#include <common/monsters/sv_spawn.qh>
#include <common/monsters/sv_spawner.qh>
#include <common/monsters/sv_monsters.qh>
+#include <common/mutators/mutator/status_effects/_mod.qh>
+
#include <server/bot/api.qh>
#include <server/world.qh>
#include <server/teamplay.qh>
-IntrusiveList g_invasion_roundends;
-IntrusiveList g_invasion_waves;
-IntrusiveList g_invasion_spawns;
-STATIC_INIT(g_invasion)
-{
- g_invasion_roundends = IL_NEW();
- g_invasion_waves = IL_NEW();
- g_invasion_spawns = IL_NEW();
-}
-
float autocvar_g_invasion_round_timelimit;
float autocvar_g_invasion_spawnpoint_spawn_delay;
float autocvar_g_invasion_warmup;
if(!monster)
return;
- monster.spawnshieldtime = time;
+ StatusEffects_remove(STATUSEFFECT_SpawnShield, monster, STATUSEFFECT_REMOVE_NORMAL);
if(spawn_point)
{