]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc
Merge remote-tracking branch 'origin/master' into pending-release
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keepaway / sv_keepaway.qc
index d42703fb297c4a05b0fb8a1d7f6fa0ded7e40bfe..c50d0d2fc1b964645738a6629f70c96684bd9f8a 100644 (file)
@@ -52,13 +52,8 @@ void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
        vector oldballorigin = this.origin;
 
        if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-       {
-               entity spot = SelectSpawnPoint(this, true);
-               setorigin(this, spot.origin);
-               this.angles = spot.angles;
-       }
+               setorigin(this, SelectSpawnPoint(this, true).origin);
 
-       makevectors(this.angles);
        set_movetype(this, MOVETYPE_BOUNCE);
        this.velocity = '0 0 200';
        this.angles = '0 0 0';
@@ -225,56 +220,48 @@ void ka_DropEvent(entity player) // runs any time that a player is supposed to l
 
 MODEL(KA_BALL, "models/orbs/orbblue.md3");
 
-void ka_RemoveBall(entity ball)
-{
-       entity player = ball.owner;
-       if (player) // it was attached
-               ka_PlayerReset(player);
-       else
-               WaypointSprite_DetachCarrier(ball);
-       delete(ball);
-}
-
 void ka_RemoveBalls()
 {
        IL_EACH(g_kaballs, true,
        {
-               ka_RemoveBall(it);
+               if (it.owner) // it was attached
+                       ka_PlayerReset(it.owner);
+               else
+                       WaypointSprite_DetachCarrier(it);
+               delete(it);
        });
 }
 
-void ka_SpawnBall()
+void ka_SpawnBalls()
 {
-       entity e = new(keepawayball);
-       setmodel(e, MDL_KA_BALL);
-       e.solid = SOLID_TRIGGER; // before setsize to ensure area grid linking
-       setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
-       e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
-       e.takedamage = DAMAGE_YES;
-       e.event_damage = ka_DamageEvent;
-       e.damagedbycontents = true;
-       IL_PUSH(g_damagedbycontents, e);
-       set_movetype(e, MOVETYPE_BOUNCE);
-       e.glow_color = autocvar_g_keepawayball_trail_color;
-       e.glow_trail = true;
-       e.flags = FL_ITEM;
-       IL_PUSH(g_items, e);
-       e.pushable = true;
-       settouch(e, ka_TouchEvent);
-       e.owner = NULL;
-       IL_PUSH(g_kaballs, e);
-       navigation_dynamicgoal_init(e, false);
-
-       InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
-}
-
-void ka_SpawnBalls(int ballcount)
-{
-       int realballcount = max(1, ballcount); // never allow less than 1 ball to spawn
-       for(int j = 0; j < realballcount; ++j)
+       int i = 0;
+       do // never allow less than 1 ball to spawn
        {
-               ka_SpawnBall();
+               entity e = new(keepawayball);
+               setmodel(e, MDL_KA_BALL);
+               e.solid = SOLID_TRIGGER; // before setsize to ensure area grid linking
+               setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
+               e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
+               e.takedamage = DAMAGE_YES;
+               e.event_damage = ka_DamageEvent;
+               e.damagedbycontents = true;
+               IL_PUSH(g_damagedbycontents, e);
+               set_movetype(e, MOVETYPE_BOUNCE);
+               e.glow_color = autocvar_g_keepawayball_trail_color;
+               e.glow_trail = true;
+               e.flags = FL_ITEM;
+               IL_PUSH(g_items, e);
+               e.pushable = true;
+               settouch(e, ka_TouchEvent);
+               e.owner = NULL;
+               IL_PUSH(g_kaballs, e);
+               navigation_dynamicgoal_init(e, false);
+
+               ka_RespawnBall(e);
+
+               ++i;
        }
+       while (i < KA_BALL_COUNT);
 }
 
 void ka_Handler_CheckBall(entity this)
@@ -287,20 +274,12 @@ void ka_Handler_CheckBall(entity this)
        else
        {
                if (IL_EMPTY(g_kaballs))
-                       ka_SpawnBalls(KA_BALL_COUNT); // ;)
+                       ka_SpawnBalls(); // ;)
        }
 
        this.nextthink = time;
 }
 
-void ka_Initialize() // run at the start of a match, initiates game mode
-{
-       g_kaballs = IL_NEW();
-       ka_Handler = new_pure(ka_Handler);
-       setthink(ka_Handler, ka_Handler_CheckBall);
-       ka_Handler.nextthink = time;
-}
-
 
 // ================
 // Bot player logic