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1 #include "gamemode_race.qh"
2
3 #ifndef GAMEMODE_RACE_H
4 #define GAMEMODE_RACE_H
5
6 void rc_SetLimits();
7 void race_Initialize();
8
9 REGISTER_MUTATOR(rc, false)
10 {
11         MUTATOR_ONADD
12         {
13                 if (time > 1) // game loads at time 1
14                         error("This is a game type and it cannot be added at runtime.");
15
16                 rc_SetLimits();
17                 race_Initialize();
18         }
19
20         MUTATOR_ONROLLBACK_OR_REMOVE
21         {
22                 // we actually cannot roll back race_Initialize here
23                 // BUT: we don't need to! If this gets called, adding always
24                 // succeeds.
25         }
26
27         MUTATOR_ONREMOVE
28         {
29                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
30                 return -1;
31         }
32
33         return 0;
34 }
35
36 #endif
37
38 #ifdef IMPLEMENTATION
39
40 #include <server/race.qh>
41
42 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
43 float autocvar_g_race_qualifying_timelimit;
44 float autocvar_g_race_qualifying_timelimit_override;
45 int autocvar_g_race_teams;
46
47 // legacy bot roles
48 .float race_checkpoint;
49 void havocbot_role_race(entity this)
50 {
51         if(IS_DEAD(this))
52                 return;
53
54         entity e;
55         if (this.bot_strategytime < time)
56         {
57                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
58                 navigation_goalrating_start(this);
59
60                 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
61                 {
62                         if(e.cnt == this.race_checkpoint)
63                         {
64                                 navigation_routerating(this, e, 1000000, 5000);
65                         }
66                         else if(this.race_checkpoint == -1)
67                         {
68                                 navigation_routerating(this, e, 1000000, 5000);
69                         }
70                 }
71
72                 navigation_goalrating_end(this);
73         }
74 }
75
76 void race_ScoreRules()
77 {
78         ScoreRules_basics(race_teams, 0, 0, false);
79         if(race_teams)
80         {
81                 ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
82                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
83                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
84                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
85         }
86         else if(g_race_qualifying)
87         {
88                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
89         }
90         else
91         {
92                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
93                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
94                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
95         }
96         ScoreRules_basics_end();
97 }
98
99 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
100 {
101         if(autocvar_sv_eventlog)
102                 GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
103 }
104
105 float WinningCondition_Race(float fraglimit)
106 {
107         float wc;
108         float n, c;
109
110         n = 0;
111         c = 0;
112         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
113                 ++n;
114                 if(it.race_completed)
115                         ++c;
116         ));
117         if(n && (n == c))
118                 return WINNING_YES;
119         wc = WinningCondition_Scores(fraglimit, 0);
120
121         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
122         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
123         // do NOT support equality when the laps are all raced!
124                 return WINNING_STARTSUDDENDEATHOVERTIME;
125         else
126                 return WINNING_NEVER;
127 }
128
129 float WinningCondition_QualifyingThenRace(float limit)
130 {
131         float wc;
132         wc = WinningCondition_Scores(limit, 0);
133
134         // NEVER initiate overtime
135         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
136         {
137                 return WINNING_YES;
138         }
139
140         return wc;
141 }
142
143 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
144 {SELFPARAM();
145         self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
146         float f = floor(self.race_movetime_frac);
147         self.race_movetime_frac -= f;
148         self.race_movetime_count += f;
149         self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
150
151 #ifdef SVQC
152         if(IS_PLAYER(self))
153         {
154                 if (self.race_penalty)
155                         if (time > self.race_penalty)
156                                 self.race_penalty = 0;
157                 if(self.race_penalty)
158                 {
159                         self.velocity = '0 0 0';
160                         self.movetype = MOVETYPE_NONE;
161                         self.disableclientprediction = 2;
162                 }
163         }
164 #endif
165
166         // force kbd movement for fairness
167         float wishspeed;
168         vector wishvel;
169
170         // if record times matter
171         // ensure nothing EVIL is being done (i.e. div0_evade)
172         // this hinders joystick users though
173         // but it still gives SOME analog control
174         wishvel.x = fabs(self.movement.x);
175         wishvel.y = fabs(self.movement.y);
176         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
177         {
178                 wishvel.z = 0;
179                 wishspeed = vlen(wishvel);
