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1 #include "world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "hook.qh"
14 #include <server/gamelog.qh>
15 #include <server/damage.qh>
16 #include "ipban.qh"
17 #include <server/intermission.qh>
18 #include <server/main.qh>
19 #include "mapvoting.qh"
20 #include <server/mutators/_mod.qh>
21 #include "race.qh"
22 #include "scores.qh"
23 #include "scores_rules.qh"
24 #include "spawnpoints.qh"
25 #include "teamplay.qh"
26 #include "weapons/weaponstats.qh"
27 #include <server/weapons/common.qh>
28 #include "../common/constants.qh"
29 #include <common/net_linked.qh>
30 #include "../common/deathtypes/all.qh"
31 #include <common/gamemodes/_mod.qh>
32 #include "../common/gamemodes/sv_rules.qh"
33 #include "../common/mapinfo.qh"
34 #include "../common/monsters/_mod.qh"
35 #include "../common/monsters/sv_monsters.qh"
36 #include "../common/vehicles/all.qh"
37 #include "../common/notifications/all.qh"
38 #include "../common/physics/player.qh"
39 #include "../common/playerstats.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42 #include <common/mapobjects/triggers.qh>
43 #include "../common/mapobjects/trigger/secret.qh"
44 #include "../common/mapobjects/target/music.qh"
45 #include "../common/util.qh"
46 #include "../common/items/_mod.qh"
47 #include <common/weapons/_all.qh>
48 #include "../common/state.qh"
49
50 const float LATENCY_THINKRATE = 10;
51 .float latency_sum;
52 .float latency_cnt;
53 .float latency_time;
54 entity pingplreport;
55 void PingPLReport_Think(entity this)
56 {
57         float delta;
58         entity e;
59
60         delta = 3 / maxclients;
61         if(delta < sys_frametime)
62                 delta = 0;
63         this.nextthink = time + delta;
64
65         e = edict_num(this.cnt + 1);
66         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
67         {
68                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69                 WriteByte(MSG_BROADCAST, this.cnt);
70                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
71                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
73
74                 // record latency times for clients throughout the match so we can report it to playerstats
75                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
76                 {
77                         CS(e).latency_sum += CS(e).ping;
78                         CS(e).latency_cnt += 1;
79                         CS(e).latency_time = time;
80                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
81                 }
82         }
83         else
84         {
85                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86                 WriteByte(MSG_BROADCAST, this.cnt);
87                 WriteShort(MSG_BROADCAST, 0);
88                 WriteByte(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90         }
91         this.cnt = (this.cnt + 1) % maxclients;
92 }
93 void PingPLReport_Spawn()
94 {
95         pingplreport = new_pure(pingplreport);
96         setthink(pingplreport, PingPLReport_Think);
97         pingplreport.nextthink = time;
98 }
99
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
101 float world_initialized;
102
103 void SetDefaultAlpha()
104 {
105         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106         {
107                 default_player_alpha = autocvar_g_player_alpha;
108                 if(default_player_alpha == 0)
109                         default_player_alpha = 1;
110                 default_weapon_alpha = default_player_alpha;
111         }
112 }
113
114 void GotoFirstMap(entity this)
115 {
116         float n;
117         if(autocvar__sv_init)
118         {
119                 // cvar_set("_sv_init", "0");
120                 // we do NOT set this to 0 any more, so someone "accidentally" changing
121                 // to this "init" map on a dedicated server will cause no permanent
122                 // harm
123                 if(autocvar_g_maplist_shuffle)
124                         ShuffleMaplist();
125                 n = tokenizebyseparator(autocvar_g_maplist, " ");
126                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
127
128                 MapInfo_Enumerate();
129                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130
131                 if(!DoNextMapOverride(1))
132                         GotoNextMap(1);
133
134                 return;
135         }
136
137         if(time < 5)
138         {
139                 this.nextthink = time;
140         }
141         else
142         {
143                 this.nextthink = time + 1;
144                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
145         }
146 }
147
148 void cvar_changes_init()
149 {
150         float h;
151         string k, v, d;
152         float n, i, adding, pureadding;
153
154         strfree(cvar_changes);
155         strfree(cvar_purechanges);
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = true;
163         pureadding = true;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172
173                 // general excludes and namespaces for server admin used cvars
174                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175
176                 // internal
177                 BADPREFIX("csqc_");
178                 BADPREFIX("cvar_check_");
179                 BADCVAR("gamecfg");
180                 BADCVAR("g_configversion");
181                 BADCVAR("halflifebsp");
182                 BADCVAR("sv_mapformat_is_quake2");
183                 BADCVAR("sv_mapformat_is_quake3");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215                 BADCVAR("in_pitch_min");
216                 BADCVAR("in_pitch_max");
217
218                 // private
219                 BADCVAR("developer");
220                 BADCVAR("log_dest_udp");
221                 BADCVAR("net_address");
222                 BADCVAR("net_address_ipv6");
223                 BADCVAR("port");
224                 BADCVAR("savedgamecfg");
225                 BADCVAR("serverconfig");
226                 BADCVAR("sv_autoscreenshot");
227                 BADCVAR("sv_heartbeatperiod");
228                 BADCVAR("sv_vote_master_password");
229                 BADCVAR("sys_colortranslation");
230                 BADCVAR("sys_specialcharactertranslation");
231                 BADCVAR("timeformat");
232                 BADCVAR("timestamps");
233                 BADCVAR("g_require_stats");
234                 BADPREFIX("developer_");
235                 BADPREFIX("g_ban_");
236                 BADPREFIX("g_banned_list");
237                 BADPREFIX("g_require_stats_");
238                 BADPREFIX("g_chat_flood_");
239                 BADPREFIX("g_ghost_items");
240                 BADPREFIX("g_playerstats_");
241                 BADPREFIX("g_voice_flood_");
242                 BADPREFIX("log_file");
243                 BADPREFIX("quit_");
244                 BADPREFIX("rcon_");
