float autocvar_crosshair_ring_reload_alpha;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
+float autocvar_crosshair_rainbow;
+var float autocvar_crosshair_rainbow_brightness = 2;
+var float autocvar_crosshair_rainbow_delay = 0.1;
float autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;