3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
51 const float LATENCY_THINKRATE = 10;
56 void PingPLReport_Think(entity this)
61 delta = 3 / maxclients;
62 if(delta < sys_frametime)
64 this.nextthink = time + delta;
66 e = edict_num(this.cnt + 1);
67 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70 WriteByte(MSG_BROADCAST, this.cnt);
71 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75 // record latency times for clients throughout the match so we can report it to playerstats
76 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78 CS(e).latency_sum += CS(e).ping;
79 CS(e).latency_cnt += 1;
80 CS(e).latency_time = time;
81 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
86 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87 WriteByte(MSG_BROADCAST, this.cnt);
88 WriteShort(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
92 this.cnt = (this.cnt + 1) % maxclients;
94 void PingPLReport_Spawn()
96 pingplreport = new_pure(pingplreport);
97 setthink(pingplreport, PingPLReport_Think);
98 pingplreport.nextthink = time;
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 void SetDefaultAlpha()
105 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107 default_player_alpha = autocvar_g_player_alpha;
108 if(default_player_alpha == 0)
109 default_player_alpha = 1;
110 default_weapon_alpha = default_player_alpha;
114 void GotoFirstMap(entity this)
117 if(autocvar__sv_init)
119 // cvar_set("_sv_init", "0");
120 // we do NOT set this to 0 any more, so someone "accidentally" changing
121 // to this "init" map on a dedicated server will cause no permanent
123 if(autocvar_g_maplist_shuffle)
125 n = tokenizebyseparator(autocvar_g_maplist, " ");
126 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131 if(!DoNextMapOverride(1))
139 this.nextthink = time;
143 this.nextthink = time + 1;
144 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
148 void cvar_changes_init()
152 float n, i, adding, pureadding;
154 strfree(cvar_changes);
155 strfree(cvar_purechanges);
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX_COND(p) (substring(k, 0, strlen(p)) == p)
170 #define BADSUFFIX_COND(s) (substring(k, -strlen(s), -1) == s)
172 #define BADPREFIX(p) if(BADPREFIX_COND(p)) continue
173 #define BADPRESUFFIX(p, s) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s)) continue
174 #define BADCVAR(p) if(k == p) continue
175 #define BADVALUE(p, val) if (k == p && v == val) continue
176 #define BADPRESUFFIXVALUE(p, s, val) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s) && v == val) continue
178 // general excludes and namespaces for server admin used cvars
179 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183 BADPREFIX("cvar_check_");
185 BADCVAR("g_configversion");
186 BADCVAR("halflifebsp");
187 BADCVAR("sv_mapformat_is_quake2");
188 BADCVAR("sv_mapformat_is_quake3");
189 BADPREFIX("sv_world");
195 BADPREFIX("scoreboard_");
196 BADPREFIX("g_campaign");
197 BADPREFIX("g_waypointsprite_");
203 BADPREFIX("net_slist_");
209 BADPREFIX("sensitivity");
210 BADPREFIX("userbind");
213 BADPREFIX("crosshair");
214 BADCVAR("mod_q3bsp_lightmapmergepower");
215 BADCVAR("mod_q3bsp_nolightmaps");
217 BADCVAR("mastervolume");
219 BADCVAR("bgmvolume");
220 BADCVAR("in_pitch_min");
221 BADCVAR("in_pitch_max");
224 BADCVAR("developer");
225 BADCVAR("log_dest_udp");
226 BADCVAR("net_address");
227 BADCVAR("net_address_ipv6");
229 BADCVAR("savedgamecfg");
230 BADCVAR("serverconfig");
231 BADCVAR("sv_autoscreenshot");
232 BADCVAR("sv_heartbeatperiod");
233 BADCVAR("sv_vote_master_password");
234 BADCVAR("sys_colortranslation");
235 BADCVAR("sys_specialcharactertranslation");
236 BADCVAR("timeformat");
237 BADCVAR("timestamps");
238 BADCVAR("g_require_stats");
239 BADCVAR("g_muteban_list");
240 BADCVAR("g_playban_list");
241 BADCVAR("g_voteban_list");
242 BADPREFIX("developer_");
244 BADPREFIX("g_banned_list");
245 BADPREFIX("g_require_stats_");
246 BADPREFIX("g_chat_flood_");
247 BADPREFIX("g_ghost_items");
248 BADPREFIX("g_playerstats_");
249 BADPREFIX("g_voice_flood_");
250 BADPREFIX("log_file");
253 BADPREFIX("sv_allowdownloads");
254 BADPREFIX("sv_autodemo");
255 BADPREFIX("sv_curl_");
256 BADPREFIX("sv_eventlog");
257 BADPREFIX("sv_logscores_");
258 BADPREFIX("sv_master");
259 BADPREFIX("sv_weaponstats_");
260 BADPREFIX("sv_waypointsprite_");
261 BADCVAR("rescan_pending");
263 // these can contain player IDs, so better hide
264 BADPREFIX("g_forced_team_");
265 BADCVAR("sv_allow_customplayermodels_idlist");
266 BADCVAR("sv_allow_customplayermodels_speciallist");
269 BADCVAR("fraglimit");
271 BADCVAR("g_assault");
273 BADCVAR("g_ca_teams");
274 BADCVAR("g_conquest");
275 BADCVAR("g_conquest_teams");
280 BADCVAR("g_domination");
281 BADCVAR("g_domination_default_teams");
283 BADCVAR("g_duel_not_dm_maps");
284 BADCVAR("g_freezetag");
285 BADCVAR("g_freezetag_teams");
286 BADCVAR("g_invasion_type");
287 BADCVAR("g_jailbreak");
288 BADCVAR("g_jailbreak_teams");
289 BADCVAR("g_keepaway");
290 BADCVAR("g_keyhunt");
291 BADCVAR("g_keyhunt_teams");
294 BADCVAR("g_nexball");
295 BADCVAR("g_onslaught");
297 BADCVAR("g_race_laps_limit");
298 BADCVAR("g_race_qualifying_timelimit");
299 BADCVAR("g_race_qualifying_timelimit_override");
300 BADCVAR("g_runematch");
301 BADCVAR("g_shootfromeye");
303 BADCVAR("g_survival");
304 BADCVAR("g_survival_not_dm_maps");
306 BADCVAR("g_tdm_on_dm_maps");
307 BADCVAR("g_tdm_teams");
309 BADCVAR("g_tka_on_ka_maps");
310 BADCVAR("g_tka_on_tdm_maps");
311 BADCVAR("g_tka_teams");
312 BADCVAR("g_tmayhem");
313 BADCVAR("g_tmayhem_teams");
315 BADCVAR("leadlimit");
318 BADCVAR("timelimit");
319 BADCVAR("g_mapinfo_q3compat");
320 BADCVAR("g_mapinfo_settemp_acl");
321 BADCVAR("g_mapinfo_ignore_warnings");
322 BADCVAR("g_maplist_ignore_sizes");
323 BADCVAR("g_maplist_sizes_count_bots");
327 BADCVAR("g_maplist");
328 BADCVAR("g_maplist_mostrecent");
330 BADCVAR("sv_termsofservice_url");
333 d = cvar_defstring(k);
339 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
340 if(strlen(cvar_changes) > 16384)
342 cvar_changes = "// too many settings have been changed to show them here\n";
347 // now check if the changes are actually gameplay relevant
349 // does nothing gameplay relevant
350 BADCVAR("captureleadlimit_override");
351 BADCVAR("condump_stripcolors");
352 BADCVAR("fs_gamedir");
353 BADCVAR("g_allow_oldvortexbeam");
354 BADCVAR("g_balance_kill_delay");
355 BADCVAR("g_buffs_pickup_anyway");
