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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap(float reinit);
48 void ShuffleMaplist()
49 float(float reinit) DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 void GotoFirstMap()
99 {
100         float n;
101         if(autocvar__sv_init)
102         {
103                 // cvar_set("_sv_init", "0");
104                 // we do NOT set this to 0 any more, so someone "accidentally" changing
105                 // to this "init" map on a dedicated server will cause no permanent
106                 // harm
107                 if(autocvar_g_maplist_shuffle)
108                         ShuffleMaplist();
109                 n = tokenizebyseparator(autocvar_g_maplist, " ");
110                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
111
112                 MapInfo_Enumerate();
113                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
114
115                 if(!DoNextMapOverride(1))
116                         GotoNextMap(1);
117
118                 return;
119         }
120
121         if(time < 5)
122         {
123                 self.nextthink = time;
124         }
125         else
126         {
127                 self.nextthink = time + 1;
128                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
129         }
130 }
131
132 void cvar_changes_init()
133 {
134         float h;
135         string k, v, d;
136         float n, i, adding, pureadding;
137
138         if(cvar_changes)
139                 strunzone(cvar_changes);
140         cvar_changes = string_null;
141         if(cvar_purechanges)
142                 strunzone(cvar_purechanges);
143         cvar_purechanges = string_null;
144         cvar_purechanges_count = 0;
145
146         h = buf_create();
147         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
148         n = buf_getsize(h);
149
150         adding = TRUE;
151         pureadding = TRUE;
152
153         for(i = 0; i < n; ++i)
154         {
155                 k = bufstr_get(h, i);
156
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
160
161                 // general excludes and namespaces for server admin used cvars
162                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
163
164                 // internal
165                 BADPREFIX("csqc_");
166                 BADPREFIX("cvar_check_");
167                 BADCVAR("gamecfg");
168                 BADCVAR("g_configversion");
169                 BADCVAR("g_maplist_index");
170                 BADCVAR("halflifebsp");
171                 BADPREFIX("sv_world");
172
173                 // client
174                 BADPREFIX("chase_");
175                 BADPREFIX("cl_");
176                 BADPREFIX("con_");
177                 BADPREFIX("scoreboard_");
178                 BADPREFIX("g_campaign");
179                 BADPREFIX("g_waypointsprite_");
180                 BADPREFIX("gl_");
181                 BADPREFIX("joy");
182                 BADPREFIX("hud_");
183                 BADPREFIX("m_");
184                 BADPREFIX("menu_");
185                 BADPREFIX("net_slist_");
186                 BADPREFIX("r_");
187                 BADPREFIX("sbar_");
188                 BADPREFIX("scr_");
189                 BADPREFIX("snd_");
190                 BADPREFIX("show");
191                 BADPREFIX("sensitivity");
192                 BADPREFIX("userbind");
193                 BADPREFIX("v_");
194                 BADPREFIX("vid_");
195                 BADPREFIX("crosshair");
196                 BADCVAR("mod_q3bsp_lightmapmergepower");
197                 BADCVAR("mod_q3bsp_nolightmaps");
198                 BADCVAR("fov");
199                 BADCVAR("mastervolume");
200                 BADCVAR("volume");
201                 BADCVAR("bgmvolume");
202
203                 // private
204                 BADCVAR("developer");
205                 BADCVAR("log_dest_udp");
206                 BADCVAR("log_file");
207                 BADCVAR("net_address");
208                 BADCVAR("net_address_ipv6");
209                 BADCVAR("port");
210                 BADCVAR("savedgamecfg");
211                 BADCVAR("serverconfig");
212                 BADCVAR("sv_autoscreenshot");
213                 BADCVAR("sv_heartbeatperiod");
214                 BADCVAR("sv_vote_master_password");
215                 BADCVAR("sys_colortranslation");
216                 BADCVAR("sys_specialcharactertranslation");
217                 BADCVAR("timeformat");
218                 BADCVAR("timestamps");
219                 BADPREFIX("developer_");
220                 BADPREFIX("g_ban_");
221                 BADPREFIX("g_banned_list");
222                 BADPREFIX("g_chat_flood_");
223                 BADPREFIX("g_ghost_items");
224                 BADPREFIX("g_playerstats_");
225                 BADPREFIX("g_respawn_ghosts");
226                 BADPREFIX("g_voice_flood_");
227                 BADPREFIX("rcon_");
228                 BADPREFIX("sv_allowdownloads");
229                 BADPREFIX("sv_autodemo");
230                 BADPREFIX("sv_curl_");
231                 BADPREFIX("sv_eventlog");
232                 BADPREFIX("sv_logscores_");
233                 BADPREFIX("sv_master");
234                 BADPREFIX("sv_weaponstats_");
235                 BADPREFIX("sv_waypointsprite_");
236                 BADCVAR("rescan_pending");
237
238                 // these can contain player IDs, so better hide
239                 BADPREFIX("g_forced_team_");
240
241                 // mapinfo
242                 BADCVAR("fraglimit");
243                 BADCVAR("g_arena");
244                 BADCVAR("g_assault");
245                 BADCVAR("g_ca");
246                 BADCVAR("g_ctf");
247                 BADCVAR("g_cts");
248                 BADCVAR("g_dm");
249                 BADCVAR("g_domination");
250                 BADCVAR("g_domination_default_teams");
251                 BADCVAR("g_freezetag");
252                 BADCVAR("g_keepaway");
253                 BADCVAR("g_keyhunt");
254                 BADCVAR("g_keyhunt_teams");
255                 BADCVAR("g_keyhunt_teams");
256                 BADCVAR("g_lms");
257                 BADCVAR("g_nexball");
258                 BADCVAR("g_onslaught");
259                 BADCVAR("g_race");
260                 BADCVAR("g_race_qualifying_timelimit");
261                 BADCVAR("g_runematch");
262                 BADCVAR("g_tdm");
263                 BADCVAR("g_tdm_teams");
264                 BADCVAR("leadlimit");
265                 BADCVAR("nextmap");
266                 BADCVAR("teamplay");
267                 BADCVAR("timelimit");
268
269                 // long
270                 BADCVAR("hostname");
271                 BADCVAR("g_maplist");
272                 BADCVAR("g_maplist_mostrecent");
273                 BADCVAR("sv_motd");
274
275                 v = cvar_string(k);
276                 d = cvar_defstring(k);
277                 if(v == d)
278                         continue;
279
280                 if(adding)
281                 {
282                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283                         if(strlen(cvar_changes) > 16384)
284                         {
285                                 cvar_changes = "// too many settings have been changed to show them here\n";
286                                 adding = 0;
287                         }
288                 }
289
290                 // now check if the changes are actually gameplay relevant
291
292                 // does nothing visible
293                 BADCVAR("captureleadlimit_override");
294                 BADCVAR("g_arena_point_leadlimit");
295                 BADCVAR("g_balance_kill_delay");
296                 BADCVAR("g_ca_point_leadlimit");
297                 BADCVAR("g_ctf_captimerecord_always");
298                 BADCVAR("g_ctf_flag_capture_effects");
299                 BADCVAR("g_ctf_flag_glowtrails");
300                 BADCVAR("g_ctf_flag_pickup_effects");
301                 BADCVAR("g_domination_point_leadlimit");
302                 BADCVAR("g_forced_respawn");
303                 BADCVAR("g_keyhunt_point_leadlimit");
304                 BADPREFIX("g_mod_");
305                 BADCVAR("g_nexball_goalleadlimit");
306                 BADCVAR("g_runematch_point_leadlimit");
307                 BADCVAR("leadlimit_and_fraglimit");
308                 BADCVAR("leadlimit_override");
309                 BADCVAR("pausable");
310                 BADCVAR("sv_allow_fullbright");
311                 BADCVAR("sv_checkforpacketsduringsleep");
312                 BADCVAR("sv_fraginfo");
313                 BADCVAR("sv_timeout");
314                 BADPREFIX("sv_timeout_");
315                 BADCVAR("welcome_message_time");
316                 BADPREFIX("crypto_");
317                 BADPREFIX("g_chat_");
318                 BADPREFIX("g_ctf_captimerecord_");
319                 BADPREFIX("g_maplist_votable_");
320                 BADPREFIX("net_");
321                 BADPREFIX("prvm_");
322                 BADPREFIX("skill_");
323                 BADPREFIX("sv_cullentities_");
324                 BADPREFIX("sv_fraginfo_");
325                 BADPREFIX("sv_maxidle_");
326                 BADPREFIX("sv_vote_");
327                 BADPREFIX("timelimit_");
328                 BADCVAR("gameversion");
329                 BADPREFIX("gameversion_");
330                 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332                 BADCVAR("sv_use_csqc_players"); // transition
333 #endif
334
335                 // allowed changes to server admins (please sync this to server.cfg)
336                 // vi commands:
337                 //   :/"impure"/,$d
338                 //   :g!,^\/\/[^ /],d
339                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
340                 //   :%!sort
341                 // yes, this does contain some redundant stuff, don't really care
342                 BADCVAR("bot_config_file");
343                 BADCVAR("bot_number");
344                 BADCVAR("bot_prefix");
345                 BADCVAR("bot_suffix");
346                 BADCVAR("capturelimit_override");
347                 BADCVAR("fraglimit_override");
348                 BADCVAR("gametype");
349                 BADCVAR("g_antilag");
350                 BADCVAR("g_balance_teams");
351                 BADCVAR("g_balance_teams_prevent_imbalance");
352                 BADCVAR("g_balance_teams_scorefactor");
353                 BADCVAR("g_ban_sync_trusted_servers");
354                 BADCVAR("g_ban_sync_uri");
355                 BADCVAR("g_ctf_ignore_frags");
356                 BADCVAR("g_domination_point_limit");
357                 BADCVAR("g_friendlyfire");
358                 BADCVAR("g_fullbrightitems");
359                 BADCVAR("g_fullbrightplayers");
360                 BADCVAR("g_keyhunt_point_limit");
361                 BADCVAR("g_keyhunt_teams_override");
362                 BADCVAR("g_lms_lives_override");
363                 BADCVAR("g_maplist");
364                 BADCVAR("g_maplist_check_waypoints");
365                 BADCVAR("g_maplist_mostrecent_count");
366                 BADCVAR("g_maplist_shuffle");
367                 BADCVAR("g_maplist_votable");
368                 BADCVAR("g_maplist_votable_abstain");
369                 BADCVAR("g_maplist_votable_nodetail");
370                 BADCVAR("g_maplist_votable_suggestions");
371                 BADCVAR("g_maxplayers");
372                 BADCVAR("g_mirrordamage");
373                 BADCVAR("g_nexball_goallimit");
374                 BADCVAR("g_powerups");
375                 BADCVAR("g_runematch_point_limit");
376                 BADCVAR("g_start_delay");
377                 BADCVAR("g_warmup");
378                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
379                 BADCVAR("hostname");
380                 BADCVAR("log_file");
381                 BADCVAR("maxplayers");
382                 BADCVAR("minplayers");
383                 BADCVAR("net_address");
384                 BADCVAR("port");
385                 BADCVAR("rcon_password");
386                 BADCVAR("rcon_restricted_commands");
387                 BADCVAR("rcon_restricted_password");
388                 BADCVAR("skill");
389                 BADCVAR("sv_adminnick");
390                 BADCVAR("sv_autoscreenshot");
391                 BADCVAR("sv_autotaunt");
392                 BADCVAR("sv_curl_defaulturl");
393                 BADCVAR("sv_defaultcharacter");
394                 BADCVAR("sv_defaultplayercolors");
395                 BADCVAR("sv_defaultplayermodel");
396                 BADCVAR("sv_defaultplayerskin");
397                 BADCVAR("sv_maxidle");
398                 BADCVAR("sv_maxrate");
399                 BADCVAR("sv_motd");
400                 BADCVAR("sv_public");
