#include "tturrets.qh"
+#include "_all.qh"
+
+#include "hud.qh"
+#include "movelib.qh"
+#include "prandom.qh"
+#include "teamradar.qh"
#include "waypointsprites.qh"
-#include "../server/movelib.qh"
+#include "../common/teams.qh"
+
+#include "../common/movetypes/movetypes.qh"
+
+#include "../server/tturrets/include/turrets_early.qh"
+
+#include "../warpzonelib/anglestransform.qh"
+#include "../warpzonelib/mathlib.qh"
+
+.vector colormod;
+.float cnt;
+.float alpha;
+.float gravity;
string tid2info_base;
string tid2info_head;
self.tur_head = world;
}
-.vector glowmod;
+class(Turret) .vector glowmod;
void turret_changeteam()
{
switch(self.team - 1)