float autocvar_g_ctf_flag_return_damage;
float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
+bool autocvar_g_ctf_flag_waypoint = true;
+float autocvar_g_ctf_flag_waypoint_maxdistance;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
{
WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, 2 * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
- WaypointSprite_UpdateHealth(player.wps_flagcarrier, healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
+ WaypointSprite_UpdateHealth(player.wps_flagcarrier, healtharmor_maxdamage(GetResource(player, RES_HEALTH), GetResource(player, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried))
set_movetype(flag, MOVETYPE_TOSS);
flag.takedamage = DAMAGE_YES;
flag.angles = '0 0 0';
- SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
+ SetResourceExplicit(flag, RES_HEALTH, flag.max_health);
flag.ctf_droptime = time;
flag.ctf_dropper = player;
flag.ctf_status = FLAG_DROPPED;
if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
{
- WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
- WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH));
+ WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_health);
+ WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResource(flag, RES_HEALTH));
}
player.throw_antispam = time + autocvar_g_ctf_pass_wait;
// reset the flag
setattachment(flag, NULL, "");
- setorigin(flag, player.origin + FLAG_DROP_OFFSET);
+ tracebox(player.origin - FLAG_DROP_OFFSET, flag.m_mins, flag.m_maxs, player.origin + FLAG_DROP_OFFSET, MOVE_NOMONSTERS, flag);
+ setorigin(flag, trace_endpos);
flag.owner.flagcarried = NULL;
GameRules_scoring_vip(flag.owner, false);
flag.owner = NULL;
switch(pickuptype)
{
case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
- case PICKUP_DROPPED: SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); break; // reset health/return timelimit
+ case PICKUP_DROPPED: SetResourceExplicit(flag, RES_HEALTH, flag.max_health); break; // reset health/return timelimit
default: break;
}
{
if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
{
- if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH)); }
+ if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResource(flag, RES_HEALTH)); }
- if((GetResourceAmount(flag, RESOURCE_HEALTH) <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+ if((GetResource(flag, RES_HEALTH) <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
{
switch(returntype)
{
this.ctf_flagdamaged_byworld = true;
else
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
+ SetResourceExplicit(this, RES_HEALTH, 0);
ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
}
return;
if(autocvar_g_ctf_flag_return_damage)
{
// reduce health and check if it should be returned
- TakeResource(this, RESOURCE_HEALTH, damage);
+ TakeResource(this, RES_HEALTH, damage);
ctf_CheckFlagReturn(this, RETURN_DAMAGE);
return;
}
{
if((vdist(this.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_dropped)) || (autocvar_g_ctf_flag_return_dropped == -1))
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
+ SetResourceExplicit(this, RES_HEALTH, 0);
ctf_CheckFlagReturn(this, RETURN_DROPPED);
return;
}
}
if(this.ctf_flagdamaged_byworld)
{
- TakeResource(this, RESOURCE_HEALTH, ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE));
+ TakeResource(this, RES_HEALTH, (this.max_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
return;
}
else if(autocvar_g_ctf_flag_return_time)
{
- TakeResource(this, RESOURCE_HEALTH, ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE));
+ TakeResource(this, RES_HEALTH, (this.max_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
ctf_CheckFlagReturn(this, RETURN_TIMEOUT);
return;
}
{
if(this.speedrunning && ctf_captimerecord && (time >= this.ctf_pickuptime + ctf_captimerecord))
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
+ SetResourceExplicit(this, RES_HEALTH, 0);
ctf_CheckFlagReturn(this, RETURN_SPEEDRUN);
CS(this.owner).impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
{
if(!autocvar_g_ctf_flag_return_damage_delay)
{
- SetResourceAmountExplicit(flag, RESOURCE_HEALTH, 0);
+ SetResourceExplicit(flag, RES_HEALTH, 0);
ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
}
if(!flag.ctf_flagdamaged_byworld) { return; }
setattachment(flag, NULL, "");
setorigin(flag, flag.ctf_spawnorigin);
- set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS));
+ //set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS)); // would be desired, except maps that want floating flags have it set to fall!
