seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage"
seta hud_panel_quickmenu 1 "enable this panel"
+seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_powerups_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_healtharmor_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_notify_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_timer_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_radar_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_score_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_racetimer_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_vote_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_modicons_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_pressedkeys_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_engineinfo_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_infomessages_dynamichud 0 "apply the dynamic hud effects to this panel"
+seta hud_panel_physics_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_centerprint_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_itemstime_dynamichud 1 "apply the dynamic hud effects to this panel"
+
seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this ammo count"
// other hud cvars
seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded"
-seta hud_dynamic_follow 1 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)"
+seta hud_dynamic_follow 0 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)"
seta hud_dynamic_follow_scale 0.01 "HUD following scale"
seta hud_dynamic_follow_scale_xyz "1 1 1" "HUD following scale for the x, y and z axis"