4 #include "../common/triggers/teleporters.qh"
9 #include "../dpdefs/progsdefs.qh"
10 #include "../dpdefs/dpextensions.qh"
11 #include "../warpzonelib/anglestransform.qh"
12 #include "../warpzonelib/util_server.qh"
13 #include "../common/constants.qh"
14 #include "../common/util.qh"
15 #include "../common/triggers/func/breakable.qh"
16 #include "../common/monsters/monsters.qh"
17 #include "../common/weapons/weapons.qh"
18 #include "weapons/tracing.qh"
19 #include "autocvars.qh"
21 #include "../common/deathtypes.qh"
22 #include "../common/triggers/subs.qh"
23 #include "../common/triggers/func/breakable.qh"
24 #include "mutators/mutators_include.qh"
25 #include "../csqcmodellib/sv_model.qh"
28 void CopyBody(float keepvelocity);
32 float CheatImpulse(float i) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatInitClient() { }
38 void CheatShutdownClient() { }
39 void Drag_MoveDrag(entity from, entity to) { }
44 float gamestart_sv_cheats;
46 const float CHIMPULSE_SPEEDRUN_INIT = 30;
47 const float CHIMPULSE_GIVE_ALL = 99;
48 const float CHIMPULSE_CLONE_MOVING = 140;
49 const float CHIMPULSE_SPEEDRUN = 141;
50 const float CHIMPULSE_CLONE_STANDING = 142;
51 const float CHIMPULSE_TELEPORT = 143;
52 const float CHIMPULSE_R00T = 148;
54 const float CHRAME_DRAG = 8;
58 gamestart_sv_cheats = autocvar_sv_cheats;
65 void CheatInitClient()
69 void CheatShutdownClient()
73 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
75 // dead people cannot cheat
76 if(self.deadflag != DEAD_NO)
78 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
82 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
83 if(self.lip < sv_clones)
91 if(gamestart_sv_cheats && autocvar_sv_cheats)
94 // if we get here, player is not allowed to cheat. Log it.
96 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
98 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
100 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
102 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
107 #define BEGIN_CHEAT_FUNCTION() \
108 float cheating, attempting; \
109 cheating = 0; attempting = 0
110 #define DID_CHEAT() \
112 #define ADD_CHEATS(e,n) \
113 cheatcount_total += n; \
115 #define END_CHEAT_FUNCTION() \
116 ADD_CHEATS(self,cheating); \
118 #define IS_CHEAT(i,argc,fr) \
119 if((++attempting, !CheatsAllowed(i,argc,fr))) \
122 float num_autoscreenshot;
123 void info_autoscreenshot_findtarget()
126 e = find(world, targetname, self.target);
129 objerror("Missing target. FAIL!");
132 vector a = vectoangles(e.origin - self.origin);
133 a.x = -a.x; // don't ask
136 // we leave Rick Roll alone
138 void spawnfunc_info_autoscreenshot()
140 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
142 objerror("Too many info_autoscreenshot entitites. FAIL!");
145 if(self.target != "")
146 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
147 // this one just has to exist
150 float CheatImpulse(float i)
152 BEGIN_CHEAT_FUNCTION();
157 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
158 // shared with regular waypoint init, so this is not a cheat by itself
161 self.personal = spawn();
162 self.personal.classname = "personal_wp";
164 self.personal.origin = self.origin;
165 self.personal.v_angle = self.v_angle;
166 self.personal.velocity = self.velocity;
167 self.personal.ammo_rockets = self.ammo_rockets;
168 self.personal.ammo_nails = self.ammo_nails;
169 self.personal.ammo_cells = self.ammo_cells;
170 self.personal.ammo_plasma = self.ammo_plasma;
171 self.personal.ammo_shells = self.ammo_shells;
172 self.personal.ammo_fuel = self.ammo_fuel;
173 self.personal.health = self.health;
174 self.personal.armorvalue = self.armorvalue;
175 self.personal.weapons = self.weapons;
176 self.personal.items = self.items;
177 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
178 self.personal.pauserothealth_finished = self.pauserothealth_finished;
179 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
180 self.personal.pauseregen_finished = self.pauseregen_finished;
181 self.personal.strength_finished = self.strength_finished;
182 self.personal.invincible_finished = self.invincible_finished;
183 self.personal.teleport_time = time;
184 break; // this part itself doesn't cheat, so let's not count this
185 case CHIMPULSE_CLONE_MOVING:
187 makevectors (self.v_angle);
188 self.velocity = self.velocity + v_forward * 300;
191 self.velocity = self.velocity - v_forward * 300;
