if(ITEM_DAMAGE_NEEDKILL(frag_deathtype))
{
- // soft-kill: setting health to something >= 1 after death, ammo won't be reset
+ // by restoring some health right after player death (soft-kill)
+ // weapons and ammo won't be reset
SetResourceExplicit(frag_target, RES_HEALTH, 1);
// restore armor as it was removed in PlayerDamage
SetResourceExplicit(frag_target, RES_ARMOR, frag_target.freezetag_frozen_armor);