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1 #include "cheats.qh"
2 #include "g_damage.qh"
3 #include "race.qh"
4 #include "../common/triggers/teleporters.qh"
5
6 #if defined(CSQC)
7 #elif defined(MENUQC)
8 #elif defined(SVQC)
9         #include "../dpdefs/progsdefs.qh"
10     #include "../dpdefs/dpextensions.qh"
11     #include "../warpzonelib/anglestransform.qh"
12     #include "../warpzonelib/util_server.qh"
13     #include "../common/constants.qh"
14     #include "../common/util.qh"
15         #include "../common/triggers/func/breakable.qh"
16     #include "../common/monsters/monsters.qh"
17     #include "../common/weapons/weapons.qh"
18     #include "weapons/tracing.qh"
19     #include "autocvars.qh"
20     #include "defs.qh"
21     #include "../common/deathtypes.qh"
22         #include "../common/triggers/subs.qh"
23         #include "../common/triggers/func/breakable.qh"
24     #include "mutators/mutators_include.qh"
25     #include "../csqcmodellib/sv_model.qh"
26 #endif
27
28 void CopyBody(float keepvelocity);
29
30 #ifdef NOCHEATS
31
32 float CheatImpulse(float i) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatInitClient() { }
38 void CheatShutdownClient() { }
39 void Drag_MoveDrag(entity from, entity to) { }
40
41 #else
42
43 .float maycheat;
44 float gamestart_sv_cheats;
45
46 const float CHIMPULSE_SPEEDRUN_INIT = 30;
47 const float CHIMPULSE_GIVE_ALL = 99;
48 const float CHIMPULSE_CLONE_MOVING = 140;
49 const float CHIMPULSE_SPEEDRUN = 141;
50 const float CHIMPULSE_CLONE_STANDING = 142;
51 const float CHIMPULSE_TELEPORT = 143;
52 const float CHIMPULSE_R00T = 148;
53
54 const float CHRAME_DRAG = 8;
55
56 void CheatInit()
57 {
58         gamestart_sv_cheats = autocvar_sv_cheats;
59 }
60
61 void CheatShutdown()
62 {
63 }
64
65 void CheatInitClient()
66 {
67 }
68
69 void CheatShutdownClient()
70 {
71 }
72
73 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
74 {
75         // dead people cannot cheat
76         if(self.deadflag != DEAD_NO)
77                 return 0;
78         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
79                 return 0;
80
81         // sv_clones
82         if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
83                 if(self.lip < sv_clones)
84                         return 1;
85
86         // haha
87         if(self.maycheat)
88                 return 1;
89
90         // sv_cheats
91         if(gamestart_sv_cheats && autocvar_sv_cheats)
92                 return 1;
93
94         // if we get here, player is not allowed to cheat. Log it.
95         if(i)
96                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
97         else if(argc)
98                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
99         else if(fr)
100                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
101         else
102                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
103
104         return 0;
105 }
106
107 #define BEGIN_CHEAT_FUNCTION() \
108         float cheating, attempting; \
109         cheating = 0; attempting = 0
110 #define DID_CHEAT() \
111         ++cheating
112 #define ADD_CHEATS(e,n) \
113         cheatcount_total += n; \
114         e.cheatcount += n
115 #define END_CHEAT_FUNCTION() \
116         ADD_CHEATS(self,cheating); \
117         return attempting
118 #define IS_CHEAT(i,argc,fr) \
119         if((++attempting, !CheatsAllowed(i,argc,fr))) \
120                 break
121
122 float num_autoscreenshot;
123 void info_autoscreenshot_findtarget()
124 {
125         entity e;
126         e = find(world, targetname, self.target);
127         if(!e)
128         {
129                 objerror("Missing target. FAIL!");
130                 return;
131         }
132         vector a = vectoangles(e.origin - self.origin);
133         a.x = -a.x; // don't ask
134         self.angles_x = a.x;
135         self.angles_y = a.y;
136         // we leave Rick Roll alone
137 }
138 void spawnfunc_info_autoscreenshot()
139 {
140         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
141         {
142                 objerror("Too many info_autoscreenshot entitites. FAIL!");
143                 return;
144         }
145         if(self.target != "")
146                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
147         // this one just has to exist
148 }
149
150 float CheatImpulse(float i)
151 {
152         BEGIN_CHEAT_FUNCTION();
153         switch(i)
154         {
155                 entity e, e2;
156
157                 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
158                         // shared with regular waypoint init, so this is not a cheat by itself
159                         if(!self.personal)
160                         {
161                                 self.personal = spawn();
162                                 self.personal.classname = "personal_wp";
163                         }
164                         self.personal.origin = self.origin;
165                         self.personal.v_angle = self.v_angle;
166                         self.personal.velocity = self.velocity;
167                         self.personal.ammo_rockets = self.ammo_rockets;
168                         self.personal.ammo_nails = self.ammo_nails;
169                         self.personal.ammo_cells = self.ammo_cells;
170                         self.personal.ammo_plasma = self.ammo_plasma;
171                         self.personal.ammo_shells = self.ammo_shells;
172                         self.personal.ammo_fuel = self.ammo_fuel;
173                         self.personal.health = self.health;
174                         self.personal.armorvalue = self.armorvalue;
