WepSet weapons_inmap = WepSet_GetFromStat_InMap();
FOREACH(Weapons, it != WEP_Null, {
WepSet set = it.m_wepset;
- if (!(weapons_inmap & set))
+ if (!(weapons_inmap & set) && it != WEP_BLASTER && it != WEP_SHOTGUN) // z411 TODO : We'll be hardcoding this for now.
continue;
if (it.spawnflags & WEP_TYPE_OTHER)
continue;