float autocvar_g_cts_finish_kill_delay;
bool autocvar_g_cts_selfdamage;
bool autocvar_g_cts_removeprojectiles;
+bool autocvar_g_cts_drop_monster_items;
// legacy bot roles
.float race_checkpoint;
if (Item_IsLoot(item))
{
+ if(item.monster_loot && autocvar_g_cts_drop_monster_items)
+ return false;
return true;
}
}