356 BADCVAR("g_buffs_randomize");
357 BADCVAR("g_buffs_randomize_teamplay");
358 BADCVAR("g_campcheck_distance");
359 BADCVAR("g_chatsounds");
360 BADCVAR("g_ca_point_leadlimit");
361 BADCVAR("g_ca_point_limit");
362 BADCVAR("g_ca_spectate_enemies");
363 BADCVAR("g_ctf_captimerecord_always");
364 BADCVAR("g_ctf_flag_glowtrails");
365 BADCVAR("g_ctf_dynamiclights");
366 BADCVAR("g_ctf_flag_pickup_verbosename");
367 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
368 BADPRESUFFIX("g_ctf_flag_", "_model");
369 BADPRESUFFIX("g_ctf_flag_", "_skin");
370 BADCVAR("g_domination_point_leadlimit");
371 BADCVAR("g_forced_respawn");
372 BADCVAR("g_freezetag_point_leadlimit");
373 BADCVAR("g_freezetag_point_limit");
374 BADCVAR("g_glowtrails");
376 BADCVAR("g_casings");
377 BADCVAR("g_invasion_point_limit");
378 BADCVAR("g_jump_grunt");
379 BADCVAR("g_keepaway_ballcarrier_effects");
380 BADCVAR("g_keepawayball_effects");
381 BADCVAR("g_keyhunt_point_leadlimit");
382 BADCVAR("g_nexball_goalleadlimit");
383 BADCVAR("g_new_toys_autoreplace");
384 BADCVAR("g_new_toys_use_pickupsound");
385 BADCVAR("g_physics_predictall");
386 BADCVAR("g_piggyback");
387 BADCVAR("g_playerclip_collisions");
388 BADCVAR("g_spawn_alloweffects");
389 BADCVAR("g_tdm_point_leadlimit");
390 BADCVAR("g_tdm_point_limit");
391 BADCVAR("g_mayhem_point_limit");
392 BADCVAR("g_mayhem_point_leadlimit");
393 BADCVAR("g_tmayhem_point_limit");
394 BADCVAR("g_tmayhem_point_leadlimit");
395 BADCVAR("leadlimit_and_fraglimit");
396 BADCVAR("leadlimit_override");
398 BADCVAR("sv_announcer");
399 BADCVAR("sv_autopause");
400 BADCVAR("sv_checkforpacketsduringsleep");
401 BADCVAR("sv_damagetext");
402 BADCVAR("sv_db_saveasdump");
403 BADCVAR("sv_intermission_cdtrack");
404 BADCVAR("sv_mapchange_delay");
405 BADCVAR("sv_minigames");
406 BADCVAR("sv_namechangetimer");
407 BADCVAR("sv_precacheplayermodels");
408 BADCVAR("sv_qcphysics");
410 BADCVAR("sv_stepheight");
411 BADCVAR("sv_timeout");
412 BADCVAR("sv_weapons_modeloverride");
413 BADCVAR("w_prop_interval");
415 BADPREFIX("crypto_");
416 BADPREFIX("g_chat_");
417 BADPREFIX("g_ctf_captimerecord_");
418 BADPREFIX("g_hats_");
419 BADPREFIX("g_maplist_");
421 BADPREFIX("g_respawn_");
423 BADPREFIX("notification_");
426 BADPREFIX("sv_allow_");
427 BADPREFIX("sv_cullentities_");
428 BADPREFIX("sv_maxidle");
429 BADPREFIX("sv_minigames_");
430 BADPREFIX("sv_radio_");
431 BADPREFIX("sv_timeout_");
432 BADPREFIX("sv_vote_");
433 BADPREFIX("timelimit_");
434 BADPRESUFFIX("g_", "_round_timelimit");
436 // allowed changes to server admins (please sync this to server.cfg)
440 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
442 // yes, this does contain some redundant stuff, don't really care
443 BADPREFIX("bot_ai_");
444 BADCVAR("bot_config_file");
445 BADCVAR("bot_number");
446 BADCVAR("bot_prefix");
447 BADCVAR("bot_suffix");
448 BADCVAR("capturelimit_override");
449 BADCVAR("fraglimit_override");
451 BADCVAR("g_antilag");
452 BADCVAR("g_balance_teams");
453 BADCVAR("g_balance_teams_prevent_imbalance");
454 BADCVAR("g_balance_teams_scorefactor");
455 BADCVAR("g_ban_sync_trusted_servers");
456 BADCVAR("g_ban_sync_uri");
458 BADCVAR("g_ca_teams_override");
459 BADCVAR("g_ctf_fullbrightflags");
460 BADCVAR("g_ctf_ignore_frags");
461 BADCVAR("g_ctf_leaderboard");
462 BADCVAR("g_domination_point_limit");
463 BADCVAR("g_domination_teams_override");
464 BADCVAR("g_freezetag_revive_spawnshield");
465 BADCVAR("g_freezetag_teams_override");
466 BADCVAR("g_friendlyfire");
467 BADCVAR("g_fullbrightitems");
468 BADCVAR("g_fullbrightplayers");
469 BADCVAR("g_keyhunt_point_limit");
470 BADCVAR("g_keyhunt_teams_override");
471 BADCVAR("g_lms_lives_override");
472 BADCVAR("g_mayhem_powerups");
473 BADCVAR("g_maplist");
474 BADCVAR("g_maxplayers");
475 BADCVAR("g_mirrordamage");
476 BADCVAR("g_nexball_goallimit");
477 BADCVAR("g_norecoil");
478 BADCVAR("g_physics_clientselect");
480 BADCVAR("g_powerups");
481 BADCVAR("g_powerups_drop_ondeath");
482 BADCVAR("g_player_brightness");
483 BADCVAR("g_rocket_flying");
484 BADCVAR("g_rocket_flying_disabledelays");
485 BADPREFIX("g_spawnshield");
486 BADCVAR("g_start_delay");
487 BADCVAR("g_superspectate");
488 BADCVAR("g_tdm_teams_override");
489 BADCVAR("g_tmayhem_teams_override");
490 BADCVAR("g_tmayhem_powerups");
491 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
494 BADCVAR("maxplayers");
495 BADCVAR("minplayers");
496 BADCVAR("minplayers_per_team");
497 BADCVAR("net_address");
499 BADCVAR("rcon_password");
500 BADCVAR("rcon_restricted_commands");
501 BADCVAR("rcon_restricted_password");
503 BADCVAR("sv_adminnick");
504 BADCVAR("sv_autoscreenshot");
505 BADCVAR("sv_autotaunt");
506 BADCVAR("sv_curl_defaulturl");
507 BADCVAR("sv_defaultcharacter");
508 BADCVAR("sv_defaultcharacterskin");
509 BADCVAR("sv_defaultplayercolors");
510 BADCVAR("sv_defaultplayermodel");
511 BADCVAR("sv_defaultplayerskin");
512 BADCVAR("sv_maxrate");
514 BADCVAR("sv_public");
515 BADCVAR("sv_showfps");
516 BADCVAR("sv_showspectators");
517 BADCVAR("sv_status_privacy");
519 BADCVAR("sv_vote_call");
520 BADCVAR("sv_vote_commands");
521 BADCVAR("sv_vote_majority_factor");
522 BADCVAR("sv_vote_master");
523 BADCVAR("sv_vote_master_commands");
524 BADCVAR("sv_vote_master_password");
525 BADCVAR("sv_vote_simple_majority_factor");
526 BADVALUE("sys_ticrate", "0.0166667");
527 BADVALUE("sys_ticrate", "0.0333333");
528 BADCVAR("teamplay_mode");
529 BADCVAR("timelimit_override");
530 BADPREFIX("g_warmup");
531 BADPREFIX("sv_info_");
532 BADPREFIX("sv_ready_restart_");
534 BADPRESUFFIXVALUE("g_", "_weaponarena", "most");
535 BADPRESUFFIXVALUE("g_", "_weaponarena", "most_available");
537 // mutators that announce themselves properly to the server browser
538 BADCVAR("g_instagib");
539 BADCVAR("g_new_toys");
541 BADCVAR("g_grappling_hook");
542 BADCVAR("g_jetpack");
548 #undef BADPRESUFFIXVALUE
552 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
553 if(strlen(cvar_purechanges) > 16384)
555 cvar_purechanges = "// too many settings have been changed to show them here\n";
559 ++cvar_purechanges_count;
560 // WARNING: this variable is used for the server list
561 // NEVER dare to skip this code!
562 // Hacks to intentionally appearing as "pure server" even though you DO have
563 // modified settings may be punished by removal from the server list.
564 // You can do to the variables cvar_changes and cvar_purechanges all you want,
