if(teamslots[num])
return teamslots[num];
if not(add)
- return NULL;
+ return world;
tm = spawn();
tm.team = Team;
teamslots[num] = tm;
var string _drawpic_picpath;
#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
do {\
- _drawpic_imgsize = drawgetimagesize(pic);\
+ _drawpic_imgsize = draw_getimagesize(pic);\
_drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
_drawpic_sz = mySize;\
if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
return e.origin;
#ifndef NO_LEGACY_NETWORKING
- s = getplayerkey(pl, "TEMPHACK_origin");
+ s = getplayerkeyvalue(pl, "TEMPHACK_origin");
if(s != "")
return stov(s);
#endif