245                 BADPREFIX("sv_allowdownloads");
246                 BADPREFIX("sv_autodemo");
247                 BADPREFIX("sv_curl_");
248                 BADPREFIX("sv_eventlog");
249                 BADPREFIX("sv_logscores_");
250                 BADPREFIX("sv_master");
251                 BADPREFIX("sv_weaponstats_");
252                 BADPREFIX("sv_waypointsprite_");
253                 BADCVAR("rescan_pending");
254
255                 // these can contain player IDs, so better hide
256                 BADPREFIX("g_forced_team_");
257                 BADCVAR("sv_muteban_list");
258                 BADCVAR("sv_voteban_list");
259                 BADCVAR("sv_allow_customplayermodels_idlist");
260                 BADCVAR("sv_allow_customplayermodels_speciallist");
261
262                 // mapinfo
263                 BADCVAR("fraglimit");
264                 BADCVAR("g_arena");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_conquest");
269                 BADCVAR("g_conquest_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dotc");
273                 BADCVAR("g_dm");
274                 BADCVAR("g_domination");
275                 BADCVAR("g_domination_default_teams");
276                 BADCVAR("g_duel");
277                 BADCVAR("g_duel_not_dm_maps");
278                 BADCVAR("g_freezetag");
279                 BADCVAR("g_freezetag_teams");
280                 BADCVAR("g_invasion_teams");
281                 BADCVAR("g_invasion_type");
282                 BADCVAR("g_jailbreak");
283                 BADCVAR("g_jailbreak_teams");
284                 BADCVAR("g_keepaway");
285                 BADCVAR("g_keyhunt");
286                 BADCVAR("g_keyhunt_teams");
287                 BADCVAR("g_lms");
288                 BADCVAR("g_nexball");
289                 BADCVAR("g_onslaught");
290                 BADCVAR("g_race");
291                 BADCVAR("g_race_laps_limit");
292                 BADCVAR("g_race_qualifying_timelimit");
293                 BADCVAR("g_race_qualifying_timelimit_override");
294                 BADCVAR("g_runematch");
295                 BADCVAR("g_shootfromeye");
296                 BADCVAR("g_snafu");
297                 BADCVAR("g_survival");
298                 BADCVAR("g_survival_not_dm_maps");
299                 BADCVAR("g_tdm");
300                 BADCVAR("g_tdm_on_dm_maps");
301                 BADCVAR("g_tdm_teams");
302                 BADCVAR("g_vip");
303                 BADCVAR("leadlimit");
304                 BADCVAR("nextmap");
305                 BADCVAR("teamplay");
306                 BADCVAR("timelimit");
307                 BADCVAR("g_mapinfo_settemp_acl");
308                 BADCVAR("g_mapinfo_ignore_warnings");
309                 BADCVAR("g_maplist_ignore_sizes");
310                 BADCVAR("g_maplist_sizes_count_bots");
311
312                 // long
313                 BADCVAR("hostname");
314                 BADCVAR("g_maplist");
315                 BADCVAR("g_maplist_mostrecent");
316                 BADCVAR("sv_motd");
317
318                 v = cvar_string(k);
319                 d = cvar_defstring(k);
320                 if(v == d)
321                         continue;
322
323                 if(adding)
324                 {
325                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
326                         if(strlen(cvar_changes) > 16384)
327                         {
328                                 cvar_changes = "// too many settings have been changed to show them here\n";
329                                 adding = 0;
330                         }
331                 }
332
333                 // now check if the changes are actually gameplay relevant
334
335                 // does nothing gameplay relevant
336                 BADCVAR("captureleadlimit_override");
337                 BADCVAR("condump_stripcolors");
338                 BADCVAR("gameversion");
339                 BADCVAR("fs_gamedir");
340                 BADCVAR("g_allow_oldvortexbeam");
341                 BADCVAR("g_balance_kill_delay");
342                 BADCVAR("g_buffs_pickup_anyway");
343                 BADCVAR("g_buffs_randomize");
344                 BADCVAR("g_buffs_randomize_teamplay");
345                 BADCVAR("g_campcheck_distance");
346                 BADCVAR("g_chatsounds");
347                 BADCVAR("g_ca_point_leadlimit");
348                 BADCVAR("g_ca_point_limit");
349                 BADCVAR("g_ctf_captimerecord_always");
350                 BADCVAR("g_ctf_flag_glowtrails");
351                 BADCVAR("g_ctf_dynamiclights");
352                 BADCVAR("g_ctf_flag_pickup_verbosename");
353                 BADPRESUFFIX("g_ctf_flag_", "_model");
354                 BADPRESUFFIX("g_ctf_flag_", "_skin");
355                 BADCVAR("g_domination_point_leadlimit");
356                 BADCVAR("g_forced_respawn");
357                 BADCVAR("g_freezetag_point_leadlimit");
358                 BADCVAR("g_freezetag_point_limit");
359                 BADCVAR("g_glowtrails");
360                 BADCVAR("g_hats");
361                 BADCVAR("g_casings");
362                 BADCVAR("g_invasion_point_limit");
363                 BADCVAR("g_jump_grunt");
364                 BADCVAR("g_keepaway_ballcarrier_effects");
365                 BADCVAR("g_keepawayball_effects");
366                 BADCVAR("g_keyhunt_point_leadlimit");
367                 BADCVAR("g_nexball_goalleadlimit");
368                 BADCVAR("g_new_toys_autoreplace");
369                 BADCVAR("g_new_toys_use_pickupsound");
370                 BADCVAR("g_physics_predictall");
371                 BADCVAR("g_piggyback");
372                 BADCVAR("g_playerclip_collisions");
373                 BADCVAR("g_spawn_alloweffects");
374                 BADCVAR("g_tdm_point_leadlimit");
375                 BADCVAR("g_tdm_point_limit");
376                 BADCVAR("leadlimit_and_fraglimit");
377                 BADCVAR("leadlimit_override");
378                 BADCVAR("pausable");
379                 BADCVAR("sv_announcer");
380                 BADCVAR("sv_checkforpacketsduringsleep");
381                 BADCVAR("sv_damagetext");
382                 BADCVAR("sv_db_saveasdump");
383                 BADCVAR("sv_intermission_cdtrack");
384                 BADCVAR("sv_mapchange_delay");
385                 BADCVAR("sv_minigames");
386                 BADCVAR("sv_namechangetimer");
387                 BADCVAR("sv_precacheplayermodels");
388                 BADCVAR("sv_radio");
389                 BADCVAR("sv_stepheight");
390                 BADCVAR("sv_timeout");
391                 BADCVAR("sv_weapons_modeloverride");
392                 BADCVAR("w_prop_interval");
393                 BADPREFIX("chat_");
394                 BADPREFIX("crypto_");
395                 BADPREFIX("gameversion_");
396                 BADPREFIX("g_chat_");
397                 BADPREFIX("g_ctf_captimerecord_");
398                 BADPREFIX("g_hats_");