568 if(cvar_changes == "")
569 cvar_changes = "// this server runs at default server settings\n";
571 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
572 cvar_changes = strzone(cvar_changes);
573 if(cvar_purechanges == "")
574 cvar_purechanges = "// this server runs at default gameplay settings\n";
576 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
577 cvar_purechanges = strzone(cvar_purechanges);
581 bool RandomSeed_Send(entity this, entity to, int sf)
583 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
584 WriteShort(MSG_ENTITY, this.cnt);
587 void RandomSeed_Think(entity this)
589 this.cnt = bound(0, floor(random() * 65536), 65535);
590 this.nextthink = time + 5;
594 void RandomSeed_Spawn()
596 randomseed = new_pure(randomseed);
597 setthink(randomseed, RandomSeed_Think);
598 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
600 getthink(randomseed)(randomseed); // sets random seed and nextthink
603 spawnfunc(__init_dedicated_server)
605 // handler for _init/_init map (only for dedicated server initialization)
607 world_initialized = -1; // don't complain
609 delete_fn = remove_unsafely;
611 entity e = new(GotoFirstMap);
612 setthink(e, GotoFirstMap);
613 e.nextthink = time; // this is usually 1 at this point
615 e = new(info_player_deathmatch); // safeguard against player joining
617 // assign reflectively to avoid "assignment to world" warning
618 for (int i = 0, n = numentityfields(); i < n; ++i)
620 string k = entityfieldname(i);
621 if (k == "classname")
623 // safeguard against various stuff ;)
624 putentityfieldstring(i, this, "worldspawn");
629 // needs to be done so early because of the constants they create
632 static_init_precache();
634 IL_PUSH(g_spawnpoints, e); // just incase
637 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
640 void __init_dedicated_server_shutdown() {
644 STATIC_INIT_EARLY(maxclients)
647 for (entity head = nextent(NULL); head; head = nextent(head)) {
652 void GameplayMode_DelayedInit(entity this)
654 // at this stage team entities are spawned, teamplay contains the number of them
656 if(!scores_initialized)
657 ScoreRules_generic();
659 if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
662 MapReadSizes(mapname);
664 if (autocvar_g_maxplayers < 0 && teamplay)
666 // automatic maxplayers should be a multiple of team count
667 if (map_maxplayers == 0 || map_maxplayers > maxclients)
668 map_maxplayers = maxclients; // unlimited, but may need rounding
669 int d = map_maxplayers % AVAILABLE_TEAMS;
670 int u = AVAILABLE_TEAMS - d;
671 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
674 if (warmup_stage < 0)
676 int m = GetPlayerLimit();
677 if (m <= 0) m = maxclients;
678 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
681 // automatic minplayers should be a multiple of team count
682 int d = map_minplayers % AVAILABLE_TEAMS;
683 int u = AVAILABLE_TEAMS - d;
684 map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
688 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
691 void InitGameplayMode()
695 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
697 // assign reflectively to avoid "assignment to world" warning
698 for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
700 string k = entityfieldname(i);
701 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
704 putentityfieldstring(i, world, sprintf("%v", v));
705 if (++done == 2) break;
708 // currently, NetRadiant's limit is 131072 qu for each side
709 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
710 // set the distance according to map size but don't go over the limit to avoid issues with float precision
711 // in case somebody makes extremely large maps
712 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
714 MapInfo_LoadMapSettings(mapname);
715 GameRules_teams(false);
717 if (!cvar_value_issafe(world.fog))
719 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
720 world.fog = string_null;
722 if(MapInfo_Map_fog != "")
724 if(MapInfo_Map_fog == "none")
725 world.fog = string_null;
727 world.fog = strzone(MapInfo_Map_fog);
729 clientstuff = strzone(MapInfo_Map_clientstuff);
731 MapInfo_ClearTemps();
733 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
735 cache_mutatormsg = strzone("");
736 cache_lastmutatormsg = strzone("");
738 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
741 bool world_already_spawned;
742 spawnfunc(worldspawn)
744 cvar_set("_endmatch", "0");
745 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
747 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
749 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
753 strcpy(sv_termsofservice_url_escaped, "INVALID");
756 bool wantrestart = false;
758 if (!server_is_dedicated)
760 // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
761 // restore csqc_progname too
762 string expect = "csprogs.dat";
763 wantrestart = cvar_string("csqc_progname") != expect;
764 cvar_set("csqc_progname", expect);
768 // Try to use versioned csprogs from pk3
769 // Only ever use versioned csprogs.dat files on dedicated servers;
770 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
771 string pk3csprogs = "csprogs-" WATERMARK ".dat";
772 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
773 string select = "csprogs.dat";
774 if (fexists(pk3csprogs)) select = pk3csprogs;
775 if (cvar_string("csqc_progname") != select)
777 cvar_set("csqc_progname", select);
780 // Check for updates on startup
781 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
782 int sentinel = fopen("progs.txt", FILE_READ);
785 string switchversion = fgets(sentinel);
787 if (switchversion != "" && switchversion != WATERMARK)
789 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
790 // if it doesn't exist, assume either:
791 // a) the current program was overwritten
792 // b) this is a client only update
793 string newprogs = sprintf("progs-%s.dat", switchversion);
794 if (fexists(newprogs))
796 cvar_set("sv_progs", newprogs);
799 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
800 if (fexists(newcsprogs))
802 cvar_set("csqc_progname", newcsprogs);
810 LOG_INFO("Restart requested");
811 changelevel(mapname);
812 // let initialization continue, shutdown depends on it
816 if(world_already_spawned)
817 error("world already spawned - you may have EXACTLY ONE worldspawn!");
818 world_already_spawned = true;
820 delete_fn = remove_safely; // during spawning, watch what you remove!