194 case CHIMPULSE_CLONE_STANDING:
200 case CHIMPULSE_GIVE_ALL:
202 CheatCommand(tokenize_console("give all"));
203 break; // already counted as cheat
204 case CHIMPULSE_SPEEDRUN:
208 self.speedrunning = true;
209 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
212 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
216 // Abort speedrun, teleport back
217 setorigin(self, self.personal.origin);
218 self.oldvelocity = self.velocity = self.personal.velocity;
219 self.angles = self.personal.v_angle;
220 self.fixangle = true;
222 MUTATOR_CALLHOOK(AbortSpeedrun);
225 self.ammo_rockets = self.personal.ammo_rockets;
226 self.ammo_nails = self.personal.ammo_nails;
227 self.ammo_cells = self.personal.ammo_cells;
228 self.ammo_plasma = self.personal.ammo_plasma;
229 self.ammo_shells = self.personal.ammo_shells;
230 self.ammo_fuel = self.personal.ammo_fuel;
231 self.health = self.personal.health;
232 self.armorvalue = self.personal.armorvalue;
233 self.weapons = self.personal.weapons;
234 self.items = self.personal.items;
235 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
236 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
237 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
238 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
239 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
240 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
245 if(self.deadflag != DEAD_NO)
246 sprint(self, "UR DEAD AHAHAH))\n");
248 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
250 case CHIMPULSE_TELEPORT:
252 if(self.movetype == MOVETYPE_NOCLIP)
254 e = find(world, classname, "info_autoscreenshot");
257 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
258 setorigin(self, e.origin);
259 self.angles = e.angles;
261 // should we? self.angles_x = -self.angles_x;
262 self.fixangle = true;
263 self.velocity = '0 0 0';
268 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
270 sprint(self, "Emergency teleport used random location\n");
271 self.angles_x = -self.angles.x;
272 self.fixangle = true;
273 self.velocity = '0 0 0';
277 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
281 RandomSelection_Init();
283 if(e.deadflag == DEAD_NO)
284 if(DIFF_TEAM(e, self))
285 RandomSelection_Add(e, 0, string_null, 1, 1);
286 if(RandomSelection_chosen_ent)
287 e = RandomSelection_chosen_ent;
291 pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
292 sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
295 setorigin(e2, e.origin);
296 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
299 print("404 Sportsmanship not found.\n");
304 END_CHEAT_FUNCTION();
307 void DragBox_Think();
309 float CheatCommand(float argc)
311 BEGIN_CHEAT_FUNCTION();
321 case "pointparticles":
322 IS_CHEAT(0, argc, 0);
327 // origin (0..1, on crosshair line)
330 effectnum = particleeffectnum(argv(1));
332 crosshair_trace(self);
333 start = (1-f) * self.origin + f * trace_endpos;
336 pointparticles(effectnum, start, end, f);
340 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
342 case "trailparticles":
343 IS_CHEAT(0, argc, 0);
348 effectnum = particleeffectnum(argv(1));
349 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
350 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
351 trailparticles(self, effectnum, w_shotorg, trace_endpos);
355 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
358 IS_CHEAT(0, argc, 0);
364 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
365 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
366 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
368 sprint(self, "cannot make stuff there (bad surface)\n");
373 e.model = strzone(argv(1));
374 e.mdl = "rocket_explode";
376 setorigin(e, trace_endpos);
377 e.effects = EF_NOMODELFLAGS;
380 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
381 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
385 spawnfunc_func_breakable();
390 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
394 sprint(self, "cannot make stuff there (no space)\n");
404 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
407 IS_CHEAT(0, argc, 0);
410 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
414 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
416 case "dragbox_spawn":
417 IS_CHEAT(0, argc, 0);
419 e.classname = "dragbox_box";
420 e.think = DragBox_Think;
422 e.solid = -1; // black
423 setmodel(e, "null"); // network it
425 e.cnt = stof(argv(1));
