#include "mapvoting.qh"
-#include "autocvars.qh"
-#include "miscfunctions.qh"
-#include "defs.qh"
-#include "hud/_mod.qh"
-#include "hud/panel/scoreboard.qh"
-
+#include <client/draw.qh>
+#include <client/hud/_mod.qh>
+#include <client/hud/panel/scoreboard.qh>
#include <common/mapinfo.qh>
+#include <common/util.qh>
+
+// MapVote (#21)
+void MapVote_Draw_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_mapvote_highlight_border");
+}
int mv_num_maps;
string ssdirs[NUM_SSDIRS];
int n_ssdirs;
+bool PreviewExists(string name)
+{
+ if(autocvar_cl_readpicture_force)
+ return false;
+
+ if (fexists(strcat(name, ".tga"))) return true;
+ if (fexists(strcat(name, ".png"))) return true;
+ if (fexists(strcat(name, ".jpg"))) return true;
+ if (fexists(strcat(name, ".pcx"))) return true;
+
+ return false;
+}
+
string MapVote_FormatMapItem(int id, string map, float _count, float maxwidth, vector fontsize)
{
TC(int, id);
}
else
{
- Gametype type = MapInfo_Type_FromString(gt);
+ Gametype type = MapInfo_Type_FromString(gt, false);
mv_pk3[i] = strzone(MapInfo_Type_ToText(type));
mv_desc[i] = MapInfo_Type_Description(type);
}