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1 #pragma once
2
3 //#define TURRET_DEBUG_HK
4
5 #include "hk_weapon.qh"
6
7 CLASS(HunterKiller, Turret)
8 /* spawnflags */ ATTRIB(HunterKiller, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS);
9 /* mins       */ ATTRIB(HunterKiller, m_mins, vector, '-32 -32 0');
10 /* maxs       */ ATTRIB(HunterKiller, m_maxs, vector, '32 32 64');
11 /* modelname  */ ATTRIB(HunterKiller, mdl, string, "base.md3");
12 /* model      */ ATTRIB_STRZONE(HunterKiller, model, string, strcat("models/turrets/", this.mdl));
13 /* head_model */ ATTRIB_STRZONE(HunterKiller, head_model, string, strcat("models/turrets/", "hk.md3"));
14 /* netname    */ ATTRIB(HunterKiller, netname, string, "hk");
15 /* fullname   */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
16     ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK);
17
18 #define X(BEGIN, P, END, class, prefix) \
19         BEGIN(class) \
20                 P(class, prefix, aim_firetolerance_dist, float) \
21                 P(class, prefix, aim_maxpitch, float) \
22                 P(class, prefix, aim_maxrot, float) \
23                 P(class, prefix, aim_speed, float) \
24                 P(class, prefix, ammo, float) \
25                 P(class, prefix, ammo_max, float) \
26                 P(class, prefix, ammo_recharge, float) \
27                 P(class, prefix, health, float) \
28                 P(class, prefix, respawntime, float) \
29                 P(class, prefix, shot_dmg, float) \
30                 P(class, prefix, shot_force, float) \
31                 P(class, prefix, shot_radius, float) \
32                 P(class, prefix, shot_refire, float) \
33                 P(class, prefix, shot_speed, float) \
34                 P(class, prefix, shot_speed_accel, float) \
35                 P(class, prefix, shot_speed_accel2, float) \
36                 P(class, prefix, shot_speed_decel, float) \
37                 P(class, prefix, shot_speed_max, float) \
38                 P(class, prefix, shot_speed_turnrate, float) \
39                 P(class, prefix, shot_spread, float) \
40                 P(class, prefix, shot_volly, float) \
41                 P(class, prefix, shot_volly_refire, float) \
42                 P(class, prefix, target_range, float) \
43                 P(class, prefix, target_range_min, float) \
44                 P(class, prefix, target_range_optimal, float) \
45                 P(class, prefix, target_select_anglebias, float) \
46                 P(class, prefix, target_select_missilebias, float) \
47                 P(class, prefix, target_select_playerbias, float) \
48                 P(class, prefix, target_select_rangebias, float) \
49                 P(class, prefix, target_select_samebias, float) \
50                 P(class, prefix, track_accel_pitch, float) \
51                 P(class, prefix, track_accel_rot, float) \
52                 P(class, prefix, track_blendrate, float) \
53                 P(class, prefix, track_type, float) \
54         END()
55         TR_PROPS(X, HunterKiller, hk)
56 #undef X
57
58 ENDCLASS(HunterKiller)
59 REGISTER_TURRET(HK, NEW(HunterKiller));