175                         self.personal.weapons = self.weapons;
176                         self.personal.items = self.items;
177                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
178                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
179                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
180                         self.personal.pauseregen_finished = self.pauseregen_finished;
181                         self.personal.strength_finished = self.strength_finished;
182                         self.personal.invincible_finished = self.invincible_finished;
183                         self.personal.teleport_time = time;
184                         break; // this part itself doesn't cheat, so let's not count this
185                 case CHIMPULSE_CLONE_MOVING:
186                         IS_CHEAT(i, 0, 0);
187                         makevectors (self.v_angle);
188                         self.velocity = self.velocity + v_forward * 300;
189                         CopyBody(1);
190                         self.lip += 1;
191                         self.velocity = self.velocity - v_forward * 300;
192                         DID_CHEAT();
193                         break;
194                 case CHIMPULSE_CLONE_STANDING:
195                         IS_CHEAT(i, 0, 0);
196                         CopyBody(0);
197                         self.lip += 1;
198                         DID_CHEAT();
199                         break;
200                 case CHIMPULSE_GIVE_ALL:
201                         IS_CHEAT(i, 0, 0);
202                         CheatCommand(tokenize_console("give all"));
203                         break; // already counted as cheat
204                 case CHIMPULSE_SPEEDRUN:
205                         IS_CHEAT(i, 0, 0);
206                         if(self.personal)
207                         {
208                                 self.speedrunning = true;
209                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
210                                 if(trace_startsolid)
211                                 {
212                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
213                                 }
214                                 else
215                                 {
216                                         // Abort speedrun, teleport back
217                                         setorigin(self, self.personal.origin);
218                                         self.oldvelocity = self.velocity = self.personal.velocity;
219                                         self.angles = self.personal.v_angle;
220                                         self.fixangle = true;
221
222                                         MUTATOR_CALLHOOK(AbortSpeedrun);
223                                 }
224
225                                 self.ammo_rockets = self.personal.ammo_rockets;
226                                 self.ammo_nails = self.personal.ammo_nails;
227                                 self.ammo_cells = self.personal.ammo_cells;
228                                 self.ammo_plasma = self.personal.ammo_plasma;
229                                 self.ammo_shells = self.personal.ammo_shells;
230                                 self.ammo_fuel = self.personal.ammo_fuel;
231                                 self.health = self.personal.health;
232                                 self.armorvalue = self.personal.armorvalue;
233                                 self.weapons = self.personal.weapons;
234                                 self.items = self.personal.items;
235                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
236                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
237                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
238                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
239                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
240                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
241
242                                 DID_CHEAT();
243                                 break;
244                         }
245                         if(self.deadflag != DEAD_NO)
246                                 sprint(self, "UR DEAD AHAHAH))\n");
247                         else
248                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
249                         break;
250                 case CHIMPULSE_TELEPORT:
251                         IS_CHEAT(i, 0, 0);
252                         if(self.movetype == MOVETYPE_NOCLIP)
253                         {
254                                 e = find(world, classname, "info_autoscreenshot");
255                                 if(e)
256                                 {
257                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
258                                         setorigin(self, e.origin);
259                                         self.angles = e.angles;
260                                         remove(e);
261                                         // should we? self.angles_x = -self.angles_x;
262                                         self.fixangle = true;
263                                         self.velocity = '0 0 0';
264                                         DID_CHEAT();
265                                         break;
266                                 }
267                         }
268                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
269                         {
270                                 sprint(self, "Emergency teleport used random location\n");
