// TODO: re enable with gametype dependant cvars?
if(argc < 3) // no arguments provided
- argc = tokenizebyseparator(strcat("x ", autocvar_scoreboard_columns), " ");
+ argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
if(argc < 3)
- argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
+ argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
if(argc == 3)
{
if(argv(2) == "default")
- argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
+ argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
else if(argv(2) == "all")
{
string s;
if(ps_secondary != ps_primary)
s = strcat(s, " ", scores_label[ps_secondary]);
s = strcat(s, " ", scores_label[ps_primary]);
- argc = tokenizebyseparator(strcat("x ", s), " ");
+ argc = tokenizebyseparator(strcat("0 1 ", s), " ");
}
}
hud_num_fields = 0;
- hud_fontsize = HUD_GetFontsize("hud_fontsize");
+ hud_fontsize = HUD_GetFontsize("hud_fontsize");
draw_beginBoldFont();
- for(i = 0; i < argc - 1; ++i)
+ for(i = 1; i < argc - 1; ++i)
{
float nocomplain;
str = argv(i+1);
// print information about respawn status
float respawn_time = getstatf(STAT_RESPAWN_TIME);
- if(respawn_time < 0)
- {
- // a negative number means we are awaiting respawn, time value is still the same
- respawn_time *= -1; // remove mark now that we checked it
- if(respawn_time - time > 0)
- str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");
- else
- respawn_time = 0; // don't show a negative value while the server is respawning the player
- }
- else if(time < respawn_time)
- str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning");
- else if(time >= respawn_time)
- str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");
if(respawn_time)
{
+ if(respawn_time < 0)
+ {
+ // a negative number means we are awaiting respawn, time value is still the same
+ respawn_time *= -1; // remove mark now that we checked it
+ if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)
+ str = _("^1Respawning...");
+ else
+ str = sprintf(_("^1Respawning in ^3%s^1 seconds..."), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
+ }
+ else if(time < respawn_time)
+ str = sprintf(_("You are dead, wait ^3%s^7 seconds before respawning"), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
+ else if(time >= respawn_time)
+ str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
+
pos_y += 1.2 * hud_fontsize_y;
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
}