180                 if(wishvel.x >= 2 * wishvel.y)
181                 {
182                         // pure X motion
183                         if(self.movement.x > 0)
184                                 self.movement_x = wishspeed;
185                         else
186                                 self.movement_x = -wishspeed;
187                         self.movement_y = 0;
188                 }
189                 else if(wishvel.y >= 2 * wishvel.x)
190                 {
191                         // pure Y motion
192                         self.movement_x = 0;
193                         if(self.movement.y > 0)
194                                 self.movement_y = wishspeed;
195                         else
196                                 self.movement_y = -wishspeed;
197                 }
198                 else
199                 {
200                         // diagonal
201                         if(self.movement.x > 0)
202                                 self.movement_x = M_SQRT1_2 * wishspeed;
203                         else
204                                 self.movement_x = -M_SQRT1_2 * wishspeed;
205                         if(self.movement.y > 0)
206                                 self.movement_y = M_SQRT1_2 * wishspeed;
207                         else
208                                 self.movement_y = -M_SQRT1_2 * wishspeed;
209                 }
210         }
211
212         return false;
213 }
214
215 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
216 {
217         float s;
218
219         Score_NicePrint(world);
220
221         race_ClearRecords();
222         PlayerScore_Sort(race_place, 0, 1, 0);
223
224         FOREACH_CLIENT(true, LAMBDA(
225                 if(it.race_place)
226                 {
227                         s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
228                         if(!s)
229                                 it.race_place = 0;
230                 }
231                 race_EventLog(ftos(it.race_place), it);
232         ));
233
234         if(g_race_qualifying == 2)
235         {
236                 g_race_qualifying = 0;
237                 independent_players = 0;
238                 cvar_set("fraglimit", ftos(race_fraglimit));
239                 cvar_set("leadlimit", ftos(race_leadlimit));
240                 cvar_set("timelimit", ftos(race_timelimit));
241                 race_ScoreRules();
242         }
243
244         return false;
245 }
246
247 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
248 {
249         entity player = M_ARGV(0, entity);
250
251         race_PreparePlayer(player);
252         player.race_checkpoint = -1;
253
254         string rr = RACE_RECORD;
255
256         if(IS_REAL_CLIENT(player))
257         {
258                 msg_entity = player;
259                 race_send_recordtime(MSG_ONE);
260                 race_send_speedaward(MSG_ONE);
261
262                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
263                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
264                 race_send_speedaward_alltimebest(MSG_ONE);
265
266                 float i;
267                 for (i = 1; i <= RANKINGS_CNT; ++i)
268                 {
269                         race_SendRankings(i, 0, 0, MSG_ONE);
270                 }
271         }
272
273         return false;
274 }
275
276 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
277 {
278         entity player = M_ARGV(0, entity);
279
280         if(g_race_qualifying)
281         if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
282                 player.frags = FRAGS_LMS_LOSER;
283         else
284                 player.frags = FRAGS_SPECTATOR;
285
286         race_PreparePlayer(player);
287         player.race_checkpoint = -1;
288 }
289
290 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
291 {
292         entity player = M_ARGV(0, entity);
293         entity spawn_spot = M_ARGV(1, entity);
294
295         if(spawn_spot.target == "")
296                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
297                 race_PreparePlayer(player);
298
299         // if we need to respawn, do it right
300         player.race_respawn_checkpoint = player.race_checkpoint;
301         player.race_respawn_spotref = spawn_spot;
302
303         player.race_place = 0;
304
305         return false;
306 }
307
308 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
309 {
310         entity player = M_ARGV(0, entity);
311
312         if(IS_PLAYER(player))
313         if(!gameover)
314         {
315                 if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
316                         race_PreparePlayer(player);
317                 else // respawn
318                         race_RetractPlayer(player);
319
320                 race_AbandonRaceCheck(player);
321         }
322         return false;
323 }
324
325 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
326 {
327         entity frag_target = M_ARGV(2, entity);
328         
329         frag_target.respawn_flags |= RESPAWN_FORCE;
330         race_AbandonRaceCheck(frag_target);
331         return false;
332 }
333
334 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
335 {
336         entity bot = M_ARGV(0, entity);
337
338         bot.havocbot_role = havocbot_role_race;
339         return true;
340 }
341
342 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
343 {SELFPARAM();
344         if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
345         {
346                 if (!self.stored_netname)
347                         self.stored_netname = strzone(uid2name(self.crypto_idfp));
348                 if(self.stored_netname != self.netname)
349                 {
350                         db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