399                 BADPREFIX("g_maplist_");
400                 BADPREFIX("g_mod_");
401                 BADPREFIX("g_respawn_");
402                 BADPREFIX("net_");
403                 BADPREFIX("notification_");
404                 BADPREFIX("prvm_");
405                 BADPREFIX("skill_");
406                 BADPREFIX("sv_allow_");
407                 BADPREFIX("sv_cullentities_");
408                 BADPREFIX("sv_maxidle_");
409                 BADPREFIX("sv_minigames_");
410                 BADPREFIX("sv_radio_");
411                 BADPREFIX("sv_timeout_");
412                 BADPREFIX("sv_vote_");
413                 BADPREFIX("timelimit_");
414
415                 // allowed changes to server admins (please sync this to server.cfg)
416                 // vi commands:
417                 //   :/"impure"/,$d
418                 //   :g!,^\/\/[^ /],d
419                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
420                 //   :%!sort
421                 // yes, this does contain some redundant stuff, don't really care
422                 BADPREFIX("bot_ai_");
423                 BADCVAR("bot_config_file");
424                 BADCVAR("bot_number");
425                 BADCVAR("bot_prefix");
426                 BADCVAR("bot_suffix");
427                 BADCVAR("capturelimit_override");
428                 BADCVAR("fraglimit_override");
429                 BADCVAR("gametype");
430                 BADCVAR("g_antilag");
431                 BADCVAR("g_balance_teams");
432                 BADCVAR("g_balance_teams_prevent_imbalance");
433                 BADCVAR("g_balance_teams_scorefactor");
434                 BADCVAR("g_ban_sync_trusted_servers");
435                 BADCVAR("g_ban_sync_uri");
436                 BADCVAR("g_buffs");
437                 BADCVAR("g_ca_teams_override");
438                 BADCVAR("g_ctf_fullbrightflags");
439                 BADCVAR("g_ctf_ignore_frags");
440                 BADCVAR("g_ctf_leaderboard");
441                 BADCVAR("g_domination_point_limit");
442                 BADCVAR("g_domination_teams_override");
443                 BADCVAR("g_freezetag_teams_override");
444                 BADCVAR("g_friendlyfire");
445                 BADCVAR("g_fullbrightitems");
446                 BADCVAR("g_fullbrightplayers");
447                 BADCVAR("g_keyhunt_point_limit");
448                 BADCVAR("g_keyhunt_teams_override");
449                 BADCVAR("g_lms_lives_override");
450                 BADCVAR("g_maplist");
451                 BADCVAR("g_maxplayers");
452                 BADCVAR("g_mirrordamage");
453                 BADCVAR("g_nexball_goallimit");
454                 BADCVAR("g_norecoil");
455                 BADCVAR("g_physics_clientselect");
456                 BADCVAR("g_pinata");
457                 BADCVAR("g_powerups");
458                 BADCVAR("g_player_brightness");
459                 BADCVAR("g_rocket_flying");
460                 BADCVAR("g_rocket_flying_disabledelays");
461                 BADCVAR("g_spawnshieldtime");
462                 BADCVAR("g_start_delay");
463                 BADCVAR("g_superspectate");
464                 BADCVAR("g_tdm_teams_override");
465                 BADCVAR("g_warmup");
466                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
467                 BADCVAR("hostname");
468                 BADCVAR("log_file");
469                 BADCVAR("maxplayers");
470                 BADCVAR("minplayers");
471                 BADCVAR("minplayers_per_team");
472                 BADCVAR("net_address");
473                 BADCVAR("port");
474                 BADCVAR("rcon_password");
475                 BADCVAR("rcon_restricted_commands");
476                 BADCVAR("rcon_restricted_password");
477                 BADCVAR("skill");
478                 BADCVAR("sv_adminnick");
479                 BADCVAR("sv_autoscreenshot");
480                 BADCVAR("sv_autotaunt");
481                 BADCVAR("sv_curl_defaulturl");
482                 BADCVAR("sv_defaultcharacter");
483                 BADCVAR("sv_defaultcharacterskin");
484                 BADCVAR("sv_defaultplayercolors");
485                 BADCVAR("sv_defaultplayermodel");
486                 BADCVAR("sv_defaultplayerskin");
487                 BADCVAR("sv_maxidle");
488                 BADCVAR("sv_maxrate");
489                 BADCVAR("sv_motd");
490                 BADCVAR("sv_public");
491                 BADCVAR("sv_ready_restart");
492                 BADCVAR("sv_status_privacy");
493                 BADCVAR("sv_taunt");
494                 BADCVAR("sv_vote_call");
495                 BADCVAR("sv_vote_commands");
496                 BADCVAR("sv_vote_majority_factor");
497                 BADCVAR("sv_vote_master");
498                 BADCVAR("sv_vote_master_commands");
499                 BADCVAR("sv_vote_master_password");
500                 BADCVAR("sv_vote_simple_majority_factor");
501                 BADCVAR("teamplay_mode");
502                 BADCVAR("timelimit_override");
503                 BADPREFIX("g_warmup_");
504                 BADPREFIX("sv_info_");
505                 BADPREFIX("sv_ready_restart_");
506
507                 // mutators that announce themselves properly to the server browser
508                 BADCVAR("g_instagib");
509                 BADCVAR("g_new_toys");
510                 BADCVAR("g_nix");
511                 BADCVAR("g_grappling_hook");
512                 BADCVAR("g_jetpack");
513
514                 // temporary for testing
515                 // TODO remove before 0.8.3 release
516                 BADCVAR("g_ca_weaponarena");
517                 BADCVAR("g_freezetag_weaponarena");
518                 BADCVAR("g_lms_weaponarena");
519                 BADCVAR("g_ctf_stalemate_time");
520
521                 if(cvar_string("g_mod_balance") == "Testing")
522                 {
523                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
524                         BADPREFIX("g_balance_");
525                 }
526
527 #undef BADPRESUFFIX
528 #undef BADPREFIX
529 #undef BADCVAR
530
531                 if(pureadding)
532                 {
533                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
534                         if(strlen(cvar_purechanges) > 16384)
535                         {
536                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
537                                 pureadding = 0;
538                         }
539                 }
540                 ++cvar_purechanges_count;
541                 // WARNING: this variable is used for the server list
542                 // NEVER dare to skip this code!
543                 // Hacks to intentionally appearing as "pure server" even though you DO have
544                 // modified settings may be punished by removal from the server list.
545                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
546                 // though.
