if (previous_game_starttime != startTime) {
if ((time + 5.0) < startTime) {
//if connecting to server while restart was active don't always play prepareforbattle
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
+ sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
}
if (time < startTime) {
restartAnnouncer = spawn();
hit_time = getstatf(STAT_HIT_TIME);
if(hit_time > nextsound_hit_time && autocvar_cl_hitsound)
{
- sound(world, CHAN_AUTO, "misc/hit.wav", VOL_BASE, ATTN_NONE);
+ sound(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTN_NONE);
nextsound_hit_time = time + autocvar_cl_hitsound_antispam_time;
}
typehit_time = getstatf(STAT_TYPEHIT_TIME);
if(typehit_time > nextsound_typehit_time)
{
- sound(world, CHAN_AUTO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
+ sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
nextsound_typehit_time = time + autocvar_cl_hitsound_antispam_time;
}