]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'terencehill/mapvote_layout_changes' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index ee8ef320ae4643740f8bb275f848b9436914462f..b58f1f83214e28445afc5e0c91d4114c049dffd0 100644 (file)
@@ -1,25 +1,31 @@
-#if defined(CSQC)
-       #include "../dpdefs/csprogsdefs.qh"
-       #include "defs.qh"
-       #include "../common/constants.qh"
-       #include "../common/stats.qh"
-       #include "../warpzonelib/mathlib.qh"
-       #include "../warpzonelib/common.qh"
-       #include "../warpzonelib/client.qh"
-       #include "../common/teams.qh"
-       #include "../common/util.qh"
-       #include "../common/nades.qh"
-       #include "../common/weapons/weapons.qh"
-       #include "../common/mapinfo.qh"
-       #include "autocvars.qh"
-       #include "hud.qh"
-       #include "scoreboard.qh"
-       #include "noise.qh"
-       #include "main.qh"
-       #include "../csqcmodellib/cl_player.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
+#include "_all.qh"
+
+#include "announcer.qh"
+#include "hook.qh"
+#include "hud.qh"
+#include "hud_config.qh"
+#include "mapvoting.qh"
+#include "noise.qh"
+#include "scoreboard.qh"
+#include "shownames.qh"
+#include "vehicles/all.qh"
+#include "waypointsprites.qh"
+
+#include "../common/constants.qh"
+#include "../common/mapinfo.qh"
+#include "../common/nades.qh"
+#include "../common/stats.qh"
+#include "../common/triggers/target/music.qh"
+#include "../common/teams.qh"
+#include "../common/util.qh"
+
+#include "../common/weapons/all.qh"
+
+#include "../csqcmodellib/cl_player.qh"
+
+#include "../warpzonelib/client.qh"
+#include "../warpzonelib/common.qh"
+#include "../warpzonelib/mathlib.qh"
 
 entity porto;
 vector polyline[16];
@@ -118,7 +124,7 @@ vector GetCurrentFov(float fov)
 
        zoomsensitivity = autocvar_cl_zoomsensitivity;
        zoomfactor = autocvar_cl_zoomfactor;
-       if(zoomfactor < 1 || zoomfactor > 16)
+       if(zoomfactor < 1 || zoomfactor > 30)
                zoomfactor = 2.5;
        zoomspeed = autocvar_cl_zoomspeed;
        if(zoomspeed >= 0)
@@ -149,7 +155,7 @@ vector GetCurrentFov(float fov)
        }
        else if(autocvar_cl_spawnzoom && zoomin_effect)
        {
-               float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 16);
+               float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 30);
 
                current_viewzoom += (autocvar_cl_spawnzoom_speed * (spawnzoomfactor - current_viewzoom) * drawframetime);
                current_viewzoom = bound(1 / spawnzoomfactor, current_viewzoom, 1);
@@ -763,7 +769,7 @@ void UpdateCrosshair()
                wcross_alpha_goal_prev = wcross_alpha;
                wcross_color_goal_prev = wcross_color;
 
-               if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur && !autocvar_chase_active))
+               if(spectatee_status == -1 && shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur && !autocvar_chase_active))
                {
                        wcross_blur = 1;
                        wcross_alpha *= 0.75;
@@ -1048,7 +1054,11 @@ void CSQC_UpdateView(float w, float h)
 
        CSQCPlayer_SetCamera();
 
-       myteam = GetPlayerColor(player_localentnum - 1);
+       if(player_localentnum <= maxclients) // is it a client?
+               current_player = player_localentnum - 1;
+       else // then player_localentnum is the vehicle I'm driving
+               current_player = player_localnum;
+       myteam = GetPlayerColor(current_player);
 
        if(myteam != prev_myteam)
        {
@@ -1805,13 +1815,9 @@ void CSQC_common_hud(void)
        HUD_Main(); // always run these functions for alpha checks
        HUD_DrawScoreboard();
 
-       if (scoreboard_active) // scoreboard/accuracy
-               HUD_Reset();
-       else if (intermission == 2) // map voting screen
-       {
-               MapVote_Draw();
+       // scoreboard/accuracy, map/gametype voting screen
+       if (scoreboard_active || intermission == 2)
                HUD_Reset();
-       }
 }