547         }
548         buf_del(h);
549         if(cvar_changes == "")
550                 cvar_changes = "// this server runs at default server settings\n";
551         else
552                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
553         cvar_changes = strzone(cvar_changes);
554         if(cvar_purechanges == "")
555                 cvar_purechanges = "// this server runs at default gameplay settings\n";
556         else
557                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
558         cvar_purechanges = strzone(cvar_purechanges);
559 }
560
561 entity randomseed;
562 bool RandomSeed_Send(entity this, entity to, int sf)
563 {
564         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
565         WriteShort(MSG_ENTITY, this.cnt);
566         return true;
567 }
568 void RandomSeed_Think(entity this)
569 {
570         this.cnt = bound(0, floor(random() * 65536), 65535);
571         this.nextthink = time + 5;
572
573         this.SendFlags |= 1;
574 }
575 void RandomSeed_Spawn()
576 {
577         randomseed = new_pure(randomseed);
578         setthink(randomseed, RandomSeed_Think);
579         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
580
581         getthink(randomseed)(randomseed); // sets random seed and nextthink
582 }
583
584 spawnfunc(__init_dedicated_server)
585 {
586         // handler for _init/_init map (only for dedicated server initialization)
587
588         world_initialized = -1; // don't complain
589
590         delete_fn = remove_unsafely;
591
592         entity e = spawn();
593         setthink(e, GotoFirstMap);
594         e.nextthink = time; // this is usually 1 at this point
595
596         e = new(info_player_deathmatch);  // safeguard against player joining
597
598     // assign reflectively to avoid "assignment to world" warning
599     for (int i = 0, n = numentityfields(); i < n; ++i) {
600         string k = entityfieldname(i);
601         if (k == "classname") {
602             // safeguard against various stuff ;)
603             putentityfieldstring(i, this, "worldspawn");
604             break;
605         }
606     }
607
608         // needs to be done so early because of the constants they create
609         static_init();
610         static_init_late();
611         static_init_precache();
612
613         IL_PUSH(g_spawnpoints, e); // just incase
614
615         MapInfo_Enumerate();
616         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
617 }
618
619 void __init_dedicated_server_shutdown() {
620         MapInfo_Shutdown();
621 }
622
623 STATIC_INIT_EARLY(maxclients)
624 {
625         maxclients = 0;
626         for (entity head = nextent(NULL); head; head = nextent(head)) {
627                 ++maxclients;
628         }
629 }
630
631 void GameplayMode_DelayedInit(entity this)
632 {
633         if(!scores_initialized)
634                 ScoreRules_generic();
635 }
636
637 void InitGameplayMode()
638 {
639         VoteReset();
640
641         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
642         get_mi_min_max(1);
643         // assign reflectively to avoid "assignment to world" warning
644         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
645             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
646             if (v) {
647             putentityfieldstring(i, world, sprintf("%v", v));
648             if (++done == 2) break;
649         }
650         }
651         // currently, NetRadiant's limit is 131072 qu for each side
652         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
653         // set the distance according to map size but don't go over the limit to avoid issues with float precision
654         // in case somebody makes extremely large maps
655         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
656
657         MapInfo_LoadMapSettings(mapname);
658         GameRules_teams(false);
659
660         if (!cvar_value_issafe(world.fog))
661         {
662                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
663                 world.fog = string_null;
664         }
665         if(MapInfo_Map_fog != "")
666         {
667                 if(MapInfo_Map_fog == "none")
668                         world.fog = string_null;
669                 else
670                         world.fog = strzone(MapInfo_Map_fog);
671         }
672         clientstuff = strzone(MapInfo_Map_clientstuff);
673
674         MapInfo_ClearTemps();
675
676         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
677
678         cache_mutatormsg = strzone("");
679         cache_lastmutatormsg = strzone("");
680
681         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
682 }
683
684 bool world_already_spawned;
685 spawnfunc(worldspawn)
686 {
687         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
688
689         bool wantrestart = false;
690         {
691                 if (!server_is_dedicated)
692                 {
693                         // force unloading of server pk3 files when starting a listen server
694                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
695                         // restore csqc_progname too
696                         string expect = "csprogs.dat";
697                         wantrestart = cvar_string("csqc_progname") != expect;
698                         cvar_set("csqc_progname", expect);
699                 }
700                 else
701                 {
702                         // Try to use versioned csprogs from pk3
703                         // Only ever use versioned csprogs.dat files on dedicated servers;
704                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
705                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
706                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
707                         string select = "csprogs.dat";
708                         if (fexists(pk3csprogs)) select = pk3csprogs;
709                         if (cvar_string("csqc_progname") != select)
710                         {
711                                 cvar_set("csqc_progname", select);
712                                 wantrestart = true;
713                         }
714                         // Check for updates on startup
715                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
716                         int sentinel = fopen("progs.txt", FILE_READ);
717                         if (sentinel >= 0)
718                         {
719                                 string switchversion = fgets(sentinel);
720                                 fclose(sentinel);
721                                 if (switchversion != "" && switchversion != WATERMARK)
722                                 {
723                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
724                                         // if it doesn't exist, assume either:
725                                         //   a) the current program was overwritten
726                                         //   b) this is a client only update
727                                         string newprogs = sprintf("progs-%s.dat", switchversion);
728                                         if (fexists(newprogs))
729                                         {
730                                                 cvar_set("sv_progs", newprogs);
731                                                 wantrestart = true;
732                                         }
733                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
734                                         if (fexists(newcsprogs))
735                                         {
736                                                 cvar_set("csqc_progname", newcsprogs);
737                                                 wantrestart = true;
738                                         }
739                                 }
740                         }
741                 }
742                 if (wantrestart)
743                 {
744                         LOG_INFO("Restart requested");
745                         changelevel(mapname);
746                         // let initialization continue, shutdown depends on it
747                 }
748         }
749
750         if(world_already_spawned)
751                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
752         world_already_spawned = true;
753
754         delete_fn = remove_safely; // during spawning, watch what you remove!
