missing_teams = 0;
+       for(int i = 0; i < NumTeams(kh_teams); ++i)
+       {
+               int teem = kh_Team_ByID(i);
+               int players = 0;
+               FOREACH_CLIENT(IS_PLAYER(it), {
+                       if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
+                               ++players;
+               });
+               if (!players)
+                       missing_teams |= (2 ** i);
+       }
+       return missing_teams;
+}
+
+void kh_WaitForPlayers()  // delay start of the round until enough players are present
+{
+       static int prev_missing_teams_mask;
+       if(time < game_starttime)
+       {
+               if (prev_missing_teams_mask > 0)
+                       Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
+               prev_missing_teams_mask = -1;
+               kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
+               return;
+       }
+
+       int missing_teams_mask = kh_GetMissingTeams();
+       if(!missing_teams_mask)
+       {
+               if(prev_missing_teams_mask > 0)
+                       Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
+               prev_missing_teams_mask = -1;
+               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
+               kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
+       }
+       else
+       {
+               if(player_count == 0)
+               {
+                       if(prev_missing_teams_mask > 0)
+                               Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
+                       prev_missing_teams_mask = -1;
+               }
+               else
+               {
+                       if(prev_missing_teams_mask != missing_teams_mask)
+                       {
+                               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
+                               prev_missing_teams_mask = missing_teams_mask;
+                       }
+               }
+               kh_Controller_SetThink(1, kh_WaitForPlayers);
+       }
+}
+
+void kh_EnableTrackingDevice()  // runs after each round
+{
+       Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
+       Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
+
+       kh_tracking_enabled = true;
+}
+
+void kh_StartRound()  // runs at the start of each round
+{
+       if(time < game_starttime)
+       {
+               kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
+               return;
+       }
+
+       if(kh_GetMissingTeams())
+       {
+               kh_Controller_SetThink(1, kh_WaitForPlayers);
+               return;
+       }
+
+       Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
+       Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
+
+       for(int i = 0; i < NumTeams(kh_teams); ++i)
+       {
+               int teem = kh_Team_ByID(i);
+               int players = 0;
+               entity my_player = NULL;
+               FOREACH_CLIENT(IS_PLAYER(it), {
+                       if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
+                       {
+                               ++players;
+                               if(random() * players <= 1)
+                                       my_player = it;
+                       }
+               });
+               kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
+       }
+
+       kh_tracking_enabled = false;
+       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
+       kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
+}
+
+float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
+{
+       if(attacker == targ)
+               return f;
+
+       if(targ.kh_next)
+       {
+               if(attacker.team == targ.team)
+               {
+                       int nk = 0;
+                       for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
+                               ++nk;
+                       kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
+               }
+               else
+               {
+                       kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
+                       GameRules_scoring_add(attacker, KH_KCKILLS, 1);
+                       // the frag gets added later
+               }
+       }
+
+       return f;
+}
+
+void kh_Initialize()  // sets up th KH environment
+{
+       // setup variables
+       kh_teams = autocvar_g_keyhunt_teams_override;
+       if(kh_teams < 2)
+               kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
+       kh_teams = BITS(bound(2, kh_teams, 4));
+
+       // make a KH entity for controlling the game
+       kh_controller = spawn();
+       setthink(kh_controller, kh_Controller_Think);
+       kh_Controller_SetThink(0, kh_WaitForPlayers);
+
+       setmodel(kh_controller, MDL_KH_KEY);
+       kh_key_dropped = kh_controller.modelindex;
+       /*
+       dprint(vtos(kh_controller.mins));
+       dprint(vtos(kh_controller.maxs));
+       dprint("\n");
+       */
+#ifdef KH_PLAYER_USE_CARRIEDMODEL
+       setmodel(kh_controller, MDL_KH_KEY_CARRIED);
+       kh_key_carried = kh_controller.modelindex;
+#else
+       kh_key_carried = kh_key_dropped;
+#endif
+
+       kh_controller.model = "";
+       kh_controller.modelindex = 0;
+
+       kh_ScoreRules(kh_teams);
+}
+
+void kh_finalize()
+{
+       // to be called before intermission
+       kh_FinishRound();
+       delete(kh_controller);
+       kh_controller = NULL;
+}
+
+// legacy bot role
+
+void(entity this) havocbot_role_kh_carrier;
+void(entity this) havocbot_role_kh_defense;
+void(entity this) havocbot_role_kh_offense;
+void(entity this) havocbot_role_kh_freelancer;
+
+
+void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
+{
+       entity head;
+       for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
+       {
+               if(head.owner == this)
+                       continue;
+               if(!kh_tracking_enabled)
+               {
+                       // if it's carried by our team we know about it
+                       // otherwise we have to see it to know about it
+                       if(!head.owner || head.team != this.team)
+                       {
+                               traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
+                               if (trace_fraction < 1 && trace_ent != head)
+                                       continue; // skip what I can't see
+                       }
+               }
+               if(!head.owner)
+                       navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
+               else if(head.team == this.team)
+                       navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
+               else
+                       navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
+       }
+
+       havocbot_goalrating_items(this, 1, this.origin, 10000);
+}
+
+void havocbot_role_kh_carrier(entity this)
+{
+       if(IS_DEAD(this))
+               return;
+
+       if (!(this.kh_next))
+       {
+               LOG_TRACE("changing role to freelancer");