271                                 self.angles_x = -self.angles.x;
272                                 self.fixangle = true;
273                                 self.velocity = '0 0 0';
274                                 DID_CHEAT();
275                                 break;
276                         }
277                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
278                         break;
279                 case CHIMPULSE_R00T:
280                         IS_CHEAT(i, 0, 0);
281                         RandomSelection_Init();
282                         FOR_EACH_PLAYER(e)
283                                 if(e.deadflag == DEAD_NO)
284                                         if(DIFF_TEAM(e, self))
285                                                 RandomSelection_Add(e, 0, string_null, 1, 1);
286                         if(RandomSelection_chosen_ent)
287                                 e = RandomSelection_chosen_ent;
288                         else
289                                 e = self;
290
291                         pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
292                         sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
293
294                         e2 = spawn();
295                         setorigin(e2, e.origin);
296                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
297                         remove(e2);
298
299                         print("404 Sportsmanship not found.\n");
300                         DID_CHEAT();
301                         break;
302         }
303
304         END_CHEAT_FUNCTION();
305 }
306
307 void DragBox_Think();
308 float drag_lastcnt;
309 float CheatCommand(float argc)
310 {
311         BEGIN_CHEAT_FUNCTION();
312         string cmd;
313         cmd = argv(0);
314         switch(cmd)
315         {
316                 entity e;
317                 float effectnum, f;
318                 vector start, end;
319                 entity oldself;
320
321                 case "pointparticles":
322                         IS_CHEAT(0, argc, 0);
323                         if(argc == 5)
324                         {
325                                 // arguments:
326                                 //   effectname
327                                 //   origin (0..1, on crosshair line)
328                                 //   velocity
329                                 //   howmany
330                                 effectnum = particleeffectnum(argv(1));
331                                 f = stof(argv(2));
332                                 crosshair_trace(self);
333                                 start = (1-f) * self.origin + f * trace_endpos;
334                                 end = stov(argv(3));
335                                 f = stof(argv(4));
336                                 pointparticles(effectnum, start, end, f);
337                                 DID_CHEAT();
338                                 break;
339                         }
340                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
341                         break;
342                 case "trailparticles":
343                         IS_CHEAT(0, argc, 0);
344                         if(argc == 2)
345                         {
346                                 // arguments:
347                                 //   effectname
348                                 effectnum = particleeffectnum(argv(1));
349                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
350                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
351                                 trailparticles(self, effectnum, w_shotorg, trace_endpos);
352                                 DID_CHEAT();
353                                 break;
354                         }
355                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
356                         break;
357                 case "make":
358                         IS_CHEAT(0, argc, 0);
359                         if(argc == 3)
360                         {
361                                 // arguments:
362                                 //   modelname mode
363                                 f = stof(argv(2));
364                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
365                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
366                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
367                                 {
368                                         sprint(self, "cannot make stuff there (bad surface)\n");
369                                 }
370                                 else
371                                 {
372                                         e = spawn();
373                                         e.model = strzone(argv(1));
374                                         e.mdl = "rocket_explode";
375                                         e.health = 1000;
376                                         setorigin(e, trace_endpos);
377                                         e.effects = EF_NOMODELFLAGS;
378                                         if(f == 1)
379                                         {
380                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
381                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
382                                         }
383                                         oldself = self;
384                                         self = e;
385                                         spawnfunc_func_breakable();
386                                         self = oldself;
387                                         // now, is it valid?
