#include "sv_cts.qh"
+#include <server/client.qh>
#include <server/race.qh>
#include <server/g_world.qh>
#include <server/gamelog.qh>
#include <server/items/spawning.qh>
+#include <common/mapobjects/triggers.qh>
float autocvar_g_cts_finish_kill_delay;
bool autocvar_g_cts_selfdamage;