]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/casings.qc
Merge master into qc_physics_prehax (blame TimePath if it's completely broken)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / casings.qc
index 2225c0f35260d6ac88320cc2027939d4ba5d528e..8961af2241a34dc489001a1f867a9b1c924da694 100644 (file)
@@ -1,4 +1,18 @@
-.float silent;
+#include "casings.qh"
+#include "_all.qh"
+
+#include "../common/movetypes/movetypes.qh"
+#include "prandom.qh"
+#include "rubble.qh"
+
+#include "../common/util.qh"
+
+.float cnt;
+.float alpha;
+.int state;
+
+entityclass(Casing);
+class(Casing) .bool silent;
 
 void Casing_Delete()
 {
@@ -44,16 +58,15 @@ void Casing_Touch()
                        if(time >= self.nextthink)
                        {
                                string s;
-                               float f;
+                               int f = floor(prandom() * 3) + 1;
 
-                               f = floor(prandom() * 3) + 1;
                                switch(self.state)
                                {
                                        case 1:
-                                               s = strcat("weapons/casings", ftos(f), ".wav");
+                                               s = strcat("weapons/casings", itos(f), ".wav");
                                                break;
                                        default:
-                                               s = strcat("weapons/brass", ftos(f), ".wav");
+                                               s = strcat("weapons/brass", itos(f), ".wav");
                                                break;
                                }
 
@@ -65,10 +78,10 @@ void Casing_Touch()
        self.nextthink = time + 0.2;
 }
 
-void Casing_Damage(float thisdmg, float hittype, vector org, vector thisforce)
+void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
 {
-       if(thisforce_z < 0)
-               thisforce_z = 0;
+       if(thisforce.z < 0)
+               thisforce.z = 0;
        self.move_velocity = self.move_velocity + thisforce + '0 0 100';
        self.move_flags &= ~FL_ONGROUND;
 }