388                                         if(f == 0)
389                                         {
390                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
391                                                 if(trace_startsolid)
392                                                 {
393                                                         remove(e);
394                                                         sprint(self, "cannot make stuff there (no space)\n");
395                                                 }
396                                                 else
397                                                         DID_CHEAT();
398                                         }
399                                         else
400                                                 DID_CHEAT();
401                                 }
402                         }
403                         else
404                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
405                         break;
406                 case "penalty":
407                         IS_CHEAT(0, argc, 0);
408                         if(argc == 3)
409                         {
410                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
411                                 DID_CHEAT();
412                                 break;
413                         }
414                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
415                         break;
416                 case "dragbox_spawn":
417                         IS_CHEAT(0, argc, 0);
418                         e = spawn();
419                         e.classname = "dragbox_box";
420                         e.think = DragBox_Think;
421                         e.nextthink = time;
422                         e.solid = -1; // black
423                         setmodel(e, "null"); // network it
424                         if(argc == 4)
425                                 e.cnt = stof(argv(1));
426                         else
427                                 e.cnt = max(0, drag_lastcnt);
428
429                         e.aiment = spawn();
430                         e.aiment.classname = "dragbox_corner_1";
431                         e.aiment.owner = e;
432                         setmodel(e.aiment, "models/marker.md3");
433                         e.aiment.skin = 0;
434                         setsize(e.aiment, '0 0 0', '0 0 0');
435                         if(argc == 4)
436                                 setorigin(e.aiment, stov(argv(2)));
437                         else
438                         {
439                                 crosshair_trace(self);
440                                 setorigin(e.aiment, trace_endpos);
441                         }
442
443                         e.enemy = spawn();
444                         e.enemy.classname = "dragbox_corner_2";
445                         e.enemy.owner = e;
446                         setmodel(e.enemy, "models/marker.md3");
447                         e.enemy.skin = 1;
448                         setsize(e.enemy, '0 0 0', '0 0 0');
449                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
450                         end.x = (end.x > 0) * 2 - 1;
451                         end.y = (end.y > 0) * 2 - 1;
452                         end.z = (end.z > 0) * 2 - 1;
453                         if(argc == 4)
454                                 setorigin(e.enemy, stov(argv(3)));
455                         else
456                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
457
458                         e.killindicator = spawn();
459                         e.killindicator.classname = "drag_digit";
460                         e.killindicator.owner = e;
461                         setattachment(e.killindicator, e, "");
462                         setorigin(e.killindicator, '0 0 -8');
463                         e.killindicator.killindicator = spawn();
464                         e.killindicator.killindicator.classname = "drag_digit";
465                         e.killindicator.killindicator.owner = e;
466                         setattachment(e.killindicator.killindicator, e, "");
467                         setorigin(e.killindicator.killindicator, '0 0 8');
468                         DID_CHEAT();
469                         break;
470                 case "dragpoint_spawn":
471                         IS_CHEAT(0, argc, 0);
472                         e = spawn();
473                         e.classname = "dragpoint";
474                         e.think = DragBox_Think;
475                         e.nextthink = time;
476                         e.solid = 0; // nothing special
477                         setmodel(e, "models/marker.md3");
478                         setsize(e, PL_MIN, PL_MAX);
479                         e.skin = 2;
480                         if(argc == 3)
481                                 e.cnt = stof(argv(1));
482                         else
483                                 e.cnt = drag_lastcnt;
484                         if(argc == 3)
485                                 setorigin(e, stov(argv(2)));
486                         else
487                         {
488                                 crosshair_trace(self);
489                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
490                                 move_out_of_solid(e);
491                         }
492
493                         e.killindicator = spawn();
494                         e.killindicator.classname = "drag_digit";
495                         e.killindicator.owner = e;
496                         setattachment(e.killindicator, e, "");
497                         setorigin(e.killindicator, '0 0 40');
498                         e.killindicator.killindicator = spawn();
499                         e.killindicator.killindicator.classname = "drag_digit";
500                         e.killindicator.killindicator.owner = e;
501                         setattachment(e.killindicator.killindicator, e, "");
502                         setorigin(e.killindicator.killindicator, '0 0 56');
503                         DID_CHEAT();
504                         break;
505                 case "drag_remove":
506                         IS_CHEAT(0, argc, 0);
507                         RandomSelection_Init();
508                         crosshair_trace(self);
509                         for(e = world; (e = find(e, classname, "dragbox_box")); )
510                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
511                         for(e = world; (e = find(e, classname, "dragpoint")); )
512                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
