1 #include "dialog_singleplayer.qh"
2 #ifndef DIALOG_SINGLEPLAYER_H
3 #define DIALOG_SINGLEPLAYER_H
5 CLASS(XonoticSingleplayerDialog, XonoticDialog)
6 METHOD(XonoticSingleplayerDialog, fill, void(entity));
7 ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"))
8 ATTRIB(XonoticSingleplayerDialog, tooltip, string, _("Play the singleplayer campaign or instant action matches against bots"))
9 ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
10 ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80)
11 ATTRIB(XonoticSingleplayerDialog, rows, float, 24)
12 ATTRIB(XonoticSingleplayerDialog, columns, float, 5)
13 ATTRIB(XonoticSingleplayerDialog, campaignBox, entity, NULL)
14 ENDCLASS(XonoticSingleplayerDialog)
19 void InstantAction_LoadMap(entity btn, entity dummy)
21 float pmin = 2, pmax = 16, pstep = 1;
23 cvar_set("timelimit_override", "10");
24 cvar_set("g_lms_lives_override", "9");
26 if(random() < 0.4) // 40% are DM
28 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
33 else if(random() < 0.5) // half of the remaining 60%, i.e. 30%, are CTF
35 MapInfo_SwitchGameType(MAPINFO_TYPE_CTF);
40 else if(random() < 0.5) // half of the remaining 30%, i.e. 15%, are TDM
42 MapInfo_SwitchGameType(MAPINFO_TYPE_TEAM_DEATHMATCH);
47 else if(random() < 0.666) // 2/3 of the remaining 15%, i.e. 10%, are KH
49 MapInfo_SwitchGameType(MAPINFO_TYPE_KEYHUNT);
52 pstep = 6; // works both for 2 and 3 teams
53 // TODO find team count of map, set pstep=2 or 3, and use 2v2(v2) games at least
55 else // somehow distribute the remaining 5%
58 r = floor(random() * 4);
63 MapInfo_SwitchGameType(MAPINFO_TYPE_LMS);
67 cvar_set("timelimit_override", "-1");
70 MapInfo_SwitchGameType(MAPINFO_TYPE_DOMINATION);
76 MapInfo_SwitchGameType(MAPINFO_TYPE_ONSLAUGHT);
82 MapInfo_SwitchGameType(MAPINFO_TYPE_ASSAULT);
87 // CA, Freezetag: bot AI does not work, add them once it does
92 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
97 m = floor(random() * MapInfo_count);
98 s = MapInfo_BSPName_ByID(m);
100 while(!fexists(sprintf("maps/%s.waypoints", s)));
101 MapInfo_LoadMap(s, 1);
105 pmin = pstep * ceil(pmin / pstep);
106 pmax = pstep * floor(pmax / pstep);
107 p = pmin + pstep * floor(random() * ((pmax - pmin) / pstep + 1));
108 cvar_set("bot_number", ftos(p - 1));
110 // make sure we go back to menu
111 cvar_set("lastlevel", "1");
114 void XonoticSingleplayerDialog_fill(entity me)
116 entity e, btnPrev, btnNext, lblTitle;
119 me.TDempty(me, (me.columns - 3) / 2);
120 me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0'));
121 e.onClick = InstantAction_LoadMap;
122 e.onClickEntity = NULL;
126 me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
127 me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
128 me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
130 me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList());
131 btnPrev.onClick = MultiCampaign_Prev;
132 btnPrev.onClickEntity = me.campaignBox;
133 btnNext.onClick = MultiCampaign_Next;
134 btnNext.onClickEntity = me.campaignBox;
135 me.campaignBox.buttonNext = btnNext;
136 me.campaignBox.buttonPrev = btnPrev;
137 me.campaignBox.labelTitle = lblTitle;
139 me.gotoRC(me, me.rows - 2, 0);
140 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
141 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
142 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-1", ZCTX(_("CSKL^Medium"))));
143 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Hard"))));
145 me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
146 e.onClick = CampaignList_LoadMap;
147 e.onClickEntity = me.campaignBox;