755
756         cvar_changes_init(); // do this very early now so it REALLY matches the server config
757
758         // needs to be done so early because of the constants they create
759         static_init();
760
761         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
762
763         TemporaryDB = db_create();
764
765         // 0 normal
766         lightstyle(0, "m");
767
768         // 1 FLICKER (first variety)
769         lightstyle(1, "mmnmmommommnonmmonqnmmo");
770
771         // 2 SLOW STRONG PULSE
772         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
773
774         // 3 CANDLE (first variety)
775         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
776
777         // 4 FAST STROBE
778         lightstyle(4, "mamamamamama");
779
780         // 5 GENTLE PULSE 1
781         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
782
783         // 6 FLICKER (second variety)
784         lightstyle(6, "nmonqnmomnmomomno");
785
786         // 7 CANDLE (second variety)
787         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
788
789         // 8 CANDLE (third variety)
790         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
791
792         // 9 SLOW STROBE (fourth variety)
793         lightstyle(9, "aaaaaaaazzzzzzzz");
794
795         // 10 FLUORESCENT FLICKER
796         lightstyle(10, "mmamammmmammamamaaamammma");
797
798         // 11 SLOW PULSE NOT FADE TO BLACK
799         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
800
801         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
802
803         // 63 testing
804         lightstyle(63, "a");
805
806         if(autocvar_g_campaign)
807                 CampaignPreInit();
808
809         Map_MarkAsRecent(mapname);
810
811         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
812
813         InitGameplayMode();
814         static_init_late();
815         static_init_precache();
816         readlevelcvars();
817
818         GameRules_limit_fallbacks();
819
820         if(warmup_limit == 0)
821                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
822
823         player_count = 0;
824         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
825         if(bot_waypoints_for_items == 1)
826                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
827                         bot_waypoints_for_items = 0;
828
829         WaypointSprite_Init();
830
831         GameLogInit(); // prepare everything
832         // NOTE for matchid:
833         // changing the logic generating it is okay. But:
834         // it HAS to stay <= 64 chars
835         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
836         if(autocvar_sv_eventlog)
837         {
838                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
839                 matchid = strzone(s);
840
841                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
842                 s = ":gameinfo:mutators:LIST";
843
844                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
845                 s = M_ARGV(0, string);
846
847                 // initialiation stuff, not good in the mutator system
848                 if(!autocvar_g_use_ammunition)
849                         s = strcat(s, ":no_use_ammunition");
850
851                 // initialiation stuff, not good in the mutator system
852                 if(autocvar_g_pickup_items == 0)
853                         s = strcat(s, ":no_pickup_items");
854                 if(autocvar_g_pickup_items > 0)
855                         s = strcat(s, ":pickup_items");
856
857                 // initialiation stuff, not good in the mutator system
858                 if(autocvar_g_weaponarena != "0")
859                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
860
861                 // TODO to mutator system
862                 if(autocvar_g_norecoil)
863                         s = strcat(s, ":norecoil");
864
865                 // TODO to mutator system
866                 if(autocvar_g_powerups == 0)
867                         s = strcat(s, ":no_powerups");
868                 if(autocvar_g_powerups > 0)
869                         s = strcat(s, ":powerups");
870
871                 GameLogEcho(s);
872                 GameLogEcho(":gameinfo:end");
873         }
874         else
875                 matchid = strzone(ftos(random()));
876
877         cvar_set("nextmap", "");
878
879         SetDefaultAlpha();
880
881         if(autocvar_g_campaign)
882                 CampaignPostInit();
883
884         Ban_LoadBans();
885
886         MapInfo_Enumerate();
887         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
888
889         if(fexists(strcat("scripts/", mapname, ".arena")))
890                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
891
892         if(fexists(strcat("scripts/", mapname, ".defi")))
893                 cvar_settemp("sv_q3defragcompat", "1");
894
895         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
896         {
897                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
898                 if(fd != -1)
899                 {
900                         string s;
901                         while((s = fgets(fd)))
902                         {
903                                 int l = tokenize_console(s);
904                                 if(l < 2)
905                                         continue;
906                                 if(argv(0) == "cd")
907                                 {
908                                         string trackname = argv(2);
909                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
910                                         LOG_INFO("  cdtrack ", trackname);
911                                         if (cvar_value_issafe(trackname))
912                                         {
913                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
914                                                 strcpy(clientstuff, newstuff);
915                                         }
916                                 }
917                                 else if(argv(0) == "fog")
918                                 {
919                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
920                                         LOG_INFO("  \"fog\" \"", s, "\"");
921                                 }
922                                 else if(argv(0) == "set")
923                                 {
924                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
925                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
926                                 }
927                                 else if(argv(0) != "//")
928                                 {
929                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
930                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
931                                 }
932                         }
933                         fclose(fd);
934                 }
935         }
936
937         WeaponStats_Init();
938
939         Nagger_Init();
940
941         // set up information replies for clients and server to use
942         maplist_reply = strzone(getmaplist());
943         lsmaps_reply = strzone(getlsmaps());
944         monsterlist_reply = strzone(getmonsterlist());
945         for(int i = 0; i < 10; ++i)
946         {
947                 string s = getrecords(i);
948                 if (s)
949                         records_reply[i] = strzone(s);
950         }
951         ladder_reply = strzone(getladder());
952         rankings_reply = strzone(getrankings());
953
954         // begin other init
955         ClientInit_Spawn();
956         RandomSeed_Spawn();
957         PingPLReport_Spawn();
958
959         CheatInit();
960
961         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
962
963         // fill sv_curl_serverpackages from .serverpackage files
964         if (autocvar_sv_curl_serverpackages_auto)
965         {
966                 string s = "csprogs-" WATERMARK ".txt";
967                 // remove automatically managed files from the list to prevent duplicates
968                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
969                 {
970                         string pkg = argv(i);
971                         if (startsWith(pkg, "csprogs-")) continue;
972                         if (endsWith(pkg, "-serverpackage.txt")) continue;
973                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
974                         s = cons(s, pkg);
975                 }
976                 // add automatically managed files to the list
977                 #define X(match) MACRO_BEGIN \
978                         int fd = search_begin(match, true, false); \
979                         if (fd >= 0) \
980                         { \
981                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
982                                 { \
983                                         s = cons(s, search_getfilename(fd, i)); \
984                                 } \
985                                 search_end(fd); \
986                         } \
987                 MACRO_END
988                 X("*-serverpackage.txt");
989                 X("*.serverpackage");
990                 #undef X
991                 cvar_set("sv_curl_serverpackages", s);
992         }
993
994         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
995         modname = "Xonotic";
996         // physics/balance/config changes that count as mod
997         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
998                 modname = cvar_string("g_mod_physics");
999         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1000                 modname = cvar_string("g_mod_balance");
1001         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1002                 modname = cvar_string("g_mod_config");
1003         // extra mutators that deserve to count as mod
1004         MUTATOR_CALLHOOK(SetModname, modname);
1005         modname = M_ARGV(0, string);
1006
1007         // save it for later
1008         modname = strzone(modname);
1009
1010         WinningConditionHelper(this); // set worldstatus
1011
1012         world_initialized = 1;
1013         __spawnfunc_spawn_all();
1014 }
1015
1016 spawnfunc(light)
1017 {
1018         //makestatic (this); // Who the f___ did that?