+ set_movetype(flag, MOVETYPE_NONE); // match the initial setup handling (flag doesn't move when spawned)
flag.takedamage = DAMAGE_NO;
- SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
+ SetResourceExplicit(flag, RES_HEALTH, flag.max_health);
flag.solid = SOLID_TRIGGER;
flag.velocity = '0 0 0';
flag.angles = flag.mangle;
default: basename = WP_FlagBaseNeutral; break;
}
- entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
- wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
- WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
- setcefc(wp, ctf_FlagBase_Customize);
+ if(autocvar_g_ctf_flag_waypoint)
+ {
+ entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
+ wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
+ wp.fade_rate = autocvar_g_ctf_flag_waypoint_maxdistance;
+ WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
+ setcefc(wp, ctf_FlagBase_Customize);
+ }
// captureshield setup
ctf_CaptureShield_Spawn(this);
.bool pushable;
-void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
+void ctf_FlagSetup(int teamnum, entity flag) // called when spawning a flag entity on the map as a spawnfunc
{
// main setup
flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
setattachment(flag, NULL, "");
- flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
- flag.team = teamnumber;
+ flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnum), Team_ColorName_Upper(teamnum)));
+ flag.team = teamnum;
flag.classname = "item_flag_team";
flag.target = "###item###"; // for finding the nearest item using findnearest
flag.flags = FL_ITEM | FL_NOTARGET;
flag.solid = SOLID_TRIGGER;
flag.takedamage = DAMAGE_NO;
flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
- flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
- SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
+ flag.max_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
+ SetResourceExplicit(flag, RES_HEALTH, flag.max_health);
flag.event_damage = ctf_FlagDamage;
flag.pushable = true;
flag.teleportable = TELEPORT_NORMAL;
if(autocvar_g_ctf_score_ignore_fields)
flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0;
- string teamname = Static_Team_ColorName_Lower(teamnumber);
+ string teamname = Static_Team_ColorName_Lower(teamnum);
// appearence
if(!flag.scale) { flag.scale = FLAG_SCALE; }
if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
- if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; }
- if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; }
- if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
+ if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnum).eent_eff_name; }
+ if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnum).eent_eff_name; }
+ if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnum).eent_eff_name; }
// sounds
#define X(s,b) \
if(flag.s == "") flag.s = b; \
precache_sound(flag.s);
- X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnumber))))
- X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnumber))))
- X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnumber))))
- X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnumber))))
+ X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnum))))
+ X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnum))))
+ X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnum))))
+ X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnum))))
X(snd_flag_respawn, strzone(SND(CTF_RESPAWN)))
X(snd_flag_touch, strzone(SND(CTF_TOUCH)))
X(snd_flag_pass, strzone(SND(CTF_PASS)))
if(autocvar_g_ctf_flag_glowtrails)
{
- switch(teamnumber)
+ switch(teamnum)
{
case NUM_TEAM_1: flag.glow_color = 251; break;
case NUM_TEAM_2: flag.glow_color = 210; break;
if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
if(autocvar_g_ctf_dynamiclights)
{
- switch(teamnumber)
+ switch(teamnum)
{
case NUM_TEAM_1: flag.effects |= EF_RED; break;
case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
// for symmetrical editing of waypoints
entity f1 = ctf_worldflaglist;
entity f2 = f1.ctf_worldflagnext;
- float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x);
+ float m = -(f1.origin.y - f2.origin.y) / (max(f1.origin.x - f2.origin.x, FLOAT_EPSILON));
float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x;
havocbot_symmetry_axis_m = m;
havocbot_symmetry_axis_q = q;
{
// adjust rating of our flag carrier depending on his health
head = head.tag_entity;
- float f = bound(0, (GetResourceAmount(head, RESOURCE_HEALTH) + GetResourceAmount(head, RESOURCE_ARMOR)) / 100, 2) - 1;
+ float f = bound(0, (GetResource(head, RES_HEALTH) + GetResource(head, RES_ARMOR)) / 100, 2) - 1;
ratingscale += ratingscale * f * 0.1;
}
navigation_routerating(this, head, ratingscale, 10000);
// update the health of the flag carrier waypointsprite
if(player.wps_flagcarrier)
- WaypointSprite_UpdateHealth(player.wps_flagcarrier, healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
+ WaypointSprite_UpdateHealth(player.wps_flagcarrier, healtharmor_maxdamage(GetResource(player, RES_HEALTH), GetResource(player, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
}
MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
}
else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
{
- if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > healtharmor_maxdamage(GetResourceAmount(frag_target, RESOURCE_HEALTH), GetResourceAmount(frag_target, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x
+ if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > healtharmor_maxdamage(GetResource(frag_target, RES_HEALTH), GetResource(frag_target, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x
&& time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
{
frag_target.wps_helpme_time = time;
ctf_Handle_Throw(frag_target, NULL, DROP_THROW);
}
+MUTATOR_HOOKFUNCTION(ctf, LogDeath_AppendItemCodes)
+{
+ entity player = M_ARGV(0, entity);
+ if(player.flagcarried)
+ M_ARGV(1, string) = strcat(M_ARGV(1, string), "F"); // item codes
+}
+
// ==========
// Spawnfuncs