822 cvar_changes_init(); // do this very early now so it REALLY matches the server config
824 // default to RACE_RECORD, can be overwritten by gamemodes
825 record_type = RACE_RECORD;
827 // needs to be done so early because of the constants they create
830 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
832 TemporaryDB = db_create();
837 // 1 FLICKER (first variety)
838 lightstyle(1, "mmnmmommommnonmmonqnmmo");
840 // 2 SLOW STRONG PULSE
841 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
843 // 3 CANDLE (first variety)
844 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
847 lightstyle(4, "mamamamamama");
850 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
852 // 6 FLICKER (second variety)
853 lightstyle(6, "nmonqnmomnmomomno");
855 // 7 CANDLE (second variety)
856 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
858 // 8 CANDLE (third variety)
859 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
861 // 9 SLOW STROBE (fourth variety)
862 lightstyle(9, "aaaaaaaazzzzzzzz");
864 // 10 FLUORESCENT FLICKER
865 lightstyle(10, "mmamammmmammamamaaamammma");
867 // 11 SLOW PULSE NOT FADE TO BLACK
868 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
870 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
875 if(autocvar_g_campaign)
878 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
880 Map_MarkAsRecent(mapname);
884 static_init_precache();
887 GameRules_limit_fallbacks();
890 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
891 if(bot_waypoints_for_items == 1)
892 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
893 bot_waypoints_for_items = 0;
895 WaypointSprite_Init();
898 // changing the logic generating it is okay. But:
899 // it HAS to stay <= 64 chars
900 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
901 // strftime(false, "%s") isn't reliable, see strftime_s description
902 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
904 if(autocvar_sv_eventlog)
905 GameLogInit(); // requires matchid to be set
907 cvar_set("nextmap", "");
911 if(autocvar_g_campaign)
917 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
919 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
920 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
922 // quake 3 music support
923 if(world.music || world.noise)
925 // prefer .music over .noise
928 chosen_music = world.music;
930 chosen_music = world.noise;
932 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
933 strcpy(clientstuff, newstuff);
936 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
938 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
942 while((s = fgets(fd)))
944 int l = tokenize_console(s);
949 string trackname = argv(2);
950 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
951 LOG_INFO(" cdtrack ", trackname);
952 if (cvar_value_issafe(trackname))
954 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
955 strcpy(clientstuff, newstuff);
958 else if(argv(0) == "fog")
960 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
961 LOG_INFO(" \"fog\" \"", s, "\"");
963 else if(argv(0) == "set")
965 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
966 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
968 else if(argv(0) != "//")
970 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
971 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
982 // set up information replies for clients and server to use
983 maplist_reply = strzone(getmaplist());
984 lsmaps_reply = strzone(getlsmaps());
985 monsterlist_reply = strzone(getmonsterlist());
986 bool records_available = false;
987 for(int i = 0; i < 10; ++i)
989 string s = getrecords(i);
992 records_reply[i] = strzone(s);
993 records_available = true;
996 if (!records_available)
997 records_reply[0] = "No records available for the current game mode.\n";
998 ladder_reply = strzone(getladder());
999 rankings_reply = strzone(getrankings());
1004 PingPLReport_Spawn();
1008 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
1010 // fill sv_curl_serverpackages from .serverpackage files
1011 if (autocvar_sv_curl_serverpackages_auto)
1013 string s = "csprogs-" WATERMARK ".dat";
1014 // remove automatically managed files from the list to prevent duplicates
1015 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1017 string pkg = argv(i);
1018 if (startsWith(pkg, "csprogs-")) continue;
1019 if (endsWith(pkg, "-serverpackage.txt")) continue;
1020 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
1023 // add automatically managed files to the list
1024 #define X(match) MACRO_BEGIN \
1025 int fd = search_begin(match, true, false); \
1028 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1030 s = cons(s, search_getfilename(fd, i)); \
1035 X("*-serverpackage.txt");
1036 X("*.serverpackage");
1038 cvar_set("sv_curl_serverpackages", s);
1041 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1042 modname = "Xonotic";
1043 // physics/balance/config changes that count as mod
1044 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1045 modname = cvar_string("g_mod_physics");
1046 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1047 modname = cvar_string("g_mod_balance");
1048 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1049 modname = cvar_string("g_mod_config");
1050 // extra mutators that deserve to count as mod
1051 MUTATOR_CALLHOOK(SetModname, modname);
1052 modname = M_ARGV(0, string);
1054 // save it for later
1055 modname = strzone(modname);
1057 WinningConditionHelper(this); // set worldstatus
1059 if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
1060 // INITPRIO_LAST is to soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
1061 defer(this, 5, Pause_TryPause_Dedicated);
1063 world_initialized = 1;
1064 __spawnfunc_spawn_all();
1069 //makestatic (this); // Who the f___ did that?
1073 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1075 float m = e.dphitcontentsmask;
1076 e.dphitcontentsmask = goodcontents | badcontents;
1078 vector org = boundmin;
1079 vector delta = boundmax - boundmin;
1083 int j; // used after the loop
1084 for(j = 0; j < attempts; ++j)
1086 start.x = org.x + random() * delta.x;
1087 start.y = org.y + random() * delta.y;
1088 start.z = org.z + random() * delta.z;
1090 // rule 1: start inside world bounds, and outside
1091 // solid, and don't start from somewhere where you can
1092 // fall down to evil
1093 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1094 if (trace_fraction >= 1)
1096 if (trace_startsolid)
1098 if (trace_dphitcontents & badcontents)
1100 if (trace_dphitq3surfaceflags & badsurfaceflags)
1103 // rule 2: if we are too high, lower the point
1104 if (trace_fraction * delta.z > maxaboveground)
1105 start = trace_endpos + '0 0 1' * maxaboveground;
1106 vector enddown = trace_endpos;
1108 // rule 3: make sure we aren't outside the map. This only works
1109 // for somewhat well formed maps. A good rule of thumb is that
1110 // the map should have a convex outside hull.