1019         delete(this);
1020 }
1021
1022 /*
1023 ===============================================================================
1024
1025 RULES
1026
1027 ===============================================================================
1028 */
1029
1030 void DumpStats(float final)
1031 {
1032         float file;
1033         string s;
1034         float to_console;
1035         float to_eventlog;
1036         float to_file;
1037         float i;
1038
1039         to_console = autocvar_sv_logscores_console;
1040         to_eventlog = autocvar_sv_eventlog;
1041         to_file = autocvar_sv_logscores_file;
1042
1043         if(!final)
1044         {
1045                 to_console = true; // always print printstats replies
1046                 to_eventlog = false; // but never print them to the event log
1047         }
1048
1049         if(to_eventlog)
1050                 if(autocvar_sv_eventlog_console)
1051                         to_console = false; // otherwise we get the output twice
1052
1053         if(final)
1054                 s = ":scores:";
1055         else
1056                 s = ":status:";
1057         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1058
1059         if(to_console)
1060                 LOG_INFO(s);
1061         if(to_eventlog)
1062                 GameLogEcho(s);
1063
1064         file = -1;
1065         if(to_file)
1066         {
1067                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1068                 if(file == -1)
1069                         to_file = false;
1070                 else
1071                         fputs(file, strcat(s, "\n"));
1072         }
1073
1074         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1075         if(to_console)
1076                 LOG_INFO(s);
1077         if(to_eventlog)
1078                 GameLogEcho(s);
1079         if(to_file)
1080                 fputs(file, strcat(s, "\n"));
1081
1082         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1083                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1084                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1085                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1086                         s = strcat(s, ftos(it.team), ":");
1087                 else
1088                         s = strcat(s, "spectator:");
1089
1090                 if(to_console)
1091                         LOG_INFO(s, playername(it.netname, it.team, false));
1092                 if(to_eventlog)
1093                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1094                 if(to_file)
1095                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1096         });
1097
1098         if(teamplay)
1099         {
1100                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1101                 if(to_console)
1102                         LOG_INFO(s);
1103                 if(to_eventlog)
1104                         GameLogEcho(s);
1105                 if(to_file)
1106                         fputs(file, strcat(s, "\n"));
1107
1108                 for(i = 1; i < 16; ++i)
1109                 {
1110                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1111                         s = strcat(s, ":", ftos(i));
1112                         if(to_console)
1113                                 LOG_INFO(s);
1114                         if(to_eventlog)
1115                                 GameLogEcho(s);
1116                         if(to_file)
1117                                 fputs(file, strcat(s, "\n"));
1118                 }
1119         }
1120
1121         if(to_console)
1122                 LOG_INFO(":end");
1123         if(to_eventlog)
1124                 GameLogEcho(":end");
1125         if(to_file)
1126         {
1127                 fputs(file, ":end\n");
1128                 fclose(file);
1129         }
1130 }
1131
1132 /*
1133 go to the next level for deathmatch
1134 only called if a time or frag limit has expired
1135 */
1136 void NextLevel()
1137 {
1138         game_stopped = true;
1139         intermission_running = 1; // game over
1140
1141         // enforce a wait time before allowing changelevel
1142         if(player_count > 0)
1143                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1144         else
1145                 intermission_exittime = -1;
1146
1147         /*
1148         WriteByte (MSG_ALL, SVC_CDTRACK);
1149         WriteByte (MSG_ALL, 3);
1150         WriteByte (MSG_ALL, 3);
1151         // done in FixIntermission
1152         */
1153
1154         //pos = FindIntermission ();
1155
1156         VoteReset();
1157
1158         DumpStats(true);
1159
1160         // send statistics
1161         PlayerStats_GameReport(true);
1162         WeaponStats_Shutdown();
1163
1164         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1165
1166         if(autocvar_sv_eventlog)
1167                 GameLogEcho(":gameover");
1168
1169         GameLogClose();
1170
1171         FOREACH_CLIENT(IS_PLAYER(it), {
1172                 FixIntermissionClient(it);
1173                 if(it.winning)
1174                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1175         });
1176
1177         target_music_kill();
1178
1179         if(autocvar_g_campaign)
1180                 CampaignPreIntermission();
1181
1182         MUTATOR_CALLHOOK(MatchEnd);
1183
1184         localcmd("\nsv_hook_gameend\n");
1185 }
1186
1187
1188 float InitiateSuddenDeath()
1189 {
1190         // Check first whether normal overtimes could be added before initiating suddendeath mode
1191         // - for this timelimit_overtime needs to be >0 of course
1192         // - also check the winning condition calculated in the previous frame and only add normal overtime
1193         //   again, if at the point at which timelimit would be extended again, still no winner was found
1194         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1195                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1196                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1197         {
1198                 return 1; // need to call InitiateOvertime later
1199         }
1200         else
1201         {
1202                 if(!checkrules_suddendeathend)
1203                 {
1204                         if(autocvar_g_campaign)
1205                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1206                         else
1207                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1208                         if(g_race && !g_race_qualifying)
1209                                 race_StartCompleting();
1210                 }
1211                 return 0;
1212         }
1213 }
1214
1215 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1216 {
1217         ++checkrules_overtimesadded;
1218         //add one more overtime by simply extending the timelimit
1219         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1220         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1221 }
1222
1223 float GetWinningCode(float fraglimitreached, float equality)
1224 {
1225         if(autocvar_g_campaign == 1)
1226         {
1227                 if(fraglimitreached)
1228                         return WINNING_YES;
1229                 else
1230                         return WINNING_NO;
1231         }
1232         else
1233         {
1234                 if(equality)
1235                 {
1236                         if(fraglimitreached)
1237                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1238                         else
1239                                 return WINNING_NEVER;
1240                 }
1241                 else
1242                 {
1243                         if(fraglimitreached)
1244                                 return WINNING_YES;
1245                         else
1246                                 return WINNING_NO;
1247                 }
1248         }
1249 }
1250
1251 // set the .winning flag for exactly those players with a given field value
1252 void SetWinners(.float field, float value)
1253 {
1254         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1255 }
1256
1257 // set the .winning flag for those players with a given field value
1258 void AddWinners(.float field, float value)
1259 {
1260         FOREACH_CLIENT(IS_PLAYER(it), {
1261                 if(it.(field) == value)
1262                         it.winning = 1;
1263         });
1264 }
1265
1266 // clear the .winning flags
1267 void ClearWinners()
1268 {
1269         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1270 }
1271
1272 int fragsleft_last;
1273 float WinningCondition_Scores(float limit, float leadlimit)
1274 {
1275         // TODO make everything use THIS winning condition (except LMS)
1276         WinningConditionHelper(NULL);
1277
1278         if(teamplay)
1279         {
1280                 for (int i = 1; i < 5; ++i)
1281                 {
1282                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1283                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1284                 }
1285         }
1286
1287         ClearWinners();
1288         if(WinningConditionHelper_winner)
1289                 WinningConditionHelper_winner.winning = 1;
1290         if(WinningConditionHelper_winnerteam >= 0)
1291                 SetWinners(team, WinningConditionHelper_winnerteam);
1292
1293         if(WinningConditionHelper_lowerisbetter)
1294         {
1295                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1296                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1297                 limit = -limit;
1298         }
1299
1300         if(WinningConditionHelper_zeroisworst)
1301                 leadlimit = 0; // not supported in this mode
1302
1303         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1304         {