351                         strunzone(self.stored_netname);
352                         self.stored_netname = strzone(self.netname);
353                 }
354         }
355
356         if (!IS_OBSERVER(self))
357         {
358                 if (vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
359                 {
360                         speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
361                         speedaward_holder = self.netname;
362                         speedaward_uid = self.crypto_idfp;
363                         speedaward_lastupdate = time;
364                 }
365                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
366                 {
367                         string rr = RACE_RECORD;
368                         race_send_speedaward(MSG_ALL);
369                         speedaward_lastsent = speedaward_speed;
370                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
371                         {
372                                 speedaward_alltimebest = speedaward_speed;
373                                 speedaward_alltimebest_holder = speedaward_holder;
374                                 speedaward_alltimebest_uid = speedaward_uid;
375                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
376                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
377                                 race_send_speedaward_alltimebest(MSG_ALL);
378                         }
379                 }
380         }
381         return false;
382 }
383
384 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
385 {
386         if(g_race_qualifying)
387                 return true; // in qualifying, you don't lose score by observing
388
389         return false;
390 }
391
392 MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
393 {
394         M_ARGV(0, float) = race_teams;
395 }
396
397 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
398 {
399         // announce remaining frags if not in qualifying mode
400         if(!g_race_qualifying)
401                 return true;
402
403         return false;
404 }
405
406 MUTATOR_HOOKFUNCTION(rc, GetRecords)
407 {
408         int record_page = M_ARGV(0, int);
409         string ret_string = M_ARGV(1, string);
410
411         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
412         {
413                 if(MapInfo_Get_ByID(i))
414                 {
415                         float r = race_readTime(MapInfo_Map_bspname, 1);
416
417                         if(!r)
418                                 continue;
419
420                         string h = race_readName(MapInfo_Map_bspname, 1);
421                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
422                 }
423         }
424
425         M_ARGV(1, string) = ret_string;
426 }
427
428 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
429 {
430         entity player = M_ARGV(0, entity);
431
432         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
433 }
434
435 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
436 {
437         float checkrules_timelimit = M_ARGV(1, float);
438         float checkrules_fraglimit = M_ARGV(2, float);
439
440         if(checkrules_timelimit >= 0)
441         {
442                 if(!g_race_qualifying)
443                 {
444                         M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
445                         return true;
446                 }
447                 else if(g_race_qualifying == 2)
448                 {
449                         M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
450                         return true;
451                 }
452         }
453
454         return false;
455 }
456
457 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
458 {
459         if(g_race_qualifying == 2)
460                 warmup_stage = 0;
461         return false;
462 }
463
464 void race_Initialize()
465 {
466         race_ScoreRules();
467         if(g_race_qualifying == 2)
468                 warmup_stage = 0;
469 }
470
471 void rc_SetLimits()
472 {
473         int fraglimit_override, leadlimit_override;
474         float timelimit_override, qualifying_override;
475
476         if(autocvar_g_race_teams)
477         {
478                 ActivateTeamplay();
479                 race_teams = bound(2, autocvar_g_race_teams, 4);
480                 have_team_spawns = -1; // request team spawns
481         }
482         else
483                 race_teams = 0;
484
485         qualifying_override = autocvar_g_race_qualifying_timelimit_override;
486         fraglimit_override = autocvar_g_race_laps_limit;
487         leadlimit_override = 0; // currently not supported by race
488         timelimit_override = autocvar_timelimit_override;
489
490         float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
491
492         if(autocvar_g_campaign)
493         {
494                 g_race_qualifying = 1;
495                 independent_players = 1;
496         }
497         else if(want_qualifying)
498         {
499                 g_race_qualifying = 2;
500                 independent_players = 1;
501                 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
502                 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
503                 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
504                 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
505                 fraglimit_override = 0;
506                 leadlimit_override = 0;
507                 timelimit_override = qualifying_override;
508         }
509         else
510                 g_race_qualifying = 0;
511         SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
512 }
513
514 #endif