--- /dev/null
+#include "sv_duel.qh"
+
+MUTATOR_HOOKFUNCTION(duel, GetPlayerLimit)
+{
+ M_ARGV(0, int) = 2; // duel is always 1v1!
+}
+
+MUTATOR_HOOKFUNCTION(duel, Scores_CountFragsRemaining)
+{
+ // announce remaining frags?
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(duel, FilterItemDefinition)
+{
+ entity definition = M_ARGV(0, entity);
+
+ if(definition.instanceOfPowerup)
+ {
+ return !autocvar_g_duel_with_powerups;
+ }
+}