1305                 float fragsleft;
1306                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1307                 {
1308                         fragsleft = 1;
1309                 }
1310                 else
1311                 {
1312                         fragsleft = FLOAT_MAX;
1313                         float leadingfragsleft = FLOAT_MAX;
1314                         if (limit)
1315                                 fragsleft = limit - WinningConditionHelper_topscore;
1316                         if (leadlimit)
1317                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1318
1319                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1320                                 fragsleft = max(fragsleft, leadingfragsleft);
1321                         else
1322                                 fragsleft = min(fragsleft, leadingfragsleft);
1323                 }
1324
1325                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1326                 {
1327                         if (fragsleft == 1)
1328                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1329                         else if (fragsleft == 2)
1330                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1331                         else if (fragsleft == 3)
1332                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1333
1334                         fragsleft_last = fragsleft;
1335                 }
1336         }
1337
1338         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1339         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1340
1341         bool limit_reached;
1342         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1343         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1344                 limit_reached = (fraglimit_reached && leadlimit_reached);
1345         else
1346                 limit_reached = (fraglimit_reached || leadlimit_reached);
1347
1348         return GetWinningCode(
1349                 WinningConditionHelper_topscore && limit_reached,
1350                 WinningConditionHelper_equality
1351         );
1352 }
1353
1354 float WinningCondition_RanOutOfSpawns()
1355 {
1356         if(have_team_spawns <= 0)
1357                 return WINNING_NO;
1358
1359         if(!autocvar_g_spawn_useallspawns)
1360                 return WINNING_NO;
1361
1362         if(!some_spawn_has_been_used)
1363                 return WINNING_NO;
1364
1365         for (int i = 1; i < 5; ++i)
1366         {
1367                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1368         }
1369
1370         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1371         {
1372                 if (Team_IsValidTeam(it.team))
1373                 {
1374                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1375                 }
1376         });
1377
1378         IL_EACH(g_spawnpoints, true,
1379         {
1380                 if (Team_IsValidTeam(it.team))
1381                 {
1382                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1383                 }
1384         });
1385
1386         ClearWinners();
1387         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1388         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1389         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1390         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1391         if(team1_score + team2_score + team3_score + team4_score == 0)
1392         {
1393                 checkrules_equality = true;
1394                 return WINNING_YES;
1395         }
1396         else if(team1_score + team2_score + team3_score + team4_score == 1)
1397         {
1398                 float t, i;
1399                 if(team1_score)
1400                         t = 1;
1401                 else if(team2_score)
1402                         t = 2;
1403                 else if(team3_score)
1404                         t = 3;
1405                 else // if(team4_score)
1406                         t = 4;
1407                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1408                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1409                 {
1410                         for (int j = 1; j <= NUM_TEAMS; ++j)
1411                         {
1412                                 if (t == j)
1413                                 {
1414                                         continue;
1415                                 }
1416                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1417                                 {
1418                                         continue;
1419                                 }
1420                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1421                         }
1422                 }
1423
1424                 AddWinners(team, t);
1425                 return WINNING_YES;
1426         }
1427         else
1428                 return WINNING_NO;
1429 }
1430
1431 /*
1432 ============
1433 CheckRules_World
1434
1435 Exit deathmatch games upon conditions
1436 ============
1437 */
1438 void CheckRules_World()
1439 {
1440         VoteThink();
1441         MapVote_Think();
1442
1443         SetDefaultAlpha();
1444
1445         if (intermission_running) // someone else quit the game already
1446         {
1447                 if(player_count == 0) // Nobody there? Then let's go to the next map
1448                         MapVote_Start();
1449                         // this will actually check the player count in the next frame
1450                         // again, but this shouldn't hurt
1451                 return;
1452         }
1453
1454         float timelimit = autocvar_timelimit * 60;
1455         float fraglimit = autocvar_fraglimit;
1456         float leadlimit = autocvar_leadlimit;
1457         if (leadlimit < 0) leadlimit = 0;
1458
1459         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1460         {
1461                 if(timelimit > 0)
1462                         timelimit = 0; // timelimit is not made for warmup
1463                 if(fraglimit > 0)
1464                         fraglimit = 0; // no fraglimit for now
1465                 leadlimit = 0; // no leadlimit for now
1466         }
1467
1468         if(timelimit > 0)
1469         {
1470                 timelimit += game_starttime;
1471         }
1472         else if (timelimit < 0)
1473         {
1474                 // endmatch
1475                 NextLevel();
1476                 return;
1477         }
1478
1479         float wantovertime;
1480         wantovertime = 0;
1481
1482         if(checkrules_suddendeathend)
1483         {
1484                 if(!checkrules_suddendeathwarning)
1485                 {
1486                         checkrules_suddendeathwarning = true;
1487                         if(g_race && !g_race_qualifying)
1488                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1489                         else
1490                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1491                 }
1492         }
1493         else
1494         {
1495                 if (timelimit && time >= timelimit)
1496                 {
1497                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1498                         {
1499                                 float totalplayers;
1500                                 float playerswithlaps;
1501                                 float readyplayers;
1502                                 totalplayers = playerswithlaps = readyplayers = 0;
1503                                 FOREACH_CLIENT(IS_PLAYER(it), {
1504                                         ++totalplayers;
1505                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1506                                                 ++playerswithlaps;
1507                                         if(it.ready)
1508                                                 ++readyplayers;
1509                                 });
1510
1511                                 // at least 2 of the players have completed a lap: start the RACE
1512                                 // otherwise, the players should end the qualifying on their own
1513                                 if(readyplayers || playerswithlaps >= 2)
1514                                 {
1515                                         checkrules_suddendeathend = 0;
1516                                         ReadyRestart(); // go to race
1517                                         return;
1518                                 }
1519                                 else
1520                                         wantovertime |= InitiateSuddenDeath();
1521                         }
1522                         else
1523                                 wantovertime |= InitiateSuddenDeath();
1524                 }
1525         }
1526
1527         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1528         {
1529                 NextLevel();
1530                 return;
1531         }
1532
1533         int checkrules_status = WinningCondition_RanOutOfSpawns();
1534         if(checkrules_status == WINNING_YES)
1535                 bprint("Hey! Someone ran out of spawns!\n");
1536         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1537                 checkrules_status = M_ARGV(0, float);
1538         else
1539                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1540
1541         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1542         {
1543                 checkrules_status = WINNING_NEVER;
1544                 checkrules_overtimesadded = -1;
1545                 wantovertime |= InitiateSuddenDeath();
1546         }
1547
1548         if(checkrules_status == WINNING_NEVER)
1549                 // equality cases! Nobody wins if the overtime ends in a draw.
