#include "mapvoting.qh"
+#include "autocvars.qh"
+#include "miscfunctions.qh"
+#include "defs.qh"
#include "hud/_mod.qh"
#include "hud/panel/scoreboard.qh"
// higher than the image itself ratio for mapvote items to reserve space for long map names
int item_aspect = (gametypevote) ? 3/1 : 5/3;
- vector table_size = HUD_GetTableSize_BestItemAR(mv_num_maps, eX * (xmax - xmin) + eY * (ymax - ymin), item_aspect);
+ vector table_size = HUD_GetTableSize_BestItemAR(mv_num_maps, vec2(xmax - xmin, ymax - ymin), item_aspect);
mv_columns = table_size.x;
rows = table_size.y;