401                 BADCVAR("sv_ready_restart");
402                 BADCVAR("sv_status_privacy");
403                 BADCVAR("sv_taunt");
404                 BADCVAR("sv_vote_call");
405                 BADCVAR("sv_vote_commands");
406                 BADCVAR("sv_vote_majority_factor");
407                 BADCVAR("sv_vote_master");
408                 BADCVAR("sv_vote_master_commands");
409                 BADCVAR("sv_vote_master_password");
410                 BADCVAR("sv_vote_simple_majority_factor");
411                 BADCVAR("sys_ticrate");
412                 BADCVAR("teamplay_mode");
413                 BADCVAR("timelimit_override");
414                 BADCVAR("g_spawnshieldtime");
415                 BADPREFIX("g_warmup_");
416                 BADPREFIX("sv_ready_restart_");
417
418                 // mutators that announce themselves properly to the server browser
419                 BADCVAR("g_minstagib");
420                 BADCVAR("g_new_toys");
421                 BADCVAR("g_nix");
422
423                 if(autocvar_g_minstagib)
424                 {
425                         BADCVAR("g_grappling_hook");
426                         BADCVAR("g_jetpack");
427                 }
428 #undef BADPREFIX
429 #undef BADCVAR
430
431                 if(pureadding)
432                 {
433                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
434                         if(strlen(cvar_purechanges) > 16384)
435                         {
436                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
437                                 pureadding = 0;
438                         }
439                 }
440                 ++cvar_purechanges_count;
441                 // WARNING: this variable is used for the server list
442                 // NEVER dare to skip this code!
443                 // Hacks to intentionally appearing as "pure server" even though you DO have
444                 // modified settings may be punished by removal from the server list.
445                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
446                 // though.
447         }
448         buf_del(h);
449         if(cvar_changes == "")
450                 cvar_changes = "// this server runs at default server settings\n";
451         else
452                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
453         cvar_changes = strzone(cvar_changes);
454         if(cvar_purechanges == "")
455                 cvar_purechanges = "// this server runs at default gameplay settings\n";
456         else
457                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
458         cvar_purechanges = strzone(cvar_purechanges);
459 }
460
461 void detect_maptype()
462 {
463 #if 0
464         vector o, v;
465         float i;
466
467         for(;;)
468         {
469                 o = world.mins;
470                 o_x += random() * (world.maxs_x - world.mins_x);
471                 o_y += random() * (world.maxs_y - world.mins_y);
472                 o_z += random() * (world.maxs_z - world.mins_z);
473
474                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
475                 if(trace_fraction == 1)
476                         continue;
477
478                 v = trace_endpos;
479
480                 for(i = 0; i < 64; i += 4)
481                 {
482                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
483         if(trace_fraction == 1)
484                 continue;
485                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
486                 }
487
488                 break;
489         }
490 #endif
491 }
492
493 entity randomseed;
494 float RandomSeed_Send(entity to, float sf)
495 {
496         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
497         WriteShort(MSG_ENTITY, self.cnt);
498         return TRUE;
499 }
500 void RandomSeed_Think()
501 {
502         self.cnt = bound(0, floor(random() * 65536), 65535);
503         self.nextthink = time + 5;
504
505         self.SendFlags |= 1;
506 }
507 void RandomSeed_Spawn()
508 {
509         randomseed = spawn();
510         randomseed.think = RandomSeed_Think;
511         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
512
513         entity oldself;
514         oldself = self;
515         self = randomseed;
516         self.think(); // sets random seed and nextthink
517         self = oldself;
518 }
519
520 void spawnfunc___init_dedicated_server(void)
521 {
522         // handler for _init/_init map (only for dedicated server initialization)
523
524         world_initialized = -1; // don't complain
525         cvar = cvar_normal;
526         cvar_string = cvar_string_normal;
527         cvar_set = cvar_set_normal;
528
529         remove = remove_unsafely;
530
531         entity e;
532         e = spawn();
533         e.think = GotoFirstMap;
534         e.nextthink = time; // this is usually 1 at this point
535
536         e = spawn();
537         e.classname = "info_player_deathmatch"; // safeguard against player joining
538
539         self.classname = "worldspawn"; // safeguard against various stuff ;)
540
541         // needs to be done so early because of the constants they create
542         RegisterWeapons();
543         RegisterGametypes();
544
545         MapInfo_Enumerate();
546         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
547 }
548
549 void Map_MarkAsRecent(string m);
550 float world_already_spawned;
551 void RegisterWeapons();
552 void Nagger_Init();
553 void ClientInit_Spawn();
554 void WeaponStats_Init();
555 void WeaponStats_Shutdown();
556 void spawnfunc_worldspawn (void)
557 {
558         float fd, l, i, j, n;
559         string s, col;
560
561         cvar = cvar_normal;
562         cvar_string = cvar_string_normal;
563         cvar_set = cvar_set_normal;
564
565         if(world_already_spawned)
566                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
567         world_already_spawned = TRUE;
568
569         remove = remove_safely; // during spawning, watch what you remove!
570
571         check_unacceptable_compiler_bugs();
572
573         cvar_changes_init(); // do this very early now so it REALLY matches the server config
574
575         compressShortVector_init();
576
577         allowed_to_spawn = TRUE;
578
579         entity head;
580         head = nextent(world);
581         maxclients = 0;
582         while(head)
583         {
584                 ++maxclients;
585                 head = nextent(head);
586         }
587
588         // needs to be done so early because of the constants they create
589         RegisterWeapons();
590         RegisterGametypes();
591
592         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
593
594         TemporaryDB = db_create();
595
596         // 0 normal
597         lightstyle(0, "m");
598
599         // 1 FLICKER (first variety)
600         lightstyle(1, "mmnmmommommnonmmonqnmmo");
601
602         // 2 SLOW STRONG PULSE
603         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
604
605         // 3 CANDLE (first variety)
606         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
607
608         // 4 FAST STROBE
609         lightstyle(4, "mamamamamama");
610
611         // 5 GENTLE PULSE 1
612         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
613
614         // 6 FLICKER (second variety)
615         lightstyle(6, "nmonqnmomnmomomno");
616
617         // 7 CANDLE (second variety)
618         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
619
620         // 8 CANDLE (third variety)
621         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
622
623         // 9 SLOW STROBE (fourth variety)
624         lightstyle(9, "aaaaaaaazzzzzzzz");
625
626         // 10 FLUORESCENT FLICKER
627         lightstyle(10, "mmamammmmammamamaaamammma");
628
629         // 11 SLOW PULSE NOT FADE TO BLACK
630         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
631
632         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
633
634         // 63 testing
635         lightstyle(63, "a");
636
637         if(autocvar_g_campaign)
638                 CampaignPreInit();
639
640         Map_MarkAsRecent(mapname);
641
642         precache_model ("null"); // we need this one before InitGameplayMode
643         InitGameplayMode();
644         readlevelcvars();
645         GrappleHookInit();
646         ElectroInit();
647         LaserInit();
648
649         player_count = 0;
650         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
651         if(bot_waypoints_for_items == 1)
652                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
653                         bot_waypoints_for_items = 0;
654
655         precache();
656
657         WaypointSprite_Init();
658
659         //if (g_domination)
660         //      dom_init();
661
662         GameLogInit(); // prepare everything
663         // NOTE for matchid:
664         // changing the logic generating it is okay. But:
665         // it HAS to stay <= 64 chars
666         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
667         if(autocvar_sv_eventlog)
668         {
669                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
670                 matchid = strzone(s);
671
672                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
673                 s = ":gameinfo:mutators:LIST";
674
675                 ret_string = s;
676                 MUTATOR_CALLHOOK(BuildMutatorsString);
677                 s = ret_string;
678
679                 // simple, probably not good in the mutator system
680                 if(autocvar_g_grappling_hook)
681                         s = strcat(s, ":grappling_hook");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(!autocvar_g_use_ammunition)
685                         s = strcat(s, ":no_use_ammunition");
686
687                 // initialiation stuff, not good in the mutator system
688                 if(autocvar_g_pickup_items == 0)
689                         s = strcat(s, ":no_pickup_items");
690                 if(autocvar_g_pickup_items > 0)
691                         s = strcat(s, ":pickup_items");
692
693                 // initialiation stuff, not good in the mutator system
694                 if(autocvar_g_weaponarena != "0")
695                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
696
697                 // TODO to mutator system
698                 if(autocvar_g_norecoil)
699                         s = strcat(s, ":norecoil");
700
701                 // TODO to mutator system
702                 if(autocvar_g_midair)
703                         s = strcat(s, ":midair");
704
705                 // TODO to mutator system
706                 if(autocvar_g_minstagib)
707                         s = strcat(s, ":minstagib");
708
709                 // TODO to mutator system
710                 if(autocvar_g_powerups == 0)
711                         s = strcat(s, ":no_powerups");
712                 if(autocvar_g_powerups > 0)
713                         s = strcat(s, ":powerups");
714
715                 GameLogEcho(s);
716                 GameLogEcho(":gameinfo:end");
717         }
718         else
719                 matchid = strzone(ftos(random()));
720
721         cvar_set("nextmap", "");
722
723         SetDefaultAlpha();
724
725         if(autocvar_g_campaign)
726                 CampaignPostInit();
727
728         fteqcc_testbugs();
729
730         Ban_LoadBans();
731
732         MapInfo_Enumerate();
733         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
734
735         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
736         {
737                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738                 if(fd != -1)
739                 {
740                         while((s = fgets(fd)))
741                         {
742                                 l = tokenize_console(s);
743                                 if(l < 2)
744                                         continue;
745                                 if(argv(0) == "cd")
746                                 {
747                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748                                         print("  cdtrack ", argv(2), "\n");
749                                 }
750                                 else if(argv(0) == "fog")
751                                 {
752                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753                                         print("  \"fog\" \"", s, "\"\n");
754                                 }
755                                 else if(argv(0) == "set")
756                                 {
757                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
759                                 }
760                                 else if(argv(0) != "//")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