+               this.havocbot_role = havocbot_role_kh_freelancer;
+               this.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (navigation_goalrating_timeout(this))
+       {
+               navigation_goalrating_start(this);
+
+               if(kh_Key_AllOwnedByWhichTeam() == this.team)
+                       havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
+               else
+                       havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
+
+               navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
+       }
+}
+
+void havocbot_role_kh_defense(entity this)
+{
+       if(IS_DEAD(this))
+               return;
+
+       if (this.kh_next)
+       {
+               LOG_TRACE("changing role to carrier");
+               this.havocbot_role = havocbot_role_kh_carrier;
+               this.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (!this.havocbot_role_timeout)
+               this.havocbot_role_timeout = time + random() * 10 + 20;
+       if (time > this.havocbot_role_timeout)
+       {
+               LOG_TRACE("changing role to freelancer");
+               this.havocbot_role = havocbot_role_kh_freelancer;
+               this.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (navigation_goalrating_timeout(this))
+       {
+               float key_owner_team;
+               navigation_goalrating_start(this);
+
+               key_owner_team = kh_Key_AllOwnedByWhichTeam();
+               if(key_owner_team == this.team)
+                       havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
+               else if(key_owner_team == -1)
+                       havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
+               else
+                       havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
+
+               navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
+       }
+}
+
+void havocbot_role_kh_offense(entity this)
+{
+       if(IS_DEAD(this))
+               return;
+
+       if (this.kh_next)
+       {
+               LOG_TRACE("changing role to carrier");
+               this.havocbot_role = havocbot_role_kh_carrier;
+               this.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (!this.havocbot_role_timeout)
+               this.havocbot_role_timeout = time + random() * 10 + 20;
+       if (time > this.havocbot_role_timeout)
+       {
+               LOG_TRACE("changing role to freelancer");
+               this.havocbot_role = havocbot_role_kh_freelancer;
+               this.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (navigation_goalrating_timeout(this))
+       {
+               float key_owner_team;
+
+               navigation_goalrating_start(this);
+
+               key_owner_team = kh_Key_AllOwnedByWhichTeam();
+               if(key_owner_team == this.team)
+                       havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
+               else if(key_owner_team == -1)
+                       havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
+               else
+                       havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
+
+               navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
+       }
+}
+
+void havocbot_role_kh_freelancer(entity this)
+{
+       if(IS_DEAD(this))
+               return;
+
+       if (this.kh_next)
+       {
+               LOG_TRACE("changing role to carrier");
+               this.havocbot_role = havocbot_role_kh_carrier;
+               this.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (!this.havocbot_role_timeout)
+               this.havocbot_role_timeout = time + random() * 10 + 10;
+       if (time > this.havocbot_role_timeout)
+       {
+               if (random() < 0.5)
+               {
+                       LOG_TRACE("changing role to offense");
+                       this.havocbot_role = havocbot_role_kh_offense;
+               }
+               else
+               {
+                       LOG_TRACE("changing role to defense");
+                       this.havocbot_role = havocbot_role_kh_defense;
+               }
+               this.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (navigation_goalrating_timeout(this))
+       {
+               navigation_goalrating_start(this);
+
+               int key_owner_team = kh_Key_AllOwnedByWhichTeam();
+               if(key_owner_team == this.team)
+                       havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
+               else if(key_owner_team == -1)
+                       havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
+               else
+                       havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
+
+               navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
+       }
+}
+
+
+// register this as a mutator
+
+MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
+{
+       entity player = M_ARGV(0, entity);
+
+       kh_Key_DropAll(player, true);
+}
+
+MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
+{
+       entity player = M_ARGV(0, entity);
+
+       kh_Key_DropAll(player, true);
+}
+
+MUTATOR_HOOKFUNCTION(kh, PlayerDies)
+{
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+
+       if(frag_target == frag_attacker)
+               kh_Key_DropAll(frag_target, true);
+       else if(IS_PLAYER(frag_attacker))
+               kh_Key_DropAll(frag_target, false);
+       else
+               kh_Key_DropAll(frag_target, true);
+}
+
+MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
+{
+       entity frag_attacker = M_ARGV(0, entity);
+       entity frag_target = M_ARGV(1, entity);
+       float frag_score = M_ARGV(2, float);
+       M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
+}
+
+MUTATOR_HOOKFUNCTION(kh, MatchEnd)
+{
+       kh_finalize();
+}
+
+MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
+{
+       M_ARGV(0, float) = kh_teams;
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
+{
+       entity spectatee = M_ARGV(0, entity);
+       entity client = M_ARGV(1, entity);
+
+       STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
+}
+
+MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(MUTATOR_RETURNVALUE == 0)
+       {
+               entity k = player.kh_next;
+               if(k)
+               {
+                       kh_Key_DropOne(k);
+                       return true;
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
+{
+    entity bot = M_ARGV(0, entity);
+
+       if(IS_DEAD(bot))
+               return true;
+
+       float r = random() * 3;
+       if (r < 1)
+               bot.havocbot_role = havocbot_role_kh_offense;
+       else if (r < 2)
+               bot.havocbot_role = havocbot_role_kh_defense;
+       else
+               bot.havocbot_role = havocbot_role_kh_freelancer;
+
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
+{
+       entity frag_target = M_ARGV(0, entity);
+
+       kh_Key_DropAll(frag_target, false);
+}
+
+MUTATOR_HOOKFUNCTION(kh, reset_map_global)
+{
+       kh_WaitForPlayers(); // takes care of killing the "missing teams" message
+}