1111 // these can be traceLINES as we already verified the starting box
1112 vector mstart = start + 0.5 * (e.mins + e.maxs);
1113 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1114 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1116 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1117 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1119 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1120 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1122 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1123 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1125 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1126 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1129 // rule 4: we must "see" some spawnpoint or item
1133 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1138 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1140 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1149 int items_checked = 0;
1150 IL_EACH(g_items, checkpvs(mstart, it),
1152 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1159 if(items_checked >= attempts)
1167 // find a random vector to "look at"
1168 end.x = org.x + random() * delta.x;
1169 end.y = org.y + random() * delta.y;
1170 end.z = org.z + random() * delta.z;
1171 end = start + normalize(end - start) * vlen(delta);
1173 // rule 4: start TO end must not be too short
1174 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1175 if(trace_startsolid)
1177 if(trace_fraction < minviewdistance / vlen(delta))
1180 // rule 5: don't want to look at sky
1181 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1184 // rule 6: we must not end up in trigger_hurt
1185 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1191 e.dphitcontentsmask = m;
1195 setorigin(e, start);
1196 e.angles = vectoangles(end - start);
1197 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1203 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1205 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1209 ===============================================================================
1213 ===============================================================================
1216 void DumpStats(float final)
1225 to_console = autocvar_sv_logscores_console;
1226 to_eventlog = autocvar_sv_eventlog;
1227 to_file = autocvar_sv_logscores_file;
1231 to_console = true; // always print printstats replies
1232 to_eventlog = false; // but never print them to the event log
1236 if(autocvar_sv_eventlog_console)
1237 to_console = false; // otherwise we get the output twice
1243 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1253 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1257 fputs(file, strcat(s, "\n"));
1260 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1266 fputs(file, strcat(s, "\n"));
1268 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1269 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1270 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1271 if(IS_PLAYER(it) || INGAME_JOINED(it))
1272 s = strcat(s, ftos(it.team), ":");
1274 s = strcat(s, "spectator:");
1277 LOG_HELP(s, playername(it.netname, it.team, false));
1279 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1281 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1286 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1292 fputs(file, strcat(s, "\n"));
1294 for(i = 1; i < 16; ++i)
1296 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1297 s = strcat(s, ":", ftos(i));
1303 fputs(file, strcat(s, "\n"));
1310 GameLogEcho(":end");
1313 fputs(file, ":end\n");
1319 go to the next level for deathmatch
1320 only called if a time or frag limit has expired
1324 cvar_set("_endmatch", "0");
1325 game_stopped = true;
1326 intermission_running = true; // game over
1328 // enforce a wait time before allowing changelevel
1329 if(player_count > 0)
1330 intermission_exittime = time + autocvar_sv_mapchange_delay;
1332 intermission_exittime = -1;
1335 WriteByte (MSG_ALL, SVC_CDTRACK);
1336 WriteByte (MSG_ALL, 3);
1337 WriteByte (MSG_ALL, 3);
1338 // done in FixIntermission
1341 //pos = FindIntermission ();
1348 PlayerStats_GameReport(true);
1349 WeaponStats_Shutdown();
1351 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1353 if(autocvar_sv_eventlog)
1354 GameLogEcho(":gameover");
1358 int winner_team = 0;
1359 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1360 FixIntermissionClient(it);
1363 if (teamplay && !winner_team)
1365 winner_team = it.team;
1366 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1368 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1372 target_music_kill();
1374 if(autocvar_g_campaign)
1375 CampaignPreIntermission();
1377 MUTATOR_CALLHOOK(MatchEnd);
1379 localcmd("\nsv_hook_gameend\n");
1383 int InitiateSuddenDeath()
1385 // Check first whether normal overtimes could be added before initiating suddendeath mode
1386 // - for this timelimit_overtime needs to be >0 of course
1387 // - also check the winning condition calculated in the previous frame and only add normal overtime
1388 // again, if at the point at which timelimit would be extended again, still no winner was found
1389 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1390 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1391 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1393 return 1; // need to call InitiateOvertime later
1397 if(!checkrules_suddendeathend)
1399 if(autocvar_g_campaign)
1401 checkrules_suddendeathend = time; // no suddendeath in campaign
1405 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1408 if(g_race && !g_race_qualifying)
1409 race_StartCompleting();
1415 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1417 ++checkrules_overtimesadded;
1418 overtimes = checkrules_overtimesadded;
1419 //add one more overtime by simply extending the timelimit
1420 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1421 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1424 float GetWinningCode(float fraglimitreached, float equality)
1426 if(autocvar_g_campaign == 1)
1428 if(fraglimitreached)
1437 if(fraglimitreached)
1438 return WINNING_STARTSUDDENDEATHOVERTIME;
1440 return WINNING_NEVER;
1444 if(fraglimitreached)
1452 // set the .winning flag for exactly those players with a given field value
1453 void SetWinners(.float field, float value)
1455 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1458 // set the .winning flag for those players with a given field value
1459 void AddWinners(.float field, float value)
1461 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1462 if(it.(field) == value)
1467 // clear the .winning flags
1470 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1474 float WinningCondition_Scores(float limit, float leadlimit)
1476 // TODO make everything use THIS winning condition (except LMS)
1477 WinningConditionHelper(NULL);
1481 for (int i = 1; i < 5; ++i)
1483 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1484 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1489 if(WinningConditionHelper_winner)
1490 WinningConditionHelper_winner.winning = 1;
1491 if(WinningConditionHelper_winnerteam >= 0)
1492 SetWinners(team, WinningConditionHelper_winnerteam);
1494 if(WinningConditionHelper_lowerisbetter)
1496 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1497 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1501 if(WinningConditionHelper_zeroisworst)
1502 leadlimit = 0; // not supported in this mode
1504 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1507 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1513 fragsleft = FLOAT_MAX;
1514 float leadingfragsleft = FLOAT_MAX;
1516 fragsleft = limit - WinningConditionHelper_topscore;
1518 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1520 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1521 fragsleft = max(fragsleft, leadingfragsleft);
1523 fragsleft = min(fragsleft, leadingfragsleft);
1526 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1529 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1530 else if (fragsleft == 2)
1531 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1532 else if (fragsleft == 3)
1533 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1535 fragsleft_last = fragsleft;
1539 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1540 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1543 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1544 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1545 limit_reached = (fraglimit_reached && leadlimit_reached);