764                                 }
765                         }
766                         fclose(fd);
767                 }
768         }
769
770         WeaponStats_Init();
771
772         WEPSET_ADDSTAT();
773         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
777         Nagger_Init();
778
779         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
780         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
781         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
782         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
783         addstat(STAT_FUEL, AS_INT, ammo_fuel);
784         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
785         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
786         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
787         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
788         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
789         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
790         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
791         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792
793         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
794         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795
796         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797
798         if(g_ca || g_freezetag)
799         {
800                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
801                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
802                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
803                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
804         }
805         if(g_freezetag)
806         {
807                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
808                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
809         }
810
811         // g_movementspeed hack
812         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
813         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
814         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
815         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
816         
817         // secrets
818         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
819         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
820         
821         next_pingtime = time + 5;
822
823         detect_maptype();
824         
825         // set up information replies for clients and server to use
826         lsmaps_reply = "^7Maps available: ";
827         lsnewmaps_reply = "^7Maps without a record set: ";
828         for(i = 0, j = 0; i < MapInfo_count; ++i)
829         {
830                 if(MapInfo_Get_ByID(i))
831                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
832                         {
833                                 if(mod(i, 2))
834                                         col = "^2";
835                                 else
836                                         col = "^3";
837                                         
838                                 ++j;
839                                 
840                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
841                                 
842                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
843                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
844                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
845                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
846                         }
847         }
848         
849         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
850         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
851
852         maplist_reply = "^7Maps in list: ";
853         n = tokenize_console(autocvar_g_maplist);
854         for(i = 0, j = 0; i < n; ++i)
855         {
856                 if(MapInfo_CheckMap(argv(i)))
857                 {
858                         if(mod(j, 2))
859                                 col = "^2";
860                         else
861                                 col = "^3";
862                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
863                         ++j;
864                 }
865         }
866         maplist_reply = strzone(strcat(maplist_reply, "\n"));
867         MapInfo_ClearTemps();
868
869         for(i = 0; i < 10; ++i)
870         {
871                 records_reply[i] = strzone(getrecords(i));
872         }
873         
874         ladder_reply = strzone(getladder());
875
876         rankings_reply = strzone(getrankings());
877
878         // begin other init
879         ClientInit_Spawn();
880         RandomSeed_Spawn();
881         PingPLReport_Spawn();
882
883         CheatInit();
884
885         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
886
887         // fill sv_curl_serverpackages from .serverpackage files
888         if(autocvar_sv_curl_serverpackages_auto)
889         {
890                 s = "";
891                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
892                 for(i = 0; i < n; ++i)
893                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
894                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
895                                 s = strcat(s, " ", argv(i));
896                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
897                 if(fd >= 0)
898                 {
899                         j = search_getsize(fd);
900                         for(i = 0; i < j; ++i)
901                                 s = strcat(s, " ", search_getfilename(fd, i));
902                         search_end(fd);
903                 }
904                 fd = search_begin("*.serverpackage", TRUE, FALSE);
905                 if(fd >= 0)
906                 {
907                         j = search_getsize(fd);
908                         for(i = 0; i < j; ++i)
909                                 s = strcat(s, " ", search_getfilename(fd, i));
910                         search_end(fd);
911                 }
912                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
913         }
914
915         PlayerStats_Init();
916
917         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
918         modname = "Xonotic";
919         // physics/balance/config changes that count as mod
920         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
921                 modname = cvar_string("g_mod_physics");
922         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
923                 modname = cvar_string("g_mod_balance");
924         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
925                 modname = cvar_string("g_mod_config");
926         // weird mutators that deserve to count as mod
927         if(autocvar_g_minstagib)
928                 modname = "MinstaGib";
929         // extra mutators that deserve to count as mod
930         MUTATOR_CALLHOOK(SetModname);
931         // weird game types that deserve to count as mod
932         if(g_cts)
933                 modname = "CTS";
934         // save it for later
935         modname = strzone(modname);
936
937         WinningConditionHelper(); // set worldstatus
938
939         world_initialized = 1;
940 }
941
942 void spawnfunc_light (void)
943 {
944         //makestatic (self); // Who the f___ did that?
945         remove(self);
946 }
947
948 string GetGametype()
949 {
950         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
951 }
952
953 string getmapname_stored;
954 string GetMapname()
955 {
956         return mapname;
957 }
958
959 float Map_Count, Map_Current;
960 string Map_Current_Name;
961
962 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
963 float GetMaplistPosition()
964 {
965         float pos, idx;
966         string map;
967
968         map = GetMapname();
969         idx = autocvar_g_maplist_index;
970
971         if(idx >= 0)
972                 if(idx < Map_Count)
973                         if(map == argv(idx))
974                                 return idx;
975
976         for(pos = 0; pos < Map_Count; ++pos)
977                 if(map == argv(pos))
978                         return pos;
979
980         // resume normal maplist rotation if current map is not in g_maplist
981         return idx;
982 }
983
984 float MapHasRightSize(string map)
985 {
986         float fh;
987         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
988         if(autocvar_g_maplist_check_waypoints)
989         {
990                 dprint("checkwp "); dprint(map);
991                 if(!fexists(strcat("maps/", map, ".waypoints")))
992                 {
993                         dprint(": no waypoints\n");
994                         return FALSE;
995                 }
996                 dprint(": has waypoints\n");
997         }
998
999         // open map size restriction file
1000         dprint("opensize "); dprint(map);
1001         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1002         if(fh >= 0)
1003         {
1004                 float mapmin, mapmax;
1005                 dprint(": ok, ");
1006                 mapmin = stof(fgets(fh));
1007                 mapmax = stof(fgets(fh));
1008                 fclose(fh);
1009                 if(player_count < mapmin)
1010                 {
1011                         dprint("not enough\n");
1012                         return FALSE;
1013                 }
1014                 if(player_count > mapmax)
1015                 {
1016                         dprint("too many\n");
1017                         return FALSE;
1018                 }
1019                 dprint("right size\n");
1020                 return TRUE;
1021         }
1022         dprint(": not found\n");
1023         return TRUE;
1024 }
1025
1026 string Map_Filename(float position)
1027 {
1028         return strcat("maps/", argv(position), ".bsp");
1029 }
1030
1031 string strwords(string s, float w)
1032 {
1033         float endpos;
1034         for(endpos = 0; w && endpos >= 0; --w)
1035                 endpos = strstrofs(s, " ", endpos + 1);
1036         if(endpos < 0)
1037                 return s;
1038         else
1039                 return substring(s, 0, endpos);
1040 }
1041
1042 float strhasword(string s, string w)
1043 {
1044         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1045 }
1046
1047 void Map_MarkAsRecent(string m)
1048 {
1049         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1050 }
1051
1052 float Map_IsRecent(string m)
1053 {
1054         return strhasword(autocvar_g_maplist_mostrecent, m);
1055 }
1056
1057 float Map_Check(float position, float pass)
1058 {
1059         string filename;
1060         string map_next;
1061         map_next = argv(position);
1062         if(pass <= 1)
1063         {
1064                 if(Map_IsRecent(map_next))
1065                         return 0;
1066         }
1067         filename = Map_Filename(position);
1068         if(MapInfo_CheckMap(map_next))
1069         {
1070                 if(pass == 2)
1071                         return 1;
1072                 if(MapHasRightSize(map_next))
1073                         return 1;
1074                 return 0;
1075         }
1076         else
1077                 dprint( "Couldn't select '", filename, "'..\n" );
1078
1079         return 0;
1080 }
1081
1082 void Map_Goto_SetStr(string nextmapname)
1083 {
1084         if(getmapname_stored != "")
1085                 strunzone(getmapname_stored);
1086         if(nextmapname == "")
1087                 getmapname_stored = "";
1088         else
1089                 getmapname_stored = strzone(nextmapname);
1090 }
1091
1092 void Map_Goto_SetFloat(float position)
1093 {
1094         cvar_set("g_maplist_index", ftos(position));
1095         Map_Goto_SetStr(argv(position));
1096 }
1097
1098 void Map_Goto(float reinit)
1099 {
1100         MapInfo_LoadMap(getmapname_stored, reinit);
1101 }
1102
1103 // return codes of map selectors:
1104 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1105 //   -2 = permanent failure
1106 float() MaplistMethod_Iterate = // usual method
1107 {
1108         float pass, i;
1109
1110         for(pass = 1; pass <= 2; ++pass)
1111         {
1112                 for(i = 1; i < Map_Count; ++i)
1113                 {
1114                         float mapindex;
1115                         mapindex = mod(i + Map_Current, Map_Count);
1116                         if(Map_Check(mapindex, pass))
1117                                 return mapindex;
1118                 }
1119         }
1120         return -1;
1121 }
1122
1123 float() MaplistMethod_Repeat = // fallback method
1124 {
1125         if(Map_Check(Map_Current, 2))
1126                 return Map_Current;
1127         return -2;
1128 }
1129