513                         if(RandomSelection_chosen_ent)
514                         {
515                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
516                                 remove(RandomSelection_chosen_ent.killindicator);
517                                 if(RandomSelection_chosen_ent.aiment)
518                                         remove(RandomSelection_chosen_ent.aiment);
519                                 if(RandomSelection_chosen_ent.enemy)
520                                         remove(RandomSelection_chosen_ent.enemy);
521                                 remove(RandomSelection_chosen_ent);
522                         }
523                         DID_CHEAT();
524                         break;
525                 case "drag_setcnt":
526                         IS_CHEAT(0, argc, 0);
527                         if(argc == 2)
528                         {
529                                 RandomSelection_Init();
530                                 crosshair_trace(self);
531                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
532                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
533                                 for(e = world; (e = find(e, classname, "dragpoint")); )
534                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
535                                 if(RandomSelection_chosen_ent)
536                                 {
537                                         if(substring(argv(1), 0, 1) == "*")
538                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
539                                         else
540                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
541                                 }
542                                 DID_CHEAT();
543                                 break;
544                         }
545                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
546                         break;
547                 case "drag_save":
548                         IS_CHEAT(0, argc, 0);
549                         if(argc == 2)
550                         {
551                                 f = fopen(argv(1), FILE_WRITE);
552                                 fputs(f, "cmd drag_clear\n");
553                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
554                                 {
555                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
556                                 }
557                                 for(e = world; (e = find(e, classname, "dragpoint")); )
558                                 {
559                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
560                                 }
561                                 fclose(f);
562                                 DID_CHEAT();
563                                 break;
564                         }
565                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
566                         break;
567                 case "drag_saveraceent":
568                         IS_CHEAT(0, argc, 0);
569                         if(argc == 2)
570                         {
571                                 f = fopen(argv(1), FILE_WRITE);
572                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
573                                 {
574                                         fputs(f, "{\n");
575                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
576                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
577                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
578                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
579                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
580                                         fputs(f, "}\n");
581                                 }
582                                 for(e = world; (e = find(e, classname, "dragpoint")); )
583                                 {
584                                         start = '0 0 0';
585                                         effectnum = 0;
586                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
587                                         {
588                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
589                                                 {
590                                                         start = start + oldself.origin;
591                                                         ++effectnum;
592                                                 }
593                                         }
594                                         start *= 1 / effectnum;
595                                         fputs(f, "{\n");
596                                         fputs(f, "\"classname\" \"info_player_race\"\n");
597                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
598                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
599                                         if(e.cnt == -2)
600                                         {
601                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
602                                                 fputs(f, "\"race_place\" \"0\"\n");
603                                         }
604                                         else if(e.cnt == -1)
605                                         {
606                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
607                                                 fputs(f, "\"race_place\" \"-1\"\n");
608                                         }
609                                         else
610                                         {
611                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
612                                                 if(e.cnt == 0)
613                                                 {
614                                                         // these need race_place
615                                                         // counting...
616                                                         effectnum = 1;
617                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
618                                                         if(oldself.cnt == 0)
619                                                         {
620                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
621                                                                         ++effectnum;
622                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
623                                                                         ++effectnum;
