string autocvar_crosshair_hitindication_per_weapon_color;
float autocvar_crosshair_hitindication_speed;
bool autocvar_crosshair_hittest;
-bool autocvar_crosshair_hittest_blur;
+bool autocvar_crosshair_hittest_blur_teammate = 0;
+bool autocvar_crosshair_hittest_blur_wall = 1;
//float autocvar_crosshair_hittest_scale = 1.25;
bool autocvar_crosshair_hittest_showimpact;
bool autocvar_crosshair_per_weapon;
float autocvar_hud_panel_centerprint_fade_minfontsize = 0;
bool autocvar_hud_panel_centerprint_flip;
float autocvar_hud_panel_centerprint_fontscale;
-float autocvar_hud_panel_centerprint_fontscale_bold = 1.8;
+float autocvar_hud_panel_centerprint_fontscale_bold = 1.4;
float autocvar_hud_panel_centerprint_time;
bool autocvar_hud_panel_chat;
bool autocvar_hud_panel_engineinfo;