1130 float() MaplistMethod_Random = // random map selection
1131 {
1132         float i, imax;
1133
1134         imax = 42;
1135
1136         for(i = 0; i <= imax; ++i)
1137         {
1138                 float mapindex;
1139                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1140                 if(Map_Check(mapindex, 1))
1141                         return mapindex;
1142         }
1143         return -1;
1144 }
1145
1146 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1147 // the exponent sets a bias on the map selection:
1148 // the higher the exponent, the less likely "shortly repeated" same maps are
1149 {
1150         float i, j, imax, insertpos;
1151
1152         imax = 42;
1153
1154         for(i = 0; i <= imax; ++i)
1155         {
1156                 string newlist;
1157
1158                 // now reinsert this at another position
1159                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1160                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1161                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1162                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1163
1164                 // insert the current map there
1165                 newlist = "";
1166                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1167                         newlist = strcat(newlist, " ", argv(j));
1168                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1169                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1170                         newlist = strcat(newlist, " ", argv(j));
1171                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1172                 cvar_set("g_maplist", newlist);
1173                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1174
1175                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1176                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1177                 if(Map_Check(Map_Current, 1))
1178                         return Map_Current;
1179         }
1180         return -1;
1181 }
1182
1183 void Maplist_Init()
1184 {
1185         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1186         if(Map_Count == 0)
1187         {
1188                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1189                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1190                 if(autocvar_g_maplist_shuffle)
1191                         ShuffleMaplist();
1192                 localcmd("\nmenu_cmd sync\n");
1193                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1194         }
1195         if(Map_Count == 0)
1196                 error("empty maplist, cannot select a new map");
1197         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1198
1199         if(Map_Current_Name)
1200                 strunzone(Map_Current_Name);
1201         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1202         // this may or may not be correct, but who cares, in the worst case a map
1203         // isn't chosen in the first pass that should have been
1204 }
1205
1206 string GetNextMap()
1207 {
1208         float nextMap;
1209
1210         Maplist_Init();
1211         nextMap = -1;
1212
1213         if(nextMap == -1)
1214                 if(autocvar_g_maplist_shuffle > 0)
1215                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1216
1217         if(nextMap == -1)
1218                 if(autocvar_g_maplist_selectrandom)
1219                         nextMap = MaplistMethod_Random();
1220
1221         if(nextMap == -1)
1222                 nextMap = MaplistMethod_Iterate();
1223
1224         if(nextMap == -1)
1225                 nextMap = MaplistMethod_Repeat();
1226
1227         if(nextMap >= 0)
1228         {
1229                 Map_Goto_SetFloat(nextMap);
1230                 return getmapname_stored;
1231         }
1232
1233         return "";
1234 }
1235
1236 float DoNextMapOverride(float reinit)
1237 {
1238         if(autocvar_g_campaign)
1239         {
1240                 CampaignPostIntermission();
1241                 alreadychangedlevel = TRUE;
1242                 return TRUE;
1243         }
1244         if(autocvar_quit_when_empty)
1245         {
1246                 if(player_count <= currentbots)
1247                 {
1248                         localcmd("quit\n");
1249                         alreadychangedlevel = TRUE;
1250                         return TRUE;
1251                 }
1252         }
1253         if(autocvar_quit_and_redirect != "")
1254         {
1255                 redirection_target = strzone(autocvar_quit_and_redirect);
1256                 alreadychangedlevel = TRUE;
1257                 return TRUE;
1258         }
1259         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1260         {
1261                 localcmd("restart\n");
1262                 alreadychangedlevel = TRUE;
1263                 return TRUE;
1264         }
1265         if(autocvar_nextmap != "")
1266                 if(MapInfo_CheckMap(autocvar_nextmap))
1267                 {
1268                         Map_Goto_SetStr(autocvar_nextmap);
1269                         Map_Goto(reinit);
1270                         alreadychangedlevel = TRUE;
1271                         return TRUE;
1272                 }
1273         if(!reinit && autocvar_lastlevel)
1274         {
1275                 cvar_settemp_restore();
1276                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1277                 alreadychangedlevel = TRUE;
1278                 return TRUE;
1279         }
1280         return FALSE;
1281 }
1282
1283 void GotoNextMap(float reinit)
1284 {
1285         //string nextmap;
1286         //float n, nummaps;
1287         //string s;
1288         if (alreadychangedlevel)
1289                 return;
1290         alreadychangedlevel = TRUE;
1291
1292         {
1293                 string nextMap;
1294                 float allowReset;
1295
1296                 for(allowReset = 1; allowReset >= 0; --allowReset)
1297                 {
1298                         nextMap = GetNextMap();
1299                         if(nextMap != "")
1300                                 break;
1301
1302                         if(allowReset)
1303                         {
1304                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1305                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1306                                 if(autocvar_g_maplist_shuffle)
1307                                         ShuffleMaplist();
1308                                 localcmd("\nmenu_cmd sync\n");
1309                         }
1310                         else
1311                         {
1312                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1313                         }
1314                 }
1315                 Map_Goto(reinit);
1316         }
1317 }
1318
1319
1320 /*
1321 ============
1322 IntermissionThink
1323
1324 When the player presses attack or jump, change to the next level
1325 ============
1326 */
1327 .float autoscreenshot;
1328 void() MapVote_Start;
1329 void() MapVote_Think;
1330 float mapvote_initialized;
1331 void IntermissionThink()
1332 {
1333         FixIntermissionClient(self);
1334         
1335         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1336         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1337         
1338         if( (server_screenshot || client_screenshot)
1339                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1340         {
1341                 self.autoscreenshot = -1;
1342                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1343                 return;
1344         }
1345
1346         if (time < intermission_exittime)
1347                 return;
1348
1349         if(!mapvote_initialized)
1350                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1351                         return;
1352
1353         MapVote_Start();
1354 }
1355
1356 /*
1357 ============
1358 FindIntermission
1359
1360 Returns the entity to view from
1361 ============
1362 */
1363 /*
1364 entity FindIntermission()
1365 {
1366         local   entity spot;
1367         local   float cyc;
1368
1369 // look for info_intermission first
1370         spot = find (world, classname, "info_intermission");
1371         if (spot)
1372         {       // pick a random one
1373                 cyc = random() * 4;
1374                 while (cyc > 1)
1375                 {
1376                         spot = find (spot, classname, "info_intermission");
1377                         if (!spot)
1378                                 spot = find (spot, classname, "info_intermission");
1379                         cyc = cyc - 1;
1380                 }
1381                 return spot;
1382         }
1383
1384 // then look for the start position
1385         spot = find (world, classname, "info_player_start");
1386         if (spot)
1387                 return spot;
1388
1389 // testinfo_player_start is only found in regioned levels
1390         spot = find (world, classname, "testplayerstart");
1391         if (spot)
1392                 return spot;
1393
1394 // then look for the start position
1395         spot = find (world, classname, "info_player_deathmatch");
1396         if (spot)
1397                 return spot;
1398
1399         //objerror ("FindIntermission: no spot");
1400         return world;
1401 }
1402 */
1403
1404 /*
1405 ===============================================================================
1406
1407 RULES
1408
1409 ===============================================================================
1410 */
1411
1412 void DumpStats(float final)
1413 {
1414         float file;
1415         string s;
1416         float to_console;
1417         float to_eventlog;
1418         float to_file;
1419         float i;
1420
1421         to_console = autocvar_sv_logscores_console;
1422         to_eventlog = autocvar_sv_eventlog;
1423         to_file = autocvar_sv_logscores_file;
1424
1425         if(!final)
1426         {
1427                 to_console = TRUE; // always print printstats replies
1428                 to_eventlog = FALSE; // but never print them to the event log
1429         }
1430
1431         if(to_eventlog)
1432                 if(autocvar_sv_eventlog_console)
1433                         to_console = FALSE; // otherwise we get the output twice
1434
1435         if(final)
1436                 s = ":scores:";
1437         else
1438                 s = ":status:";
1439         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1440
1441         if(to_console)
1442                 print(s, "\n");
1443         if(to_eventlog)
1444                 GameLogEcho(s);
1445
1446         file = -1;
1447         if(to_file)
1448         {
1449                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1450                 if(file == -1)
1451                         to_file = FALSE;
1452                 else
1453                         fputs(file, strcat(s, "\n"));
1454         }
1455
1456         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1457         if(to_console)
1458                 print(s, "\n");
1459         if(to_eventlog)
1460                 GameLogEcho(s);
1461         if(to_file)
1462                 fputs(file, strcat(s, "\n"));
1463
1464         FOR_EACH_CLIENT(other)
1465         {
1466                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1467                 {
1468                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1469                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1470                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1471                                 s = strcat(s, ftos(other.team), ":");
1472                         else
1473                                 s = strcat(s, "spectator:");
1474
1475                         if(to_console)
1476                                 print(s, other.netname, "\n");
1477                         if(to_eventlog)
1478                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1479                         if(to_file)
1480                                 fputs(file, strcat(s, other.netname, "\n"));
1481                 }
1482         }
1483
1484         if(teamplay)
1485         {
1486                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1487                 if(to_console)
1488                         print(s, "\n");
1489                 if(to_eventlog)
1490                         GameLogEcho(s);
1491                 if(to_file)
1492                         fputs(file, strcat(s, "\n"));
1493
1494                 for(i = 1; i < 16; ++i)
1495                 {
1496                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1497                         s = strcat(s, ":", ftos(i));
