string autocvar_crosshair;
float autocvar_crosshair_alpha;
string autocvar_crosshair_color;
-float autocvar_crosshair_color_per_weapon;
+float autocvar_crosshair_color_special;
+var float autocvar_crosshair_color_special_rainbow_brightness = 2;
+var float autocvar_crosshair_color_special_rainbow_delay = 0.1;
float autocvar_crosshair_dot;
float autocvar_crosshair_dot_alpha;
string autocvar_crosshair_dot_color;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
-float autocvar_crosshair_rainbow;
-var float autocvar_crosshair_rainbow_brightness = 2;
-var float autocvar_crosshair_rainbow_delay = 0.1;
float autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_waypointsprite_timealphaexponent;
var float autocvar_g_waypointsprite_turrets = TRUE;
var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
-
var float autocvar_hud_cursormode = TRUE;
float autocvar_hud_colorflash_alpha;
float autocvar_hud_configure_checkcollisions;
float autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
-float autocvar_crosshair_color_by_health;
float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;