427 e.cnt = max(0, drag_lastcnt);
430 e.aiment.classname = "dragbox_corner_1";
432 setmodel(e.aiment, "models/marker.md3");
434 setsize(e.aiment, '0 0 0', '0 0 0');
436 setorigin(e.aiment, stov(argv(2)));
439 crosshair_trace(self);
440 setorigin(e.aiment, trace_endpos);
444 e.enemy.classname = "dragbox_corner_2";
446 setmodel(e.enemy, "models/marker.md3");
448 setsize(e.enemy, '0 0 0', '0 0 0');
449 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
450 end.x = (end.x > 0) * 2 - 1;
451 end.y = (end.y > 0) * 2 - 1;
452 end.z = (end.z > 0) * 2 - 1;
454 setorigin(e.enemy, stov(argv(3)));
456 setorigin(e.enemy, e.aiment.origin + 32 * end);
458 e.killindicator = spawn();
459 e.killindicator.classname = "drag_digit";
460 e.killindicator.owner = e;
461 setattachment(e.killindicator, e, "");
462 setorigin(e.killindicator, '0 0 -8');
463 e.killindicator.killindicator = spawn();
464 e.killindicator.killindicator.classname = "drag_digit";
465 e.killindicator.killindicator.owner = e;
466 setattachment(e.killindicator.killindicator, e, "");
467 setorigin(e.killindicator.killindicator, '0 0 8');
470 case "dragpoint_spawn":
471 IS_CHEAT(0, argc, 0);
473 e.classname = "dragpoint";
474 e.think = DragBox_Think;
476 e.solid = 0; // nothing special
477 setmodel(e, "models/marker.md3");
478 setsize(e, PL_MIN, PL_MAX);
481 e.cnt = stof(argv(1));
483 e.cnt = drag_lastcnt;
485 setorigin(e, stov(argv(2)));
488 crosshair_trace(self);
489 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
490 move_out_of_solid(e);
493 e.killindicator = spawn();
494 e.killindicator.classname = "drag_digit";
495 e.killindicator.owner = e;
496 setattachment(e.killindicator, e, "");
497 setorigin(e.killindicator, '0 0 40');
498 e.killindicator.killindicator = spawn();
499 e.killindicator.killindicator.classname = "drag_digit";
500 e.killindicator.killindicator.owner = e;
501 setattachment(e.killindicator.killindicator, e, "");
502 setorigin(e.killindicator.killindicator, '0 0 56');
506 IS_CHEAT(0, argc, 0);
507 RandomSelection_Init();
508 crosshair_trace(self);
509 for(e = world; (e = find(e, classname, "dragbox_box")); )
510 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
511 for(e = world; (e = find(e, classname, "dragpoint")); )
512 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
513 if(RandomSelection_chosen_ent)
515 remove(RandomSelection_chosen_ent.killindicator.killindicator);
516 remove(RandomSelection_chosen_ent.killindicator);
517 if(RandomSelection_chosen_ent.aiment)
518 remove(RandomSelection_chosen_ent.aiment);
519 if(RandomSelection_chosen_ent.enemy)
520 remove(RandomSelection_chosen_ent.enemy);
521 remove(RandomSelection_chosen_ent);
526 IS_CHEAT(0, argc, 0);
529 RandomSelection_Init();
530 crosshair_trace(self);
531 for(e = world; (e = find(e, classname, "dragbox_box")); )
532 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
533 for(e = world; (e = find(e, classname, "dragpoint")); )
534 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
535 if(RandomSelection_chosen_ent)
537 if(substring(argv(1), 0, 1) == "*")
538 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
540 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
545 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
548 IS_CHEAT(0, argc, 0);
551 f = fopen(argv(1), FILE_WRITE);
552 fputs(f, "cmd drag_clear\n");
553 for(e = world; (e = find(e, classname, "dragbox_box")); )
555 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
557 for(e = world; (e = find(e, classname, "dragpoint")); )
559 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
565 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
567 case "drag_saveraceent":
568 IS_CHEAT(0, argc, 0);
571 f = fopen(argv(1), FILE_WRITE);
572 for(e = world; (e = find(e, classname, "dragbox_box")); )
575 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
576 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
577 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
578 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
579 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
582 for(e = world; (e = find(e, classname, "dragpoint")); )
586 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
588 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
590 start = start + oldself.origin;
594 start *= 1 / effectnum;
596 fputs(f, "\"classname\" \"info_player_race\"\n");
597 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
