float autocvar_cl_orthoview;
float autocvar_cl_orthoview_nofog;
float autocvar_cl_particlegibs;
-float autocvar_cl_particles_oldnexbeam;
+float autocvar_cl_particles_oldvortexbeam;
float autocvar_cl_particles_quality;
float autocvar_cl_projectiles_sloppy;
float autocvar_cl_readpicture_force;