1498                         if(to_console)
1499                                 print(s, "\n");
1500                         if(to_eventlog)
1501                                 GameLogEcho(s);
1502                         if(to_file)
1503                                 fputs(file, strcat(s, "\n"));
1504                 }
1505         }
1506
1507         if(to_console)
1508                 print(":end\n");
1509         if(to_eventlog)
1510                 GameLogEcho(":end");
1511         if(to_file)
1512         {
1513                 fputs(file, ":end\n");
1514                 fclose(file);
1515         }
1516 }
1517
1518 void FixIntermissionClient(entity e)
1519 {
1520         string s;
1521         if(!e.autoscreenshot) // initial call
1522         {
1523                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1524                 e.health = -2342;
1525                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1526                 e.solid = SOLID_NOT;
1527                 e.movetype = MOVETYPE_NONE;
1528                 e.takedamage = DAMAGE_NO;
1529                 if(e.weaponentity)
1530                 {
1531                         e.weaponentity.effects = EF_NODRAW;
1532                         if (e.weaponentity.weaponentity)
1533                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1534                 }
1535                 if(clienttype(e) == CLIENTTYPE_REAL)
1536                 {
1537                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1538                         s = autocvar_sv_intermission_cdtrack;
1539                         if(s != "")
1540                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1541                         msg_entity = e;
1542                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1543                 }
1544         }
1545 }
1546
1547 void minstagib_stop_countdown(entity e);
1548 /*
1549 go to the next level for deathmatch
1550 only called if a time or frag limit has expired
1551 */
1552 void NextLevel()
1553 {
1554         gameover = TRUE;
1555
1556         intermission_running = 1;
1557
1558 // enforce a wait time before allowing changelevel
1559         if(player_count > 0)
1560                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1561         else
1562                 intermission_exittime = -1;
1563
1564         /*
1565         WriteByte (MSG_ALL, SVC_CDTRACK);
1566         WriteByte (MSG_ALL, 3);
1567         WriteByte (MSG_ALL, 3);
1568         // done in FixIntermission
1569         */
1570
1571         //pos = FindIntermission ();
1572
1573         VoteReset();
1574
1575         DumpStats(TRUE);
1576
1577         // send statistics
1578         entity e;
1579         PlayerStats_EndMatch(1);
1580         FOR_EACH_CLIENT(e)
1581                 PlayerStats_AddGlobalInfo(e);
1582         PlayerStats_Shutdown();
1583         WeaponStats_Shutdown();
1584
1585         if(autocvar_sv_eventlog)
1586                 GameLogEcho(":gameover");
1587
1588         GameLogClose();
1589
1590         FOR_EACH_PLAYER(other) {
1591                 minstagib_stop_countdown(other);
1592                 FixIntermissionClient(other);
1593                 if(other.winning)
1594                         bprint(other.netname, " ^7wins.\n");
1595         }
1596
1597         if(autocvar_g_campaign)
1598                 CampaignPreIntermission();
1599
1600         localcmd("\nsv_hook_gameend\n");
1601 }
1602
1603 /*
1604 ============
1605 CheckRules_Player
1606
1607 Exit deathmatch games upon conditions
1608 ============
1609 */
1610 void CheckRules_Player()
1611 {
1612         if (gameover)   // someone else quit the game already
1613                 return;
1614
1615         if(self.deadflag == DEAD_NO)
1616                 self.play_time += frametime;
1617
1618         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1619         //   (div0: and that in CheckRules_World please)
1620 }
1621
1622 float checkrules_equality;
1623 float checkrules_suddendeathwarning;
1624 float checkrules_suddendeathend;
1625 float checkrules_overtimesadded; //how many overtimes have been already added
1626
1627 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1628 float WINNING_YES = 1; // winner found
1629 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1630 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1631
1632 float InitiateSuddenDeath()
1633 {
1634         // Check first whether normal overtimes could be added before initiating suddendeath mode
1635         // - for this timelimit_overtime needs to be >0 of course
1636         // - also check the winning condition calculated in the previous frame and only add normal overtime
1637         //   again, if at the point at which timelimit would be extended again, still no winner was found
1638         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1639         {
1640                 return 1; // need to call InitiateOvertime later
1641         }
1642         else
1643         {
1644                 if(!checkrules_suddendeathend)
1645                 {
1646                         if(autocvar_g_campaign)
1647                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1648                         else
1649                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1650                         if(g_race && !g_race_qualifying)
1651                                 race_StartCompleting();
1652                 }
1653                 return 0;
1654         }
1655 }
1656
1657 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1658 {
1659         ++checkrules_overtimesadded;
1660         //add one more overtime by simply extending the timelimit
1661         float tl;
1662         tl = autocvar_timelimit;
1663         tl += autocvar_timelimit_overtime;
1664         cvar_set("timelimit", ftos(tl));
1665         string minutesPlural;
1666         if (autocvar_timelimit_overtime == 1)
1667                 minutesPlural = " ^3minute";
1668         else
1669                 minutesPlural = " ^3minutes";
1670
1671         bcenterprint(
1672                 strcat(
1673                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1674                         ftos(autocvar_timelimit_overtime),
1675                         minutesPlural,
1676                         " to the game!"
1677                 )
1678         );
1679 }
1680
1681 float GetWinningCode(float fraglimitreached, float equality)
1682 {
1683         if(autocvar_g_campaign == 1)
1684                 if(fraglimitreached)
1685                         return WINNING_YES;
1686                 else
1687                         return WINNING_NO;
1688
1689         else
1690                 if(equality)
1691                         if(fraglimitreached)
1692                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1693                         else
1694                                 return WINNING_NEVER;
1695                 else
1696                         if(fraglimitreached)
1697                                 return WINNING_YES;
1698                         else
1699                                 return WINNING_NO;
1700 }
1701
1702 // set the .winning flag for exactly those players with a given field value
1703 void SetWinners(.float field, float value)
1704 {
1705         entity head;
1706         FOR_EACH_PLAYER(head)
1707                 head.winning = (head.field == value);
1708 }
1709
1710 // set the .winning flag for those players with a given field value
1711 void AddWinners(.float field, float value)
1712 {
1713         entity head;
1714         FOR_EACH_PLAYER(head)
1715                 if(head.field == value)
1716                         head.winning = 1;
1717 }
1718
1719 // clear the .winning flags
1720 void ClearWinners(void)
1721 {
1722         entity head;
1723         FOR_EACH_PLAYER(head)
1724                 head.winning = 0;
1725 }
1726
1727 // Onslaught winning condition:
1728 // game terminates if only one team has a working generator (or none)
1729 float WinningCondition_Onslaught()
1730 {
1731         entity head;
1732         float t1, t2, t3, t4;
1733
1734         WinningConditionHelper(); // set worldstatus
1735
1736         if(inWarmupStage)
1737                 return WINNING_NO;
1738
1739         // first check if the game has ended
1740         t1 = t2 = t3 = t4 = 0;
1741         head = find(world, classname, "onslaught_generator");
1742         while (head)
1743         {
1744                 if (head.health > 0)
1745                 {
1746                         if (head.team == COLOR_TEAM1) t1 = 1;
1747                         if (head.team == COLOR_TEAM2) t2 = 1;
1748                         if (head.team == COLOR_TEAM3) t3 = 1;
1749                         if (head.team == COLOR_TEAM4) t4 = 1;
1750                 }
1751                 head = find(head, classname, "onslaught_generator");
1752         }
1753         if (t1 + t2 + t3 + t4 < 2)
1754         {
1755                 // game over, only one team remains (or none)
1756                 ClearWinners();
1757                 if (t1) SetWinners(team, COLOR_TEAM1);
1758                 if (t2) SetWinners(team, COLOR_TEAM2);
1759                 if (t3) SetWinners(team, COLOR_TEAM3);
1760                 if (t4) SetWinners(team, COLOR_TEAM4);
1761                 dprint("Have a winner, ending game.\n");
1762                 return WINNING_YES;
1763         }
1764
1765         // Two or more teams remain
1766         return WINNING_NO;
1767 }
1768
1769 float LMS_NewPlayerLives()
1770 {
1771         float fl;
1772         fl = autocvar_fraglimit;
1773         if(fl == 0)
1774                 fl = 999;
1775
1776         // first player has left the game for dying too much? Nobody else can get in.
1777         if(lms_lowest_lives < 1)
1778                 return 0;
1779
1780         if(!autocvar_g_lms_join_anytime)
1781                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1782                         return 0;
1783
1784         return bound(1, lms_lowest_lives, fl);
1785 }
1786
1787 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1788 // they win. Otherwise the defending team wins once the timelimit passes.
1789 void assault_new_round();
1790 float WinningCondition_Assault()
1791 {
1792         float status;
1793
1794         WinningConditionHelper(); // set worldstatus
1795
1796         status = WINNING_NO;
1797         // as the timelimit has not yet passed just assume the defending team will win
1798         if(assault_attacker_team == COLOR_TEAM1)
1799         {
1800                 SetWinners(team, COLOR_TEAM2);
1801         }
1802         else
1803         {
1804                 SetWinners(team, COLOR_TEAM1);
1805         }
1806
1807         entity ent;
1808         ent = find(world, classname, "target_assault_roundend");
1809         if(ent)
1810         {
1811                 if(ent.winning) // round end has been triggered by attacking team
1812                 {
1813                         bprint("ASSAULT: round completed...\n");
1814                         SetWinners(team, assault_attacker_team);
1815
1816                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1817
1818                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1819                         {
1820                                 status = WINNING_YES;
1821                         }
1822                         else
1823                         {
1824                                 entity oldself;
1825                                 oldself = self;
1826                                 self = ent;
1827                                 assault_new_round();
1828                                 self = oldself;
1829                         }
1830                 }
1831         }
1832
1833         return status;
1834 }
1835
1836 // LMS winning condition: game terminates if and only if there's at most one
1837 // one player who's living lives. Top two scores being equal cancels the time
1838 // limit.
1839 float WinningCondition_LMS()
1840 {
1841         entity head, head2;
1842         float have_player;
1843         float have_players;
1844         float l;
1845
1846         have_player = FALSE;
1847         have_players = FALSE;
1848         l = LMS_NewPlayerLives();
1849
1850         head = find(world, classname, "player");
1851         if(head)
1852                 have_player = TRUE;
1853         head2 = find(head, classname, "player");
1854         if(head2)
1855                 have_players = TRUE;
1856
1857         if(have_player)
1858         {
1859                 // we have at least one player
1860                 if(have_players)
1861                 {
1862                         // two or more active players - continue with the game
1863                 }
1864                 else
1865                 {
1866                         // exactly one player?
