set sv_dodging_air_dodging 0
set sv_dodging_wall_dodging 0 "allow dodging off walls"
-set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
+set sv_dodging_delay 0.6 "determines how long a player has to wait to be able to dodge again after dodging"
set sv_dodging_up_speed 200 "the jump velocity of the dodge"
set sv_dodging_horiz_speed_min 200 "the lower bound of current velocity for force scaling"
set sv_dodging_horiz_speed_max 1000 "the upper bound of current velocity for force scaling"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set sv_dodging_frozen 0 "allow dodging while frozen"
set sv_dodging_frozen_doubletap 0
-set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from a 'standstill'
+set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled"
// spawn near teammate
// =====================
seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)"
-set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
+set g_spawn_near_teammate 0 "players prefer spawns near a team mate"
set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option"
set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates"
// =======
set g_nades 0 "enable off-hand grenades"
set g_nades_spread 0.04 "random spread offset of throw direction"
-set g_nades_throw_offset "0 -25 0" "nade throwing offset" // TODO find something that doesn't bounce off floor edges for OK promode
+set g_nades_throw_offset "0 -25 0" "nade throwing offset"
set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
set g_nades_client_select 0 "allow client side selection of nade type"
set g_nades_pickup 0 "allow picking up thrown nades (not your own)"
// running guns
// ==============
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
+
+// ==================
+// dynamic handicap
+// ==================
+set g_dynamic_handicap 0 "Whether to enable dynamic handicap."
+set g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players."
+set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap"
+set g_dynamic_handicap_min 0 "The minimum value of the handicap."
+set g_dynamic_handicap_max 0 "The maximum value of the handicap."