624                                                         }
625                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
626                                                 }
627                                         }
628                                         fputs(f, "}\n");
629                                 }
630                                 fclose(f);
631                                 DID_CHEAT();
632                                 break;
633                         }
634                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
635                         break;
636                 case "drag_clear":
637                         IS_CHEAT(0, argc, 0);
638                         for(e = world; (e = find(e, classname, "dragbox_box")); )
639                                 remove(e);
640                         for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
641                                 remove(e);
642                         for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
643                                 remove(e);
644                         for(e = world; (e = find(e, classname, "dragpoint")); )
645                                 remove(e);
646                         for(e = world; (e = find(e, classname, "drag_digit")); )
647                                 remove(e);
648                         DID_CHEAT();
649                         break;
650                 case "god":
651                         IS_CHEAT(0, argc, 0);
652                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
653                         if(self.flags & FL_GODMODE)
654                         {
655                                 sprint(self, "godmode ON\n");
656                                 DID_CHEAT();
657                         }
658                         else
659                                 sprint(self, "godmode OFF\n");
660                         break;
661                 case "notarget":
662                         IS_CHEAT(0, argc, 0);
663                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
664                         if(self.flags & FL_NOTARGET)
665                         {
666                                 sprint(self, "notarget ON\n");
667                                 DID_CHEAT();
668                         }
669                         else
670                                 sprint(self, "notarget OFF\n");
671                         break;
672                 case "noclip":
673                         IS_CHEAT(0, argc, 0);
674                         if(self.movetype != MOVETYPE_NOCLIP)
675                         {
676                                 self.movetype = MOVETYPE_NOCLIP;
677                                 sprint(self, "noclip ON\n");
678                                 DID_CHEAT();
679                         }
680                         else
681                         {
682                                 self.movetype = MOVETYPE_WALK;
683                                 sprint(self, "noclip OFF\n");
684                         }
685                         break;
686                 case "fly":
687                         IS_CHEAT(0, argc, 0);
688                         if(self.movetype != MOVETYPE_FLY)
689                         {
690                                 self.movetype = MOVETYPE_FLY;
691                                 sprint(self, "flymode ON\n");
692                                 DID_CHEAT();
693                         }
694                         else
695                         {
696                                 self.movetype = MOVETYPE_WALK;
697                                 sprint(self, "flymode OFF\n");
698                         }
699                         break;
700                 case "give":
701                         IS_CHEAT(0, argc, 0);
702                         if(GiveItems(self, 1, argc))
703                                 DID_CHEAT();
704                         break;
705                 case "usetarget":
706                         IS_CHEAT(0, argc, 0);
707                         e = self;
708                         self = spawn();
709                         self.target = argv(1);
710                         activator = e;
711                         SUB_UseTargets();
712                         remove(self);
713                         self = e;
714                         DID_CHEAT();
715                         break;
716                 case "killtarget":
717                         IS_CHEAT(0, argc, 0);
718                         e = self;
719                         self = spawn();
720                         self.killtarget = argv(1);
721                         activator = e;
722                         SUB_UseTargets();
723                         remove(self);
724                         self = e;
725                         DID_CHEAT();
726                         break;
727                 case "teleporttotarget":
728                         IS_CHEAT(0, argc, 0);
729                         e = self;
730                         self = spawn();
731                         setorigin(self, self.origin);
732                         self.classname = "cheattriggerteleport";
733                         self.target = argv(1);
734                         teleport_findtarget();
735                         if(!wasfreed(self))
736                         {
737                                 Simple_TeleportPlayer(self, e);
738                                 remove(self);
739                                 self = e;
740                                 DID_CHEAT();
741                         }
742                         else
743                                 self = e;
744                         break;
745         }
746
747         END_CHEAT_FUNCTION();
748 }
749
750 float Drag(float force_allow_pick, float ischeat);
751 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
752 void Drag_Finish(entity dragger);
753 float Drag_IsDraggable(entity draggee);
754 float Drag_MayChangeAngles(entity draggee);
755 void Drag_MoveForward(entity dragger);
756 void Drag_SetSpeed(entity dragger, float s);
757 void Drag_MoveBackward(entity dragger);
758 void Drag_Update(entity dragger);
759 float Drag_CanDrag(entity dragger);
760 float Drag_IsDragging(entity dragger);
761 void Drag_MoveDrag(entity from, entity to);
762 .entity dragentity;
763
764 float CheatFrame()
765 {
766         BEGIN_CHEAT_FUNCTION();
767
768         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
769         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
770         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
771         // grabbing itself no longer being accounted as cheating.