1867
1868                         ClearWinners();
1869                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1870
1871                         if(l)
1872                         {
1873                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1874                                 return WINNING_NO;
1875                         }
1876                         else
1877                         {
1878                                 // a winner!
1879                                 // and assign him his first place
1880                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1881                                 return WINNING_YES;
1882                         }
1883                 }
1884         }
1885         else
1886         {
1887                 // nobody is playing at all...
1888                 if(l)
1889                 {
1890                         // wait for players...
1891                 }
1892                 else
1893                 {
1894                         // SNAFU (maybe a draw game?)
1895                         ClearWinners();
1896                         dprint("No players, ending game.\n");
1897                         return WINNING_YES;
1898                 }
1899         }
1900
1901         // When we get here, we have at least two players who are actually LIVING,
1902         // now check if the top two players have equal score.
1903         WinningConditionHelper();
1904
1905         ClearWinners();
1906         if(WinningConditionHelper_winner)
1907                 WinningConditionHelper_winner.winning = TRUE;
1908         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1909                 return WINNING_NEVER;
1910
1911         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1912         return WINNING_NO;
1913 }
1914
1915 void ShuffleMaplist()
1916 {
1917         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1918 }
1919
1920 float leaderfrags;
1921 float WinningCondition_Scores(float limit, float leadlimit)
1922 {
1923         float limitreached;
1924
1925         // TODO make everything use THIS winning condition (except LMS)
1926         WinningConditionHelper();
1927
1928         if(teamplay)
1929         {
1930                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1931                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1932                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1933                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1934         }
1935
1936         ClearWinners();
1937         if(WinningConditionHelper_winner)
1938                 WinningConditionHelper_winner.winning = 1;
1939         if(WinningConditionHelper_winnerteam >= 0)
1940                 SetWinners(team, WinningConditionHelper_winnerteam);
1941
1942         if(WinningConditionHelper_lowerisbetter)
1943         {
1944                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1945                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1946                 limit = -limit;
1947         }
1948
1949         if(WinningConditionHelper_zeroisworst)
1950                 leadlimit = 0; // not supported in this mode
1951
1952         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1953         // these modes always score in increments of 1, thus this makes sense
1954         {
1955                 if(leaderfrags != WinningConditionHelper_topscore)
1956                 {
1957                         leaderfrags = WinningConditionHelper_topscore;
1958
1959                         if (limit)
1960                         if (leaderfrags == limit - 1)
1961                                 Announce("1fragleft");
1962                         else if (leaderfrags == limit - 2)
1963                                 Announce("2fragsleft");
1964                         else if (leaderfrags == limit - 3)
1965                                 Announce("3fragsleft");
1966                 }
1967         }
1968
1969         limitreached = FALSE;
1970         if(limit)
1971                 if(WinningConditionHelper_topscore >= limit)
1972                         limitreached = TRUE;
1973         if(leadlimit)
1974         {
1975                 float leadlimitreached;
1976                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1977                 if(autocvar_leadlimit_and_fraglimit)
1978                         limitreached = (limitreached && leadlimitreached);
1979                 else
1980                         limitreached = (limitreached || leadlimitreached);
1981         }
1982
1983         if(limit)
1984                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1985
1986         return GetWinningCode(
1987                 WinningConditionHelper_topscore && limitreached,
1988                 WinningConditionHelper_equality
1989         );
1990 }
1991
1992 float WinningCondition_Race(float fraglimit)
1993 {
1994         float wc;
1995         entity p;
1996         float n, c;
1997
1998         n = 0;
1999         c = 0;
2000         FOR_EACH_PLAYER(p)
2001         {
2002                 ++n;
2003                 if(p.race_completed)
2004                         ++c;
2005         }
2006         if(n && (n == c))
2007                 return WINNING_YES;
2008         wc = WinningCondition_Scores(fraglimit, 0);
2009
2010         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2011         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2012         // do NOT support equality when the laps are all raced!
2013                 return WINNING_STARTSUDDENDEATHOVERTIME;
2014         else
2015                 return WINNING_NEVER;
2016         return wc;
2017 }
2018
2019 float WinningCondition_QualifyingThenRace(float limit)
2020 {
2021         float wc;
2022         wc = WinningCondition_Scores(limit, 0);
2023
2024         // NEVER initiate overtime
2025         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2026         {
2027                 return WINNING_YES;
2028         }
2029
2030         return wc;
2031 }
2032
2033 float WinningCondition_RanOutOfSpawns()
2034 {
2035         entity head;
2036
2037         if(have_team_spawns <= 0)
2038                 return WINNING_NO;
2039
2040         if(autocvar_g_spawn_useallspawns <= 0)
2041                 return WINNING_NO;
2042
2043         if(!some_spawn_has_been_used)
2044                 return WINNING_NO;
2045
2046         team1_score = team2_score = team3_score = team4_score = 0;
2047
2048         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2049         {
2050                 if(head.team == COLOR_TEAM1)
2051                         team1_score = 1;
2052                 else if(head.team == COLOR_TEAM2)
2053                         team2_score = 1;
2054                 else if(head.team == COLOR_TEAM3)
2055                         team3_score = 1;
2056                 else if(head.team == COLOR_TEAM4)
2057                         team4_score = 1;
2058         }
2059
2060         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2061         {
2062                 if(head.team == COLOR_TEAM1)
2063                         team1_score = 1;
2064                 else if(head.team == COLOR_TEAM2)
2065                         team2_score = 1;
2066                 else if(head.team == COLOR_TEAM3)
2067                         team3_score = 1;
2068                 else if(head.team == COLOR_TEAM4)
2069                         team4_score = 1;
2070         }
2071
2072         ClearWinners();
2073         if(team1_score + team2_score + team3_score + team4_score == 0)
2074         {
2075                 checkrules_equality = TRUE;
2076                 return WINNING_YES;
2077         }
2078         else if(team1_score + team2_score + team3_score + team4_score == 1)
2079         {
2080                 float t, i;
2081                 if(team1_score)
2082                         t = COLOR_TEAM1;
2083                 else if(team2_score)
2084                         t = COLOR_TEAM2;
2085                 else if(team3_score)
2086                         t = COLOR_TEAM3;
2087                 else // if(team4_score)
2088                         t = COLOR_TEAM4;
2089                 CheckAllowedTeams(world);
2090                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2091                 {
2092                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2093                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2094                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2095                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2096                 }
2097
2098                 AddWinners(team, t);
2099                 return WINNING_YES;
2100         }
2101         else
2102                 return WINNING_NO;
2103 }
2104
2105 /*
2106 ============
2107 CheckRules_World
2108
2109 Exit deathmatch games upon conditions
2110 ============
2111 */
2112 void ReadyRestart();
2113 void CheckRules_World()
2114 {
2115         float timelimit;
2116         float fraglimit;
2117         float leadlimit;
2118
2119         VoteThink();
2120         MapVote_Think();
2121
2122         SetDefaultAlpha();
2123
2124         /*
2125         MapVote_Think should now do that part
2126         if (intermission_running)
2127                 if (time >= intermission_exittime + 60)
2128                 {
2129                         if(!DoNextMapOverride())
2130                                 GotoNextMap();
2131                         return;
2132                 }
2133         */
2134
2135         if (gameover)   // someone else quit the game already
2136         {
2137                 if(player_count == 0) // Nobody there? Then let's go to the next map
2138                         MapVote_Start();
2139                         // this will actually check the player count in the next frame
2140                         // again, but this shouldn't hurt
2141                 return;
2142         }
2143
2144         timelimit = autocvar_timelimit * 60;
2145         fraglimit = autocvar_fraglimit;
2146         leadlimit = autocvar_leadlimit;
2147
2148         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2149         {
2150                 if(timelimit > 0)
2151                         timelimit = 0; // timelimit is not made for warmup
2152                 if(fraglimit > 0)
2153                         fraglimit = 0; // no fraglimit for now
2154                 leadlimit = 0; // no leadlimit for now
2155         }
2156
2157         if(timelimit > 0)
2158         {
2159                 timelimit += game_starttime;
2160         }
2161         else if (timelimit < 0)
2162         {
2163                 // endmatch
2164                 NextLevel();
2165                 return;
2166         }
2167
2168         if(g_onslaught)
2169                 timelimit = 0; // ONS has its own overtime rule
2170
2171         float wantovertime;
2172         wantovertime = 0;
2173
2174         if(timelimit > game_starttime)
2175                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2176         else
2177                 game_completion_ratio = 0;
2178
2179         if(checkrules_suddendeathend)
2180         {
2181                 if(!checkrules_suddendeathwarning)
2182                 {
2183                         checkrules_suddendeathwarning = TRUE;
2184                         if(g_race && !g_race_qualifying)
2185                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2186                         else
2187                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2188                 }
2189         }
2190         else
2191         {
2192                 if (timelimit && time >= timelimit)
2193                 {
2194                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2195                         {
2196                                 float totalplayers;
2197                                 float playerswithlaps;
2198                                 float readyplayers;
2199                                 entity head;
2200                                 totalplayers = playerswithlaps = readyplayers = 0;
2201                                 FOR_EACH_PLAYER(head)
2202                                 {
2203                                         ++totalplayers;
2204                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2205                                                 ++playerswithlaps;
2206                                         if(head.ready)
2207                                                 ++readyplayers;
2208                                 }
2209
2210                                 // at least 2 of the players have completed a lap: start the RACE
2211                                 // otherwise, the players should end the qualifying on their own
2212                                 if(readyplayers || playerswithlaps >= 2)
2213                                 {
2214                                         checkrules_suddendeathend = 0;
2215                                         ReadyRestart(); // go to race
2216                                         return;
2217                                 }
2218                                 else
2219                                         wantovertime |= InitiateSuddenDeath();
2220                         }
2221                         else
2222                                 wantovertime |= InitiateSuddenDeath();
2223                 }
2224         }
2225
2226         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2227         {
2228                 NextLevel();
2229                 return;
2230         }
2231
2232         float checkrules_status;
2233         checkrules_status = WinningCondition_RanOutOfSpawns();
2234         if(checkrules_status == WINNING_YES)
2235         {
2236                 bprint("Hey! Someone ran out of spawns!\n");
2237         }
2238         else if(g_race && !g_race_qualifying && timelimit >= 0)
2239         {
2240                 checkrules_status = WinningCondition_Race(fraglimit);
2241                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2242         }
2243         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2244         {
2245                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2246                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2247         }
2248         else if(g_assault)
2249         {
2250                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2251         }
2252         else if(g_lms)
2253         {
2254                 checkrules_status = WinningCondition_LMS();
2255         }
2256         else if (g_onslaught)
2257         {
2258                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2259         }
2260         else
2261         {
2262                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2263                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2264         }
2265
2266         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2267         {
2268                 checkrules_status = WINNING_NEVER;
2269                 checkrules_overtimesadded = -1;
2270                 wantovertime |= InitiateSuddenDeath();
2271         }
2272
2273         if(checkrules_status == WINNING_NEVER)
2274                 // equality cases! Nobody wins if the overtime ends in a draw.