1547 limit_reached = (fraglimit_reached || leadlimit_reached);
1549 return GetWinningCode(
1550 WinningConditionHelper_topscore && limit_reached,
1551 WinningConditionHelper_equality
1555 float WinningCondition_RanOutOfSpawns()
1557 if(have_team_spawns <= 0)
1560 if(!autocvar_g_spawn_useallspawns)
1563 if(!some_spawn_has_been_used)
1566 for (int i = 1; i < 5; ++i)
1568 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1571 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1573 if (Team_IsValidTeam(it.team))
1575 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1579 IL_EACH(g_spawnpoints, true,
1581 if (Team_IsValidTeam(it.team))
1583 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1588 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1589 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1590 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1591 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1592 if(team1_score + team2_score + team3_score + team4_score == 0)
1594 checkrules_equality = true;
1597 else if(team1_score + team2_score + team3_score + team4_score == 1)
1602 else if(team2_score)
1604 else if(team3_score)
1606 else // if(team4_score)
1608 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1609 for(i = 0; i < MAX_TEAMSCORE; ++i)
1611 for (int j = 1; j <= NUM_TEAMS; ++j)
1617 if (!TeamBalance_IsTeamAllowed(balance, j))
1621 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1625 AddWinners(team, t);
1636 Exit deathmatch games upon conditions
1639 void CheckRules_World()
1646 if (intermission_running) // someone else quit the game already
1648 if(player_count == 0) // Nobody there? Then let's go to the next map
1650 // this will actually check the player count in the next frame
1651 // again, but this shouldn't hurt
1655 float timelimit = autocvar_timelimit * 60;
1656 float fraglimit = autocvar_fraglimit;
1657 float leadlimit = autocvar_leadlimit;
1658 if (leadlimit < 0) leadlimit = 0;
1660 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1663 timelimit = 0; // timelimit is not made for warmup
1665 fraglimit = 0; // no fraglimit for now
1666 leadlimit = 0; // no leadlimit for now
1669 if (autocvar__endmatch || timelimit < 0)
1677 timelimit += game_starttime;
1679 int overtimes_prev = overtimes;
1680 int wantovertime = 0;
1682 if(checkrules_suddendeathend)
1684 if(!checkrules_suddendeathwarning)
1686 checkrules_suddendeathwarning = true;
1687 if(g_race && !g_race_qualifying)
1688 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1690 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1695 if (timelimit && time >= timelimit)
1697 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1700 float playerswithlaps;
1702 totalplayers = playerswithlaps = readyplayers = 0;
1703 FOREACH_CLIENT(IS_PLAYER(it), {
1705 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1711 // at least 2 of the players have completed a lap: start the RACE
1712 // otherwise, the players should end the qualifying on their own
1713 if(readyplayers || playerswithlaps >= 2)
1715 checkrules_suddendeathend = 0;
1716 ReadyRestart(true); // go to race
1720 wantovertime |= InitiateSuddenDeath();
1723 wantovertime |= InitiateSuddenDeath();
1727 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1733 int checkrules_status = WinningCondition_RanOutOfSpawns();
1734 if(checkrules_status == WINNING_YES)
1735 bprint("Hey! Someone ran out of spawns!\n");
1736 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1737 checkrules_status = M_ARGV(0, float);
1739 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1741 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1743 checkrules_status = WINNING_NEVER;
1744 checkrules_overtimesadded = -1;
1745 wantovertime |= InitiateSuddenDeath();
1748 if(checkrules_status == WINNING_NEVER)
1749 // equality cases! Nobody wins if the overtime ends in a draw.
1754 if(checkrules_status == WINNING_NEVER)
1757 checkrules_status = WINNING_YES;
1760 if(checkrules_suddendeathend)
1761 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1762 checkrules_status = WINNING_YES;
1764 if(checkrules_status == WINNING_YES)
1766 if (overtimes == -1 && overtimes != overtimes_prev)
1768 // if suddendeathend overtime has just begun, revert it
1769 checkrules_suddendeathend = 0;
1770 overtimes = overtimes_prev;
1772 //print("WINNING\n");
1777 float want_weapon(entity weaponinfo, float allguns)
1780 bool allow_mutatorblocked = false;
1782 if(!weaponinfo.m_id)
1785 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1786 d = M_ARGV(1, float);
1787 allguns = M_ARGV(2, bool);
1788 allow_mutatorblocked = M_ARGV(3, bool);
1791 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1792 else if(!mutator_returnvalue)
1793 d = !(!weaponinfo.weaponstart);
1795 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1798 float t = weaponinfo.weaponstartoverride;
1800 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1805 // 4: is set by default?
1814 /// Weapons the player normally starts with outside weapon arena.
1815 WepSet weapons_start()
1817 WepSet ret = '0 0 0';
1818 FOREACH(Weapons, it != WEP_Null, {
1819 int w = want_weapon(it, false);
1826 WepSet weapons_all()
1828 WepSet ret = '0 0 0';
1829 FOREACH(Weapons, it != WEP_Null, {
1830 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1836 WepSet weapons_devall()
1838 WepSet ret = '0 0 0';
1839 FOREACH(Weapons, it != WEP_Null,
1846 WepSet weapons_most()
1848 WepSet ret = '0 0 0';
1849 FOREACH(Weapons, it != WEP_Null, {
1850 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1856 void weaponarena_available_all_update(entity this)
1858 if (weaponsInMapAll)
1860 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1864 // if no weapons are available on the map, just fall back to all weapons arena
1865 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1869 void weaponarena_available_devall_update(entity this)
1871 if (weaponsInMapAll)
1873 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1877 // if no weapons are available on the map, just fall back to devall weapons arena
1878 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1882 void weaponarena_available_most_update(entity this)
1884 if (weaponsInMapAll)
1886 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1890 // if no weapons are available on the map, just fall back to most weapons arena
1891 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1895 void readplayerstartcvars()
1897 // initialize starting values for players
1898 start_weapons = '0 0 0';
1899 start_weapons_default = '0 0 0';
1900 start_weapons_defaultmask = '0 0 0';
1902 start_ammo_shells = 0;
1903 start_ammo_nails = 0;
1904 start_ammo_rockets = 0;
1905 start_ammo_cells = 0;
1906 start_ammo_plasma = 0;
1907 if (random_start_ammo == NULL)
1909 random_start_ammo = new_pure(random_start_ammo);
1911 start_health = cvar("g_balance_health_start");
1912 start_armorvalue = cvar("g_balance_armor_start");
1915 g_weaponarena_weapons = '0 0 0';
1917 string s = cvar_string("g_weaponarena");
1919 MUTATOR_CALLHOOK(SetWeaponArena, s);
1920 s = M_ARGV(0, string);
1922 if (s == "0" || s == "")
1926 else if (s == "off")
1928 // forcibly turn off weaponarena
1930 else if (s == "all" || s == "1")
1933 g_weaponarena_list = "All Weapons Arena";
1934 g_weaponarena_weapons = weapons_all();
1936 else if (s == "devall")
1939 g_weaponarena_list = "Dev All Weapons Arena";
1940 g_weaponarena_weapons = weapons_devall();
1942 else if (s == "most")
1945 g_weaponarena_list = "Most Weapons Arena";
1946 g_weaponarena_weapons = weapons_most();
1948 else if (s == "all_available")
1951 g_weaponarena_list = "All Available Weapons Arena";
1953 // this needs to run after weaponsInMapAll is initialized
1954 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1956 else if (s == "devall_available")
1959 g_weaponarena_list = "Dev All Available Weapons Arena";
1961 // this needs to run after weaponsInMapAll is initialized
1962 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1964 else if (s == "most_available")
1967 g_weaponarena_list = "Most Available Weapons Arena";
1969 // this needs to run after weaponsInMapAll is initialized
1970 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1972 else if (s == "none")
1975 g_weaponarena_list = "No Weapons Arena";
1980 float t = tokenize_console(s);
1981 g_weaponarena_list = "";
1982 for (int j = 0; j < t; ++j)
1985 Weapon wep = Weapon_from_name(s);
1988 g_weaponarena_weapons |= (wep.m_wepset);