1550                 ClearWinners();
1551
1552         if(wantovertime)
1553         {
1554                 if(checkrules_status == WINNING_NEVER)
1555                         InitiateOvertime();
1556                 else
1557                         checkrules_status = WINNING_YES;
1558         }
1559
1560         if(checkrules_suddendeathend)
1561                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1562                         checkrules_status = WINNING_YES;
1563
1564         if(checkrules_status == WINNING_YES)
1565         {
1566                 //print("WINNING\n");
1567                 NextLevel();
1568         }
1569 }
1570
1571 // deferred dropping
1572 void DropToFloor_Handler(entity this)
1573 {
1574         WITHSELF(this, builtin_droptofloor());
1575         this.dropped_origin = this.origin;
1576 }
1577
1578 void droptofloor(entity this)
1579 {
1580         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1581 }
1582
1583 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
1584 void RunThink(entity this)
1585 {
1586         // don't let things stay in the past.
1587         // it is possible to start that way by a trigger with a local time.
1588         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1589                 return;
1590
1591         float oldtime = time; // do we need to save this?
1592
1593         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1594         {
1595                 time = max(oldtime, this.nextthink);
1596                 this.nextthink = 0;
1597
1598                 if(getthink(this))
1599                         getthink(this)(this);
1600                 // mods often set nextthink to time to cause a think every frame,
1601                 // we don't want to loop in that case, so exit if the new nextthink is
1602                 // <= the time the qc was told, also exit if it is past the end of the
1603                 // frame
1604                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
1605                         break;
1606         }
1607
1608         time = oldtime;
1609 }
1610
1611 bool autocvar_sv_freezenonclients;
1612 void Physics_Frame()
1613 {
1614         if(autocvar_sv_freezenonclients)
1615                 return;
1616
1617         IL_EACH(g_moveables, true,
1618         {
1619                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
1620                         continue;
1621
1622                 //set_movetype(it, it.move_movetype);
1623                 // inline the set_movetype function, since this is called a lot
1624                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
1625
1626                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
1627                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
1628
1629                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
1630                 {
1631                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
1632                                 continue; // these movetypes have no regular think function
1633                         // handle thinking here
1634                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
1635                                 RunThink(it);
1636                 }
1637         });
1638
1639         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
1640                 return;
1641
1642         // make a second pass to see if any ents spawned this frame and make
1643         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
1644         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
1645         IL_EACH(g_moveables, it.move_qcphysics,
1646         {
1647                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
1648                         continue;
1649                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
1650         });
1651 }
1652
1653 void systems_update();
1654 void EndFrame()
1655 {
1656         anticheat_endframe();
1657
1658         Physics_Frame();
1659
1660         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
1661                 entity e = IS_SPEC(it) ? it.enemy : it;
1662                 if (e.typehitsound) {
1663                         STAT(TYPEHIT_TIME, it) = time;
1664                 } else if (e.killsound) {
1665                         STAT(KILL_TIME, it) = time;
1666                 } else if (e.damage_dealt) {
1667                         STAT(HIT_TIME, it) = time;
1668                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
1669                 }
1670         });
1671         // add 1 frametime because after this, engine SV_Physics
1672         // increases time by a frametime and then networks the frame
1673         // add another frametime because client shows everything with
1674         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1675         // needed!
1676         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1677         FOREACH_CLIENT(true, {
1678                 it.typehitsound = false;
1679                 it.damage_dealt = 0;
1680                 it.killsound = false;
1681                 antilag_record(it, CS(it), altime);
1682         });
1683         IL_EACH(g_monsters, true,
1684         {
1685                 antilag_record(it, it, altime);
1686         });
1687         IL_EACH(g_projectiles, it.classname == "nade",
1688         {
1689                 antilag_record(it, it, altime);
1690         });
1691         systems_update();
1692         IL_ENDFRAME();
1693 }
1694
1695
1696 /*
1697  * RedirectionThink:
1698  * returns true if redirecting
1699  */
1700 float redirection_timeout;
1701 float redirection_nextthink;
1702 float RedirectionThink()
1703 {
1704         float clients_found;
1705
1706         if(redirection_target == "")
1707                 return false;
1708
1709         if(!redirection_timeout)
1710         {
1711                 cvar_set("sv_public", "-2");
1712                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
1713                 if(redirection_target == "self")
1714                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
1715                 else
1716                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
1717         }
1718
1719         if(time < redirection_nextthink)
1720                 return true;
1721
1722         redirection_nextthink = time + 1;
1723
1724         clients_found = 0;
1725         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
1726                 // TODO add timer
1727                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
1728                 if(redirection_target == "self")
1729                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
1730                 else
1731                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
1732                 ++clients_found;
1733         });
1734
1735         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
1736
1737         if(time > redirection_timeout || clients_found == 0)
1738                 localcmd("\nwait; wait; wait; quit\n");
1739
1740         return true;
1741 }
1742
1743 void RestoreGame()
1744 {
1745         // Loaded from a save game
1746         // some things then break, so let's work around them...
1747
1748         // Progs DB (capture records)
1749         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
1750
1751         // Mapinfo
1752         MapInfo_Shutdown();
1753         MapInfo_Enumerate();
1754         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
1755         WeaponStats_Init();
1756
1757         TargetMusic_RestoreGame();
1758 }
1759
1760 void Shutdown()
1761 {
1762         game_stopped = 2;
1763
1764         if(world_initialized > 0)
1765         {
1766                 world_initialized = 0;
1767
1768                 // if a timeout is active, reset the slowmo value to normal
1769                 if(timeout_status == TIMEOUT_ACTIVE)
1770                         cvar_set("slowmo", ftos(orig_slowmo));
1771
1772                 LOG_TRACE("Saving persistent data...");
1773                 Ban_SaveBans();
1774
1775                 // playerstats with unfinished match
1776                 PlayerStats_GameReport(false);
1777
1778                 if(!cheatcount_total)
1779                 {
1780                         if(autocvar_sv_db_saveasdump)
1781                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
1782                         else
1783                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
1784                 }
1785                 if(autocvar_developer > 0)
1786                 {
1787                         if(autocvar_sv_db_saveasdump)
1788                                 db_dump(TemporaryDB, "server-temp.db");
1789                         else
1790                                 db_save(TemporaryDB, "server-temp.db");
1791                 }
1792                 CheatShutdown(); // must be after cheatcount check
1793                 db_close(ServerProgsDB);
1794                 db_close(TemporaryDB);
1795                 LOG_TRACE("Saving persistent data... done!");
1796                 // tell the bot system the game is ending now
1797                 bot_endgame();
1798
1799                 WeaponStats_Shutdown();
1800                 MapInfo_Shutdown();
1801         }
1802         else if(world_initialized == 0)
1803         {
1804                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
1805         }
1806         else
1807         {
1808                 __init_dedicated_server_shutdown();
1809         }
1810 }