2275                 ClearWinners();
2276
2277         if(wantovertime)
2278         {
2279                 if(checkrules_status == WINNING_NEVER)
2280                         InitiateOvertime();
2281                 else
2282                         checkrules_status = WINNING_YES;
2283         }
2284
2285         if(checkrules_suddendeathend)
2286                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2287                         checkrules_status = WINNING_YES;
2288
2289         if(checkrules_status == WINNING_YES)
2290         {
2291                 //print("WINNING\n");
2292                 NextLevel();
2293         }
2294 }
2295
2296 float mapvote_nextthink;
2297 float mapvote_initialized;
2298 float mapvote_keeptwotime;
2299 float mapvote_timeout;
2300 string mapvote_message;
2301 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2302 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2303 float mapvote_screenshot_dirs_count;
2304
2305 float mapvote_count;
2306 float mapvote_count_real;
2307 string mapvote_maps[MAPVOTE_COUNT];
2308 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2309 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2310 float mapvote_maps_suggested[MAPVOTE_COUNT];
2311 string mapvote_suggestions[MAPVOTE_COUNT];
2312 float mapvote_suggestion_ptr;
2313 float mapvote_voters;
2314 float mapvote_selections[MAPVOTE_COUNT];
2315 float mapvote_run;
2316 float mapvote_detail;
2317 float mapvote_abstain;
2318 .float mapvote;
2319
2320 void MapVote_ClearAllVotes()
2321 {
2322         FOR_EACH_CLIENT(other)
2323                 other.mapvote = 0;
2324 }
2325
2326 string MapVote_Suggest(string m)
2327 {
2328         float i;
2329         if(m == "")
2330                 return "That's not how to use this command.";
2331         if(!autocvar_g_maplist_votable_suggestions)
2332                 return "Suggestions are not accepted on this server.";
2333         if(mapvote_initialized)
2334                 return "Can't suggest - voting is already in progress!";
2335         m = MapInfo_FixName(m);
2336         if(!m)
2337                 return "The map you suggested is not available on this server.";
2338         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2339                 if(Map_IsRecent(m))
2340                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2341
2342         if(!MapInfo_CheckMap(m))
2343                 return "The map you suggested does not support the current game mode.";
2344         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2345                 if(mapvote_suggestions[i] == m)
2346                         return "This map was already suggested.";
2347         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2348         {
2349                 i = floor(random() * mapvote_suggestion_ptr);
2350         }
2351         else
2352         {
2353                 i = mapvote_suggestion_ptr;
2354                 mapvote_suggestion_ptr += 1;
2355         }
2356         if(mapvote_suggestions[i] != "")
2357                 strunzone(mapvote_suggestions[i]);
2358         mapvote_suggestions[i] = strzone(m);
2359         if(autocvar_sv_eventlog)
2360                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2361         return strcat("Suggestion of ", m, " accepted.");
2362 }
2363
2364 void MapVote_AddVotable(string nextMap, float isSuggestion)
2365 {
2366         float j, i, o;
2367         string pakfile, mapfile;
2368
2369         if(nextMap == "")
2370                 return;
2371         for(j = 0; j < mapvote_count; ++j)
2372                 if(mapvote_maps[j] == nextMap)
2373                         return;
2374         // suggestions might be no longer valid/allowed after gametype switch!
2375         if(isSuggestion)
2376                 if(!MapInfo_CheckMap(nextMap))
2377                         return;
2378         mapvote_maps[mapvote_count] = strzone(nextMap);
2379         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2380
2381         pakfile = string_null;
2382         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2383         {
2384                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2385                 pakfile = whichpack(strcat(mapfile, ".tga"));
2386                 if(pakfile == "")
2387                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2388                 if(pakfile == "")
2389                         pakfile = whichpack(strcat(mapfile, ".png"));
2390                 if(pakfile != "")
2391                         break;
2392         }
2393         if(i >= mapvote_screenshot_dirs_count)
2394                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2395         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2396                 pakfile = substring(pakfile, o, -1);
2397
2398         mapvote_maps_screenshot_dir[mapvote_count] = i;
2399         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2400
2401         mapvote_count += 1;
2402 }
2403
2404 void MapVote_Spawn();
2405 void MapVote_Init()
2406 {
2407         float i;
2408         float nmax, smax;
2409
2410         MapVote_ClearAllVotes();
2411
2412         mapvote_count = 0;
2413         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2414         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2415
2416         if(mapvote_abstain)
2417                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2418         else
2419                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2420         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2421
2422         // we need this for AddVotable, as that cycles through the screenshot dirs
2423         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2424         if(mapvote_screenshot_dirs_count == 0)
2425                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2426         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2427         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2428                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2429
2430         if(mapvote_suggestion_ptr)
2431                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2432                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2433
2434         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2435                 MapVote_AddVotable(GetNextMap(), FALSE);
2436
2437         if(mapvote_count == 0)
2438         {
2439                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2440                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2441                 if(autocvar_g_maplist_shuffle)
2442                         ShuffleMaplist();
2443                 localcmd("\nmenu_cmd sync\n");
2444                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2445                         MapVote_AddVotable(GetNextMap(), FALSE);
2446         }
2447
2448         mapvote_count_real = mapvote_count;
2449         if(mapvote_abstain)
2450                 MapVote_AddVotable("don't care", 0);
2451
2452         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2453
2454         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2455         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2456         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2457                 mapvote_keeptwotime = 0;
2458         mapvote_message = "Choose a map and press its key!";
2459
2460         MapVote_Spawn();
2461 }
2462
2463 void MapVote_SendPicture(float id)
2464 {
2465         msg_entity = self;
2466         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2467         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2468         WriteByte(MSG_ONE, id);
2469         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2470 }
2471
2472 float MapVote_GetMapMask()
2473 {
2474         float mask, i, power;
2475         mask = 0;
2476         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2477                 if(mapvote_maps[i] != "")
2478                         mask |= power;
2479         return mask;
2480 }
2481
2482 entity mapvote_ent;
2483 float MapVote_SendEntity(entity to, float sf)
2484 {
2485         float i;
2486
2487         if(sf & 1)
2488                 sf &~= 2; // if we send 1, we don't need to also send 2
2489
2490         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2491         WriteByte(MSG_ENTITY, sf);
2492
2493         if(sf & 1)
2494         {
2495                 // flag 1 == initialization
2496                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2497                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2498                 WriteString(MSG_ENTITY, "");
2499                 WriteByte(MSG_ENTITY, mapvote_count);
2500                 WriteByte(MSG_ENTITY, mapvote_abstain);
2501                 WriteByte(MSG_ENTITY, mapvote_detail);
2502                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2503                 if(mapvote_count <= 8)
2504                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2505                 else
2506                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2507                 for(i = 0; i < mapvote_count; ++i)
2508                         if(mapvote_maps[i] != "")
2509                         {
2510                                 if(mapvote_abstain && i == mapvote_count - 1)
2511                                 {
2512                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2513                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2514                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2515                                 }
2516                                 else
2517                                 {
2518                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2519                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2520                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2521                                 }
2522                         }
2523         }
2524
2525         if(sf & 2)
2526         {
2527                 // flag 2 == update of mask
2528                 if(mapvote_count <= 8)
2529                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2530                 else
2531                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2532         }
2533
2534         if(sf & 4)
2535         {
2536                 if(mapvote_detail)
2537                         for(i = 0; i < mapvote_count; ++i)
2538                                 if(mapvote_maps[i] != "")
2539                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2540
2541                 WriteByte(MSG_ENTITY, to.mapvote);
2542         }
2543
2544         return TRUE;
2545 }
2546
2547 void MapVote_Spawn()
2548 {
2549         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2550 }
2551
2552 void MapVote_TouchMask()
2553 {
2554         mapvote_ent.SendFlags |= 2;
2555 }
2556
2557 void MapVote_TouchVotes(entity voter)
2558 {
2559         mapvote_ent.SendFlags |= 4;
2560 }
2561
2562 float MapVote_Finished(float mappos)
2563 {
2564         string result;
2565         float i;
2566         float didntvote;
2567
2568         if(autocvar_sv_eventlog)
2569         {
2570                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2571                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2572                 didntvote = mapvote_voters;
2573                 for(i = 0; i < mapvote_count; ++i)
2574                         if(mapvote_maps[i] != "")
2575                         {
2576                                 didntvote -= mapvote_selections[i];
2577                                 if(i != mappos)
2578                                 {
2579                                         result = strcat(result, ":", mapvote_maps[i]);
2580                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2581                                 }
2582                         }
2583                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2584
2585                 GameLogEcho(result);
2586                 if(mapvote_maps_suggested[mappos])
2587                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2588         }
2589
2590         FOR_EACH_REALCLIENT(other)
2591                 FixClientCvars(other);
2592
2593         Map_Goto_SetStr(mapvote_maps[mappos]);
2594         Map_Goto(0);
2595         alreadychangedlevel = TRUE;
2596         return TRUE;
2597 }
2598 void MapVote_CheckRules_1()
2599 {
2600         float i;
2601
2602         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2603         {
2604                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2605                 mapvote_selections[i] = 0;
2606         }
2607
2608         mapvote_voters = 0;
2609         FOR_EACH_REALCLIENT(other)
2610         {
2611                 ++mapvote_voters;
2612                 if(other.mapvote)
2613                 {
2614                         i = other.mapvote - 1;
2615                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2616                         mapvote_selections[i] = mapvote_selections[i] + 1;
2617                 }
2618         }
2619 }
2620
2621 float MapVote_CheckRules_2()
2622 {
2623         float i;