1989 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1992 if (g_weaponarena_list != "") // remove trailing " & "
1993 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1994 else // no valid weapon found
1995 g_weaponarena_list = "No Weapons Arena";
2000 g_weapon_stay = 0; // incompatible
2001 start_weapons = g_weaponarena_weapons;
2002 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
2003 g_weaponarena_list = strzone(g_weaponarena_list);
2007 FOREACH(Weapons, it != WEP_Null, {
2008 int w = want_weapon(it, false);
2009 WepSet s = it.m_wepset;
2013 start_weapons_default |= s;
2015 start_weapons_defaultmask |= s;
2019 if(cvar("g_balance_superweapons_time") < 0)
2020 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2022 if(!cvar("g_use_ammunition"))
2023 start_items |= IT_UNLIMITED_AMMO;
2025 if(start_items & IT_UNLIMITED_AMMO)
2027 start_ammo_shells = 999;
2028 start_ammo_nails = 999;
2029 start_ammo_rockets = 999;
2030 start_ammo_cells = 999;
2031 start_ammo_plasma = 999;
2032 start_ammo_fuel = 999;
2036 start_ammo_shells = cvar("g_start_ammo_shells");
2037 start_ammo_nails = cvar("g_start_ammo_nails");
2038 start_ammo_rockets = cvar("g_start_ammo_rockets");
2039 start_ammo_cells = cvar("g_start_ammo_cells");
2040 start_ammo_plasma = cvar("g_start_ammo_plasma");
2041 start_ammo_fuel = cvar("g_start_ammo_fuel");
2042 random_start_weapons_count = cvar("g_random_start_weapons_count");
2043 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2044 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2045 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2046 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2047 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2050 warmup_start_ammo_shells = start_ammo_shells;
2051 warmup_start_ammo_nails = start_ammo_nails;
2052 warmup_start_ammo_rockets = start_ammo_rockets;
2053 warmup_start_ammo_cells = start_ammo_cells;
2054 warmup_start_ammo_plasma = start_ammo_plasma;
2055 warmup_start_ammo_fuel = start_ammo_fuel;
2056 warmup_start_health = start_health;
2057 warmup_start_armorvalue = start_armorvalue;
2058 warmup_start_weapons = start_weapons;
2059 warmup_start_weapons_default = start_weapons_default;
2060 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2064 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2065 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2066 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2067 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2068 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2069 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2070 warmup_start_health = cvar("g_warmup_start_health");
2071 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2072 warmup_start_weapons = '0 0 0';
2073 warmup_start_weapons_default = '0 0 0';
2074 warmup_start_weapons_defaultmask = '0 0 0';
2075 FOREACH(Weapons, it != WEP_Null, {
2076 int w = want_weapon(it, autocvar_g_warmup_allguns);
2077 WepSet s = it.m_wepset;
2079 warmup_start_weapons |= s;
2081 warmup_start_weapons_default |= s;
2083 warmup_start_weapons_defaultmask |= s;
2087 if (autocvar_g_jetpack)
2088 start_items |= ITEM_Jetpack.m_itemid;
2090 MUTATOR_CALLHOOK(SetStartItems);
2092 if (start_items & ITEM_Jetpack.m_itemid)
2094 start_items |= ITEM_JetpackRegen.m_itemid;
2095 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2096 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2099 start_ammo_shells = max(0, start_ammo_shells);
2100 start_ammo_nails = max(0, start_ammo_nails);
2101 start_ammo_rockets = max(0, start_ammo_rockets);
2102 start_ammo_cells = max(0, start_ammo_cells);
2103 start_ammo_plasma = max(0, start_ammo_plasma);
2104 start_ammo_fuel = max(0, start_ammo_fuel);
2105 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2106 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2107 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2108 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2109 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2111 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2112 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2113 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2114 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2115 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2116 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2119 void readlevelcvars()
2121 serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2122 if(cvar("sv_allow_fullbright"))
2123 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2125 serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2126 if(cvar("sv_forbid_pickuptimer"))
2127 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2129 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2131 if(cvar("g_campaign"))
2132 warmup_stage = 0; // no warmup during campaign
2135 warmup_stage = autocvar_g_warmup;
2136 if (warmup_stage < 0 || warmup_stage > 1)
2137 warmup_limit = -1; // don't start until there's enough players
2138 else if (warmup_stage == 1)
2140 // this code is duplicated in ReadyCount()
2141 warmup_limit = cvar("g_warmup_limit");
2142 if(warmup_limit == 0)
2143 warmup_limit = autocvar_timelimit * 60;
2147 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2148 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2149 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2150 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2151 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2152 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2153 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2154 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2155 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2156 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2157 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2158 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2159 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2160 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2162 g_pickup_shells = cvar("g_pickup_shells");
2163 g_pickup_shells_max = cvar("g_pickup_shells_max");
2164 g_pickup_nails = cvar("g_pickup_nails");
2165 g_pickup_nails_max = cvar("g_pickup_nails_max");
2166 g_pickup_rockets = cvar("g_pickup_rockets");
2167 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2168 g_pickup_cells = cvar("g_pickup_cells");
2169 g_pickup_cells_max = cvar("g_pickup_cells_max");
2170 g_pickup_plasma = cvar("g_pickup_plasma");
2171 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2172 g_pickup_fuel = cvar("g_pickup_fuel");
2173 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2174 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2175 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2176 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2177 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2178 g_pickup_armormedium = cvar("g_pickup_armormedium");
2179 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2180 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2181 g_pickup_armorbig = cvar("g_pickup_armorbig");
2182 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2183 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2184 g_pickup_armormega = cvar("g_pickup_armormega");
2185 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2186 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2187 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2188 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2189 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2190 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2191 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2192 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2193 g_pickup_healthbig = cvar("g_pickup_healthbig");
2194 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2195 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2196 g_pickup_healthmega = cvar("g_pickup_healthmega");
2197 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2198 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2200 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2201 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2203 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2205 g_weapon_stay = cvar("g_weapon_stay");
2207 MUTATOR_CALLHOOK(ReadLevelCvars);
2209 if (!warmup_stage && !autocvar_g_campaign)
2210 game_starttime = time + cvar("g_start_delay");
2212 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2214 readplayerstartcvars();
2217 void InitializeEntity(entity e, void(entity this) func, int order)