598 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
601 fputs(f, "\"target\" \"checkpoint0\"\n");
602 fputs(f, "\"race_place\" \"0\"\n");
606 fputs(f, "\"target\" \"checkpoint0\"\n");
607 fputs(f, "\"race_place\" \"-1\"\n");
611 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
614 // these need race_place
617 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
620 if(vlen(oldself.origin - start) < vlen(e.origin - start))
622 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
625 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
634 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
637 IS_CHEAT(0, argc, 0);
638 for(e = world; (e = find(e, classname, "dragbox_box")); )
640 for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
642 for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
644 for(e = world; (e = find(e, classname, "dragpoint")); )
646 for(e = world; (e = find(e, classname, "drag_digit")); )
651 IS_CHEAT(0, argc, 0);
652 BITXOR_ASSIGN(self.flags, FL_GODMODE);
653 if(self.flags & FL_GODMODE)
655 sprint(self, "godmode ON\n");
659 sprint(self, "godmode OFF\n");
662 IS_CHEAT(0, argc, 0);
663 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
664 if(self.flags & FL_NOTARGET)
666 sprint(self, "notarget ON\n");
670 sprint(self, "notarget OFF\n");
673 IS_CHEAT(0, argc, 0);
674 if(self.movetype != MOVETYPE_NOCLIP)
676 self.movetype = MOVETYPE_NOCLIP;
677 sprint(self, "noclip ON\n");
682 self.movetype = MOVETYPE_WALK;
683 sprint(self, "noclip OFF\n");
687 IS_CHEAT(0, argc, 0);
688 if(self.movetype != MOVETYPE_FLY)
690 self.movetype = MOVETYPE_FLY;
691 sprint(self, "flymode ON\n");
696 self.movetype = MOVETYPE_WALK;
697 sprint(self, "flymode OFF\n");
701 IS_CHEAT(0, argc, 0);
702 if(GiveItems(self, 1, argc))
706 IS_CHEAT(0, argc, 0);
709 self.target = argv(1);
717 IS_CHEAT(0, argc, 0);
720 self.killtarget = argv(1);
727 case "teleporttotarget":
728 IS_CHEAT(0, argc, 0);
731 setorigin(self, self.origin);
732 self.classname = "cheattriggerteleport";
733 self.target = argv(1);
734 teleport_findtarget();
737 Simple_TeleportPlayer(self, e);
747 END_CHEAT_FUNCTION();
750 float Drag(float force_allow_pick, float ischeat);
751 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
752 void Drag_Finish(entity dragger);
753 float Drag_IsDraggable(entity draggee);
754 float Drag_MayChangeAngles(entity draggee);
755 void Drag_MoveForward(entity dragger);
756 void Drag_SetSpeed(entity dragger, float s);
757 void Drag_MoveBackward(entity dragger);
758 void Drag_Update(entity dragger);
759 float Drag_CanDrag(entity dragger);
760 float Drag_IsDragging(entity dragger);
761 void Drag_MoveDrag(entity from, entity to);
766 BEGIN_CHEAT_FUNCTION();
768 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
769 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
770 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
771 // grabbing itself no longer being accounted as cheating.
776 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
778 // use cheat dragging if cheats are enabled
779 crosshair_trace_plusvisibletriggers(self);
784 Drag(false, false); // execute dragging
789 END_CHEAT_FUNCTION();
800 .float dragspeed; // speed of mouse wheel action
801 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
802 .vector draglocalvector; // local attachment vector of the dragentity
803 .float draglocalangle;
808 float Drag(float force_allow_pick, float ischeat)
810 BEGIN_CHEAT_FUNCTION();
812 // returns true when an entity has been picked up
813 // If pick is true, the object can also be picked up if it's not being held already
814 // If pick is false, only keep dragging the object if it's already being held
819 if(Drag_IsDragging(self))
823 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
825 Drag_MoveForward(self);
828 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
830 Drag_MoveBackward(self);
833 else if(self.impulse >= 1 && self.impulse <= 9)
835 Drag_SetSpeed(self, self.impulse - 1);
837 else if(self.impulse == 14)
839 Drag_SetSpeed(self, 9);
852 if(Drag_CanDrag(self))
855 crosshair_trace_plusvisibletriggers(self);
856 entity e = trace_ent;
857 float pick = force_allow_pick;
860 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
861 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
862 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
863 // it goes out of range while slinging it around.
