--- /dev/null
+#include "cl_clanarena.qh"
+
+void HUD_Mod_CA_Export(int fh)
+{
+ HUD_Write_Cvar("hud_panel_modicons_ca_layout");
+}
+
+void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
+{
+ TC(int, layout); TC(int, i);
+ int stat = -1;
+ string pic = "";
+ vector color = '0 0 0';
+ switch(i)
+ {
+ case 0: stat = STAT(REDALIVE); pic = "player_red"; color = '1 0 0'; break;
+ case 1: stat = STAT(BLUEALIVE); pic = "player_blue"; color = '0 0 1'; break;
+ case 2: stat = STAT(YELLOWALIVE); pic = "player_yellow"; color = '1 1 0'; break;
+ default:
+ case 3: stat = STAT(PINKALIVE); pic = "player_pink"; color = '1 0 1'; break;
+ }
+
+ if(mySize.x/mySize.y > aspect_ratio)
+ {
+ i = aspect_ratio * mySize.y;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
+ }
+ else
+ {
+ i = 1/aspect_ratio * mySize.x;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
+ }
+
+ if(layout)
+ {
+ drawpic_aspect_skin(myPos, pic, vec2(0.5 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * 0.5 * mySize.x, ftos(stat), vec2(0.5 * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
+{
+ int rows, columns;
+ float aspect_ratio;
+ aspect_ratio = (layout) ? 2 : 1;
+ rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
+ columns = ceil(team_count/rows);
+
+ int i;
+ float row = 0, column = 0;
+ vector pos = '0 0 0', itemSize;
+ itemSize = vec2(mySize.x / columns, mySize.y / rows);
+ for(i=0; i<team_count; ++i)
+ {
+ pos.x = myPos.x + column * itemSize.x;
+ pos.y = myPos.y + row * itemSize.y;
+
+ DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+}
+
+// Clan Arena and Freeze Tag HUD modicons
+void HUD_Mod_CA(vector myPos, vector mySize)
+{
+ mod_active = 1; // required in each mod function that always shows something
+
+ HUD_Mod_CA_Draw(myPos, mySize, autocvar_hud_panel_modicons_ca_layout);
+}