#include "casings.qh"
+#include <common/replicate.qh>
#include <common/util.qh>
#ifdef CSQC
//UNSET_ONGROUND(this);
}
- Movetype_Physics_MatchTicrate(this, autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
- if (wasfreed(this))
- return; // deleted by touch function
-
this.renderflags = 0;
this.alpha = bound(0, this.cnt - time, 1);
{
Casing_Delete(this);
this.drawmask = 0;
+ return;
}
+
+ Movetype_Physics_MatchTicrate(this, autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
+ //if (wasfreed(this))
+ // return; // deleted by touch function
}
SOUND(BRASS1, W_Sound("brass1"));
SOUND(BRASS2, W_Sound("brass2"));
SOUND(BRASS3, W_Sound("brass3"));
Sound SND_BRASS_RANDOM() {
- return Sounds_from(SND_BRASS1.m_id + floor(prandom() * 3));
+ return REGISTRY_GET(Sounds, SND_BRASS1.m_id + floor(prandom() * 3));
}
SOUND(CASINGS1, W_Sound("casings1"));
SOUND(CASINGS2, W_Sound("casings2"));
SOUND(CASINGS3, W_Sound("casings3"));
Sound SND_CASINGS_RANDOM() {
- return Sounds_from(SND_CASINGS1.m_id + floor(prandom() * 3));
+ return REGISTRY_GET(Sounds, SND_CASINGS1.m_id + floor(prandom() * 3));
}
void Casing_Touch(entity this, entity toucher)
ang_z = ReadByte() * 360 / 256;
return = true;
- Casing casing = RubbleNew("casing");
+ Casing casing = RubbleNew(new(casing));
casing.silent = (_state & 0x80);
casing.state = (_state & 0x7F);
casing.origin = org;
casing.velocity = casing.velocity + 2 * prandomvec();
casing.avelocity = '0 250 0' + 100 * prandomvec();
set_movetype(casing, MOVETYPE_BOUNCE);
+ casing.bouncefactor = 0.25;
settouch(casing, Casing_Touch);
casing.move_time = time;
casing.event_damage = Casing_Damage;