772
773         switch(0)
774         {
775                 default:
776                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
777                         {
778                                 // use cheat dragging if cheats are enabled
779                                 crosshair_trace_plusvisibletriggers(self);
780                                 Drag(true, true);
781                         }
782                         else
783                         {
784                                 Drag(false, false); // execute dragging
785                         }
786                         break;
787         }
788
789         END_CHEAT_FUNCTION();
790 }
791
792
793
794
795
796 // ENTITY DRAGGING
797
798 // on dragger:
799 .float draggravity;
800 .float dragspeed; // speed of mouse wheel action
801 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
802 .vector draglocalvector; // local attachment vector of the dragentity
803 .float draglocalangle;
804 // on draggee:
805 .entity draggedby;
806 .float dragmovetype;
807
808 float Drag(float force_allow_pick, float ischeat)
809 {
810         BEGIN_CHEAT_FUNCTION();
811
812         // returns true when an entity has been picked up
813         // If pick is true, the object can also be picked up if it's not being held already
814         // If pick is false, only keep dragging the object if it's already being held
815
816         switch(0)
817         {
818                 default:
819                         if(Drag_IsDragging(self))
820                         {
821                                 if(self.BUTTON_DRAG)
822                                 {
823                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
824                                         {
825                                                 Drag_MoveForward(self);
826                                                 self.impulse = 0;
827                                         }
828                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
829                                         {
830                                                 Drag_MoveBackward(self);
831                                                 self.impulse = 0;
832                                         }
833                                         else if(self.impulse >= 1 && self.impulse <= 9)
834                                         {
835                                                 Drag_SetSpeed(self, self.impulse - 1);
836                                         }
837                                         else if(self.impulse == 14)
838                                         {
839                                                 Drag_SetSpeed(self, 9);
840                                         }
841
842                                         if(frametime)
843                                                 Drag_Update(self);
844                                 }
845                                 else
846                                 {
847                                         Drag_Finish(self);
848                                 }
849                         }
850                         else
851                         {
852                                 if(Drag_CanDrag(self))
853                                         if(self.BUTTON_DRAG)
854                                         {
855                                                 crosshair_trace_plusvisibletriggers(self);
856                                                 entity e = trace_ent;
857                                                 float pick = force_allow_pick;
858                                                 if (e && !pick)
859                                                 {
860                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
861                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
862                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
863                                                         // it goes out of range while slinging it around.
864
865                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
866                                                         {
867                                                                 switch(e.grab)
868                                                                 {
869                                                                         case 0: // can't grab
870                                                                                 break;
871                                                                         case 1: // owner can grab
872                                                                                 if(e.owner == self || e.realowner == self)
873                                                                                         pick = true;
874                                                                                 break;
875                                                                         case 2: // owner and team mates can grab
876                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
877                                                                                         pick = true;
878                                                                                 break;
879                                                                         case 3: // anyone can grab
880                                                                                 pick = true;
881                                                                                 break;
882                                                                         default:
883                                                                                 break;
884                                                                 }
885                                                         }
886                                                 }
887                                                 // Find e and pick
888                                                 if(e && pick)
889                                                         if(Drag_IsDraggable(e))
890                                                         {
891                                                                 if(ischeat)
892                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
893                                                                 if(e.draggedby)
894                                                                         Drag_Finish(e.draggedby);
895                                                                 if(e.tag_entity)
896                                                                         detach_sameorigin(e);
897                                                                 Drag_Begin(self, e, trace_endpos);
898                                                                 if(ischeat)
899                                                                         DID_CHEAT();
900                                                                 return true;
901                                                         }
902                                         }
