]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
Apply to the ice nade code changes regarding revival progress from freezetag (no...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / sv_freezetag.qc
index ba25fa71617792de6e542092543f13ac5de86383..249c343d31cca2f29ba981ba1aec9fec027afbee 100644 (file)
@@ -114,6 +114,7 @@ bool freezetag_CheckWinner()
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
                FOREACH_CLIENT(IS_PLAYER(it), {
                        it.freezetag_frozen_timeout = 0;
+                       it.freezetag_revive_time = 0;
                        nades_Clear(it);
                });
                game_stopped = true;
@@ -141,6 +142,7 @@ bool freezetag_CheckWinner()
 
        FOREACH_CLIENT(IS_PLAYER(it), {
                it.freezetag_frozen_timeout = 0;
+               it.freezetag_revive_time = 0;
                nades_Clear(it);
        });
 
@@ -179,7 +181,7 @@ void freezetag_Add_Score(entity targ, entity attacker)
 {
        if(attacker == targ)
        {
-               // you froze your own dumb targ
+               // you froze your own dumb self
                // counted as "suicide" already
                GameRules_scoring_add(targ, SCORE, -1);
        }
@@ -438,6 +440,7 @@ MUTATOR_HOOKFUNCTION(ft, reset_map_players)
 {
        FOREACH_CLIENT(IS_PLAYER(it), {
                CS(it).killcount = 0;
+               it.freezetag_revive_time = 0;
                it.freezetag_frozen_timeout = -1;
                PutClientInServer(it);
                it.freezetag_frozen_timeout = 0;
@@ -483,13 +486,12 @@ MUTATOR_HOOKFUNCTION(ft, Damage_Calculate)
        }
 }
 
-#ifdef IS_REVIVING
-       #undef IS_REVIVING
+#ifdef IN_REVIVING_RANGE
+       #undef IN_REVIVING_RANGE
 #endif
 
-// returns true if player is reviving it
-#define IS_REVIVING(player, it, revive_extra_size) \
-       (it != player && !STAT(FROZEN, it) && !IS_DEAD(it) && SAME_TEAM(it, player) \
+#define IN_REVIVING_RANGE(player, it, revive_extra_size) \
+       (it != player && !IS_DEAD(it) && SAME_TEAM(it, player) \
        && boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
 
 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
@@ -512,9 +514,36 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        entity reviving_players_last = NULL;
        entity reviving_players_first = NULL;
 
+       bool player_is_reviving = false;
        int n = 0;
        vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
-       FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
+       FOREACH_CLIENT(IS_PLAYER(it), {
+               // check if player is reviving anyone
+               if (STAT(FROZEN, it) == FROZEN_NORMAL)
+               {
+                       if ((STAT(FROZEN, player) == FROZEN_NORMAL))
+                               continue;
+                       if (!IN_REVIVING_RANGE(player, it, revive_extra_size))
+                               continue;
+                       player_is_reviving = true;
+                       break;
+               }
+
+               if (!(STAT(FROZEN, player) == FROZEN_NORMAL))
+                       continue; // both player and it are NOT frozen
+               if (!IN_REVIVING_RANGE(player, it, revive_extra_size))
+                       continue;
+
+               // found a teammate that is reviving player
+               if (autocvar_g_freezetag_revive_time_to_score > 0 && STAT(FROZEN, player) == FROZEN_NORMAL)
+               {
+                       it.freezetag_revive_time += frametime / autocvar_g_freezetag_revive_time_to_score;
+                       while (it.freezetag_revive_time > 1)
+                       {
+                               GameRules_scoring_add(it, SCORE, +1);
+                               it.freezetag_revive_time -= 1;
+                       }
+               }
                if (reviving_players_last)
                        reviving_players_last.chain = it;
                reviving_players_last = it;
@@ -526,7 +555,8 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                reviving_players_last.chain = NULL;
 
        // allow normal revival during automatic revival
-       // (not allowing it IS_REVIVING should check freezetag_frozen_timeout too)
+       // (if we wouldn't allow it then freezetag_frozen_timeout should be checked too in the previous loop)
+       //if (STAT(FROZEN, player) == FROZEN_NORMAL) // redundant check
        if (!n && player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
                n = -1;
 
@@ -540,9 +570,12 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
 
        if (!n) // no teammate nearby
        {
+               float clearspeed = autocvar_g_freezetag_revive_clearspeed;
+               if (autocvar_g_freezetag_revive_time_to_score > 0)
+                       clearspeed = 0; // prevent stacking points by entering and exiting the revival zone many times
                if (STAT(FROZEN, player) == FROZEN_NORMAL)
-                       STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed * (1 - base_progress), 1);
-               else if (!STAT(FROZEN, player))
+                       STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * clearspeed * (1 - base_progress), 1);
+               else if (!STAT(FROZEN, player) && !player_is_reviving)
                        STAT(REVIVE_PROGRESS, player) = base_progress; // thawing nobody
        }
        else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
@@ -558,6 +591,8 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
 
                        if(n == -1)
                        {
+                               if(autocvar_sv_eventlog)
+                                       GameLogEcho(strcat(":ft:autorevival:", ftos(player.playerid)));
                                Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, frozen_time);
                                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, frozen_time);
                                return true;
@@ -575,6 +610,14 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname);
                        Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname);
+                       if(autocvar_sv_eventlog)
+                       {
+                               string revivers = "";
+                               for(entity it = reviving_players_first; it; it = it.chain)
+                                       revivers = strcat(revivers, ftos(it.playerid), ",");
+                               revivers = substring(revivers, 0, strlen(revivers) - 1);
+                               GameLogEcho(strcat(":ft:revival:", ftos(player.playerid), ":", revivers));
+                       }
                }
 
                for(entity it = reviving_players_first; it; it = it.chain)
@@ -685,7 +728,7 @@ void freezetag_Initialize()
                freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame
 
        freezetag_teams = BITS(bound(2, freezetag_teams, 4));
-       GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
+       GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, 0, {
                field_team(ST_FT_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
                field(SP_FREEZETAG_REVIVALS, "revivals", 0);
        });