2624         float firstPlace, secondPlace;
2625         float firstPlaceVotes, secondPlaceVotes;
2626         float mapvote_voters_real;
2627         string result;
2628
2629         if(mapvote_count_real == 1)
2630                 return MapVote_Finished(0);
2631
2632         mapvote_voters_real = mapvote_voters;
2633         if(mapvote_abstain)
2634                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2635
2636         RandomSelection_Init();
2637         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2638                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2639         firstPlace = RandomSelection_chosen_float;
2640         firstPlaceVotes = RandomSelection_best_priority;
2641         //dprint("First place: ", ftos(firstPlace), "\n");
2642         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2643
2644         RandomSelection_Init();
2645         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2646                 if(i != firstPlace)
2647                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2648         secondPlace = RandomSelection_chosen_float;
2649         secondPlaceVotes = RandomSelection_best_priority;
2650         //dprint("Second place: ", ftos(secondPlace), "\n");
2651         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2652
2653         if(firstPlace == -1)
2654                 error("No first place in map vote... WTF?");
2655
2656         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2657                 return MapVote_Finished(firstPlace);
2658
2659         if(mapvote_keeptwotime)
2660                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2661                 {
2662                         float didntvote;
2663                         MapVote_TouchMask();
2664                         mapvote_message = "Now decide between the TOP TWO!";
2665                         mapvote_keeptwotime = 0;
2666                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2667                         result = strcat(result, ":", ftos(firstPlaceVotes));
2668                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2669                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2670                         didntvote = mapvote_voters;
2671                         for(i = 0; i < mapvote_count; ++i)
2672                                 if(mapvote_maps[i] != "")
2673                                 {
2674                                         didntvote -= mapvote_selections[i];
2675                                         if(i != firstPlace)
2676                                                 if(i != secondPlace)
2677                                                 {
2678                                                         result = strcat(result, ":", mapvote_maps[i]);
2679                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2680                                                         if(i < mapvote_count_real)
2681                                                         {
2682                                                                 strunzone(mapvote_maps[i]);
2683                                                                 mapvote_maps[i] = "";
2684                                                                 strunzone(mapvote_maps_pakfile[i]);
2685                                                                 mapvote_maps_pakfile[i] = "";
2686                                                         }
2687                                                 }
2688                                 }
2689                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2690                         if(autocvar_sv_eventlog)
2691                                 GameLogEcho(result);
2692                 }
2693
2694         return FALSE;
2695 }
2696 void MapVote_Tick()
2697 {
2698         float keeptwo;
2699         float totalvotes;
2700
2701         keeptwo = mapvote_keeptwotime;
2702         MapVote_CheckRules_1(); // count
2703         if(MapVote_CheckRules_2()) // decide
2704                 return;
2705
2706         totalvotes = 0;
2707         FOR_EACH_REALCLIENT(other)
2708         {
2709                 // hide scoreboard again
2710                 if(other.health != 2342)
2711                 {
2712                         other.health = 2342;
2713                         other.impulse = 0;
2714                         if(clienttype(other) == CLIENTTYPE_REAL)
2715                         {
2716                                 msg_entity = other;
2717                                 WriteByte(MSG_ONE, SVC_FINALE);
2718                                 WriteString(MSG_ONE, "");
2719                         }
2720                 }
2721
2722                 // clear possibly invalid votes
2723                 if(mapvote_maps[other.mapvote - 1] == "")
2724                         other.mapvote = 0;
2725                 // use impulses as new vote
2726                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2727                         if(mapvote_maps[other.impulse - 1] != "")
2728                         {
2729                                 other.mapvote = other.impulse;
2730                                 MapVote_TouchVotes(other);
2731                         }
2732                 other.impulse = 0;
2733
2734                 if(other.mapvote)
2735                         ++totalvotes;
2736         }
2737
2738         MapVote_CheckRules_1(); // just count
2739 }
2740 void MapVote_Start()
2741 {
2742         if(mapvote_run)
2743                 return;
2744
2745         // wait for stats to be sent first
2746         if(!playerstats_waitforme)
2747                 return;
2748
2749         MapInfo_Enumerate();
2750         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2751                 mapvote_run = TRUE;
2752 }
2753 void MapVote_Think()
2754 {
2755         if(!mapvote_run)
2756                 return;
2757
2758         if(alreadychangedlevel)
2759                 return;
2760
2761         if(time < mapvote_nextthink)
2762                 return;
2763         //dprint("tick\n");
2764
2765         mapvote_nextthink = time + 0.5;
2766
2767         if(!mapvote_initialized)
2768         {
2769                 if(autocvar_rescan_pending == 1)
2770                 {
2771                         cvar_set("rescan_pending", "2");
2772                         localcmd("fs_rescan\nrescan_pending 3\n");
2773                         return;
2774                 }
2775                 else if(autocvar_rescan_pending == 2)
2776                 {
2777                         return;
2778                 }
2779                 else if(autocvar_rescan_pending == 3)
2780                 {
2781                         // now build missing mapinfo files
2782                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2783                                 return;
2784
2785                         // we're done, start the timer
2786                         cvar_set("rescan_pending", "0");
2787                 }
2788
2789                 mapvote_initialized = TRUE;
2790                 if(DoNextMapOverride(0))
2791                         return;
2792                 if(!autocvar_g_maplist_votable || player_count <= 0)
2793                 {
2794                         GotoNextMap(0);
2795                         return;
2796                 }
2797                 MapVote_Init();
2798         }
2799
2800         MapVote_Tick();
2801 }
2802
2803 string GotoMap(string m)
2804 {
2805         if(!MapInfo_CheckMap(m))
2806                 return "The map you chose is not available on this server.";
2807         cvar_set("nextmap", m);
2808         cvar_set("timelimit", "-1");
2809         if(mapvote_initialized || alreadychangedlevel)
2810         {
2811                 if(DoNextMapOverride(0))
2812                         return "Map switch initiated.";
2813                 else
2814                         return "Hm... no. For some reason I like THIS map more.";
2815         }
2816         else
2817                 return "Map switch will happen after scoreboard.";
2818 }
2819
2820
2821 void EndFrame()
2822 {
2823         float altime;
2824         FOR_EACH_REALCLIENT(self)
2825         {
2826                 if(self.classname == "spectator")
2827                 {
2828                         if(self.enemy.typehitsound)
2829                                 self.typehit_time = time;
2830                         else if(self.enemy.hitsound)
2831                                 self.hit_time = time;
2832                 }
2833                 else
2834                 {
2835                         if(self.typehitsound)
2836                                 self.typehit_time = time;
2837                         else if(self.hitsound)
2838                                 self.hit_time = time;
2839                 }
2840         }
2841         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2842         // add 1 frametime because after this, engine SV_Physics
2843         // increases time by a frametime and then networks the frame
2844         // add another frametime because client shows everything with
2845         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2846         // needed!
2847         FOR_EACH_CLIENT(self)
2848         {
2849                 self.hitsound = FALSE;
2850                 self.typehitsound = FALSE;
2851                 antilag_record(self, altime);
2852         }
2853 }
2854
2855
2856 /*
2857  * RedirectionThink:
2858  * returns TRUE if redirecting
2859  */
2860 float redirection_timeout;
2861 float redirection_nextthink;
2862 float RedirectionThink()
2863 {
2864         float clients_found;
2865
2866         if(redirection_target == "")
2867                 return FALSE;
2868
2869         if(!redirection_timeout)
2870         {
2871                 cvar_set("sv_public", "-2");
2872                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2873                 if(redirection_target == "self")
2874                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2875                 else
2876                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2877         }
2878
2879         if(time < redirection_nextthink)
2880                 return TRUE;
2881
2882         redirection_nextthink = time + 1;
2883
2884         clients_found = 0;
2885         FOR_EACH_REALCLIENT(self)
2886         {
2887                 // TODO add timer
2888                 print("Redirecting: sending connect command to ", self.netname, "\n");
2889                 if(redirection_target == "self")
2890                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2891                 else
2892                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2893                 ++clients_found;
2894         }
2895
2896         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2897
2898         if(time > redirection_timeout || clients_found == 0)
2899                 localcmd("\nwait; wait; wait; quit\n");
2900
2901         return TRUE;
2902 }
2903
2904 void TargetMusic_RestoreGame();
2905 void RestoreGame()
2906 {
2907         // Loaded from a save game
2908         // some things then break, so let's work around them...
2909
2910         // Progs DB (capture records)
2911         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2912
2913         // Mapinfo
2914         MapInfo_Shutdown();
2915         MapInfo_Enumerate();
2916         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2917         WeaponStats_Init();
2918
2919         TargetMusic_RestoreGame();
2920 }
2921
2922 void Shutdown()
2923 {
2924         entity e;
2925
2926         gameover = 2;
2927
2928         if(world_initialized > 0)
2929         {
2930                 world_initialized = 0;
2931                 print("Saving persistent data...\n");
2932                 Ban_SaveBans();
2933
2934                 PlayerStats_EndMatch(0);
2935                 FOR_EACH_CLIENT(e)
2936                         PlayerStats_AddGlobalInfo(e);
2937                 PlayerStats_Shutdown();
2938
2939                 if(!cheatcount_total)
2940                 {
2941                         if(autocvar_sv_db_saveasdump)
2942                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2943                         else
2944                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2945                 }
2946                 if(autocvar_developer)
2947                 {
2948                         if(autocvar_sv_db_saveasdump)
2949                                 db_dump(TemporaryDB, "server-temp.db");
2950                         else
2951                                 db_save(TemporaryDB, "server-temp.db");
2952                 }
2953                 CheatShutdown(); // must be after cheatcount check
2954                 db_close(ServerProgsDB);
2955                 db_close(TemporaryDB);
2956                 print("done!\n");
2957                 // tell the bot system the game is ending now
2958                 bot_endgame();
2959
2960                 WeaponStats_Shutdown();
2961                 MapInfo_Shutdown();
2962         }
2963         else if(world_initialized == 0)
2964         {
2965                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2966         }
2967 }