865 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
869 case 0: // can't grab
871 case 1: // owner can grab
872 if(e.owner == self || e.realowner == self)
875 case 2: // owner and team mates can grab
876 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
879 case 3: // anyone can grab
889 if(Drag_IsDraggable(e))
892 IS_CHEAT(0, 0, CHRAME_DRAG);
894 Drag_Finish(e.draggedby);
896 detach_sameorigin(e);
897 Drag_Begin(self, e, trace_endpos);
909 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
913 draggee.dragmovetype = draggee.movetype;
914 draggee.draggravity = draggee.gravity;
915 draggee.movetype = MOVETYPE_WALK;
916 draggee.gravity = 0.00001;
917 draggee.flags &= ~FL_ONGROUND;
918 draggee.draggedby = dragger;
920 dragger.dragentity = draggee;
922 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
923 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
924 touchpoint = touchpoint - gettaginfo(draggee, 0);
925 tagscale = pow(vlen(v_forward), -2);
926 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
927 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
928 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
930 dragger.dragspeed = 64;
933 void Drag_Finish(entity dragger)
936 draggee = dragger.dragentity;
938 dragger.dragentity = world;
939 draggee.draggedby = world;
940 draggee.movetype = draggee.dragmovetype;
941 draggee.gravity = draggee.draggravity;
943 switch(draggee.movetype)
948 case MOVETYPE_FLYMISSILE:
949 case MOVETYPE_BOUNCE:
950 case MOVETYPE_BOUNCEMISSILE:
951 case MOVETYPE_PHYSICS:
954 draggee.velocity = '0 0 0';
958 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
960 draggee.velocity = '0 0 0';
961 draggee.flags |= FL_ONGROUND; // floating items are FUN
965 float Drag_IsDraggable(entity draggee)
967 // TODO add more checks for bad stuff here
970 if(draggee.classname == "func_bobbing")
972 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
974 if(draggee.classname == "plat")
976 if(draggee.classname == "func_button")
978 // if(draggee.model == "")
982 if(IS_OBSERVER(draggee))
984 if(draggee.classname == "exteriorweaponentity")
986 if(draggee.classname == "weaponentity")
992 float Drag_MayChangeAngles(entity draggee)
994 // TODO add more checks for bad stuff here
995 if(substring(draggee.model, 0, 1) == "*")
1000 void Drag_MoveForward(entity dragger)
1002 dragger.dragdistance += dragger.dragspeed;
1005 void Drag_SetSpeed(entity dragger, float s)
1007 dragger.dragspeed = pow(2, s);
1010 void Drag_MoveBackward(entity dragger)
1012 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1015 void Drag_Update(entity dragger)
1017 vector curorigin, neworigin, goodvelocity;
1021 draggee = dragger.dragentity;
1022 draggee.flags &= ~FL_ONGROUND;
1024 curorigin = gettaginfo(draggee, 0);
1025 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1026 makevectors(dragger.v_angle);
1027 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1028 goodvelocity = (neworigin - curorigin) * (1 / frametime);
1030 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1031 dragger.draglocalangle += 360;
1032 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1033 dragger.draglocalangle -= 360;
1035 f = min(frametime * 10, 1);
1036 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1038 if(Drag_MayChangeAngles(draggee))
1039 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1041 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1043 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
1046 float Drag_CanDrag(entity dragger)
1048 return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1051 float Drag_IsDragging(entity dragger)
1053 if(!dragger.dragentity)
1055 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1057 dragger.dragentity = world;
1060 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1062 Drag_Finish(dragger);
1068 void Drag_MoveDrag(entity from, entity to)
1072 to.draggedby = from.draggedby;
1073 to.draggedby.dragentity = to;
1074 from.draggedby = world;
1078 void DragBox_Think()
1080 if(self.aiment && self.enemy)
1082 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1083 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1084 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1085 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1086 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1087 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1088 self.mins = -1 * self.maxs;
1089 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1092 if(self.cnt == -1) // actually race_place -1
1094 // show "10 10" for qualifying spawns
1095 setmodel(self.killindicator, "models/sprites/10.spr32");
1096 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1098 else if(self.cnt == -2) // actually race_place 0
1100 // show "10 0" for loser spawns
1101 setmodel(self.killindicator, "models/sprites/10.spr32");
1102 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1106 setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
1107 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1110 self.nextthink = time;