903                         }
904                         break;
905         }
906         return false;
907 }
908
909 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
910 {
911         float tagscale;
912
913         draggee.dragmovetype = draggee.movetype;
914         draggee.draggravity = draggee.gravity;
915         draggee.movetype = MOVETYPE_WALK;
916         draggee.gravity = 0.00001;
917         draggee.flags &= ~FL_ONGROUND;
918         draggee.draggedby = dragger;
919
920         dragger.dragentity = draggee;
921
922         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
923         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
924         touchpoint = touchpoint - gettaginfo(draggee, 0);
925         tagscale = pow(vlen(v_forward), -2);
926         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
927         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
928         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
929
930         dragger.dragspeed = 64;
931 }
932
933 void Drag_Finish(entity dragger)
934 {
935         entity draggee;
936         draggee = dragger.dragentity;
937         if(dragger)
938                 dragger.dragentity = world;
939         draggee.draggedby = world;
940         draggee.movetype = draggee.dragmovetype;
941         draggee.gravity = draggee.draggravity;
942
943         switch(draggee.movetype)
944         {
945                 case MOVETYPE_TOSS:
946                 case MOVETYPE_WALK:
947                 case MOVETYPE_STEP:
948                 case MOVETYPE_FLYMISSILE:
949                 case MOVETYPE_BOUNCE:
950                 case MOVETYPE_BOUNCEMISSILE:
951                 case MOVETYPE_PHYSICS:
952                         break;
953                 default:
954                         draggee.velocity = '0 0 0';
955                         break;
956         }
957
958         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
959         {
960                 draggee.velocity = '0 0 0';
961                 draggee.flags |= FL_ONGROUND; // floating items are FUN
962         }
963 }
964
965 float Drag_IsDraggable(entity draggee)
966 {
967         // TODO add more checks for bad stuff here
968         if(draggee == world)
969                 return false;
970         if(draggee.classname == "func_bobbing")
971                 return false;
972         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
973                 return false;
974         if(draggee.classname == "plat")
975                 return false;
976         if(draggee.classname == "func_button")
977                 return false;
978 //      if(draggee.model == "")
979 //              return false;
980         if(IS_SPEC(draggee))
981                 return false;
982         if(IS_OBSERVER(draggee))
983                 return false;
984         if(draggee.classname == "exteriorweaponentity")
985                 return false;
986         if(draggee.classname == "weaponentity")
987                 return false;
988
989         return true;
990 }
991
992 float Drag_MayChangeAngles(entity draggee)
993 {
994         // TODO add more checks for bad stuff here
995         if(substring(draggee.model, 0, 1) == "*")
996                 return false;
997         return true;
998 }
999
1000 void Drag_MoveForward(entity dragger)
1001 {
1002         dragger.dragdistance += dragger.dragspeed;
1003 }
1004
1005 void Drag_SetSpeed(entity dragger, float s)
1006 {
1007         dragger.dragspeed = pow(2, s);
1008 }
1009
1010 void Drag_MoveBackward(entity dragger)
1011 {
1012         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1013 }
1014
1015 void Drag_Update(entity dragger)
1016 {
1017         vector curorigin, neworigin, goodvelocity;
1018         float f;
1019         entity draggee;
1020
1021         draggee = dragger.dragentity;
1022         draggee.flags &= ~FL_ONGROUND;
1023
1024         curorigin = gettaginfo(draggee, 0);
1025         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1026         makevectors(dragger.v_angle);
1027         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1028         goodvelocity = (neworigin - curorigin) * (1 / frametime);
1029
1030         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1031                 dragger.draglocalangle += 360;
1032         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1033                 dragger.draglocalangle -= 360;
1034
1035         f = min(frametime * 10, 1);
1036         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1037
1038         if(Drag_MayChangeAngles(draggee))
1039                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1040
1041         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1042
1043         te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
1044 }
1045
1046 float Drag_CanDrag(entity dragger)
1047 {
1048         return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1049 }
1050
1051 float Drag_IsDragging(entity dragger)
1052 {
1053         if(!dragger.dragentity)
1054                 return false;
1055         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1056         {
1057                 dragger.dragentity = world;
1058                 return false;
1059         }
1060         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1061         {
1062                 Drag_Finish(dragger);
1063                 return false;
1064         }
1065         return true;
1066 }
1067
1068 void Drag_MoveDrag(entity from, entity to)
1069 {
1070         if(from.draggedby)
1071         {
1072                 to.draggedby = from.draggedby;
1073                 to.draggedby.dragentity = to;
1074                 from.draggedby = world;
1075         }
1076 }
1077
1078 void DragBox_Think()
1079 {
1080         if(self.aiment && self.enemy)
1081         {
1082                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1083                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1084                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1085                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1086                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1087                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1088                 self.mins = -1 * self.maxs;
1089                 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1090         }
1091
1092         if(self.cnt == -1) // actually race_place -1
1093         {
1094                 // show "10 10" for qualifying spawns
1095                 setmodel(self.killindicator, "models/sprites/10.spr32");
1096                 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1097         }
1098         else if(self.cnt == -2) // actually race_place 0
1099         {
1100                 // show "10 0" for loser spawns
1101                 setmodel(self.killindicator, "models/sprites/10.spr32");
1102                 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1103         }
1104         else
1105         {
1106                 setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
1107                 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1108         }
1109
1110         self.nextthink = time;
1111 }
1112
1113 #endif