2221 if (!e || e.initialize_entity)
2223 // make a proxy initializer entity
2225 e = new(initialize_entity);
2229 e.initialize_entity = func;
2230 e.initialize_entity_order = order;
2232 cur = initialize_entity_first;
2236 if (!cur || cur.initialize_entity_order > order)
2238 // insert between prev and cur
2240 prev.initialize_entity_next = e;
2242 initialize_entity_first = e;
2243 e.initialize_entity_next = cur;
2247 cur = cur.initialize_entity_next;
2250 void InitializeEntitiesRun()
2252 entity startoflist = initialize_entity_first;
2253 initialize_entity_first = NULL;
2254 delete_fn = remove_except_protected;
2255 for (entity e = startoflist; e; e = e.initialize_entity_next)
2257 e.remove_except_protected_forbidden = 1;
2259 for (entity e = startoflist; e; )
2261 e.remove_except_protected_forbidden = 0;
2262 e.initialize_entity_order = 0;
2263 entity next = e.initialize_entity_next;
2264 e.initialize_entity_next = NULL;
2265 var void(entity this) func = e.initialize_entity;
2266 e.initialize_entity = func_null;
2267 if (e.classname == "initialize_entity")
2269 entity wrappee = e.enemy;
2273 //dprint("Delayed initialization: ", e.classname, "\n");
2281 backtrace(strcat("Null function in: ", e.classname, "\n"));
2285 delete_fn = remove_unsafely;
2288 // deferred dropping
2289 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2290 void DropToFloor_Handler(entity this)
2292 if(!this || wasfreed(this))
2294 // no modifying free entities
2298 vector end = this.origin;
2299 if (autocvar_sv_mapformat_is_quake3)
2301 else if (autocvar_sv_mapformat_is_quake2)
2304 end.z -= 256; // Quake, QuakeWorld
2306 // NOTE: SV_NudgeOutOfSolid is used in the engine here
2307 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2309 _Movetype_UnstickEntity(this);
2310 move_out_of_solid(this);
2313 tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2315 if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2318 offset = 0.5 * (this.mins + this.maxs);
2319 offset.z = this.mins.z;
2320 org = this.origin + offset;
2321 traceline(org, end, MOVE_NORMAL, this);
2322 trace_endpos = trace_endpos - offset;
2323 if(trace_startsolid)
2325 LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2326 _Movetype_LinkEdict(this, false);
2328 this.groundentity = NULL;
2330 else if(trace_fraction < 1)
2332 LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2333 setorigin(this, trace_endpos);
2334 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2336 _Movetype_UnstickEntity(this);
2337 move_out_of_solid(this);
2340 this.groundentity = trace_ent;
2341 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2342 this.move_suspendedinair = true;
2347 if(!trace_allsolid && trace_fraction < 1)
2349 setorigin(this, trace_endpos);
2351 this.groundentity = trace_ent;
2352 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2353 this.move_suspendedinair = true;
2357 // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2358 // hacky workaround for #2774
2362 this.dropped_origin = this.origin;
2365 void droptofloor(entity this)
2367 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2370 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2371 void RunThink(entity this, float dt)
2373 // don't let things stay in the past.
2374 // it is possible to start that way by a trigger with a local time.
2375 if(this.nextthink <= 0 || this.nextthink > time + dt)
2378 float oldtime = time; // do we need to save this?
2380 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2382 time = max(oldtime, this.nextthink);
2386 getthink(this)(this);
2387 // mods often set nextthink to time to cause a think every frame,
2388 // we don't want to loop in that case, so exit if the new nextthink is
2389 // <= the time the qc was told, also exit if it is past the end of the
2391 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2398 bool autocvar_sv_freezenonclients;
2399 void Physics_Frame()
2401 if(autocvar_sv_freezenonclients)
2404 IL_EACH(g_moveables, true,
2406 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2409 //set_movetype(it, it.move_movetype);
2410 // inline the set_movetype function, since this is called a lot
2411 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2413 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2414 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2416 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2418 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2419 continue; // these movetypes have no regular think function
2420 // handle thinking here
2421 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2422 RunThink(it, PHYS_INPUT_TIMELENGTH);
2426 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2429 // make a second pass to see if any ents spawned this frame and make
2430 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2431 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2432 IL_EACH(g_moveables, it.move_qcphysics,
2434 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2436 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2440 void systems_update();
2443 anticheat_endframe();
2447 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2448 entity e = IS_SPEC(it) ? it.enemy : it;
2449 if (e.typehitsound) {
2450 STAT(TYPEHIT_TIME, it) = time;
2451 } else if (e.killsound) {
2452 STAT(KILL_TIME, it) = time;
2453 } else if (e.hitsound_damage_dealt) {
2454 STAT(HIT_TIME, it) = time;
2455 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2456 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2459 // add 1 frametime because after this, engine SV_Physics
2460 // increases time by a frametime and then networks the frame
2461 // add another frametime because client shows everything with
2462 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2464 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2465 FOREACH_CLIENT(true, {
2466 it.typehitsound = false;
2467 it.hitsound_damage_dealt = 0;
2468 it.killsound = false;
2469 antilag_record(it, CS(it), altime);
2471 IL_EACH(g_monsters, true,
2473 antilag_record(it, it, altime);
2475 IL_EACH(g_projectiles, it.classname == "nade",
2477 antilag_record(it, it, altime);
2486 * returns true if redirecting
2488 float redirection_timeout;
2489 float redirection_nextthink;
2490 float RedirectionThink()
2492 float clients_found;
2494 if(redirection_target == "")
2497 if(!redirection_timeout)
2499 cvar_set("sv_public", "-2");
2500 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2501 if(redirection_target == "self")
2502 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2504 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2507 if(time < redirection_nextthink)
2510 redirection_nextthink = time + 1;
2513 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2515 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2516 if(redirection_target == "self")
2517 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2519 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2523 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2525 if(time > redirection_timeout || clients_found == 0)
2526 localcmd("\nwait; wait; wait; quit\n");
2533 // Loaded from a save game
2534 // some things then break, so let's work around them...
2536 // Progs DB (capture records)
2537 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2541 MapInfo_Enumerate();
2542 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2545 TargetMusic_RestoreGame();
2552 if(world_initialized > 0)
2554 world_initialized = 0;
2556 // if a timeout is active, reset the slowmo value to normal
2557 if(timeout_status == TIMEOUT_ACTIVE)
2558 cvar_set("slowmo", ftos(orig_slowmo));
2560 LOG_TRACE("Saving persistent data...");
2563 // playerstats with unfinished match
2564 PlayerStats_GameReport(false);
2566 if(!cheatcount_total)
2568 if(autocvar_sv_db_saveasdump)
2569 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2571 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2573 if(autocvar_developer > 0)
2575 if(autocvar_sv_db_saveasdump)
2576 db_dump(TemporaryDB, "server-temp.db");
2578 db_save(TemporaryDB, "server-temp.db");
2580 CheatShutdown(); // must be after cheatcount check
2581 db_close(ServerProgsDB);
2582 db_close(TemporaryDB);
2583 LOG_TRACE("Saving persistent data... done!");
2584 // tell the bot system the game is ending now
2587 WeaponStats_Shutdown();
2590 strfree(sv_termsofservice_url_escaped);
2592 else if(world_initialized == 0)
2594 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2598 __init_dedicated_server_shutdown();